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zipper

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Everything posted by zipper

  1. You created an account and liked your own post just to type this? lol...
  2. We are here to test. And wiping everything does not help test the game. As I said in a different thread covering the same topic, unless specific respawn rates are being tested, wiping everything would hurt testing. You would have to wait for people to gather all the items in the game in their inventories before bugs and glitches with the new patches were seen. It doesn't help, it only hurts.
  3. zipper

    "DayZ - Just need to survive"

    That conversation going on in chat is pretty entertaining. Nice vid. Epic chat conversation. +1
  4. zipper

    Incentive for not being a bandit?

    But this is the point. You have no idea if the person has killed anyone or not, just like you wouldn't in real life. And this is the risk you take when you encounter someone. You don't ever have to shoot anyone. But by not doing it, you are placing your risk way above your reward. Unless you are in dire need of medical attention, i.e. blood bag, you are putting yourself in serious danger by not shooting them. This doesn't mean there is no reward for teamming up with people. Playing in a group has huge benefits. But if you encounter a stranger by the coast there are really only a couple ways they could have gotten there. 1. Got geared up and ran back down to the coast to kill people 2. Got killed by zombies and just respawned 3. Got shot by someone and just respawned 4. Shot at someone and missed and ended up getting shot because of the miss Everyone you meet that is a stranger has a 50/50 chance of being hostile. I hardly think there is a bandit or PvP problem. The problem comes from the Survivors who carelessly run into a city straight at a guy with a loaded gun screaming friendly over their mic. They are just asking to get shot. If they took their time and were careful about what they were doing, I'm willing to bet a large majority of the people complaining about PvP on these forums would disappear.
  5. Depends what you call good gear. From scratch getting a Winchester and a pistol with a decent backpack and a few items is pretty easy. From scratch getting an AS50, M4 CCO SD, NVGs, Rangefinder, Coyote backpack, M9SD, along with the medical and food supplies needed to survive on your own is not easy. Especially if you are trying to do it solo with no vehicle. In fact it can be quite time consuming and frustrating. Keep in mind there are also tons of videos out there showing people that start with nothing. A camp is basically a place where you are storing things when you aren't there. This can either be a vehicle or a tent, or both, and sometimes many of both. Benefits wise it gives you a place to store items you might not want to take with you, but don't just want to drop on the ground. Say for example it is night time and you have NVGs with an AS50 in your backpack. You are probably going to want to take a DMR instead since it can be used with NVGs, but by no means do you want to just throw the AS50 on the ground. Tents and vehicles give you the option to take what you need, when you need it, and not risk taking certain things when you don't need it. Open up your map. Move your mouse over the mark on the map and press your del key.
  6. zipper

    Server Wipe Global

    For the final release of the game I would be supportive of this, but not during testing, unless specific data needed to be gathered on spawn rates of specific items. (something similar to when food wasn't spawning but either weapon or ammo related) For an Alpha version of the mod, I would have to say no. There are a lot of benefits of having all the items in the game in various players inventories. You could go for a couple days before finding out something like non silenced weapons work like their silenced counterparts when used with SD ammo. I would rather bugs like this get reported right away so they have a higher chance of being fixed with the next update. The longer they get delayed, the longer those bugs stick around through the following patches.
  7. zipper

    Incentive for not being a bandit?

    The risk is giving away your position to other people nearby. The tactical advantage the shooter has is the people in the area do not know where this person is. Or more importantly, the other snipers in the area do not know where this person is. As soon as they hear a gunshot, they are looking in that direction. The hunter now becomes the hunted as he has to reposition, and more than likely also deal with zombies. The zombies usually aren't a problem, but they are huge in giving away the position of a player since they all run directly at him. The person getting shot also had to consider risk vs. reward. They took a risk running up into the firestation that is completely exposed on all sides. They could make it up there, get a fancy new item, and leave without anyone even knowing. They can also get shot. Risk vs. reward doesn't only affect the people shooting. The people getting shot need to take it into consideration as well. More often than not, they fail to do this, which is why they end up getting shot in the first place. I'll give you another example. Say for whatever reason, you make it all the way up to the NWAF from a fresh spawn. You still don't have anything to lose, so running into the Barracks has no risk for you, yet has the potential to be very rewarding. You probably aren't as worried about being shot because you have absolutely nothing. But say in that one Barracks you find a M24, M4 CCO SD, Coyote Backpack, Ghille suit, tons of ammo for both guns, some morphine, painkillers bandages and a 1911 with 5 mags. Now would you just as carelessly run into the other Barracks at the NWAF? No you wouldn't, because now you have lots to lose. You would be more cautious. Watch the area for a little bit, make sure nobody else is around. You may not even risk going in at all, and you could just leave. That is the risk vs. reward. 9 times out of 10, the people being shot place the reward above the risk. If your shooter sees you with all that cool stuff and he wants it, his reward is you, his risk is giving away his position and being shot by somebody else. When you decide you want to properly manage your risk vs. reward, you will see your time alive skyrocket, and your time scaveging on the beach for beans and an axe plummet.
  8. zipper

    Incentive for not being a bandit?

