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Sid Debian

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Everything posted by Sid Debian

  1. Sid Debian

    Dayz

    No man, just a filters for containing words. Nothing special actually, need only sequence on several letters to find is ut swearing or not. And it's made so dümb because of word it's self. Word is only amount of letters but meaning of the word that's the real case. But it requires another human for filtering or at least not ìdïotíc AI that's can spot meaning and not only letters but that means spending money but BI right now can mílkïng players and nothing more.
  2. Sid Debian

    Dayz Local Mod Loading on a Dedicated Server

    Again it's steam workshop id. If you have running steam client omega manager established connection to the steam client and request downloading of mod throw steam client library. So yeah that app shouldn't update the meta.cpp, coz it will be auto updated by steam itself. Waste some of your time and find how Steam performing update of mods and etc. you'll find many interesting information. Ut that idea shall visit your head quite long time ago.
  3. Sid Debian

    Dayz Local Mod Loading on a Dedicated Server

    Dig and find or don't dig and suffer. Now the reality that's hidden because you can not use simple notepad. Go to addon folder and you'll find 2 files: meta.cpp and mod.cpp Meta.cpp - steam file that contains basic information from Steam about Workshop item such as: 1. Protocol -> idk what's that 2. PublishedID -> Workshop ID of addon 3. Name -> Workshop name of addon 4. Timestamp -> Timestamp of last addon update. Mod.cpp - file for DayZ game and server, contains next fields: 1. Name -> name of addon ingame menu & default DZ Launcher. 2. Picture & logo -> icons for ingame menu (just in case if it's not defined in main addon file 3. Logosmall -> ... 4. Logoover -> ... 5. Tooltip -> for hinds in main menu of game 6. Overview -> short info about addon, used in main menu. 7. Action -> URL for web browser. 8. Author -> Name of creator 9. AuthorID -> SteamID64 of creator/owner of addon 10. Version -> useless string about whole version of addon.
  4. Sid Debian

    Dayz Local Mod Loading on a Dedicated Server

    Depends on type of mod you have 2 possible cases. Case 1: "-mod=@My Awesome Mod1;@My Awesome Mod...;@My Awesome ModX" Case 2: "-servermod=@My Awesome Mod1;@My Awesome Mod...;@My Awesome ModX" Each case has 2 sub-cases: Case A: "-mod=@My Awesome Mod1" <- mod shall be stored inside DayZ server folder aka same folder like DayZServer_x64.exe Case B: "-mod=C:\...\@My Awesome Mod1" <- any location on the drives of the system. So based on both approaches and possible combinations of it you can load mods to your server. However if your mod(s) using configurations only (no GUI tasks) it might be loaded as server-side mod and that will not required the client has that mod installed. Other case if your mod using GUI (idk crafting recipes, strings overrides and other stuff) you shall load mod as decency in -mod section (and server will requred the connecting user to have that mod). Have fun.
  5. Sid Debian

    Dayz

  6. Sid Debian

    Dayz

    Call it simply - game became to the milking stuff and abandoned product. I don't know, while were 1.12 patch I thought that's DZ will grow up and forward, but already 1.26 nothing interesting appeared only bags, bugs and removed items. I can purely say that's I wasted my money on useless game and that's why I will not bought any addon for DZ same as any new game by bohemia. I better safe my money for something more useful then supporting abandoned in future products...
  7. Also try to reach the CFtools discord and talk with 'em about that case. For the future, count of d@mmie$ in admins will not go down so many ïdïots will use that c®@p on their servers.
  8. So what's a problem, the same crp with infiSTAR, you can be banned there without any warning and will not able to join the servers where using infiSTAR BRC (analog if DaRT), if it's A3 the infiSTAR admin panel it has system in library that's checking infiSTAR Ban list and auto bans on player connection. Based on answers about how awesome BE and BI actions for solving cheaters problem on official servers - BI and BE will done nothing with that. Search for server's that's don't use bad software for bad administration.
  9. Sid Debian

