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Everything posted by Parazight
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These 'issues' pop up a couple times every year. It is a design decision to not let you tag friends and auto-group with them on official servers. The 'new player' argument doesn't work. Part of the intended experience is that you have to learn how to survive. Even on your own. This is called "Ghosting". Try whitelisted servers if you're so bent about these issues. The features you're asking for are not for public hives. Try private servers if you want TutorialDayZ for new players. Aside, massive waves of new players isn't even close to reality. Not nearly enough new players to redesign the basic vanilla experience.
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Make Dayz Great Again! PLEASE! (English translated at the end)
Parazight replied to ZinMas 101's topic in General Discussion
No. I don't think that PVE could be harder. It will never be hard. If it's hard at all, it's because you're doing it wrong. With enough experience, it's simply not difficult. Humans will always be able to solve simple mechanics and infected AI. For everything PVE related, there's a workaround that's easy, legitimate, and often, fun. No. That was never the vision. Okay, I didn't say that. You paraphrase as if I'm some sort of Dean Hall fanboy. I'm not. Dean wanted to create a social experiment where the interesting thing was how players react to each other in a sandbox. Well, what a dumb idea that has always been. No idea why Mr. Hall is so naive. The social experiment failed long ago because there can never be any repercussions for morally questionable behavior. There can never be moral questionable behavior because perma-death cannot exist. Perma-death cannot exist because a.) it's a videogame and b.) that fact is exacerbated by the storage mechanics. Of course I read what you wrote. It's just that I think it's a bunch of uninformed pleb-rubbish. All you have to do, more loot or less, is know what to do and (usually) slow down. Stop and take advantage of what is around you instead of trying to run from Cherno to NWAF in 40 minutes, for example. I definitely don't try to use the word sandbox like reality. A sandbox box, in this case, is a single instance. A non-segregated playing field on the technical end. The nature of that is that content cannot get harder as you go from one end of it to the other. The mechanics all remain the same throughout. Infected and mechanics have to balanced so that a lone wolf, bambi, new player (read: unexperienced consumer) isn't immediately turned off. Company has to make a profit, right? Challenging or not, I imagine that it wouldn't be enjoyable at all and therefore, would never make it to market. Producers would recognize that it's a bad idea and consumers wouldn't take the bait, en masse. Theorizing such a thing seems like a pointless exercise. That said, I've seen experimental version where that was the case. Not hard. So where does that leave us? It leaves us in a big room with other people and ways to kill other people which just happens to have a few speed-bumps along the way. The only relevant variable is other people. The caveat is that in order to really enjoy DayZ you have to enjoy interacting (often killing) with other people and not be upset when you die. Just find it interesting and then move on. It helps to have friends to hang out with (which, again, makes pve meaningless). When there is no defined endgame, how can it be hard to get there? What if my endgame is running up and down Berezino looking to get killed in a fist-fight? Am I wrong? Is that hard? -
Make Dayz Great Again! PLEASE! (English translated at the end)
Parazight replied to ZinMas 101's topic in General Discussion
It's like you think PVE should be challenging. The problem is that it can never be a challenge. The game cannot be balanced around PVE EVER. All you need to do is group up with one other person and the challenge is instantly easier. The game cannot force you to play on your own, and therefore, cannot be balanced properly. It's impossible. Because it is a sandbox. There are no separate instances. If you're looking for a PVE challenge then you're playing the wrong game. It wasn't designed as a PVE game. And all non-player-vs-player combat is simply a small hurdle and/or a timesink. If you ever think that PVE is hard, then you're simply bad at playing the game. I wasn't claiming that anyone lacked experience. Experience is really the only thing of value. That was the point. You definitely need more experience posting. It's advised to not copy/paste entire thread openings in multiple places. Like what you have done with this thread. -
People like to build in the woods and on top of hills. Best place to stash crates is in the middle of very small ponds. Totally invisible. Check it out.
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This is an english speaking forum. Also, you just recently made this exact same type of thread. Dont try to make Donald Trump campaign slogans into your own, please.
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Make Dayz Great Again! PLEASE! (English translated at the end)
Parazight replied to ZinMas 101's topic in General Discussion
I have no idea why you would have problems with non-pvp survival. It's never been hard and it never will be. There's no shortage of food, abundance of diseases and infected AI cannot out smart me. That said, I spend most of my time on high pop servers, in the north, on official servers. When one of my teamates or I die, we get in the car and meet up again. We've got stashes all over the map. In fact, we've started building structures in the middle of Novaya Petrovka. None of that stuff is necessary and all of it is doable. The only thing you need is experience. There is no need to 'lower the loot'. You're probably playing on a modded server. lol -
Plenty of people play DayZ on PC. This is obvious. And besides, if nobody is playing on PC, then why would you suggest cross platform to begin with? Yea. Players make mods on the PC. I don't know of any mod creators for XBOX or PS. It's never going to happen because BI already stated that it's never going to happen. And even if it would happen someday, it's not even on their radar of things to do.
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Honestly, bug reporting for DayZ has always been convoluted and terrible. It says a lot that you have to create a thread to explain how to bug report, and then at the end of Impulz's thread it says to use social media. Why do we have to use social media? I thought this was the central spot for DayZ info. Why do I have to travel around the internet to get official info instead of going to the official site for said information? This is the only game I've played where the bug reporting option is very not-user-friendly. Players have been saying this for years. I'd rather wait it out instead of trying to use your bug reporting option. I'd rather die to random nonsense, respawn, and make my way across the map again instead of trying to navigate this non-intuitive bug reporting garbage.
