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Sid Debian

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Everything posted by Sid Debian

  1. Sid Debian

    PC 1.0 Release Date Announcement

    With fantasy, imagine of all zombies and a many many KGs of weed.... ;-)
  2. Sid Debian

    PC 1.0 Release Date Announcement

    I become to think that you get servers with version 1.0 and client will be released tomorrow ) At the same time: 19:26 CET - still no update...
  3. Sid Debian

    PC 1.0 Release Date Announcement

    Servers are required to wipe. So + 10 or 20 minutes to rebuild binary part of database.
  4. Sid Debian

    PC 1.0 Release Date Announcement

    Just a server files update...
  5. Sid Debian

    PC 1.0 Release Date Announcement

    Relax, make a tea, do something useful and don't take a sh*t. You may checkout their twitter. About ETA - 'cmon thay don't whant to have a problems. Thay need to upload, settin' up, and only then it will work. It could be that only tomorrow we'll see the game and server files... So relax ))))
  6. Sid Debian

    Player tracking

    Maybe this information for you will be usefull:
  7. Well, hello everyone. I hope that someone can help me with my situation. My old video card (GTX 460) is dead, but while it was alive i can play in DayZ SA. I'm replaced card, my current is GTX 960 2Gb and can't start Enfusion engine at start of the game. Card is support DirectX 12. Other games with support DX11 is work fine. I had install VC++ redistrs (from 2005 to 2017), last update for Windows is installed, fresh nVidia drivers already installed, fresh installed DirectX from game folder and MS site, tried to reinstall DayZ, delete game cfgs, and still no use. Description of my PC: CPU: Intel Core Quad 2.65, (it's more powerful then Intel Dual Core) GPU: nVidia GTX 960, OS: Windows 8.1 x64 arch, RAM: 4 Gb. So have anyone any idea ftw is happen???
  8. Sid Debian

    Server Database

    1. I think that developers must use more opened databases like MySQL/MariaDB. And make the SQLite DB as variant at server setup. 1.1 Make DLLs for support access to MySQL/MairaDB. 2. Remove .bin files from mpmissions and transform 'em content to table for SQLite (and in future for MySQL/MariaDB). 2.1 Separate vehicles and buildings in DB. That's mean create in SQLite Database few more tables. It will help server admins to remove abandoned tents and other unuseless/abandoned stuff from server. 2.2 Stop using BI UID and use only Steam32 or Steam64 ID's in player table. 2.3 Make posible to admins valudate intems in inventory (JSON-like store of inventory, not binarized).
  9. Sid Debian

    Basebuilding Database

    There's no way to get that information. Data stored in binary files inside your mpmissions folder.
  10. Sid Debian

    Server Database

    Does anybody found way to read data from players.db? Inventory BLOB contains a Binnary data and it's an object. Can developers describe how to read this data?
  11. Sid Debian

    Server Database

    An interesting analysis. I guess that thay use an MS VS C++, so need to try read those data over ByteReaders class. Perhaps it can help us in understanding. But nevertheless we can find that it usin' ASCI file code page, and data witch is most likely UTF-8 without BOM. I'd try export BLOB data to bianry file and set UTF-8 without BOM over Notepad++ and it gave me not bad values.
  12. Sid Debian

    Player Database access?

    Try to use SteamID32. Not SteanID64.
  13. Sid Debian

    Server Database

    I self try to understand information in table. Here part of my knowledges about it I'll be very glad if you can share your knowledges about data and fields.
  14. Sid Debian

    Server Database

    No you no understand me. SQLite Browser is awesome tool, I know that file type is SQLite v3, but! Here describe of table with players: CREATE TABLE Players ( Id INTEGER PRIMARY KEY NOT NULL, Lock INTEGER NOT NULL, Alive INTEGER NOT NULL, UID CHAR(64) UNIQUE NOT NULL, Data BLOB NULL ); So: ID - unique number auto-increment. Lock - Boolean casted to integer (0 - false, 1 - true) Idea of this field - is show is player online of server, so if 1 -> then pler on server. Alive - Boolean casted to integer (0 - dead, 1 - alive). UID - is user unique ID, it seems to me based on Base64 + AES encription (i don't know witch type AES64, AES-128,AES-256,AES-1024.... ). Data - is BLOB that's mean it's byte format, but it can't be only byte array, it's an object of something class witch was serialized for storing in BLOB filed. So, question is how to read the data witch stored in this BLOB field? I think that some server owners already think about how to validate database, how to proper normalize database file (SQLite use page system, so if delete record from table there's an empty space in page and it can increase size of database). Any way moders will create futures witch must use database, so we need access to SQLite database, and if all data will stored inside database with cryptography - how mod devs can detect how was stored data inside table. Any way need to create chain between ID and player in database to validate access rights to something action in game. That's why I asked that question: How can I read data inside database (table Players) and any field inside this table?
  15. Sid Debian

    Can't connect DaRT

    1-st. You need to configure BE using. On my server it setted like this: 1: serverDZ.cfg: BattlEye = 1; 2: SERVER.CMD: start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -dologs -adminlog -netlog "-name=IdoNotKnow" "-profiles=profile" "-user=IdoNotKnow" "-BEPath=C:\DayZServer\profile\BattlEye\" 3: %DayZ Server Dir%\profile\BattlEye\BEServer.cfg RConPassword VeryAwesomePassword RestrictRCon 0 RConPort 2305 RConPort Command not work! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- When you setup your server with this parametrs, you need to start it. Whein in Log Window you find that Battleye init complete, you can connect to you server thought DaRT, BEC and other software with BattlEye protocol support. All what you need is use this data: Connection IP: 127.0.0.1 or any other IP. Port: 2302 <- YOU MUST USE YOUR GAME PORT! IF SERVER WORK ON 2302 THEN YOU CONNECT TO 2302 IF 2305 THEN USE 2305! Password: VeryAwesomePassword <- I don't know witch you setup. PROFIT!
  16. Sid Debian

    Hey guys new masks for game would be cool.

    Maybe add some classic gas masks? In russia it called GP-5.
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