    No they are not. If you put killing people over surviving I can begin to see why you have problems with PvP in this game. You also forget that people have not really had to watch their friends get eaten alive by zombies. If you see that happen a couple times I think you would start to see peoples perspective shift just a little bit. You also aren't a serial killer if you kill someone when your life is at stake. It is called self defence. I think there should be an incentive for being a bandit and a disadvantage for not being one. Idea holds about as much merit as yours does. You cannot realistically or reliably implement emoition into a video game on the software side. You would have to have the computer hooked up to the persons brain in order to reliably simulate emotion. I am all for realism, but I'm not hooking a computer up to my brain just yet. Lets give that one a couple years first. You are looking at this the wrong way. If you have to kill 50 people you are going to be on edge, not super depressed wanting a bucket of ice cream. If you are shot upon spawning, you first of all did something very wrong to have to respawn to begin with, and second of all you have absolutely nothing to lose. So why would you care if you die? Just respawn somewhere else. Honestly, in all the hours I have played, I have never been shot upon spawning in. You have got to have pretty crappy luck if this is happening to you on a regular basis. And that is all a simulator can provide. It can make you think, but it cannot force you to think. It can draw emotion out of you, but it cannot force specific emotions. You need to play the game for what it is. I think you have written thread number 10,000,000 on this topic. Punishing people for the way they want to play the game is not a good idea. You say everyone is a bandit, that is false. There are giant incentives for cooperative group play. There are also giant risks with it. Just like shooting someone, and just like not taking a shot when you have an opportunity to kill somebody. The game revolves around risk vs. reward. Like I said there are tons of threads on this topic. You should use the search feature next time and see if any of the topics you find match up with your ideas. We are on the same page. I didn't realize you had posted the exact same thing I did, but I'm really tired of reading nerf PvP posts. Everyone should start writing buff PvP posts. This really is fucking brilliant. This is brilliant as well. I am happy I read this post now.
  9. Side and global chat should be disabled on all up to date servers. Press the , or . keys to change chat channels. / opens up a chatbox for you to type in the channel you have selected. CAPSLOCK is your voice chat button. This again works in the channel you have selected, either group, vehicle, or direct. If people are trying to get a hang of the controls, I suggest playing the Arma 2 SP Basic Training missions. They will quickly get you familiar with the controls. Some are intuitive, some are not.
  10. zipper

    Operation GTA

    And what uniform is that?
  11. If you don't think grouping up has benefits you are sorely mistaken. I believe you are seeing a significant number of high grade military weapons due to duping, being able to hop servers with the same gear, and people being bored (i.e. spent a week farming the NWAF and heli crash sites) because they play in a group (a huge group benefit). Playing in groups gets you gear. Enough gear gets you a vehicle. Vehicles get you more gear. Eventually people get tired of "surviving" and run down to the coast with their gear just to shoot people. Reducing the number of military grade weapons won't do anything to change that. If anything it will hurt solo play even more, because now, once a group starts to get their hands on some high grade gear, solo survivors will stand zero chance against them. Having one or two characters per server I believe would help the mod a lot more than making the game easier, and reducing the number of weapons. The game is supposed to be hard. You are supposed to always be on edge because you could get shot by a sniper at any given time from over 1000m away. It requires you to really think things through before you do anything. Failure to do so can result in death. I really hope DayZ takes nothing from MineZ. The game is supposed to be tough. It is supposed to suck when you start out with only the bare minimum of gear. That makes you think twice before you act. I wouldn't want anything implemented into the game that removed that aspect from it. That would completely destroy the game for me. You are by the way exaggerating. Every death is not from a sniper 500m away. Most of the time when I have to shoot, it is within 100m, in a city I shouldn't be in in the first place, and usually because I wasn't paying attention to what was going on around me enough to either avoid, or at least observe the survivor I stumble upon. But you got your wish, 1.7.2 wiped the ghille suits. So enjoy, nobody has one now. :)
  12. Ghosting is giving away information after death to somebody who is alive (when you should be dead so not able to talk) or giving out information about a player you are spectating to somebody who is alive. The proper term you are looking for is douchebaggery, as only douchebags would do such a thing the OP described. :P
  13. zipper

    Worst day in History to Start?

