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Sid Debian

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Everything posted by Sid Debian

  1. Sid Debian

    Questions about assets...

    Greetings. Let's get that way: 1. Use the config.cpp or config.bin -> (convert to) config.cpp. there you'll find the class name: class XXX : blah-blah-blah; also the p3.d name of model based on that data you'll find the necessary values. 2. Depends on assets. Basically the config.cpp that describes the items, p3d models, paas, rvmats - that's the basics, also some scripts that's extends some stuff for the objects (it's hard to tell without the knowledge about the assests). 3. If p3d model us not binarized you may ooen in Object Viewer and check all materials and other files that's required for that item. 4. All programs is inside DayZ Tools. Like config.bin debinarizer and p3d viewer. Also you may requred the notepad (I suggest to use the Notepad++ it's free and damn quite useful). Also suggest you to get PBO Managet v1.4 - for depbo and repbo. Base: the model p3d name will mostly not match the object classname it's a trouble but with opened configs it's not a problem. Yeah i know it's not enough but explore and brainheck and you'll get enough experience with it. P.S. I hope that answer was a bit useful.
  2. Sid Debian

    Anyone else getting wet for no reason whatsoever?

    Well it's an old bug, but now it's already the feature so relax and get some pleasure from it. Now how and what what da? 1. No matter how you think but very often the weather could be desynced between units and the server (the reason is the synchronization process and the reason to not to try to kill your network in 1 second, I mean the huge data amount between users and server). 2. Check the stats and configuration settings - yeah you could say why for, I don't use mods etc but nevertheless you shall try to optimise you server by adjusting it's settings truly the slow serveray cause slow traffic between players bubbles and server , the server would try to drop off some some synchronization issues timeouts for normalisation of data transmission - but it's still may cause the desynchronization between clients, clients and server. 3. Try to find an old way to configure the weather (somewhere from 1.02 - 1.04 versions), it used the different module but it works well on the side of synchronization between users. Yeah I understand that you can create the user for each user (wired bug, but funny feature), I'm using an old way to setup the weather and sometimes I and another player has two different weathers on the same place (in range 10 meters away of eachother). Really i suggest you to point on your server configuration that may costs too much for you and your clients and as the result - desync everything not only the weather. I wish you luck to find the solution to your personal server; with my regards! P.S. oh sorry, I'd forgot to point on other stuff: sometimes many players pointing on hidden features of updates, thanks to support team that's fixing missed stuff in patch logs, but never the less when you'd spawned - run like hell out from coast would be warmer and less chance to drenched away 🙂
  3. Sid Debian

    add camo net slot for vehicles

    For me it's sounds like an awesome idea that might help a lot and yeah if you can cover the tent why you couldn't cover your car/truck... And damn why the hell you can't use it for the walls of custom player's buildings as the way to maks it? Really the idea of masking inside the game is too lost away...
  4. Sid Debian

    A happy new year

    Well you know folks, ladies and gentlemen, I wish to wish you only the best year, the huge amount of time and only the best time around you. Nevertheless I wish to the Developers of DayZ the best year, only good health and the best ideas to keep DayZ alive! A happy new year, Ladies, gentlemen and anothers in between!
  5. Sid Debian

