Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sid Debian

Members
  • Content Count

    666
  • Joined

  • Last visited

Everything posted by Sid Debian

  1. Sid Debian

    Template System Bug?

    Actually it's thqe way of C++ problem (game engine written on it. So yeah use stong declination in lists or you'll get future troubles, coz MS VC has own cleaning mechanics that may remove your data from list because the cleaning system considered 'em as not needed (not using).
  2. Sid Debian

    modding

    Try to override through server side mod. If still not working - override as client-side mod and it will work. But if be honest you might be made a mistake. That might be that in server startup oarams you didn't set the servermod param. If I not missed anything direct patch of dta\scripts.pbo was disabled since 1.02 or 1.04, nevertheless you need also to checkout your overriding variables (do they still existing in the game). And then you'll get back your features.
  3. The simplest way but that might be too not optimized is override the mission. But it shall done it through the mod on client side. And define nesesary RPC event to sync list between your server with configs and player X client. So idea is - client X picking the weapon, override event when client are take something, we shall get EntityAI as parameter like item that olayer got. Then you shall check item type for example blocked weapon for all is SKS and vip players may carry it. Check is entityai kindof "sks" (but better SKS_Base, coz game also has sks_black & sks_green) if true - throw away the weapon or just remove it from player's inventory, in other cases - do nothing.
  4. Sid Debian

    Tracer ammo icon

    I guess you have base trouble that you may solve by texturing items. Like you have skin of cartridges std and others. Just checkout game files and through textviewer/Photoshop edit the texture and then rewrite or override the configuration of ammunition (box/stacks or whatever you want to replace).
  5. Sid Debian

    Resolving Unkown Types

    That's a kind of logistics! Problem is dependents. If you allowed in mod config nesesary links you'll able to override nesesary statements in other way - without it everything will be hecked up.
  6. Sid Debian

    Server not showing up in community

    Greetings. please let me know how it's going. Ithink you made a mistakes: steamqueryport = 2305; should be 2303 (game port +1) if you running on 2302 There's no native game port in cfg file you shall fix that to steamport = 2302; Here my configs just replace with your passwords ports and etc. Server.cfg steamport = 2302; // Server port steamqueryport = 2303; // Server port +1 hostname = "PK GANG"; // Server name password = ""; // Password to connect to the server passwordAdmin = "Please Replase ME!!!!!!"; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time // to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=1; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. // In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=12; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. // Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. lootHistory = 2; // How many persistence history files should been kept by instance, number is looped over during save guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=10; // The number of players concurrently processed during the login process. // Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=20; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = true; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) enableCfgGameplayFile = 1; // Enabling editing some of adtional configs such as stamina and other shit! adminLogPlayerHitsOnly = 1; // 1 - log player hits only / 0 - log all hits ( animals/infected ) adminLogPlacement = 1; // 1 - log placement action ( traps, tents ) adminLogBuildActions = 1; // 1 - log basebuilding actions ( build, dismantle, destroy ) adminLogPlayerList = 1; // 1 - log periodic player list with position every 5 minutes multithreadedReplication = 1; // enables multi-threaded processing of server's replication system // number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1) disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower disableContainerDamage = 0; // set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest class Missions { class DayZ { template="dayzOffline.chernarusplus"; // FireTeam_DayZ FireTeam_DayZ_Trader }; }; Secondary your cmd/bat is wrong Instead: start "DayZ Server" /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=@VPPAdminTools;@CF" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck it should be like: title "DayZ Server" start /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=@VPPAdminTools;@CF" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck @start /min DayZServer_x64.exe "-config=C:\DayZSA_Server_Dir\serverDZ.cfg" "-profiles=C:\DayZSA_Server_Dir\My Ammazing Server Prile\" "-port=2302" "-mod=@VPPAdminTools;@CF" "-name=My Ammazing Server Prile" "-user=My Ammazing Server Prile" "-BEPath=C:\DayZSA_Server_Dir\My Ammazing Server Prile\BattlEye God have all those Cheaters\" -cpuCount=0123456789 -dologs -adminlog -netlog -freezecheck Now why so and no way else: Beauce if you not undersand why that's not working then you shall leave your server. /min - start process minimized - is parametr for start command and not the server or what ever shit u 're using. DZSALModServer.exe - your trasholder launcher is awesome but not starting DayZServer_x64.exe - witch shall be registered at start into Steam servers list same as Bohemia Interractive servers list to apper in Comunity tab servers. Now tryout this configuration and i thing it now shall working. If somehow your server starder twice (2 DayZServer_x64 instance - then remove that crp from your bat DZSALModServer.exe or find the way to not start instance of server through it, that shoulbe started asaddition to the server and not as like prime server! I hope that your server will start normaly without any exceptions.
  7. Sid Debian

