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Everything posted by Sid Debian
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And as addition to @Tonyeh you'll learn to get the best ability - love and at the same time hate that game at the same time. To be honest that game will not left you in simple state like you only prefer or only hate the game.
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Hm i know it's sounds bad but try to resize the window that may resolve an issue. Idk in default on my screen tab LAN is hidden, but if I'll expand just a but the window - tab appears. Also is that issue related only to one server or working on any server? You know it could be that issue only on yours PC and no one else hasn't got the same.
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Man let me explain. Idk about battlemetrics or something, but Steam has 2 ports: 1st is game port that all users shall set for connection and 2nd is query port - is was created for requesting Server information like A2S_Players (players list with how long playing in current session+ scor, A2S_Info (full server info) and etc. That may be the problem you can knock in steam query port (knock-knock-knock in steam query port... kno...), sorry, well that might be an issue. but I'd queried Steam about your submitted IP:Port and Steam repord me the server for now it's full (map Esseker, name The walking blah-blah-blah). That's quite odd actually, but server not responding on A2S_Players, that's bit not normal but nothing special i guess...
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Get to the hoohle, and input: BEC Arma 3 When you find link from GitHub - go to the repo, download .zip and make installation to your server. But you wil °°°kin up, because DZ using blyateleye (sorry forub blocking original name) x64 version, when BEC using blyateleye 32bit (x86), you shall create file with same configuration but remove '_x64' postfix from file name. And it's done. BEC shall properly start. Also for the BEC use --dst (discard server running instance check aka BEC will bot check is server-process running) and will start BEC awaiting mode. 2nd point of issue is that blyateleye has 'hangon' state, when server is starting up, so if you has CMD/BAT startup - add timeout and start BEC instance after the DZ server with timeout calculated like: DayZ server starts - awaiting with timer, count untill server in console will report Init server completed... Stopping the timer - that's your timeout (like 2:05.10 mm:ss.ms -> round up and will get 2:06 That means that timeout shall be 126 seconds That state will allow you to startup BEC without any kind of issues. Ah forgot onme more thing, for proper starting BEC in blyateleye folder you shall create blayns.txt (you know frum filter and etc...), file shall be empty it must only existing. But I still can't understand why do you need the BEC? As restart system - it's already not needed anymore (you cen setup server restarting with messages.xml (in mission\db folder), scheduled messages - not working since 1.05 in that time was introduced the message.xml and there you can setup messages on your server. In internet you can find how from steamid64 (sid64) generate huid (same reasons - fltrs), the sid64 of plr you xan get from logs or if you're familiar with C# language - write small script for the server and create database with php script that will receive that data from restapi of dayz. It's not really hard, I'd wrote that script in 30 minutes (searching code and etc in game files) and it's working like a charm. To be honest I don't see the reason why do you need use BEC for DayZ it's already useless because BI made many sweet functions to replace this tool with the game engine!
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It's alright sometimes i seft messed with that ))
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Idk man I used that button abou 7 minutes ago and it's working. I was aboe to connect to my server but in launcher it was gray (the server)...
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Not really. rCon stored inside battleye folder, but admin password that's another story, nevertheless why close all information such as Name and IP address I still have no idea?
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Also in Linux you can click any drop-down menu and launcher stuck until you'll not shut it down with double barr... with top/htop/kill or any other task manager that you prefer. Yes, support your point, the mods not working, there's links, but there's no validation of references because Linux filesystems are quite different then windows. I have no way even to start the game when on windows no problems at all. I don't know it the game needs so many fixes I can't imagine how awful is working DZ srv on Linux. I guess it was done escaply nothing to port the game on *NIX systems because the game non op without Wine wrapper...
