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Everything posted by Parazight
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Not bad. I might use one of these. Your wallpaper does not have to contain the DayZ logo, you know. DayZ players will recognize the game on their own. It just ends up making your work look more promotional and less intended as some sort of artwork. They also don't have to have people in them. Many of your compositions have the subject matter pasted right in the middle, which makes it difficult for the eye to analyze the picture in an organized way. The use of various effects work in your favor here. They're not just 'pictures', some great experimentation with focus, layering of images, and subject matter. But you have some room to experiment. The DayZ player model isn't really the showcase of the game, in my opinion, and hardly the most pleasant thing to look at. Try some great scenic shots around Chenarus, Livonia, and other great maps. The player model makes some of the shots look artsy. It's hard to make it look good. The piece with the man laying down, bathed in light is otherwise good, but you've given him a beard which has no refracted or reflected light affecting it. The best one here might be the one with the ADA in it.
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Didn't they remove the player spawn from that Island? That is a huge gift to people making settlements out there. There is a chicken spawn there and bigger game in Tulga.
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This is your 'game-style'?? Let me see if I understand. You don't want to get killed but you want to take stuff from other people, on a PVE server. No. I'm afraid you'll have to pick a different game. This one is full. You signed up on these forums in 2012, have 400+ posts and haven't figured this out yet?
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Most of the time I tend to agree with you, but.. The sniping game is a legitimate part of the meta and has been present on official servers since the beginning. (You've endured it for 8 years, remember when it was worse with Mosin + LRS??) There's no cowardice in playing the sniping game. Additionally, DayZ would not be what it is without that constant fear of dying at any time. Investment, tactics and social interactions are all appropriately shaped by long range snipers. Having this risk is essential to DayZ. Sniping requires a lot of knowledge about the game, mechanics, and player behavior. Sitting, watching, and waiting for prey is a logical strategy. Effective and efficient in a lawless sandbox where you only have guns and other people. The game practically promotes it. Saying 'sniping isn't really that difficult' makes it appear as if you're unaware of what's involved. Also, it's known to attract one-posters who blather on about other games.
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Excellent point. Dodging is bad right now. I'm not sure about an invulnerability buff, but it should be addressed. Dodging is just not practical. I always thought that you should be able to move a further distance. Maybe it should cost less stamina. Maybe it should stun/slow the opponent. Unlikely that you could draw an assault rifle, aim it, and be ready to unload automatic fire in real life as fast as you can in DayZ right now. Many of these suggestions are really good. A lot of easy QoL suggestions. No huge reworks asked for here. Great thread! Since we have a list of things going, I'd add tripwires, craftable burlap strips, and a no structure building zone within X meters of a raised flag. 😛
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No. It's not on the rest of the community to explain why your idea sucks. You came up with an idea, called it a solution, and then basically said "here is a solution, prove that it's bad." Which is bad. Your solution, based on property lines, which can never exist in Dayz, is bad because the concept of property ownership is nonsensical.
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I suggest letting players grow certain plants in their gardens in order to process them into burlap strips. With this, remove ghillie gear from military spawns entirely. (maybe) The theme fits, as it provides an avenue to craft ghillie suits, which is a fantastic grind. In my opinion, the official servers could use some more long-term garden investments, and time-sinks.
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The OP claims that he is a console modder. Okay, but not for dayz. He then goes on to claim that the devs dont care about console. Clearly has spent no time researching the status of the game and vomits an uninformed, shit suggestion, while whining that it's not fair. He's asking when the hotfix is coming for console. This is actually complaining disguised as a question. You really think I'm out of line here?
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He bought a product that offered something he was interested in, then it was taken away. Suggesting that someone should switch careers, to provide criticism is ridiculous. The responsibility to deliver what was paid for is on the seller. And we are not waiting for the same things. Please do not just assume this. I don't understand why a company is automatically entitled to gratitude. There is an understanding that a company maintains profitability on their own or sink when they suck. It's on them. They reap all the benefits or pay the price. The consumer here is entitled to nothing and doesn't receive any gratitude, reimbursement, or even guaranteed communication. This is a business arrangement. Money doesn't give a shit about gratitude.
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Mods for console players. What a great idea. I wonder why this has never been considered??????