    Resolving Unkown Types

    Interesting situation. I'm sorry but did you tried to include Weapon_Base? You may call it through: #include "scripts\4_World\Entities\Firearms\Weapin_Base.c"; And after casting check is it NULL state like: EntityAI crazy_killing_stuff = blablabla; Weapon_Base crazy_wpn = Weapon_Base.Cast(crazy_killing_stuff); if (crazy_wpn) { Print("Wpn cast is complete"); } else { print ("you know my shift hacked up..."); } I know that's not simply way but all classes that you're using shall be included in your script (through #include option like in C-based langs). Secondary did you included in your mod config file the link on overriding of classes? You trying to override the Game-module, So you need to include in your mod CfgMods -> class FirstMod -> class defs { Class gameScriptModule { files[] = { "FirstMod/Scripts/3_Game" }; } } Also please make a point on the #include, it's required ";" at the end of the line. And also if you override some class it contains the base class so you don't need the line: #include "scripts/3_Game/analytics/analyticsmanagerserver.c"
  8. Sid Debian

    how to remove loot from green mountain

    First is search in the mapgrouppos.xml, search for object building name and then by coordinates. You may get coordinates through the dayz offline mission, or through the DayZ Editor mod (Steam Workshop) or through any map site like iZurvive and etc. Select point and it will show you coords X and Y like 1234.567 / 8765.4321 so it's X and Y, then in mapgroupos.xml (MGP) search for all matches of coords. For example you asked to remove loot from the green mountain buildings let try through iZurvive: open the map and select West building and it's coords is 3684.02 / 5978.63, now let's find in MGP file matches , using search string 'pos="368' (without single quotes) for me it's lines: 2602, Land_Mil_Barracks5, coordinates: "3686.415527 407.674652 5982.148926", other is wrong coz they more then our Y coordinates. Game using that way of representation of coordinates: "X Altitude Y", so by X we are searching, by Y we're approve coordinates. Next is South: line 2603, pos="3709.622070 404.066528 5954.500000", Next building @ the north, so: 3703.22 / 6004.64, searching for 'pos="370' so line 2604, pos="3705.794678 404.211456 6007.256348", and last one is radio tower: 3712.22 /5981.31, in MGP it's: 2601, pos="3714.391113 425.003174 5985.109375" Just comment those lines or remove em away and loot will never ever spawn there again until you'll not replace the MGP file...
  9. Sid Debian

    cfggameplay.json

    Man I didn't found one addition, did you enabled in server configuration file sting for enabling the cfggameplay.json? If you didn't then try to include in your server.cfg the line without quotes: "enableCfgGameplayFile = 1:" that's may help you to enable this cfg.
  10. Sid Debian

    .PBO repack

    Idea is simply as usual. 1. Since version 1.03 dta\scripts.pbo are locked for editing. But you still able to override that file through server side mod. 2. Server side mod may override only 30% of gale data, if you need to override data in the game at server and players side (gui, text, configs of classes and other stuff you may create the server mod and upload it to the Steam Workshop and override almost everything. So find your way to do it and be glad!
  11. Sid Debian

    How to get player head orientation on server side?

