Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2362 -
Joined
-
Last visited
Everything posted by Parazight
-
This 'huge advantage' can be totally avoided though. Server crashes are not a huge problem. This means that server restarts for the servers that B.I. controls are on a predictable schedule. As an experienced player, you should know, or will learn to know that you have to take this factor into consideration. You know when the restarts will happen, this makes it your responsibility to avoid this issue. All MMOs have restarts. It's predictable and the disadvantage you put yourself at can be avoided, right? I'm not sure but customers investing money into priority access seems like a great way to retain players and build online communities. A trivial bonus like priority queueing helps to fund servers more than it hurts servers. Because restarts are predictable.
-
Which is why compensation, like what lemmac is talking about, is necessary. Does anyone actually think this problem will be fixed without having to completely reassemble the game engine? Does Filip Dosansky with his beloved Enforce Script child even work for Bohemia Interactive anymore? If the only answer is to rebuild the engine in order to put cars client side again then we'd probably be looking at the team having to reintroduce every single element. A third time. There needs to be extreme measures taken. I bet 98% of driving accidents in DayZ are not from player error. For the record, PC doesn't have this problem. Only consoles.
-
Pretty much this. What we don't want is cars balanced as if they weren't broken. Lets not fool ourselves, radiators should be indestructible.
-
No one cares if it's ethical. I'll assume you mean legal. The B.I. legal statement seems pretty ambiguous. 'Gameplay advantage' doesn't seem perfectly clear. I'm not a server owner so I haven't investigated the rules closely, but I imagine that Bohemia Interactive can shut down any DayZ server at will, essentially. Basically a safety net to catch naughty servers. Is it legal to implement a mechanic where you can't loot a t-shirt, with a cool design on it maybe, from a paying server subscriber? Probably legal. Honestly, it doesn't sound like the OP's server has done anything wrong. We're not getting much information here. Like, maybe tell us which server it is?? 😮 I'm willing to bet that the server admin understands that providing a combat advantage is against the rules. The part that I find interesting has always been this last line. What happens then? It reads like all monetization becomes illegal. That particular date is interesting. Maybe because that date marks the start of the first quarter?
-
Well, BI isn't going to get a handle on hackers because they can't. No one can. Tencent, one of the biggest companies in China, who invested in B.I. isn't doing anything. BattleEye definitely has a purpose. It's the whipping boy. At this point, it only functions as a mechanism to thwart accountability. 'Hey, we got this anti-cheat. It's called BattleEye. Go talk to them if you got issues.' There was an attempt at getting a handle on the cheaters. That's where the idea of putting cars server-side was born, right? Can I get a version of the game that just runs well on hardware that the average consumer would have? Fighting cheaters is basically like trying to turn the ocean's tide, and if fighting hackers/cheaters is impossible then at least just optimize the code properly. I just want to drive around on my LAN, I don't need built in anti-cheat. And why even implement anti-cheat into your code if you just blame a worthless BattleEye anyway? Baffling.
-
I guess you don't have to do that on purpose when it happens naturally, all the time. >.< The good news is that the server thinks you're sitting in the car and all is good. Luckily, I've had zero deaths with putting the car in neutral, and then relogging when game turns into a subterranean trampoline simulator. To me, it sounds like most of the vehicles have a pretty extreme knock to them. Like a new car with almost no oil in it.
-
Yea. Good times for sure. I wonder how many hidden stashes have been found because of that.
-
yes.
-
What to do? Tired of endless KoS, but feel RP would be too sanitised...
Parazight replied to rickyriot's topic in General Discussion
Consider the Official public Community hive. It does have pros and cons. It's vanilla Chernarus. There can't be admin abuse. It's low pop. The servers aren't the best, but they're generally free of cheaters. Most of them have a small band of regulars, 8-15 people each, with random other players. This hive still retains that ability to be open to anyone (the best part imo) while letting you remain disconnected from the community if you want to be. Here's me raiding a base on community hive. There's bases all over the place on the community hives, too. -
What to do? Tired of endless KoS, but feel RP would be too sanitised...
Parazight replied to rickyriot's topic in General Discussion
I've asked this myself. I determined that it doesn't really matter how BI defines it. The game defines itself. It's a huge sandbox. It has people and ways to kill other people, mostly. The most dangerous part of DayZ is other people, hands down. Wasn't part of the Dean Hall vision to create a sandbox for social interactions, to see how people would behave? Pretty naive, imo. No one actually dies IRL when I shoot them in DayZ. The premise of the game is pretty much nonsense from the start, but it sure is fun to shoot at people knowing that there's no consequences, ever. It sure is fun to mess around with shooting NPCs, gearing up, surviving along the way, launching cars into space and other sandbox stuff. All things unrelated to positive social interactions. The best way to progress is to shoot other people and take their loot. The scenery is pretty nice along the way, however. -
But this guy is talking about horses. We already have a mod for that.
