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Everything posted by Sid Debian
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Написано: Установи Visual C++ Redist 2013: ТУТ
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Hm, why not try to hold R. And the start unload one-by-one cartridge from rifle? That's work with Mosin and SKS. 5 of 5 and 10 of 10 was unload. But I really can't understand why they do not implement clips for load Mosin and SKS, same as they not implement quick charge (Shift + Drop 10 ammo = loading one-by-one cartridge and not every time drop ammo on rifle. Same as unloadin' weapons - open Mosin's mag and unload 4 cartridges and then just open bolt and extract last cartridge from barrel. Same thing for SKS.
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I suggest you look in Tier definition and location definition. Tier 1 is right part of map (most of 'em near sea) Tier 3 is left-mid and part of mid-center parts of map. Tier 4 is military locations and part of left-top corner of map. Then you can setup locations (for example Tier 3 and Hunting = Children camps, T4 and Military = Military bases near: 1-st Tisy (not near coord: 1619 / 14320) , Airfield (top part of map, bottom part is T3) and some locations near at Troitskoe). IN attachments you can find colors. They'll show you Tiers locations.
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Don't hurry up. I guess they try try implement it after PS4 release ('cause PS4 is Red Hat), they need to implement kernel of game (port to Linux)and then many operations with files and FUSE library.
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This script must set text bu submitted parameters. 1-st is definition: this is part of something GUI mode. (From game or someone's mode). 2-ns Parameters Param 1 --> Channel -> Where must showed. (It's not and ingame definition, you must find definition inside mode). Param 2 --> sender name, (I Guess here must String or instance of Man class. I guess player that must see that widget in game). Param 3 --> message, (String, ....) Param 4 ?? -> really strange. You must find the constructor for class: "ChatMessageEventParams". Because in your script you have 3 param and no defenition and usage of 4-th param: params.param1 (int) // 0 = Survior 1 = Game/System 2 = Admin. 11 line, params.param2 (String) // "Survivor XYZ" 22 & 35 lines params.param3 (String) // Some message 69 line. So It's something like old ARMA-like "hint"-style message, with fade support. Base idea is shown notification/message/warning and etc. I guess that's all what I can say about it.
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Лучшая помошь - это внимание! Давай попробуем так: удаляй всё "Г" из документов, запусти валидацию кэша игры (в Стиме) и как эта всё закончишь - залезь в стим, параметры запуска DayZ и удали целиком строку параметра запуска (у тебя сейчас она: "-window -maxMem=6144 -maxVRAM=2048 -cpuCount=3 -high -mission=D:\Steam\steamapps\common\DayZ\Missions\dayzOffline.ChernarusPlus -noPause -mod=" (без кавычек) Мой тебе совет: оставить в таком формате строку параметров; можешь скопировать всё внутри кавычек "-window -maxMem=6144 -maxVRAM=2048 -cpuCount=3 -high -noPause". По результату в любом случае отпишись! Удачи.
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there's 2 options. 1-st you can delete types.bin. 2-nd you can override economics to make loot not saving. For 1-st option: mpmissions -> your mission -> storage_1 -> data -> type.001 & type.002 & type.bin. For 2-nd option: mpmissions -> your mission -> db -> economy.xml -> Set: <dynamic init="1" load="0" respawn="1" save="0"> Profit. (I think that 2-nd option is good but try both. And if you set second option you can get loot respawn and renew.)
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You see, there's a few things... and almost funny thing is config of loot location. I love place AR at T3 and T4, but you can find AR in Berezino, Cherno, Electro at ports and broken ship. They are marked as T4 Military placement (green military container... funny isn't it? :))) ). And count in server DB config. Yes, thanks for correcting. NW locations. :))))
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M4 and AKM you can find at military objects at Tier 3 and Tier 4 location (NE locations).
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If you have any development language, you can find it by md5 hash function: md5("BE"+(String)SteamID64).
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Some bad new for your sunshine. DayZ using Steam Query Protocol. Steam Query (Master server) return IP, if you input in game DNS name, gmae will query IP and retunr it to game and then gmae establish socket connection to server and begin to get server information.
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SKS is military loot for t1,t2,t3 locations. If look in real life - SKS is Soviet union was military carabine untill '79. In 1980-th all those carbines was go on conservation. Since '90th this carabine is hunting weapon. ('cause 7.62x39 was removed from military ammunition).
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Короче смотри, берёшь, пихаешь магазин если в секции кол-ва патронов в Иж-е написано 0/20 значитскорее всего оружие заклинило, удерживай R тогда перспопробует выполнить экстрацию пильзы/патрона из патронника, если не прёт, то держи ПКМ и зажми R, ну если и это не поможет - выкидывай это гуано. Try this steps: Install mag in SMG. Press RMB and hold it, then press and hold R (reload chamber) your player try to extract broken ammo from chamber. IZh-70 is SMG, which shoots from the open shutter, but I don't know why 6 out of 10 doesn't work normally ... Oh, one more. In left corner where written ammo cap of mag and chamber (0/20 or 1/19) if you see 0 of ** then you have not chambered weapon or the weapon is wedged.
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You see, there's an count per location (meaning one building) you use percentage value (35% is fine chance to spawn. 15% minimal chance to spawn), and other regulator, quantmin & quantmax. that's mean if building type is "Town" or Village that in sector (distance of spawn/respawn objects for player) at least will be random and at maximum will be random count itesm of this class. But you may try to decrease size of spawn of objects without changing chance of spawn. So, on ~ 45m around player in Town or Village will be at least 15 and as maximum 30 (is set <quantmax>30</> <quantmin>15</> but they will anyway spawned. It's an regulator of objects count. it's a good thing to regulate maximum and minimum floors of object, (I guess that's good help with M4 and AKM assault rifles and ammunition to 'em). I said about it on my experience with loot table on server.
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YEEEEEESSSSS
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ArmA2OA_BE.exe has the same version :DDDDD
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DayZ_BE is wrapper for start Battleye service. Look over DayZ_x64.exe
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Go to DayZServer folder, find the file "DayZServer_x64.exe" press Alt+Enter over that file and search value: Product Version in section "Information". (It's in file properties, I have a Russian version of Win10 so it;'s hard to translate...)
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You see... Current server version is: 1.0.0.149918... So it's alright...
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Server files and Tools...
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Yes, MKS, we see the problem... You have no weed and: "Please be sure to completely verify your game files ("Log files" and "User Data") before playing the Experimental or the upcoming Stable update."
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With fantasy, imagine of all zombies and a many many KGs of weed.... ;-)
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I become to think that you get servers with version 1.0 and client will be released tomorrow ) At the same time: 19:26 CET - still no update...
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Servers are required to wipe. So + 10 or 20 minutes to rebuild binary part of database.
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Just a server files update...