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Oh? How do Xbox and PS install the PC mods?
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Make Dayz Great Again! PLEASE! (English translated at the end)
Parazight replied to ZinMas 101's topic in General Discussion
Okay, no. First of all, PVE has always been easy. Second, the pvp balancing isn't that bad. Sure, bugs exist but balancing, what you focus on, isn't so skewed that it makes the game unplayable. As someone who plays only on high pop servers, public and community, I can say that death and fear is real. Permadeath is mitigated by storage devices quite a bit, but the other side of that is that people have more to do and are more mobile. The things you write about scarcity, damage values, melee fighting seem uninformed. I've been enjoying 1.05 immensely, and in my opinion, the two biggest issues are cars not working, and people server hopping after getting loot in order to get back to the coast to kill bambis. It's funny because sometimes zone 1 is the new zone 4 because you can get a free transport back to zone 2 in just seconds because of the anti-server hopping mechanic. Buena suerte, bandido. -
The developers post status reports and they can be found on these forums. The best answer you can get is to read it for yourself or (gasp) load the game and play it. It's a pretty broad question you ask. Are you looking for a completely comprehensive opinion? Seems like way more work for someone else to do when you could just read for five minutes and come up with your own opinion. Opinions of others will vary greatly anyway. How would you know which opinion is the most accurate representation?
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I watched your video earlier. I don't think you understand what I'm talking about. The thing is, it's not actually doing what you think it is doing. I'm not entirely sure what you mean by "server or client issue go to the same", but what you're seeing isn't what is actually happening on the server. I noticed in your video that while your car was bouncing around, that the RPMs were red-lining. This indicates that you were not braking. Instead, you were leaning on the accelerator, which correlates to what I was talking about. "Infecting" the car? Just, no. Jumping out of the car while this is all happening is the worst possible decision you can make and is probably why you're dying. I've probably driven every single road in this game, multiple times. It was a lot better and it's been a lot worse. Press on the brake. The command is sent to the server. Your car stops. Get a little more experience with the hive architecture, please.
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This part is funny. But not "haha" funny. This issue is not exclusive to any one platform, game, genre, or even video games, really. See, it's a sandbox designed to be a social experiment. The problem is that the experiment is bad because there's no real repercussions for morally questionable behavior. Permadeath is a thing of the past. Options to circumvent total loss are so plentiful. Best of all, now we have scoreboard statistics that show us how many people we have killed. What did you expect in a world with a big sandbox, other players, and ways to kill other players?
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Bikes are far more difficult to implement. Aside from the physics associated with it, you're also syncing a bunch more player animations. Devs have talked about this at length. They acknowledge that bicycles would be totally sweet but understand that it's not a huge priority compared to the many other things on the table.
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Honestly, it's not hard to figure out that the problems are all happening on the client side. The problem is that you're trying to react to what you're seeing and the result is catastrophic server-side. Instead of trying to go full speed, You just stop. Hold down the break and wait for the desync to pass. I've encountered this problem numerous times and have never died because I stay updated and informed when it comes to understanding the problem. Maybe you should ask questions instead of using your single post to whine about stuff.
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Ideas and fixes for smoother gaming experience
Parazight replied to Robert Alexander Hedman's topic in Suggestions
I can't even begin to remember how many times I've suggested belt additions. Like, we need massive belt buckles. I want to be able to wear a belt buckle the size of Texas. Or even, a big round belt buckle the size of Captain America's shield. That way, I could take it off and deflect bullets, Wonder Woman style. Speaking of that, also add a golden lasso and magical bracelets. Very easy to do. -
We all feel for you. Maybe you should have quit in 2015. At least the forums. Do yourself and mostly everyone else the favor, please. "Literally"
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Anything greater than zero gulps of water from a well has a chance to give you a disease. You can eat an infinite amount of food. You will end up barfing it up along the way, however. But fear not. After you blow chunks, your stomach now has room to put more into it. Oven rotisserie. No. What Weyland said.
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Not going to happen.
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Good posts. Perhaps Bandages should have an increased chance to heal multiple wounds and take half of the time?
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Remember the Alpha warning. It stated that DayZ may encounter bad design decisions. Count this as one, I guess. Somehow, they thought Twitter would be the best way to deliver information. Because it was easier, perhaps? Doesn't explain the reasoning behind the most convoluted Feedback Tracker ever created in the entire history of history. Besides being extraordinarily difficult to use throughout all of Alpha, it's not even linked on the very dayz.com front page. I'm guessing that anyone who knows how to use twitter also knows how to navigate to dayz.com. Forcing game testers to their website doesn't make sense? Maybe they don't have enough workforce to be bothered with posting info straight to the website? It's a mad, mad, mad, mad world.
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Okay, so the OP started talking about server hopping issues and somehow this relates to your issue of driving a car, then re-joining the same server? How is that 'relative to the conversation' eh?
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I'm pretty sure I did read the posts. This is what I responded to. It clearly says that you were driving when the server reset. You gotta read the post first or you won't know what you're talking about. Your condescending attitude is really a breath of fresh air, guy with 24 posts whos been playing since 2014.
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Excellent. Always pleasant to see players enjoying themselves. Be patient and careful. You'll find the things you need. Find like minded people in this MMO. Be social. And yes, start putting tablets in your pump water. It will matter next patch.