    CHANGE THINKS IN A GAME

    Why not also the Mil Mi8-MT, Mi8-T (2 different engines), or the hell export version of Mi8 = Mi17? Also there's no Army 2, Army 3 you ain't in Army now, wake up; there's ArmA 2 and ArmA 3 (Armored Assault). But you suggestions are right, I'm agreed with you why the hell di we need the ocean if no freaking boats and islands (yeah Skalistiy & prison; Skalistiy - stay there and scream: "I'm rock, I'm an island!" (Simon & Garfunkel - I'm a Rock), and at the prison: "They're trying to build a prison, They're trying to build a prison, They're trying to build a prison, For you and me to live in..." (System of a Down - Prison Song), but nevertheless we have no enough space can you remember when the last time was added new city or how about the island? I thing the game reached the pure end of support and would only updated for some minor and useless stuff like candles, new year masks same jackets of mismatched colours sets and nothing else. For last 5 updates what do we got from weapons new only the M14 aka DMR, Lordy Lord, that's to those decelopers that was made this firearm and added it into the game, she's pretty well, I'm in love with her but how cares... I'm one of those persons that bought the game when it was alpha and after those years I'd found that I don't really expect something really new and damn good from it. About your idea to new engine - yeah right everyone can get a new PC with I9/latest Ryzen core, with some kind of billion GHz RAM DDR-100500 and SSDs. I can honestly say to you nope, no everyone can and can't on this planet and with that politics blsht around. For example I have i7 3rd gen and 960GTX, the game works fine and thanks devs for it. If would upgrading the to new system req I'll just say: "screw ya up and **ck ya into to the grave, **sh***s!", and will close my server same as remove the game away from my PC. I guess I will not be alone in that state and case. With my regards.
  6. Sid Debian

    Not letting my friends join

    "-mod=" - remove away! Secondary - it's a staring bullsh*t. You had show nothing to get the idea why your server is wrong configured.
  7. Sid Debian

    DayZ Linux at community servers

    Hell knows, I'd installed the Std and Dev branches of Linux DZ Server on my laptop and both of them are still dead. So I guess that Linux is out from BI view.
  8. Sid Debian

    hi

    Well, greets!
  9. Sid Debian

    What do you want to see in DayZ 2024?

    I want to see in 2024 all vehicles from 0.59 patch (all V3Ss, Kamaz (aka Zamak - it's Truck_02), Vans and lovely old Icarus Bus (current model has no city version and only the transit version); all missed wepons: PKM, M249, Red9 (Mauser C96), PM RAK; Grenade launchers: LAW, RPG-7, M203 (for M4-A1 & M16-A2), GP-25 (that could be attached to AKM, AK-74, AK-101), Muzzle grenades for SKS coz in game we can find the Ugo SKS; ability to attach bayonets to SVD, M14 (DMR), FAL (all 3 rifles can carry the bayonets, but devs don't give a heck about it that's why I still don't understand do they don't read the books or youtube is blocked for EU? But i bet that we don't see all of it in 2024. So happy anniversary and wasted money!
  10. Sid Debian

    New respawn

    Можно упростить игрущечный слег и с попмощью хуянжекс трансдейта или хухл транслейта - перевести на английский. Поверьте, планета русский не знает и благодаря ООН, английский является международным языком, а благодаря нашим великим русичам, скоро мы ляжем под китай. Касаемо новой системы - поддерживаю, пусть она сдохнет!
  11. Sid Debian

    init.c Problem

    Idk cant post answer here. try other way: https://pastebin.com/FAzMZ15L
  12. Sid Debian

    init.c Problem

    Here for you your code PasteBin
  13. Sid Debian

    init.c Problem

    Sorry the forum blocked my code so i'll upload to pastebin. PasteBin I didn't check the result of that code but in your example there's a tons of bad behaviors: 1. Too many unnecessary code like "itemBs = ItemBase.Cast(itemEnt);" - if you don't use the item don't recast it. just leave it alone. 2. Using ItemBase when Unit.GetInventory().CreateInInventory returns the EntityAI, and it's child from ItemBase (the parent class). Aware of those mistakes it's slowdown your server and eating much memory for nothing! Also I'd leaved the commented strings uner M4 & AKM - comment them and get already attached mag with ammo in chamber @ the spawn! I hope that will help you to understand how it all working.
  14. Sid Debian

    init.c Problem

    I'm sorry not really interested to use pastebin so here the code: I didn't check the result of that code but in your example there's a tons of bad behaviors: 1. Too many unnecessary code like "itemBs = ItemBase.Cast(itemEnt);" - if you don't use the item don't recast it. just leave it alone. 2. Using ItemBase when Unit.GetInventory().CreateInInventory returns the EntityAI, and it's child from ItemBase (the parent class). Aware of those mistakes it's slowdown your server and eating much memory for nothing! Also I'd leaved the commented strings uner M4 & AKM - comment them and get already attached mag with ammo in chamber @ the spawn! I hope that will help you to understand how it all working.
  15. Sid Debian