    The mod can be rough for new players. I would team up with your friends who got you into the game in the first place. They can show you the basics of getting around the towns and whatnot. I'd also play through the basic training tutorial offered in Arma 2. It will get you used to most of the things you need to be familiar with in DayZ. I know it is rough, but it is supposed to be hard. It requires you to think before you act, which is lost by a lot of people who are used to playing almost any other FPS on the market. But, in due time, you will get the hang of it. It takes some getting used to, and there are players, zombies, trees, rocks, doors, gates and buildings that will all kill you. Still doesn't take away from the fun. :)
  14. zipper

    Manhunt

    Unless you want a forensic sceince team in the game, the determining angle thing could probably go. The second one however, should be expanded upon. I never thought about zombies just sitting there eating you after you're knocked down. Would be cool if they could drag your body back to multiple other zombies. Perhaps take you out of line of sight of your friends after you get hit or shot. Would be nice to have to put in a little bit of work to save your teammate, instead of just being able to sit back and shoot from afar without any risk of dying from a zed.
  15. Love the new layout of the forums, but in trying to log in it told me it didn't recognize my username which previously was Zipper [82ndAB]. Sent a password retrival request and the email also informed me my new username was Zipper -82ndAB-. Not a big deal but is this intended? I could see a lot of excess email traffic being sent out from you that isn't needed. Thanks.
  16. Thanks. Somehow I didn't see the index. Fastest response ever. :P
  17. Oh I did. As I said before it was entertaining.
  18. Shoot your own teammate in the first 3 minutes. After you shoot him you ask if it is him about 5 dozen times. On top of that you're running around not even close to where the guys are. You lose a teammate because you aren't in position to help. You run into the barn twice without clearing your corners. The second time nets you a death stumbling on two people. Then you have to ghost to try and kill the rest of them. Not trying to hate on your video, but this isn't a very good example of group PvP. Was entertaining though.
  19. zipper

    PVP is Out of Control.

    None. I actually think the You Are Dead screen should be changed to tell the person what they did wrong' date=' and call them an idiot. For example, You walked out in the middle of the NWAF and shot a cow. Idiot. The people that die are the ones who should be punished, and they are. They lose all of their stuff and have to start over again. You forget, the main point of the game is survival. You failed at that if you died. There is no reason to punish the person who didn't fail at surviving just because you are butthurt over losing your gear. You can think it is inhumane all you want. If there was no law, and it was survival of the fittest, and someone came running up to you with a loaded weapon, without saying anything to you at all, you better shoot them square in the chest. If you don't you very well could die. And while you are whining about how inhumane it is while you are in your grave, the person who shot you and is still alive will enjoy using everything you had on you at the time. You being dead might very well save his life as the zombies could stop chasing him and start feasting on you. I don't understand why people assume every person they meet should be friendly, and I especially don't understand why people get pissed off when they die in a FPS because they got shot by someone running around with a gun. Sorry if this game is too inhumane for you. I recommend you fire up Hello Kitty Island Adventure. Glad you feel that way. I never said teamwork wasn't involved in the game. Feel free to direct your last statement back at yourself.
  20. zipper

    PVP is Out of Control.

    Yes we saw that. We also saw that you had 7 meats in your bag. 7 x 800 = 5600 5600 + 6000 = 11,600 Again your own fault you died, and your own fault you got one shot by a crappy pistol.
  21. zipper

    PVP is Out of Control.

    Then you will be killed on a regular basis because you cannot reliably protect yourself. Play the game however you want, no one said you had to play it differently. But don't come onto the forums and whine to the whole damn community because you didn't properly protect yourself. You don't want to shoot on sight? Cool. You died because you didn't shoot on sight? Don't whine to us. You were presented with a situation where you should have been highly defensive. Low on blood, low on bandages, forced to go into a major city to get to a hospital. You were presented with the opportunity to defend yourself and failed to take advantage of it.
  22. zipper

    PVP is Out of Control.

    You saw someone first and didn't shoot. That was your downfall. You said it yourself, you asked if he was friendly and got no response. You have only yourself to blame for your death. There is nothing wrong with the PvP in this game. You failed to take advantage of the opportunity presented to you. Why should there be a punishment for what he did? You didn't help him. He was being chased by zombies, saw someone with a much better weapon, and shot you. There should be a punishment for people that come onto the forums and cry about PvP being broken.
  23. zipper

    DayZ Has Some Problems

    Except that it is. It has been admitted before that the loot system is seen as a form of progression in the game. You don't "level up" like in WoW, but going from a flashlight to an AS50 and M4 CCO SD with a coyote backpack nvgs gps rangefinder is no different. This is one of the major problems with the game. People are so used to having everything laid out for them, that once they play an open game like this, they run out of things to do. Surviving isn't hard. You can survive in the woods with only a pistol and the most basic stuff to make a fire and skin an animal.
  24. zipper

    Ghille suits and camo.

    If your mod and Arma 2 are up to date, this doesn't happen. The fix was updating your game and not playing on something that people aren't testing any longer.
  25. The illegal copies may degrade thing is just spam from the server iirc. AFAIK you can use two copies to have 2 separate characters, but I don't believe you can play them at the same time.
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