    Mate you shall know about PBO MAnagers. So most of answers you may find at: %DayZGameFolder\dta\scripts.pbo. Now some answers on your question: 1. %DayZGameFolder\dta\scripts\4_World\Entities\ManBase\PlayerBase.c (you may request that info from severs side with GetGame.GetPlayers()) like: array<Man> players = new array<Man>; //Prepare store l;ist. GetGame().GetPlayers( players ); // Get players list for (int i = 0; i < players .Count(); i++) { PlayerBase player_unit = PlayerBase.Cast(players.Get(i)); // Get player // Do what ever you want } Now (PlayerBase.c line 2575): // freelook camera memory for weapon raycast; m_DirectionToCursor is vector type. if (hic.CameraIsFreeLook() && m_DirectionToCursor == vector.Zero) { m_DirectionToCursor = GetGame().GetCurrentCameraDirection(); } else if (!hic.CameraIsFreeLook() && m_DirectionToCursor != vector.Zero) { m_DirectionToCursor = vector.Zero; } Else (PlayerBase.c line 7227): //Get aim (player crosshair) position vector GetAimPosition() { float min_distance = 0.5; //min distance, default = 5m vector from = GetGame().GetCurrentCameraPosition(); vector to = from + (GetGame().GetCurrentCameraDirection() * min_distance); vector contactPos; vector contactDir; int contactComponent; DayZPhysics.RaycastRV( from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true ); return contactPos; } Checkout the function GetAimPosition() those variables may give you what you need to find.
  12. Sid Debian

    Add llot to custom Bulding

    GetCEApi().ExportProxyData( "7500 0 7500", -> coords of "center" of map 10000 -> Radius of trigger. ); So use this function inside main() before "}": GetCEApi().ExportProxyData("7500 0 7500", 10000); Example:
  13. Sid Debian

    Admin commands without mod

    It's already working. I'm using that. New tweak OnEvent allow you without admin login using console tool. Here theme about this tool.
  14. Sid Debian

    1.06 weather/How to control the weather better?

    For now it's a issue. Maybe in 1.07 they will fix that.
  15. Sid Debian

    How to setting up a music while players are playing?

    Not yet possible for play outsource music (any your track from mission) and you may search how to play hit sound and may play music from game (menu) itself. But you will meet with problem that there's a limits fro sound sources and other unuseful sh*t.
  16. Sid Debian

    Official Servers Livonia & Chernarus = Same Character???

    Current hive implementation has no this future. The coord's of player stored in database in stream format with loot and other sh*t. YOu cant read 'em without understanding what do you read. Why you have different characters on Livonia and Chernarus? - Ok, you go to NWAF picked in some building (for example your cords: 12345 200 54321, so you're located at 12345 / 54321 and height is 200 meters (from ground) at Livonia there's nothing (forest for example) at that place and you'll fall from 200 meters heigh to ground = YOU"RE WASTED!) Why do you have different characters on 1st person only and 1st/3rd person view? Because there's a assh*les that my loot on 3rd person server and got to Tisy and camp you. That's why there's a different saving systems. Is there any way to fix that? Perhaps yes. You can share the database (players.db) between 2 servers and also create store with file that contains player location. When player connect to Chernarus he'll get a character from Chernarus and position somwhere at Chernarus, when he connect to Livonia he'll get a character with loot but in default spawn location and this trick will brake a spawn system at all. So no way to use this future or need to create new random spawn system. I hope that my answer will help you.
  17. Sid Debian

    Hunting Scope on Mosin

    Without mod - no way. In real: Mosin is using PU optics with Kochetov's mount-platform system (early version of PSO rail-mount). Now there's a modificated adapters for mount optics scopes but game devs don't take care about it ('case it will add new items, attachments and required to rebuild optics and attachment system itself). Why must reimplement weapon attachment system: AK - based rifles (and NOT for real AKM, that mount system was introduced on SVD and on assault rifles since AK-74M) has a special mount system you can get mount rail and attach scope with rings that using Weaver/Picatinny rail system (Hunting optics/ACOG). Mosin and SKS can have a special modificated mount-rail system for SVD/AK mount systems and then to PSO or any else scope. And some hardcore: if devs will make this system then for Mosin (for example) you'll need to find: Mosin's rifle with Kochetov's mount-platform, then Kochetov's platform itself and PU optics. Attach all and get mounted scope. That will be quite hardcored and interesting. But...
  18. Sid Debian

    DayZServer on 32bit OS?

