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Everything posted by Sid Debian
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https://forums.dayz.com/guidelines/ Number 12..
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Man I can't bet on that but it can be that your Ethernet slot of Motherboard was bamaged (some how) or it's dirty with dust, or contact oxygenation. But it's may happens because control socket on motherboard it's overheating and went down with the same reason can break connection and return error for OS. Honestly I cannot say what's exactly creating your issue. But as the variant I can suggest you to try to play in Arma 3 (because it's required hight internet traffic and only if you own a license copy of the game) and that's can be one of the test's. If with Arma 3 everything will be fine - the something wrong with DayZ installation, if you'll get the same errors (like disconnection in mid game, network issues (red chains, timeouts while on the server, I'm not about respawn dialog 🙂 ) that means you have an issue with hardware.
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Carbon unit, will you bet that non of EU, amd US don't use cheats? And if you willing to say no - I've got some bad news for you you are wrong. Cheating is not related to country, political system or whatever crp else except the himan mind. Reason for creating cheats - coz developers of anticheat and devs of the game gave such ability, remember the base of sofware development: if application contains at least 1 function, it may constains at least one point for breaking conditions; one point for code corruption and some more bugs that's didn't showed up coz they're required some special conditions. Reason for using cheats - depend on human that's use it, he/she (to hell for me all cheaters are it) it wanna show it's self as powerful idit, or want to heck the system coz it had been found the bug that giving ability for cheating or duping whatever it calls, simply say that child has not enough attention while it was young and that's all about. And again if you don't reached it - county/race of human not matters, if human is peace of nothing he'll cheat, if human is a human - he/she won't wait when devs spot that isse and will try to submit a ticket ASAP. That's ghe basement of the question and it's not required using nazi (for segregation based on nationality, eyes width or/with skin color).
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Yeah battleye.com: "Protection Fully proactive kernel-based protection system and fast dynamic and permanent scanning of the player’s system using specific and heuristic/generic detection routines for maximum effectiveness. On-The-Fly BE is using innovative, sophisticated detection routines, such as entirely dynamic on-the-fly scanning being controlled and altered by the backend making it impossible for hackers to develop permanent bypasses for specific client files. Global Bans Secure global banning system that can be SteamID/account-based and hence provides the same or an even higher level of effectiveness as/than e.g. VAC bans, because (unlike with VAC) Steam-global bans are possible (performance: over 150,000 bans in 15 months)." Same site, section About: "How Does It All Work? To ensure that you can focus on the important parts of game development without having to directly deal with cheating yourself, we made sure that BattlEye is very easy to integrate into any game, making it ready for release within days. BattlEye has no special system requirements: Being very user-friendly, BE needs only little resources regarding CPU, RAM and network bandwidth. The player simply will not notice that BattlEye is running in the background. Integration happens on the server- and client-side part of the game, ensuring that cheaters can be effectively removed from any game session. BattlEye is distributed together with the other game files, so a manual download from our website is generally not required. BattlEye at its core is a proactive protection system which puts a strong shield around the entire game. That way most hacking is completely blocked to begin with. This system is constantly evolving to cover new forms of attacking games. The remaining hacking is covered by an intelligent dynamic on-the-fly detection system, ensuring that unrelenting cheaters are globally banned quickly. BattlEye thereby does its entire job independently without requiring any input from the developer’s side." You know, your shield ***ked up, and you don't see how. You'd though that is used to work, won't work now... xD
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Excuse me, how can I change the quantity of an ammunition instance?
Sid Debian replied to AlanHK's topic in Scripting
永远欢迎你,同志! -
An interesting situation, may you check please do your User has access to the %localappdata%\DayZ and Your documents\DayZ with all sub directories? Sometimes it can be an issue, also do you have another PC for the test, to be honest but who had said that's your PC is fine?
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So as a fact you can simply do only few things: 1. Don't purchase products with Battleye. 2. (If you're already purchased the game) Accept it and welcome the official servers with cheaters on it. 3. Try to find community server(s), but it can gone at any second. 4. Throw your PC to the window and as it was in The Wall cut a hand over the window broken glass and loudly say: "Next time f****rs!". Wel for me it's sounds like a plan xD
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Error Reports Every Time I log Off and after Exiting DayZ
Sid Debian replied to reckujo's topic in General Discussion
In 90% of cases that's mean some of your mods that's you're using for playing on some servers has bad overrides of base game classes. Simply say it's caused by bad addon code. Which exactly - i don't know, it could be anything from bad config file up to bad class override. -
But are those server's still existing? Grayed out means not only tye network issues on your side, also switch of IP or even that server isn't existing anymore...