    Spawnabletypes Inheritance Question

    1st you can't. Logic of that system is simple, you're working NOT with Name of the Object, BUT WOTHT THE CLASSNAME OF THE OBJECT. That means if you don't made your own class of VehicleHatchback02Christmas - you will not able to use that name in the spawnabletypes. But you can solve it by modification of configs and creating of own class (it's required the addon for clients and your server), don't give up it's the same stuff that onlyeans that it shall be onstalled at client and server also. Also I shall point you that spawnabletypes shall be unique (no duplicates), because in other case your new instances of class will override previous definition of the class (inside spawnabletypes). Have fun.
  10. У тебя должно юыть понимание 3х вещей: 1. ДЗ есть дойка. Ты платишь деньги за продукт, который находится в состоянии бета. Игра игнорируется разрабочками конкретно тк всё что мы видим - обход лицензий самой Армы (красивай пример Лимония (enoch, карта из Арма 3 дополнения Contact и Сахал (за основу взята карта Таноа и просто менены декорации, механики по большей степени криво взяты с Намальска). 2. Доход богемии основан на дойке ДЗ (согласно их открытым финотчётам). 3. Лимония, которая теперь часть игры позиционируется как что-то отдельное от самой игры, при этом стоимость игры подлетела за счёт стоимости самой Лимонии. Если тебя устраивает дойка - пускайся во все тяжкие, заведи новый аккаунт и запрлати за "Cool Edition", чтобы тебя ещё раз отдоили и далее играй на офиц серверах, чтобы в ближайшем будущем вновь быть отдоиным по кругу. Если тебе не очень нравится дойка от богемии - не трать время на этот глупый форум и чеши на сайт батлая, пиши им обращение и тж и тп, возможно они разберутся и анулируют твои 2 бана (да, в ДЗ тебе выжаётся 2 бана за 1н раз: 1й в батлае, 2й в вак (стим) бан. Приятного понимания и игры!
  11. Sid Debian

    How Toxic Gas Dynamic Zone works?

    That's the basement case. Idea is simple: you will be moved to the safe area ONLY if containment area is live on current your's location, and not for first 0.1 - 5 minutes, BUT if containment are just started it's your trouble how shall you leave that area and supposed to be that's you shall get out from there somehow. If you'll just leave the server while contamination are event is live - you can get 2 possible cases: Case 1: you'll spawn on the same place and no one cares how will you leave the place. Case 2: you'll be spawned on the coast as new character. I guess that's all about it...
  12. Sid Debian

    My game version is not updating Steam

    Do you know such simple word - "patience". Don't hurry, that could be some issues related to publishing of update or something. Don't hurry.
  13. Sid Debian

    Бан

    https://forums.dayz.com/guidelines/ Number 12..
  14. Sid Debian

    Troubles with logging into servers

    Man I can't bet on that but it can be that your Ethernet slot of Motherboard was bamaged (some how) or it's dirty with dust, or contact oxygenation. But it's may happens because control socket on motherboard it's overheating and went down with the same reason can break connection and return error for OS. Honestly I cannot say what's exactly creating your issue. But as the variant I can suggest you to try to play in Arma 3 (because it's required hight internet traffic and only if you own a license copy of the game) and that's can be one of the test's. If with Arma 3 everything will be fine - the something wrong with DayZ installation, if you'll get the same errors (like disconnection in mid game, network issues (red chains, timeouts while on the server, I'm not about respawn dialog 🙂 ) that means you have an issue with hardware.
  15. Sid Debian

    Don't Use BattlEye

    Carbon unit, will you bet that non of EU, amd US don't use cheats? And if you willing to say no - I've got some bad news for you you are wrong. Cheating is not related to country, political system or whatever crp else except the himan mind. Reason for creating cheats - coz developers of anticheat and devs of the game gave such ability, remember the base of sofware development: if application contains at least 1 function, it may constains at least one point for breaking conditions; one point for code corruption and some more bugs that's didn't showed up coz they're required some special conditions. Reason for using cheats - depend on human that's use it, he/she (to hell for me all cheaters are it) it wanna show it's self as powerful idit, or want to heck the system coz it had been found the bug that giving ability for cheating or duping whatever it calls, simply say that child has not enough attention while it was young and that's all about. And again if you don't reached it - county/race of human not matters, if human is peace of nothing he'll cheat, if human is a human - he/she won't wait when devs spot that isse and will try to submit a ticket ASAP. That's ghe basement of the question and it's not required using nazi (for segregation based on nationality, eyes width or/with skin color).
  16. Sid Debian

