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Everything posted by d.walker43
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The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
d.walker43 replied to d.walker43's topic in Suggestions
bumping again, this thread is great I don't want it to die. -
The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
d.walker43 replied to d.walker43's topic in Suggestions
Hmm...maybe in-game we could have the option to build a go-kart from scrap/extra material, and we could try to make it hwoever big or small we wanted? You could make a super tiny one with like 6 inch wheels, or you could put car tires on it and make a huge frame and make it really big. The bigger ones could be faster off-road and such, but in order to make it fair they would all have to be prone to breaking down easily, offer little to no protection from shots and stuff, and not go extremely fast. This would make it so everybody wouldn't just use a go-kart instead of a car. -
Ah, that's what you meant. What you say is obviously all true, I posted only the miles part because my original post was talking about the odometer, all of the other things you listed are pretty much a given. I was just specifically talking about the odometer and its function. Sorry for the misunderstanding.
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Hey, I was making my post idiot-proof
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Would be cool, could also include working odometers in cars, you would want to find a car with less miles obviously.
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Recipe Book + Medical Journal + Mechanic Manual
d.walker43 replied to Weyland Yutani (DayZ)'s topic in Suggestions
Makes sense. I think you misunderstood one thing though. When you said this I think you misunderstood what I said earlier. Since the book is not required, it would still be very hard to do, and damn near impossible to just guess your way through. But you would still have to know what part goes where and how everything works. From what this said it put me under the impression that you thought I meant it would be super easy and anyone could do it. I may be slightly biased on the car part, but I would have no clue as to how to get an aircraft running, or how to fix a radio or something. I would definently want to have a manual for whatever I need to do if I have no idea how to do it. If the amount of content is as high as Dean and the devs want by the end, pretty much everyone will have some sort of RL knowledge that will help them. Everyone will also need the books for different tasks too. I agree with the fact that people KOS because of boredom, but theres nothing we can do about that except wait =P -
Recipe Book + Medical Journal + Mechanic Manual
d.walker43 replied to Weyland Yutani (DayZ)'s topic in Suggestions
I understand your point. Sadly, there is really no way around it. Pretty much every video game ever developed has hundreds of guides, cheats, walkthroughs, etc. online. Its inevitable. My thought is why punish the people in the community that DO know skills like this? Honestly, I think it should just be accepted that people will always use online resources to help them in games. -
Recipe Book + Medical Journal + Mechanic Manual
d.walker43 replied to Weyland Yutani (DayZ)'s topic in Suggestions
Theoretically, your solution would work. But I strongly oppose the idea of a required book to do things such as this. Let me use the mechanic one as an example. In real life, I know how to work on cars and small engines. If a zombie apocalypse occurred, I would know how to get a vehicle running. In-game, I think having skills like this in real life should help you ingame. I shouldn't need a magical book to tell me what I already know. I think that the books/manuals are a great idea to add so people can still use them, but they shouldn't be REQUIRED. I can see where this would be super useful to find a manual if you didn't know a thing about cars or something, this could save your life. But, having knowledge of skills like this in real life should help you in the game. If I need to clarify something, please ask. Thanks. -
Where are the 50 slot DEV Servers by MPGS.com?
d.walker43 replied to themightylc's topic in General Discussion
Ive seen them, their mixed in with the others. I think they may be off because they were for testing purposes. -
The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
d.walker43 replied to d.walker43's topic in Suggestions
Why wouldn't the go-karts be able to go off-road? Isnt that one of the main points of a go-kart? -
I agree, this will cause problems. Honestly, I think it boils down to try and hide your base as well as you can, or make it look intimidating so people wont go near it. My only idea is maybe have some sort of notification system, if someone goes within say a half-mile of your base you get a message on steam or something, saying there is a player. you could choose to ignore this message, or get on to defend your base. I don't know, this is almost like in minecraft when you come back and someone has completely trashed your house. Theres nothing you can really do about it.
