-
Content Count
2351 -
Joined
-
Last visited
Everything posted by Parazight
-
Yea, I know. The thing is, they already know if they're going to wipe or not before the experimental patch is released. I've been asking this question when experimental versions are released because the company usually doesn't use its official forums to convey this seemingly important information automatically. Maybe they'll start to put this information when new updates arrive, we'll see. It's the first obvious question from players, but not developers, for some reason. I see that we're getting hit indicators for players. Could we also get an altimeter for vehicles?
-
Will there be a wipe with this update moving to stable?
-
Will there be a wipe with this update moving to stable?
-
Why raid and destroy bases when you can sneak in and replace all of their animal fat with human fat? Kuru was wiped out in the 20th Century. Tribes would eat the dead (their kin) as a ritualistic practice. Kuru prions were transmitted from cooked brain matter. The laughing that goes with Kuru is very late stage. By then, you're already completely incapacitated from the other devastating effects. Which don't exist at all in DayZ. It's fine if there's some mechanic that deals with eating players. There can be a punishment for chronic cannibalism, sure. But having to kill yourself because your squad-mate-noob put human fat in the base stash with the other food is extreme. Lets punish chronic bad behavior, not honest accidents. Weird people around the globe have been drinking human blood for decades. None of those idiots ever got kuru. Personally, I would consider a visual nerf for a short time. Maybe make sway worse. Have it induce vomiting. At least change the UI icon so that the fat looks different.
-
When the most logical move is to kill yourself because you accidentally ate human fat instead of animal fat, then yes, it's dumb. People are not going to KOS more because there's no penalty on eating human meat. Give me a break. Eating your victim is not a requirement. Please go read up on Kuru, how it works in real life, then tell me about the similarities it has with the game mechanic.
-
Taking one bite of human muscle in-game is basically committing suicide. You're going to want a respawn, for sure. No one wants to listen to that nonsense. It's a terrible mechanic aside from the fact that it's not anything like Kuru in real life. I'm not sure a penalty is needed. Just make their nutritional value lower.
-
Oh wonderful. You found out about wiki. Now we have expert advice. Okay, so apparently kuru effects happen immediately now and are not tied to the normal decade long incubation period. And it’s no longer tied to just eating brain matter. You can get it by eating by muscle tissue. And it’s no longer limited to a select few indigenous tribes in the jungle. But it’s on wiki, so it must be authentic. there should be no penalty in dayz for cannibalism, a world devoid of any morality or authenticity as it is.
-
How about we get rid of the laughing nonsense. This is not how Kuru works at all. Not even close to authentic.
-
Historically, kvass has been 1% to 2% alcohol by volume. So, safe enough for Slav kids.
-
Grenades, Cooking pot and Stove raiding.....
-
If the server is following the rules then they are properly listed here. https://www.bohemia.net/monetization/approved/dayz If you're some highly competitive DayZ PVP pro, then you should already be doing reconnaissance on potential servers, right? If you're deep into modded PVP then you should know about this list. In my opinion there is no abuse. This is money doing its job. Seems pretty reasonable.
-
So, most players can’t understand what Priority Access means?? How do you know this? How do you know that ‘most players’ are oblivious?? Where do you get your metrics? How many of the current player base, to the nearest percent, would you say that don’t understand how this works? Seems like a straight forward type of concept.
-
Oh. But you DO have options. You have the option to not play on that server. You have the option to pay for P.A. Vote with your feet. Or avoid servers with P.A. It seems to be a great way to help build communities and fund servers that wouldn't otherwise exist. You don't seem to like it, and that's fine, but you're not required to play there. You understand how the system works. You know how to not get killed because of restarts. Just apply that tactic. Maybe you need to realize other options other than logging right back into servers with P.A.
-
This 'huge advantage' can be totally avoided though. Server crashes are not a huge problem. This means that server restarts for the servers that B.I. controls are on a predictable schedule. As an experienced player, you should know, or will learn to know that you have to take this factor into consideration. You know when the restarts will happen, this makes it your responsibility to avoid this issue. All MMOs have restarts. It's predictable and the disadvantage you put yourself at can be avoided, right? I'm not sure but customers investing money into priority access seems like a great way to retain players and build online communities. A trivial bonus like priority queueing helps to fund servers more than it hurts servers. Because restarts are predictable.
-
Which is why compensation, like what lemmac is talking about, is necessary. Does anyone actually think this problem will be fixed without having to completely reassemble the game engine? Does Filip Dosansky with his beloved Enforce Script child even work for Bohemia Interactive anymore? If the only answer is to rebuild the engine in order to put cars client side again then we'd probably be looking at the team having to reintroduce every single element. A third time. There needs to be extreme measures taken. I bet 98% of driving accidents in DayZ are not from player error. For the record, PC doesn't have this problem. Only consoles.
-
Pretty much this. What we don't want is cars balanced as if they weren't broken. Lets not fool ourselves, radiators should be indestructible.