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Players.db Data analysis...How to parse out detailed data
Sid Debian replied to DcrClub's topic in Scripting
I can't help you with pytooh, but the base question is simple, how about the digging into PlayerBase class and subclasses to find structure of each variable/class instance and use that for processing binary data? When you know where is string and where is float - it's quite simpler to find where do you wrong 🙂 -
Excuse me, how can I change the quantity of an ammunition instance?
Sid Debian replied to AlanHK's topic in Scripting
Not exactly. You need to change just a bit the code. Didn't checked the result but might help you just a bit. -
Excuse me, how can I change the quantity of an ammunition instance?
Sid Debian replied to AlanHK's topic in Scripting
That;s the way how you're crafting it. It's another case you shall consider to sync the data between client (where executed the Crafting) and Server (the receiver of Craftig result). Also you need to create the result stack on server side tho. Or it will not workin. Also I'd updated my reply end of it suggesting correct usage of setquant. -
Excuse me, how can I change the quantity of an ammunition instance?
Sid Debian replied to AlanHK's topic in Scripting
Hello. Here you have the logical issue. You're trying to set Quantity of one item to another item and I have a feeling that you didn't check the is NULL Ammo9Object? So first of all - any kind of 7.62x39/54R has Quantity from 0% - none of it up to 100% - full stack. But you can't set 101 or 150 or 100500% for that stack because it's fixed limit. Instead of it you shall brake the system of stacking and override the limits definition like so: Inside of your config.cpp create CfgMagazines class, it shall contains the Ammo_762x39 and Ammo_762x39Tracer extends from Ammunition_Base. Inside of each class there's a value: "count" aka stacking count. Default is 20, but let set 100 for example and code bellow will show you up to do it. And that's all about, now the 7.62x39 cartridges has quantity about 100 items in one stack. References: 1. (Ammo definition) DayZ\Addons\weapons_ammunition\config.cpp 2. (Bullet definition) DayZ\Addons\weapons_projectiles\config.cpp P.S. Case 2 is for the tweaking (changing) bullet characteristics like speed, caliber and etc. So have fun! Also instead of: Ammo762Object.SetQuantity(Ammo9Object.getQuantity()); I suggest you to make it correctly: Ammo762Object.SetQuantity(Ammo762Object.GetQuantityMax()); -
ipconfig /release ipconfig /flushdns ipconfig /renew 1st step releases and stops all network connections on your PC and releasing IPv4/6 address. 2nd after releasing of all connections you free for wipe off all your DNS cache (because if you didn't done 1st step data will be saved) 3rd required windows to update information about connected networking and request new IPs (same as publishing information that your device is connected to the network). Execute each command one-by-one it's not required to execute as admin. Also you can create and Batch/CMD file and place it to the autostart (through win registry or startup folder). I made it on my PC and it's working for me.
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Man you know that issue can he hidden everywhere? Do you know that Windows caches DNS roadways for stabilizing data traffic through the internet? Idk try from simple stuff then head up to upper levels. For example yesterday I was not able to connect to my server because of old data in windows DNS cache 2 times tryed to connect to the server and no luck, wiped it out DNS - connected without an issues. Also if you think that's current forum is for contacting with devs - I've got some bad news, it's not. There's a Bug Tracker of BI - there you have an awesome chance for resolving your issues same as bug reporting.
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You have a small mistake. battleye (BE) is not BI product, so BE issues isn't related to the BI at all, but I think BI shall consider to changing antcht system coz BE has only one good stuff - is banning fine players. BE is reached it's end same as PunkBuster and keep data collecting software with permission to send any file to company that's do escaply nothing for game protection (and possible data selling and black marketing of data) - i think that's wrong idea.