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Which resources from the PC dev team? Could you be more specific? And, do you think these resources were more important than the large group of developers that left the company after 1.0? I guess I don't understand how additional revenue worked against the company. Could somebody explain, in detail, how adding console support hurt the title? As far as the suggestions in the original post,... yea. Those have all been well known suggestions for years.
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Should a DayZ vet make a return AKA are the "flavor features" there already?
Parazight replied to p4nnus's topic in General Discussion
Why does a veteran of the game have so many questions about the game, including “should I play it?” You already bought it, the best gauge is trying it out for yourself! As a vet, you should know how to get answers to these easy questions. -
This idea is to rename Burlap Strips into Ghillie Strips. With that, we should be able to cut up tanned leather to create Ghillie Strips. There's enormous potential around tanned leather. Using it to craft ghillie suits seems like a good idea. Yay or Nay?
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This seems appropriate for Chernarus. Seems easy enough to implement. 😉
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We can dance if we want to. I say, we can dance, we can dance. Everything's out of control. Because your friends don't dance, and if they don't dance, well, they're no friends of mine.
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I don't know any more than what has been made public. A little research puts the pieces together, however. BI lost a significant amount of developers recently. They lost developers and the project lead for Arma4. The company had plans to make a big announcement at the end of 2020 and here we are, with nothing. This is not the fault of the devs who track the forums and currently produce content. BI didn't lose a significant amount of their workforce because of the current developers' actions. Cars not working is 100% on the shoulders of those handing out paychecks. DayZ is using Enfusion's rendering and animation systems but there is a lot of work to be done on the engine before it can be fully implemented. There's probably a dozen or so developers working on DayZ and the chances of them all being masters of the Enfusion engine is low. One approach, that is logical, is to have one team working on new engine technologies while other people do other projects. Management coordinates this. They decide what developers invest time into. Look, they put out Arma3 advancements with Real Virtuality knowing Enfusion was the company's future. Re-writing the entire server-side code to 'hotfix' cars is a monumental task. A company that develops technological advances really gets sidelined when they lose a huge chunk of employees that were working at the bleeding edge. So, having a bunch of neckbeards on the intertube whine about cars flying and other obvious finger pointing isn't helping development, much less influencing it. The people in the office are fully aware of the issues. Did BI make some mistakes, as a whole, over the last 6 years? Sure, we all do. If the company learns from the past and rights the ship, then it is what it is. If the company doesn't learn, sinks, goes bankrupt, or whatever, then it is what it is. Bohemia Interactive has a history of doing whatever they wanted to do to begin with, long before DayZ development began. So, feel free to post as you see fit. I just wanted to point out that doing so will not force BI to do anything. This isn't the first thread claiming that community action might be viable. Really, it's not.
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No, they won't have to do anything. The customer has no leverage. Basic feedback is one thing, demanding technological advances (fixing vehicles) is another. There is also hidden information. Information that only the company knows. And that's normal. What if they have a special team working on advances for the Enfusion engine and the current DayZ developers have been tasked with working on the recent content? Maybe there is some other blocker, decided by the people with the money, that prevents the seemingly obvious fix? What if the people who get to make that decision never even visit dayz.com? I'm not saying that there are no issues and that you're wrong. I just think that making noise about it is pointless.
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Zeds that drop live hand grenades and use firearms. Accuracy not required. Infected audio replaced with tusken raider shouts. Then DayZ would be perfect.
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I guess they expect the revolution that you promised to spearhead to gain traction and take over. So you tell us, when is the next update?
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None since 1.00 release.
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Honestly, they should disable jumping over fences when within a certain distance of a flagpole. Or better yet, suspend building within (100m) of any flagpole. 😛
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DayZ is long past implementing major mechanics. So, you want to drive a train to your base. I get the feeling that it wont be hard to find.
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That’s great. Please update this thread with the amount of money you’ve raised and the specific ways you’ve helped development. Thanks, we’ll all be watching your progress.
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It kind of begs the question... "Is it gonna be like this for the next Enfusion Engine game?" Server side vehicles seem like an important topic for the future. Why implement a decision to fight cheaters, which ends up making performance terrible? Optimize the code, let BattleEye fight the cheaters. /shrug
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But the community doesn't provide any funding. Media Influencers are not a reliable source of income for software development companies. It's absolutely ridiculous to think that the community has any leverage whatsoever over BI. How do you know that Marek Španěl will be influenced by the media/community/online shits? A mass petition doesn't pay the bills. This is a business entity, not a political figure.