    PC requirements

    For current DZ I'm using an old weak PC: OS: Win 10; RAM;: DDR3 16Gb; CPU: Intel Core I7-3770 3.40 GHz; GPU: nVidia GTX 960 2Gb; HDD Seagate 2Tb (std HDD non SSD; 9700 Rpm), I just hate the SSDs. But if you wish to play current games use SSD! On mid settings: 60 - 65 FPS (At Cherno (large but no-player city): 53 - 60 FPS); Electro: 56 - 60FPS. I'm playing on my modded server so I can't say that it's easy for client but it works.
  16. Sid Debian

    Sk magazine

    For the alcoholics with Chinese mags yeah, that true. Std soviet 7.62x39 mags working pretty well on SKS with mags adapter (kit that allow mounting of AKM mags of any kind). But ot might work badly if you're using the yugo SKS (aka Zastava M59/66), which in the game. Same as we are still has no options for adapters (like optics mounts, from Kotchetov's optics (Mosin 91/30) to Viver/Pica, same for AKs, different rings for example you could swap with the rings optics from Blazer to M14 (aka DMR), coz hunter optics using different rail mount system then Viver/Pica same as LongRange Optics (should accept 2 types of rings).
  17. Sid Debian

    Exit screen.

    It's actually depends on Be preferences, but after logout from the server you can use Alt+F4 (yeah an oldest trick from Windows 3.1*) to exit back to desktop. Also you may setup your launcher prefs to stand still while the game os launched, and then with the page called "Modifications" or "Mods" (idk 'coz I'm not using English version of the game), you can fastly turn off the game. You even can try to use task manager to "kill off" the DayZ instance, but we are all know how the Windows processes works and how awesome can suck the ball the same windows task manager (when windows TM asking the process to exit so pleasing, the Linux said: heck you off hacking bastard die now and get a hell out from existing processes, damn ya!), so the best and fastest option on my opinion is only kill the process with the "Mods" tab of launcher. Wish you luck with such madness, coz BE is blocking the scripts on system with the any usage of any hot key until that app will ve added in the BE whitelist...
  18. Sid Debian

    Issue with Model

    I guess you have an issue with model itself. Most possible is mismatch of coordinates, mostly often happens when you're debinarize model from game files. And as results the coordination vectors are wrong and instead of head your helmet appears on the different head... It's a common issue with such stuff but don't ask me how to fix that coz I'm not familiar with 3D-modeling.
  19. Sid Debian

    Change modded descriptions

    Now as I promised. I not really know what's addon's names you're using so I'll use the same designations like I had used before. But I shall warn you, if your source mod is binarized you can't override such references because you could not find necessary info from .cpp file!!!! config.cpp: I hope that will helps you a bit.
  20. Sid Debian

    Change modded descriptions

    No way. You may try to override the definition in your mod. Like for example: You have mod: Awesome_M200.pbo (CfgPatches: "Awesome_M200"; class Awesome_M200 : Weapon_Base) And you has your own mod: ModdedM200.pbo (CfgPatches: "MyModdedM200"; class MyModdedM200 : Awesome_M200). What's the point: by that declaration you define that your MyModdedM200 has the same info, model and textures like original Awesome_M200. But you can change the Description & Name as you wish. Bit later I'll post the config example here to show how you can do that with comments what's where and how to apply all that stuff.
  21. Sid Debian