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Character Not recognized as dead after death
Sid Debian replied to Batman696969's topic in General Discussion
I've got the same stuff while loosing connection or got kicked. Also perhaps that might be related to the server and it's mods. Same as that could be presetted as default values. That's quite odd situation, but I don't see any specific in that case... As the variant try to rename 'DayZ' folder in you Documents to the 'DayZ Backup' and start the DayZ. Also preset your character. It it will fix your issue we can suggest that's something wrong with profile files, if it's not - create the ticket at DayZ Bug Tracker... -
It's not C/C++ ir whatever else development language. SQLite is standart of portable databases. If you need application - feel free to use SQLite DB Browser (there's for Windows & many Linux Distros, if I don't missed anything also there's for Mac OS). It's free open source Grafic User Interface (GUI) for work with SQLite dta***ses. If you familiar with Standart Query Language (SQL) - then you will have no any issues with that. If you not familiar search for guides how works with SQL database, how make queries like: SELECT, INSERT, UPDATE, DELETE, logical operators for selections, JOINS (LEFT JOIN, RIGHT JOIN, INNER JOIN) and etc. P.S. In hight register I'd written only name of operations, it's not for kidding or any other bad behaviors. It's kind of standate to write query's operators in hight register, when fields (field of table, name of database) always writing in lower register. for example here for you example query: SELECT Id, Alive UID FROM Players WHERE Id="1"; Line above will return you the fileds values from table Players (Id - #record in table; Alive - bool where 0 = dead, 1 = alive; UID - character uid generated with aes256 from steamid64 (7656119........). And other other and other from second character from data base. The SQLite DB Browser is simpler then writing manually queries and it allow you manupulate the data in that database. If you wish you can wipe character, if you wish - you can make backup of character or even delete character. Just have fun 🙂
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Mate you're wrong with understanding of deleting of specific character. I can say about DayZ official servers, but all custom servers has two sub types of database. Database A aka player database is SQLite3 datanase file format. It has 2 tables, 1st is 'vesion' table and seconds 'data' table with data of all characters that's was on the server. The structure is quite simple: field ID - number of integer type; Alive - bollean (0 or 1), means is character alive (1) or not (0); UID - the character UID is stremid64 stored as AES 254 hash; Data - the character data. Knowing of player's steamid64 and some C# code for converting to aes256 gives you the UID, within you will able to get charater for deletion, but if admin has no idea how to use C# or anyother programming language he/she can search for logs by character name and find data marked as Player XXXX (UID=HASH) joining to the server. He/she will able to perform character wipe on the server. Second type of DB is server's database (events, buildings, vehicles and etc) that's no way for description (generally) without knowing of how it was serialized (all fields and etc) all those data stored as binarized data, cam be debinarized if you know all class fields that used for serialization (thanks to the MFC-model, where classes can be overriten and extented). So generally if admin/op has some knowlages he/she can perform all nessary actions or at least to contact with server admin for resolving the situation around the trouble.
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Cmon you had forgotten about future request with pink plate carrier within pink bunny costume within Abibas logos on it!
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And it's so hard to recover the frame from previous version of main menu within converting video to mp4 format if I didn't miss something... Lordy-lord...
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I'm completely agreed with @nemorus the server owner/admin shall remove your character data from database. For that case he need to get some information from: 1. Your character name 2. Your SteamID64. Then he will able to get your profile GUID remove from players.db your character entry. As result you will able to join and will be created new player. But again you need to talk with server admin/owner.
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Well I'd searched the dta\scripts.pbo for any clues for parsing the Server.cfg file and didn't found any method for parsing it. The best what do admins can do is only get Integer paramters. It used to be the method for getting string (and you cold to get even hostname parameter), but it was removed for security reasons in 1.04 - 1.08... Yet there's no way to grab any kind of server info from server side from server's configs. That's quite odd and I suggest you to create at the bug tracker the ticket for allowing share that information for the server-side or even client-server sides. So yes yet there's only one way it through the client side, but maybe you shall try to get all servers and try to filter the server info but I guess that might be useless...
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Maybe because you had wrong name of objects?
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In types: Lifetime, min, max costs set to 0. Then delete the Database folder for causing server wipe. Start the server and that should working.
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Does anyone know of a mod that uses alternate ways to open a key card door?