-
No one cares if it's ethical. I'll assume you mean legal. The B.I. legal statement seems pretty ambiguous. 'Gameplay advantage' doesn't seem perfectly clear. I'm not a server owner so I haven't investigated the rules closely, but I imagine that Bohemia Interactive can shut down any DayZ server at will, essentially. Basically a safety net to catch naughty servers. Is it legal to implement a mechanic where you can't loot a t-shirt, with a cool design on it maybe, from a paying server subscriber? Probably legal. Honestly, it doesn't sound like the OP's server has done anything wrong. We're not getting much information here. Like, maybe tell us which server it is?? 😮 I'm willing to bet that the server admin understands that providing a combat advantage is against the rules. The part that I find interesting has always been this last line. What happens then? It reads like all monetization becomes illegal. That particular date is interesting. Maybe because that date marks the start of the first quarter?
-
Well, BI isn't going to get a handle on hackers because they can't. No one can. Tencent, one of the biggest companies in China, who invested in B.I. isn't doing anything. BattleEye definitely has a purpose. It's the whipping boy. At this point, it only functions as a mechanism to thwart accountability. 'Hey, we got this anti-cheat. It's called BattleEye. Go talk to them if you got issues.' There was an attempt at getting a handle on the cheaters. That's where the idea of putting cars server-side was born, right? Can I get a version of the game that just runs well on hardware that the average consumer would have? Fighting cheaters is basically like trying to turn the ocean's tide, and if fighting hackers/cheaters is impossible then at least just optimize the code properly. I just want to drive around on my LAN, I don't need built in anti-cheat. And why even implement anti-cheat into your code if you just blame a worthless BattleEye anyway? Baffling.
-
It's true that people get scared and combat log. It's also true that sometimes people get shot at right before they're about to log off and go to work. Not all situations play out perfectly, but that doesn't mean mechanics are being abused. Shit happens, let's not immediately jump on the game abuse/exploit bandwagon. It's bad design because it's the inherent responsibility of the game maker to proactively avoid these messy situations. You can't have customers upset while playing your product, legitimate or not. You want to make a good product? Make sure that issues don't happen to begin with. What Riddick is saying is that players will do everything possible, within the game itself, to achieve their ends. Problems within the game are on the shoulders of B.I., rightfully so. Who else is to blame? But it's not all black and white. I don't understand this question, really. Downloading cheats is not part of the design whatsoever. And if you mean to design your code around cheats, then no. That is bad. Just look at cars. Cars were put server side, as a design choice, to deal with cheats, and look at that mess. Many bad design decisions. They should have never left alpha.
-
Sounds like he's saying that abusing game mechanics isn't possible. I agree. If you can break the game with its own mechanic then it's bad design. But there is nothing that BI can do to make a game that is challenging and marketable in a simple sandbox. There has to be a player element. Further, you can't separate the other players from the game. And with other players, it immediately becomes the foremost threat out there. The mere existence of other players makes it a pvp game. You can't avoid this. B.I. can't prevent this. The most immediate problem will be players/griefers and this factor will dominate over all of the others. This was never meant to be a pve game. This is how it has been since the beginning. You bought the game under false pretense.
-
I guess you don't have to do that on purpose when it happens naturally, all the time. >.< The good news is that the server thinks you're sitting in the car and all is good. Luckily, I've had zero deaths with putting the car in neutral, and then relogging when game turns into a subterranean trampoline simulator. To me, it sounds like most of the vehicles have a pretty extreme knock to them. Like a new car with almost no oil in it.
-
Yea. Good times for sure. I wonder how many hidden stashes have been found because of that.
-
yes.
-
What to do? Tired of endless KoS, but feel RP would be too sanitised...
Parazight replied to rickyriot's topic in General Discussion
Consider the Official public Community hive. It does have pros and cons. It's vanilla Chernarus. There can't be admin abuse. It's low pop. The servers aren't the best, but they're generally free of cheaters. Most of them have a small band of regulars, 8-15 people each, with random other players. This hive still retains that ability to be open to anyone (the best part imo) while letting you remain disconnected from the community if you want to be. Here's me raiding a base on community hive. There's bases all over the place on the community hives, too. -
What to do? Tired of endless KoS, but feel RP would be too sanitised...
Parazight replied to rickyriot's topic in General Discussion
I've asked this myself. I determined that it doesn't really matter how BI defines it. The game defines itself. It's a huge sandbox. It has people and ways to kill other people, mostly. The most dangerous part of DayZ is other people, hands down. Wasn't part of the Dean Hall vision to create a sandbox for social interactions, to see how people would behave? Pretty naive, imo. No one actually dies IRL when I shoot them in DayZ. The premise of the game is pretty much nonsense from the start, but it sure is fun to shoot at people knowing that there's no consequences, ever. It sure is fun to mess around with shooting NPCs, gearing up, surviving along the way, launching cars into space and other sandbox stuff. All things unrelated to positive social interactions. The best way to progress is to shoot other people and take their loot. The scenery is pretty nice along the way, however.