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Sid Debian

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Everything posted by Sid Debian

  1. Sid Debian

    Civilian Semi Automatic Rifles.

    Pretty easy. Look on Russia of 90'th. Police using SMG's (MP5 like cal. 9x19), also Police used AKS-75U (5.45x39). What about hunting SA rifles. You can use SKS (it's a hunting carbine since 80'th in USSR) same as Mosin's rifle, AKM rifle but only with SA fire action. 5.56 - is military only rifles, .308 win (Winchester 70 is a hunting rifle, but FN FAL is military) same as 5.45 (AK-74) same as SVD. But I'm agreed that we need something SA for hunting, so M14 is good option, also they can make a type-option (make M14 to ABR with full-auto fire mode. But game logic is too creepy. We have M4A1 but we have no M16A3 or something like AR-10 (.308 Win). They can take soviet SVT-40 (SA rifle 7.62x54R, 10 round can attach scope PU). They sill not completed AUG with tune option (barrel replacement). So if they can't make ABR replacement, then take M1-Carabine (as civ), M1 Garand (hunting), and M14 as Military. But they prefer do nothing. Oh yeah, forget to say, VSS Vitores is special forse's rifle. It using but special police forces (OMON) and Anti-Terrorism Unit (Specnaz and FSB) so you should find VSS not only at Crashes you must find it at T4 bases. Many unuseless limitations inside the game. But devs not care about thah.
  2. Sid Debian

    Private Servers loot configuration

    Use this https://dayz.skyn1.se/
  3. Sid Debian

    Contacting server creator

    You ask as a player or as admin?
  4. Witch type of wineprefix do you use? I know that everyone forget about this but you must control type of installation 'cause Linux is platform-depended OS. So? Witch wine type do you use? x86 or and64? That parameter can cause a problem. You need install wine64 and wine32. But run with wine64 prefix. Why? Because x86 (i386) platform has memory limit about 4 Gb (4048 Mb), and x64 (amd64) has (almost) unlimited value of RAM for using. SO: Witch Ubuntu 18.04 do you use? if i386-platform then upgrade to amd64 with command: $ sudo dpkg --add-architecture amd64 && sudo apt update && asudo apt dist-upgrade && sudo apt full-upgrade or # dpkg --add-architecture amd64 && sudo apt update && asudo apt dist-upgrade && sudo apt full-upgrade Second reinstall wine64 (search in repositories with command $ apt search wine) And try to start DayZ server with wine64 prefix. DayZ_Server required installed .Net Framework and Visual C++ (from 2008 to last), you can install .Net 4.6 (and prev versions with winetricks package, install and then find and select net framework 4.6 and it will install this one and prev versions, same for MS VC++). $ sudo apt install winetricks && winecfg && winetricks (command cause start of wine settings app) And yes - disable BattlEye it will not allow you to start the server! Example of execution with Wine 64: $ wine64 notepad.exe Symbols: "$" and "#" indicates console level. All wine commands must be executed from user level console "$" -key.
  5. Same dummy problem. Serverfall each time. And hell knows what da f*** is happen.
  6. Sid Debian

    Base Weapon Attribute Override

    have you try move that to server side? As a way to override without mod it self for client.
  7. Sid Debian

    A question about the Tier levels

    If look totally here some examples Spawn only in Tier 1 & Tier 2 Spawn everywhere in medic Spawn in Medic and Towns (not equals medic buildings in towns) Logic of Tier and usage Usage shown witch buildings types. Tiers - witch locations (meaning how deep from ocean from bottom to up and from right to left (of map)) at same time Tier is clarification of spawn location. For one record not possible set different locations with tiers. I mean example after this text will show error So possible solution:
  8. Sid Debian

    Admin commands without mod

    Devs broke OnEvent function, you can't handle appended message 'cause param2 return ""(empty). In that way script/fnc can't parse what you want to input and somehow send your msg to chat. We need to wait while that will be fixed or analysed or found other way to parse user input into chat.
  9. Sid Debian

    DayZED Tool

    Maybe you release app not your mission files?
  10. Sid Debian

    Best way to Kick/Ban users

    #ban steamid/be_guid time/-1 reason #writebans
  11. Sid Debian

    Admin For Dayz Standalone (Works)

    Problem based on message function. Script can't handle admin input, you may try to debug messages from init.c but still no luck to catch input to any log file.
  12. Sid Debian

    DayZ Rented Server Tools ???

    Awesome. Not known. xD Sorry man. But at same way - Try to find Battleye app for android or iphone to make it able to kick... I think that for consoles there's option for Battleye connection,
  13. Sid Debian

    DayZ Rented Server Tools ???