Sid Debian replied to ChicagoFaucet's topic in General Discussion
What if you just write the mod that overrides action instead of using Punched Card you shall hit/kick he lock and it's opened 😄 as the way for solving 🙂 -
Hello. Try next steps: turn off DayZ game (if it's working), DayZ Tools and subtools, kill Steam Instance (or exit). And then start the Steam, then try again with uploading. Go the same issue, restarted and everything goes well.
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Agreed, that feature is hardly required here at least for new users that has less then 10 messages or/and lifetime less then 4 weeks (1 month) on the forum!
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1. You know if you have no idea that you shall save the data - then get away from any text editing software, because it's purely is not for you. 2. In real life auto safe feature is the best stuff for ruining the code because: while you codding you are concentrated on logic process, possible errors points and optimizations of written code and all that stuff often happened at the same time. So you got your concentration and attention for solving the issue/completing the task and you got flyed out msg: Project was auto saved - and BOOOMMM - you're loosed the concentration and felt out from your understanding of implemented solution, your "house", that you had builded in your head for understanding the code is fallen and you sitting with your naked soft place on the ground and "loving" that message for it. This is one of the reasons why developers has skill CTRL + S (or any other combination based on IDE/Environment). They turned off automatic saving because sometimes you written the code and found that you entered to the quicksand instead of finish and trying to get back through the code to find better way for resolving - Boom; Auto saving - some editors cleared the "memory" for reducing memory usage and good bye your previous version of code (code history). So basically auto saving isn't so awesome and needed feature in real life & software development/engineering. Better learn the trick that your inner voice shall remind you: "Save the file or I'll smash your hand with hammer!"... You know, I'm kidding but to be honest that's useful skill 🙂
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I guess you shall dig in config. So head up to the: %DZ_SRV%\dta\scrips\3_Game\Client\OnlineServices.c And explore the file. Nevermind that path contains "Client", server anyway will see that class. So when mission is online/alive, you shall: GetServersResultRow serversInfo = OnlineServices.GetCurrentServerInfo(); if (serversInfo) { /* serversInfo.m_HostPort.ToString() <- Get Server's Game Port as Integer, converted to String serversInfo.m_HostIp(); <- Get Server's Game IPv4 as String serversInfo.m_Name <- Get Server's Name */ } P.S. To find and write the code I had wasted 10 minutes, why you can't? I don't know, but you will not ever get my help. Have fun.
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To be honest I don't know, I bought my DZs in Steam too long time ago 🙂 at those times no one heard about Livonia, Enfusion and other swearing words xD But there's no logic to sell item at the BI-site and make the key "region locked", I guess it's national wide/can be used across the world. 🙂
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But we will not able to do so because for 10 years devs didn't see any reason why players shall use it. You know players can not be wice to use swaying kits and camo nets for joining them together and make huge camo nets for making enough camo net for covering the vehicles. So i guess it's no way.
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TheRunningManZ's open letter to the DayZ developers
Sid Debian replied to Kathosky's topic in General Discussion
I'm actually completely agreed with position about the Zombies. I'd seen that "it's not zombies it still alive entities", blah entity/zombie - not really matters it's your enemy that's will kill you and if you're enemy is still alive - congrats soon you will be dead. Ao kill, kill, kill and this is not the end! About Limonia/enoch idk I'd hosted the server for 2 days and understood that map is only the tin can of sardines that's expired and shall be thrown away as a piece of trash (maybe that's one of the reasons why the map is so "popular" on private servers). Chages... We have chages that surviving became to PVP game with open world just for nothing. I can suggest best map for such game it shall me the flat ground and size 500x500x500m (X, Z, Y) and 1 zmb in middle of that amp. No sea, no anything else and that's would be pure surviving game! Actually soon this game became to such amazing stuff. I not really understand why do devs still not made it, they only make maps more smaller and smaller. I wish to explore and not pew-pew on same spot. Lordy lord port Arma 3 maps to DayZ it has more scence then it has now.