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The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
d.walker43 replied to d.walker43's topic in Suggestions
Great ideas guys, keep it up! -
I like the ideas of fleeing from gunshots, forgot to add that in mine, I sort of figured that it was given that that would implemented eventually. The water idea sort of fits in with my idea about them moving according to weather, times, location, etc. Also, I clicked on your link, and find it awesome that the post you linked in that post was my post :)
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Hi there! My name is Drew. I am a hunter in real life, so I think I have some good ideas to add to some realism to hunting/wildlife. 1: animal trails. Lets say your walking in the woods, and you come upon what looks like the plants have been padded down, and obviously something or multiple somethings have walked through here. animals in real life make trails through the woods like this, and following the trail likely will lead you to a burrow, or where a deer or something is laying down. 2: sounds. pretty simple, if an animal is walking near you, you hear its footsteps. if you shoot it, it runs, and when it falls you could hear the thump. Pretty self explanatory. 3: damage/blood loss. Ill use a deer as an example. In real life, the area you want to hit is right behind the front leg/shoulder, as this where the heart and lungs are. I think if you shoot an animal in the correct spot, the blood loss, time it takes for it to die, and distance it runs before it dies should be effected. Would make it very realistic. This leads to my next point. 4: tracking. When an animal (or people or zombies) is wounded, it bleeds and leaves a blood trail, just like in real life. If you get a good shot on it, it will probably drop pretty quickly. if it isn't a very good shot, it will bleed and you will have to find the blood and follow the trail. The worse the shot, the fainter/less blood there will be. also could leave tracks (footprints), to help assist in tracking as well. 5: animals effected by weather, time, etc. By this, I mean animals behave as they would in real life. If it is raining/storming, the animals would be more bedded down in forests, laying low and not moving around much. If its cold, they would probably be doing the same thing. Certain animals such as raccoons, wolves, etc. would be a bit more active at night, while others, such as squirrels, would be more active during the daytime. Also fits in with animals being more common by food sources and water sources, such as creeks, ponds, fields, etc. This would mean you could set up a pile of corn or something by your camp, to attempt to bait in some deer. This is illegal to do in real life, but obviously in an apocalyptic situation anything goes. These are my ideas for now, if I think of any more ill be sure to add them. Hope you like them. Also, I really like some of the ideas you have as well. Id totally go around trading furs for ammunition and food and such. And probably wear nothing but a wolf hide on my back/head. Thanks, Drew
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The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
d.walker43 replied to d.walker43's topic in Suggestions
Bumping again to keep the thread alive...this is a great list guys keep it going -
Shotguns, reloading internal magazines, and Chainsaw / power-tools?
d.walker43 replied to KnoXy (DayZ)'s topic in Suggestions
+1 for adding more shotguns, would love either the Mossberg 500 or 930. Maybe Remington 870 as well. -
Makes sense, but for the sake of gameplay I don't think we should get this complicated in-game with it. Also, after several years of neglect, most of the water sources would probably contain the tougher pathogens in them by then. I understand your point but it just seems a bit to complicated for a simple video game.
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All natural water sources, including pumps, streams, rivers, etc. should be filled with bacteria. Not only should boiling clean it, but water purification tablets should too. if this was the case the tablets should be made pretty rare.
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Yes, I run it on medium settings at these specs CPU: Intel Core i3 4010U 1.7Ghz GPU: Intel HD 4400 RAM: 6GB Res: 1366x768 I get about 40 fps no matter where I am, and I play on mostly medium graphics. your rig seems about the same, so you should hopefully get similar results.
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Hi guys. I know that early this year Dean Hall said that they expect to reach beta by end on 2014 or early 2015. However, in one of the devs posts on reddit (or twitter, I think reddit though) they said that we may have 1 vehicle by end of the year. Obviously this makes for 2 very different times for release. So, does anybody have the latest time the devs have given for the full release to be ready to roll? thanks.
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2 things. 1: They are planning on making a prison complex very similar to what you describe, not sure about the specifics but it will be exactly what your describing. 2: The Novo tower gives this close-combat sort of feel, go there on a crowded server if u havnt already.
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So are rocket launchers going to be added soon?
d.walker43 replied to TheWizard14's topic in General Discussion
I really hope this is a troll. any explosive launchers should be like fireworks out of a pipe but that's it. Rocket launchers, tanks, military jets, etc. are in Arma. Not DayZ. -
How about you go follow your own advice and search for it. Again, more people saying "idk" and nobody knows and shit. I was asking a simple question. I was not asking the broad question itself, I was more or less comparing the fact that there have been several times given, so I wanted to clear things up. It was said to be finished end of 2014, early 2015, now they are saying MAYBE 1 vehicle by end of year, ive heard end of 2015/early 2016, theres tons of different times being thrown around. I was simply looking for a more concrete answer. I bought this product, I think I have the right to know when my investment will pay out. In short how dare you post before you even read my post, you just saw the title and said "im gonna be a dick and go tell this kid to search it" even though searching simply yields more of the idks and stuff. Go search for it yourself, there are no answers out there.
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Tracking System Addition - Timed Grass Trampling
d.walker43 replied to icehex's topic in Suggestions
I like this idea for 2 reasons. 1: It is super realistic, I think this along with the post you linked to about blood trails would make things like hunting super realistic. Could help with so many things. I have an addition id like to make, what about when its raining and for a little while after the ground is muddy, so your tracks are deeper and stay longer? Maybe you run a little slower through it too? Idk just an idea. 2: I also like this because the linked post about blood trails and realistic damage was my post :) -
And to all you other guys, please don't post shit like "when its ready" or "i don't know". Please only post if you have a decent answer or discussion to put. Thank you.