    Server tool 1 is DaRT or Battleye Remote Control (BRC, infiSTAR) BRC is free but if you paid for licence you'll get more awesome futures. Ban, kick and do other admin things. 2: BEC -> Messages and restarts. 3. Windows scheduler system -> restart. 4 MS Visual Studio (if you know C#) and BattleNET library if you can develop software -> Create more futures for your server (parsing logs and other useful things), 5. Community Online Tools (Mod) -> good way to get SteamIDs and ID's of players (Create parser and DB for players list) 6. Yours fantasy -> Can make everything what are you need.
  14. Sid Debian

    How to Kick all player befor restart?

    Use special battleye command: #oh_Lord_kick_all_bastartds If be honest there's no any command to kick all. You need execute command #kick player_id from 0 to players count... Possible solution is using BEC and calculate schedule for kick players from 0 to max server players. And when it finished - make a restart. But problem is player_id. Battleye gives id each new connection. For example 4 players and 1 of players was reconnected 200 times... So his ID will be 201. If you know how to develop - you may create a software on C# for example which will make restart each time when you need and with BattleNet library you can get access to Battleye admin console for kickin' players from server. And yes, there's no official option for this (for now i guess)
  15. Sid Debian

    Server Shutdown

    Best option to use task manager and #shutdown. 1-st: #shutdown (by BEC or other software) and after that (after 1 - 2 minutes call 2-nd command) 2-nd: taskkill /f /im dayz_server_x64.exe Why??? 'Cause BE command make a point to server that it must close sockets and make append to Database (with closing transactions). That's why server is hanging in memory. And then taskkill will close all descriptors of process and "terminate" from memory.
  16. Sid Debian

    Gear load in and zombie gear

    Well. You see. You need to create on player some store (backpack or some thing which can store some loot). Then with relation link you can create all what's you need. Best option is CreatePlayer fnc. It will executed once when player just created (respawn or new player) you have my examples for it. Also you can search a list of loot: https://docs.google.com/spreadsheets/d/1jFQOkaU6kSZJFzMV4NHHgmi95htJzS0_1iM8aCWYCvI/edit?usp=drivesdk And then create some loot/weapons/equipment for player. Also I added section with custom loadouts by SteamID (it's best option). Also you may make a little cheat for your player if you want to prevent dinanic player entity. I mean spawn with static player face. I hope that that information will help you to create something special for your players. On your server.
  17. Sid Debian

    Gear load in and zombie gear

    about zombies I don't know. But about spawn gear search theme "Custom loadout". I don't know, if you so numb you can use search over the forum, or google it... But I see that you can't do such easy things... I mean work with your head and I made search special for you. https://opendayz.net/threads/custom-loadouts-per-player.22384/ https://www.survivalservers.com/wiki/index.php?title=Setting_up_Custom_Loadout
  18. well that's awesome. But next time please add tag Experimental or in header or first line of text that this future work with 1.04+ As Idea - that's interestin' thing. And suggest you move your code to GitHub, 'cause pastebin can remove your code...
  19. Sid Debian

    Reset loot types

    you need to remove everything but vehicles.bin mean to be saved. Loot is event type of spawn so events_* mean to be deleted. But tents and barrels is event too so if you wipe events files you will wipe all (custom) buildings on server.
  20. Sid Debian

    Sending / Receiving data to external programs

    In arma2 & arma 3 there's an C++/C# (.net) example how to create library. But for DayZ the's no an example of connection and call functions from library yet. An I think that ther's no any future for that idea. About DB - there's Hive class, witch have a method allow to connect to MySQL server. But Still no documentation about DB requirements, connection type . So as result I want to say that there's no need to create application, you need to create a Library for DayZ where you can fetch data from required classes lists and dump 'em into database over your new static library. That's all for now what I know about DayZ DB futures. Also I think that DayZ Dev don't give an opportunity to override default file hive.
  21. Sid Debian

    How to put the players.db data to MySQL?

    Well. DayZ has a constructor for MySQL database. But only. There's no any structure for it, not configuration and examples. Maybe some when we'll see MySQL hive but not now.
  22. Sid Debian

    Question about loot

    Checkout. Tiers map Dark green - Tier 1 (noob\startin' area) Light green - Tier 2 (equipment\huntin' area) Bright Red - Tier 3 (Locations with rifles, crashes and military bases with assault rifles) Dark Red - Tier 4. Other colours show type of locations (military, hunting, city, etc...) Zelenogorsk is T3, same as troistkoe. Tisy is T4.
  23. Sid Debian

    Help with the init.c

    Move that question in Troubleshooting or Servers section. About your init.c You made few mistakes. 1-st function void SpawnObject(string, vector, vector) must be declared as static if this function is out of class. exmpl: static void SpawnObject(string, vector, vector) 2-nd SpawnObject must be ended with } not with }? 3-rd Don't append in init.c directly. Create file "mission_trash.c" in root of your mission and put there this code: And then there yours init.c
  24. WELCOME TO BUG! Try reenable HUD by holding ~ key. If your HUD is off you not get any message from server even from Battleye. But I guess ads about maintenance you will see )
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