-
Out of curiosity, have you tried launching the game without using the Launcher? I'd also try right clicking on the game in the steam interface and then launching the DayZ client directly.
-
0x000400F0 - BATTLEYEKick administred by BattlEye (Can also be Admin Kick) This information probably isn’t new for you. Definitely not something you need to reinstall 6 times for. Definitely BE kicking you. Good luck.
-
The game can be harsh at times. Which is good. To be honest, I don't think that the vanilla experience needs to have as much food on infected. Maybe have zeds drop human flesh instead of cans of food. Or maybe have them drop grenades instead of food. I'd be alright with that plztks.
-
Do we really need to add this? This mostly seems like fluff. We can already open locked doors with melee weapons. We can combine two items only. Other than that, it seems like an incredible amount of work to make all of the structures interactive. I gotta be honest, I'm not a developer but these suggestions seem like a ton of work for very little reward.
-
I think he means atmospheric in a different way. Like, with candles and romantic music and stuff. Otherwise, he would have said volumetric lighting. atməsˈferik creating a distinctive mood, typically of romance, mystery, or nostalgia. "atmospheric lighting"
-
The "Pew Pew Pew" players have over win.
Parazight replied to Riddick_2K's topic in General Discussion
No. I'm not related to B.I. in any way. I've had the same opinion since day one. The survival aspect and PVE is absolutely not challenging if there are no other human players. MMO is not a generic definition. It is not questionable. It very much means Massively Multiplayer Online. There are people. No. This game was created as a social experiment. The very heart of this game is player versus player. If you bought this game because you wanted a survival challenge then you were mistaken. The survival aspect will never be hard! All you have to do is get a little experience OR just group up with one other person. The key variable is that it is a sandbox and cannot be tuned to be a challenge like a single player instanced game. Ever since the first MMOs came out (yes, I played them too) PVE has never been hard in an open world sandbox. The substance of the game is not the pandemic and infected. You bought the game assuming it was more than a pvp sandbox. -
The "Pew Pew Pew" players have over win.
Parazight replied to Riddick_2K's topic in General Discussion
It's always been an MMO first and the lore second. The lore isn't as important as the gameplay loop. Creating a sandbox where the player has to fight off PVE elements is not difficult. The pandemic and infected are just fluff. -
The apple icon represents nutrition, not hunger or stomach volume. Constantly eating will raise your nutrition and then you will become more resistant to diseases. This is why you get cholera from drinking out of a pond as a fresh spawn. You are less likely to get sick from 'dirty' water as you continue to survive because you're probably nurturing your nutrition stat. I have yet to get sick from drinking barrel water.
-
It's true, the lore is impromptu, mostly. Turns out to be fine, And yes, there has been criticism... on the experimental thread. Yes, the game doesn't make sense. Take these infected. Humans with a virus. That's what they are. What kind of virus will turn your blood black, make you crazy, but also make you immune to hunger and the environment? It doesn't make sense. From a science perspective, the virus is completely nonsensical. But it makes for a usable gameplay loop. Personally, and after more review, I think that the toxic areas will be a good thing. Players will adapt.
-
I'll tell you that it's your average GameServers.com server (60) but low pop.
-
Cars also have issues on good hardware. It's unreasonable to have to spend a ton of money on good hardware. Average hardware should suffice. The problems exist because of a terrible design decision. Hardware is an after-thought. Why optimize code around fighting hackers? That goes against all traditional logic of optimizing code and letting BattleEye do its job. You keep saying that it's all fine on good hardware, but that isn't even relevant. AND... I have some footage experiencing all of the awesome of cars.....
-
This thread was edited last Monday because of posting exploits, which is fine and all. What about the question right before all that? "Will there be a wipe?" Can we please address this question during the release of the first experimental patches on the official forums instead of having to rely on checking twitter/facebook to get official information? Is it really unreasonable to give this information right away? It really seems like the first obvious question a person would ask because, well it's pretty significant, no? Should we be bringing our questions to the twitter feed if we seek answers?
-
Here is unedited footage showing how to take a lunch break during your typical frying pan raid. bon appétit