    There's no way to run DayZ Server on i386 platform (32 bit). DayZ client and DayZ Server using amd64 (64 bit) executables. And game can be launched only on 64-bit platform (windows).
  19. Sid Debian

    Livonia loot tier map?

    prepare for laugh. Search for ruing at East (bottom) of map.
  20. Sid Debian

    Linux Server Yet?

    It will come someday but not yet. Anyway in Steam (Linux) already there's a place for dayzserver release (it contains files-only, there's no executables (.dll/.so/.exe))
  21. Sid Debian

    Parsing Error?

    That file can't be damaged. let's try other option. put here your server startup line (from batch file). I remember that Arma 2/3 even DayZ uses "-name=%SOME_NAME%" if this parameter not presented engine using Windows user account name. (User is default for Windows client). So set that parameter and game recreate new profile folder in Game folder, there you'll get new one file. Also you may set Read-Only option and DayZ will feel pain while try to save that file... But you must find reason why that's happen... So last option is copy my code. Server.core.xml Server.dayz_preset_User.xml
  22. Sid Debian

    Helicopters and No Smoke

    Well it looks like that you're never player in DayZ Mod. So why UH1-Y wreck has smoke? 'Cause BI added dynamic effects because there's no Red compain and they desired do add Mi8/17/24 without smokin' wrecks. So why Mi8 wreck has no smoke but UH1-Y has!? 'Cause it's tribute to traditions of DayZ Mod. Now let's talk about wreckages types. In DayZ SA there's a 2 copter type of wreckages. 1st. UH-1Y if NATO-side wreckage that contains often NATO-weapons (M4A1, Winchester 70, etc...) but that model has a dynamic smoke and this wreckage has low count of loot points. 2nd. Mi-8/17 it's a Russian-side wreckage. It will contains Soviet/Russian types of weapons (SVD-M (in game called SVD but in real it's a SVD Modernized)0, Mosin rifle, SKS, AKs and other soviet stuff. BUT this wreckage has no smoke mark and it's hard to find and as a gift, Mi-8/17 wreckages has more loot point (10 vs 7 at UH-1Y). So that's all about helicrashes.
  23. Sid Debian

    How does the flashlight of the reborn player come with batteries

    You're nice man, but better write your way to solve that. ItemBase flashlight = player.GetInventory().CreateInInventory("Flashlight"); //Create flashlite flashlight.GetInventory().CreateAttachment("Battery9V"); // IN flashlite create battery ItemBase.Cast(flashlight); // Save upcating player.SetQuickBarEntityShortcut(flashlight, 4, true); // Set item to a slot of tray
  24. I'd try on LinuxMint 19.2 and Debian Buster & Sid - no use, server fault (out of memory) even with wine64? that's happen because DayZ Server required VC++ redist at least 2015. perhaps even 2017. So it could be a wrong memory management. When windows 8.1 and upper can allocate memory leaks wine and Linux kernel do that in different way. Windows try to resolve memory leaks and Linux is terminate process. So WiNE (Wine is Not Emulator) - is translator windows-kernel commands to Linux-kernel commands. There's 2 possible solutions an both of 'em not on our side. 1. Wait until DayZ Devs make optimizations. 2. Wait when wine community find the way to solve that problem... So as result we can't execute server in Linux under wine yet.
  25. Sid Debian

    New map for DayZ is coming soon

    You better port really big map, something like A3 Altis or A2 Origins Taviana (last map as example only because of licence). That should be fine. But map that smaller then chernarus wat da f***!? build a base in forest... CAMP YOU CAN BUILD IN FOREST, DAMN YOU, NOT A BASE! You still can't make a buildable houses (Like A2 & A3 DayZ Epoch Mod) or opportunity to lock off existing house (lock doors with lock, repair windows, make access to each room building - that's dam it will be awesome). But in real I don't want think how many bugs lags and trash will be added in this "update"...
×