    Don't Use BattlEye

    Yeah battleye.com: "Protection Fully proactive kernel-based protection system and fast dynamic and permanent scanning of the player’s system using specific and heuristic/generic detection routines for maximum effectiveness. On-The-Fly BE is using innovative, sophisticated detection routines, such as entirely dynamic on-the-fly scanning being controlled and altered by the backend making it impossible for hackers to develop permanent bypasses for specific client files. Global Bans Secure global banning system that can be SteamID/account-based and hence provides the same or an even higher level of effectiveness as/than e.g. VAC bans, because (unlike with VAC) Steam-global bans are possible (performance: over 150,000 bans in 15 months)." Same site, section About: "How Does It All Work? To ensure that you can focus on the important parts of game development without having to directly deal with cheating yourself, we made sure that BattlEye is very easy to integrate into any game, making it ready for release within days. BattlEye has no special system requirements: Being very user-friendly, BE needs only little resources regarding CPU, RAM and network bandwidth. The player simply will not notice that BattlEye is running in the background. Integration happens on the server- and client-side part of the game, ensuring that cheaters can be effectively removed from any game session. BattlEye is distributed together with the other game files, so a manual download from our website is generally not required. BattlEye at its core is a proactive protection system which puts a strong shield around the entire game. That way most hacking is completely blocked to begin with. This system is constantly evolving to cover new forms of attacking games. The remaining hacking is covered by an intelligent dynamic on-the-fly detection system, ensuring that unrelenting cheaters are globally banned quickly. BattlEye thereby does its entire job independently without requiring any input from the developer’s side." You know, your shield ***ked up, and you don't see how. You'd though that is used to work, won't work now... xD
  17. Sid Debian

    Troubles with logging into servers

    An interesting situation, may you check please do your User has access to the %localappdata%\DayZ and Your documents\DayZ with all sub directories? Sometimes it can be an issue, also do you have another PC for the test, to be honest but who had said that's your PC is fine?
  18. Sid Debian

    Don't Use BattlEye

    So as a fact you can simply do only few things: 1. Don't purchase products with Battleye. 2. (If you're already purchased the game) Accept it and welcome the official servers with cheaters on it. 3. Try to find community server(s), but it can gone at any second. 4. Throw your PC to the window and as it was in The Wall cut a hand over the window broken glass and loudly say: "Next time f****rs!". Wel for me it's sounds like a plan xD
  19. In 90% of cases that's mean some of your mods that's you're using for playing on some servers has bad overrides of base game classes. Simply say it's caused by bad addon code. Which exactly - i don't know, it could be anything from bad config file up to bad class override.
  20. Sid Debian

    Troubles with logging into servers

    But are those server's still existing? Grayed out means not only tye network issues on your side, also switch of IP or even that server isn't existing anymore...
  21. I can't help you with pytooh, but the base question is simple, how about the digging into PlayerBase class and subclasses to find structure of each variable/class instance and use that for processing binary data? When you know where is string and where is float - it's quite simpler to find where do you wrong 🙂
  22. Not exactly. You need to change just a bit the code. Didn't checked the result but might help you just a bit.
  23. That;s the way how you're crafting it. It's another case you shall consider to sync the data between client (where executed the Crafting) and Server (the receiver of Craftig result). Also you need to create the result stack on server side tho. Or it will not workin. Also I'd updated my reply end of it suggesting correct usage of setquant.
  24. Hello. Here you have the logical issue. You're trying to set Quantity of one item to another item and I have a feeling that you didn't check the is NULL Ammo9Object? So first of all - any kind of 7.62x39/54R has Quantity from 0% - none of it up to 100% - full stack. But you can't set 101 or 150 or 100500% for that stack because it's fixed limit. Instead of it you shall brake the system of stacking and override the limits definition like so: Inside of your config.cpp create CfgMagazines class, it shall contains the Ammo_762x39 and Ammo_762x39Tracer extends from Ammunition_Base. Inside of each class there's a value: "count" aka stacking count. Default is 20, but let set 100 for example and code bellow will show you up to do it. And that's all about, now the 7.62x39 cartridges has quantity about 100 items in one stack. References: 1. (Ammo definition) DayZ\Addons\weapons_ammunition\config.cpp 2. (Bullet definition) DayZ\Addons\weapons_projectiles\config.cpp P.S. Case 2 is for the tweaking (changing) bullet characteristics like speed, caliber and etc. So have fun! Also instead of: Ammo762Object.SetQuantity(Ammo9Object.getQuantity()); I suggest you to make it correctly: Ammo762Object.SetQuantity(Ammo762Object.GetQuantityMax());
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