    Ingame web radio streams

    It was worked dozens releases ago but it's gone perhaps on forever. Why? It was several issues with it: 1. Huge desynchronization for players and server, because it works quite odd way instead of sending of RPC (called simply send information to clients about radio station that's active, the gameclient was sent the data to server (audio data), and then it was sent back to each player that's in range. When actually sent only station ID was enough to make it work better and with less desync (but if you're from Japan and you mate from states there's an awesome trouble that you might listen 2 different songs (kidding) 2 different part of translation, like synchronization between countries and etc. 2. Is radio stations it self. In those old times was several stations like Absolute Radio 60th, 70th, 80 and 90th, and as standlone '00. But Absolute Radio (UK radio station) was moved own steams that's why players can't no more use that feature and now with current politics situation around the world i guess no way to implement such feature so simple or allow servers admins to implement own radio lists (like sent the list though RPC and with that way allow users select the station that they want to listen). So if BI had forgotten about that feature, perhaps I'll suggest you to start the support ticket on Bug Tracke and shared it with forum. Perhaps players could support that idea, same as add that implementation into the cars. But BI not cares about it. So it's only in your own hands to start the redemption (by the ticket to the devs) of Ingame Radio or forget about it at all.
  22. Sid Debian

    Chambered Weapons on Custom Loadout

    It's not a problem when you're using the scripted loadout. Just create the weapon and from dta.pbo find class Weapon (Weapon.c) there you may find the script fncs that allow you chamber / attach magazine or even chamber weapon with already attached magazine. About new Json loadout - idk. Not willing to try them out.
  23. Sid Debian

    Spawn Ai and zombies on a base built in water...

    The problem us system of spawn of AI unit in your preferred addon. I'm not sure maybe it's a kind of trouble around DZ itself. My point is that game system of spawning could be different, for objects/buildings used the placing the object right on position, but player unit (same as AI) is moved to prefered position. That means that unit is creating by finding the Z-level (what's fine for the on-ground and up-ground spawn) and pretty worse for underground spawn. I guess you shall submit such info for addon builder for searching the solution of the problem. There's 2 possible solutions: A: the dev will rewrite unit creation without the searching Z-level from the ground (Game has a function that with X Y points can get Z-level, I'm using that trick in mine admin tools to tp on XZY coords for example: 123 0 321 - and game will find that Z = 5.356426 and move my to correct Z-position.), so it will requred static coords. B: dev should spawn on some point (idk where to be honest to) the unit, and only then move to specific location. But in that case you can nothing to do with that. The mod dev shall solve that problem. Maybe you can override the unit spawn function to spawn on correct position but that's bit tricky and might give some problems with Steam Workshop (you know permissions and etc).
  24. Sid Debian

    Spawn Ai and zombies on a base built in water...

    Your problem is yours coordinates and misunderstanding the coordinate system of the game. Let me explain why you've been hecked up with that. The coordinates "vector" ingame has 3 items: X - X-coordinate. Z - Height above the sea level Y - Y-coordinate. Let's get for example your coordinates: "8922.502930, -37.906296, 1614.902710" X = 8922.502930 (from Left to Right of the map) Z = -37.906296 Y = 1614.902710 (from down to up of the map) Now the question why unit spawn under the water??? Hm, really? How you missed that you have the "-" in your Z coordinate!? Try to spawn the unit of eAI and get points by 5 meters one-by-one, because the bottom of the sea can go deeper & deeper, same as your Z coordinates. I hope that understanding of coordinates may help you to solve your problem, coz I guess you'll met another awesome problem but it would be already next question, i guess. 😄
  25. Sid Debian

    What do you want to see in DayZ 2024?

    I don't know but, when I read the question, I'd remembered the old TV show called Fringe. And there were an interesting position of Massive Dynamics (the company): "What we do, what we didn't do?". And it's about the same. Not really cares what do anyone wishes to see, high expectations are always exploded to nothing except the small pieces of glass that left on the floor and used to be called as your expectations. And as usual there's the small chance that yours expectation will appears in the game.
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