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I was able to reduce amount of your blah-blah blah to get the idea of the question. Here the solution: 1. If you wish make something faster - no need create clocks, need to redefine timeouts! So for that case you have 2 way for resolving: Case 1: Global reduce time by modify the Constant: DayZ\dta\scripts\4_World\Classes\UserActionsComponent\Actions\ActionConstants.c /**@class Constants for Time spent while doing action*/ modded class UATimeSpent { /* Another constants that's I don't cares, but you better safe them for something */ const float SKIN = 10; // <- in 1.26 default value is 10, set 4 or idk how many you prefer and IT DEFINED AS CONST, so you can't redefine it in runtime by assign. } Case 2: If you don't want to create duplicate of class - redefine the timeout on action (your code is almost right, but wrong overriding, try this way): modded class ActionSkinningCB { // You're only modifing the existing callback class, when you define parent - you're redefiend the class and that can mess up the game override void CreateActionComponent() { float time_spent = UATimeSpent.SKIN; time_spent = time_spent / 4; m_ActionData.m_ActionComponent = new CAContinuousTime(time_spent); } }; Let me know about results 🙂
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So instead of blah-blah-blah what's your problem? No need to write a poem how you wanted your summer, just the question, facts and code it's not so hard.
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First I suggest you to check inventory: super.GetInventory() 2nd if you're using attachments - check attachment slot on does it has item attached or not? So here the example of items check (you're free to use this code):
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Has anyone used the File method? About HTTP download files.
Sid Debian replied to DcrClub's topic in Modelling
Did you ever tryed to execute command prompt with admin rights on windows 10/11 through cmd and guest account? I did and want to say it's nothing hard. Still no way to resolve it (or MS not really willing to do so). So explain me an interesting stuff why shall devs of the game shall give anyone ability to download anonymous file? You willing to make the potential virus hall out of the game? Windows as operation system is the awesomest hall of security without any kind of seriously protection (yeah let's remember the BitLocker another useful feature by MS). How do you think will BI fall so hard to get 'eir face into the crp so hardly? That's why you can't download from the game and that's why still there's no open DLL system (like in arma2 & 3 aka RVextension), because it's huge security risk for the system. -
Has anyone used the File method? About HTTP download files.
Sid Debian replied to DcrClub's topic in Modelling
It was made for uploading (data, idk for logs uploading to python/PHP backend or something else useful) and not meant to use as downloader (that's about viruses and other bad stuff). Can you imagine how many server's would be filled with viruses from annoying ads up to cryptominers and different backdoors? -
Has anyone used the File method? About HTTP download files.
Sid Debian replied to DcrClub's topic in Modelling
Because. Actually game has RestApi and it's considered only for uploading data to Webserver. Not important what's method did you selected Get, Post or file, not matter what's header type you had setted up and what's kind of data did you submitted you will get ErrorCode 8 on success. So you shall dig to RestApi.c file and while you'll digging it you'll find the brief part of ANY submit type (GET/POST/FILE): "Pushes {type} request and return result (ERestResultState) and/ or data (timeout, error) when finished". That means whe you get in your callback OnError with code 8, data was submitted and received by server, maybe issue is hidden by the method of termination of the connection, on PHP i prefer end the script with die(); //kills PHP script. And that unexpected termination (for the RestApi) causes this error, but i don't know never had tryed with other ways. So I suggest you to try other ways for server-side script termination (on receiver side) idk PHP, Python or whatever do you use for soft termination of connection and that may help you to finalize without error code 8. If you got luck may you share your result please because it's interesting for me too. With my regards. -
Что делать если просто так забанили в дейз?
Sid Debian replied to varlam338's topic in General Discussion
Contact with Battleye. If you're not thinking that's not mean that there's no other options... DayZ has an anti-cheat, it banned you, not the game. -
Heh,ay that's a point for new experience or forgotten experience... If content was cutted then it was reason for it, but does it have any reason that cutted content still in the game files and not working last 5 - 7 years? For example Red9 (Mauser C96 718 mod if I don't missed), 2 another models of V3S, Ikarus 256 (TrasitBus)? Anyway I already not cared that game will introduce back all loosen items and that's the main question why I each time want to put a **** on that game. And it's quite often helping me. If devs not wanna make game better (just putting new cpr-items then it's only time waiting game and nothing more about it. I bet if you asking real players who played in old DZ and they will say to you that the game become better i think they had lie to you, when ask newbie it's idea for idiyots and others who had brain issues...
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So what's the reason for crying if any admin of private server without public hive can manually include necessary objects to spawn on the server?