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Everything posted by Parazight
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I’ve experienced the wear you’ve been having and would say that it is not a problem at all. Finding new footwear is not an issue and the current supply is just fine. This is with new spawns on Chernarus and Livonia. Official servers.
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As with every other craftable base structure, there is a ceiling restriction. So, it's probably not a bug. Perhaps flagpoles were not intended to be made inside buildings.
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major 1.10 update scheduled for November this year.
Parazight replied to rackinglad27's topic in Suggestions
I'm not sure how this thread is a suggestion. I wouldn't hold your breath waiting for major overhauls to server architecture or complex game engine issues. They've already built the DayZ house. Expect the walls to get a different color. Expect some new furniture. Probably safe to assume they're not going to redesign the structure.- 1 reply
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Agreed. Ambient spawn mushrooms, fruit, and stones are much lower. Could use more cutting tools near the new spawn areas, IMO. And more on infected corpses.
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I've been using a hammer to open cans because I couldn't find any knives in elektro. So yea. Would agree with this. Perhaps infected should drop stone knives more often.
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Players that died to zombies become one
Parazight replied to ParadoxicalBeing's topic in Suggestions
Wait. There’s a point system?!? Please tell me there are bonus levels and hidden bosses, too. -
Wash hands after you butcher an animal. Personally, I’ve never seen a prompt to wash hands after killing zeds. eat vitamins/tetra
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I Turned A Pig Into A Car Using ADVANCED Hustling Tactics!
Parazight replied to gekofish's topic in Gallery
You are some sort of wily, silver-tongued negotiator. -
Why? The community Russia vanilla servers sustain 55-60 people, are moderated and are excellent.
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This is a great description change. The servers aren't as misleading. Even though there's people on twitter wondering how long they have to move their belongings, it's a step in the right direction. Perhaps the term 'conditional' or 'provisional' would server better, but people would still misunderstand anyway.
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How does one determine, other than the server description, if a server is persistence OFF or ON? Is there a way to tell? Also, what are the rules governing said servers? Are they wiped on restart? Weekly maintenance? Monthly? I've been server hopping around Chernarus and Livonia, looking for a persistence-OFF server and everywhere I go, I find servers that are marked as OFF, but I find bases, structures, and containers that don't seem to be affected. Even after weekly maintenance. Are the all the official servers really that poorly maintained??
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The issues aren't really a concern when you play on servers that have other people that try to kill you. Maybe you should try out one of these servers sometime.
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You've mentioned this a lot. Let me ask, when you raise a weapon and aim at your target in real life, is it instantaneous? I bet not. I bet this topic was covered by the devs long before you started posting here. And I bet the conclusion was to leave it as-is instead of changing it back to instant aim+focus. The patch isn't too far off from the expected. Major physics changes and overhauls are not realistic. Some fair QoL improvements, for sure.
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I've never actually been in a zombie apocalypse, but I imagine that not starving would be the least of your problems. I can't imagine that canned food would even be that scarce if mostly everybody just suddenly stopped eating. Really, wouldn't you be able to find dozens of knives and preserved food in almost every household? And what's this about frantic and panicked experience in the first 30 minutes anyway? If you don't exert yourself at all you wont expend energy or require as much food/hydration. Spawn, run in to the woods, wait for ambient mushrooms to spawn, make some hooks and go fishing, kill some chickens. The fact that you are not tied down to a specific area goes a long way to maintaining and progressing your health levels. Additionally, you could try Livonia. There's not as much food as Chernarus. Fruit doesn't spawn on the ground. It's sounds like what you want is a PVE game based on the TV show "Alone" where survivors go as long as they can and the biggest hurdle is finding food. Pretty far from having to also deal with hostile Zeds and players that want to kill you, which is what this MMO is all about.
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"You have been kicked from the server (Battleye: Query Timeout)"
Parazight replied to Jus-2663007c89c79292's topic in Troubleshooting
Well, if you have a ping greater than 300ms then you'll get kicked. If you use a wifi connection then this might be part of it. Try some private community servers and see if you get the same results. -
It's not a bad suggestion. However, even .22LR shot from the MKII, in the driving rain, attracts every zombie within 100 meters. So, there's other issues as well. AFAIK, these subsonic rounds would require additional mechanics to every weapon. The VSS is designed and fully developed to handle the released gas from ammo. At any rate, it would be neat to have these fat rounds in the game. Related to this suggestion, I would love to see a Welrod 9mm variant in the game, much like in the video below. Authentic Zombie killer!
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Tonyeh's want for perpetual hunger isn't obtainable. And in the bigger picture, as I've been saying for years, is that PVE won't ever be difficult in the long run. Once you have enough experience, you won't die. The game isn't instanced and human interaction is absolutely the main thrust of the game. Any way that a developer could potentially make it challenging is immediately undone when you team up with one other person anyway. Remember, there's no linear progression. It's an open world sandbox. Now let's assume that somehow the game could prosper off of a single player experience. Let's also assume no technical issues. Maybe, if you tripled the amount of zeds, made their AI 5 times more deadly, gave them weapons, made their melee attacks infectious which caused diseases, tied food consumption to health regeneration more intimately, and it was dark-dark nights, then maybe it would be more difficult. But you could still wait it out and out-tactic the computer AI. Honestly, there are better games where the focus is PVE. I wouldn't balance it out. I'd focus on people interacting with people. If I was responsible for the game I'd prefer to fix technical issues such as cars and cheaters.
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I think that people ARE getting it. It’s not that hard to understand.
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No. Not easy and not possible are two different things. What you want (sustained hunger challenges) is not possible. I definitely did not say that the balance was hard to achieve. This infers that it is possible.
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The problem is that simple game mechanics can't out-wit a human. Additionally, when you group up with other human players, PVE becomes trivial. Since this is an open world sandbox, you can't regulate these challenges as a game developer. The hill has to have a crest somewhere. PVE will never be the most challenging thing. Other people is what makes this MMO challenging. So, there will never be a constant challenge to fight hunger. It's impossible. Just look at MMOs since the genre has been created.
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So, you befriended a guy and hit him with a shovel and took all his good stuff while he was giving you food. This makes you the Toxic guy, right? 😉
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Cheaters are a huge issue right now. Ban waves are simply a band-aid fix. The strategy for dealing with cheaters right now is terrible. Official servers need a killfeed. Bohemia needs to endorse higher profile streamers (or someone) to administrate official servers. There HAS to be a way to have official servers be policed, without adding to the payroll. Be innovative. Do something. Hacker problems directly affects the well-being of any game producer. It's mind-boggling as to why this company doesn't realize that. This sort of notoriety is extremely crucial to the bottom line. How can it not be? Sure, it's a great mil-sim in a vacuum, but more importantly, it's a MMO, where the most of the money is coming from common folk gamers. Gamers are not going to encourage their friends to purchase DayZ because friends dont fuck over their friends knowing full well how overrun official servers are with cheaters. When you log on to official servers and the first thing you do is look at the server list and check out all the profiles to see that no one is a brand new player for fear of a new account (using hacks) then that is a serious problem.
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It's a dick move, for sure. It should be inherently obvious that ruining someone's hobby is mean. There's nothing that BI or the community here can do. Social media is infested with immature turds. A few children will ruin other's happiness just because they can. Hopefully some of those 14k people recognized this. Appeal to them. Move your base.
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You want Bohemia Interactive to shut down Facebook? What other option is even possible?
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Ice Cold Vanilla 80 SLOT new community server!
Parazight replied to Ice Cold Vanilla's topic in Server Advertisement
So, If I lose a VSS, you'll spawn one in for me?