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Sid Debian

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About Sid Debian

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  1. Sid Debian

    Expansion builds despawning

    Hm, that's odd, coz it helped me. But it's a huge project (I'm about the server itself) and any admin will meet the issue that will blow his/her head and other parts of the body (kidding in some way) 🙂 Really sometimes you need to search solution around the full server and not only in some kind of subsystem. On my experience some small mistake in one subsystem might brake all others subsystems that's not even related between each other...
  2. Sid Debian

    Creating Proxies on Vanilla Items

    Basics said nope. There's no way for create simple proxy as you said before it's required unbinarized P3D model, that's violated the 'contract' or 'agreement' between you and BI. As we know we have DayZSA share a-like license which denied you to perform decompilation of game files (which is actually can be applied to the PBO's and config.bin's). But some models has hidden features like FAL that can handle the suppressor (AK), SSG-82 5.45x39 rifle that can carry the AK suppressor and so on. It needs to be explored, also I suggest you check on the new slot for bags that carries the tools, perhaps P3D model can be used to other tools and can be applied more wild-way. But again there's no direct way for creating the Proxy on model without the unbin model and that's a tragedy of DayZ.
  3. Sid Debian

    AKM 75rd Drum Nerf

    Ok, we can try in other way, I'll PM you, coz forum rules asking to use English only.
  4. Sid Debian

    AKM 75rd Drum Nerf

    Actually it's not so loud, as I told you. When drum is empty rotation spring is under the tension/pressure, and it will always be umder the presure until you will not disassemble the drum mag. Point is while you're shooting you will not spotted huge difference between std mag and drum. That noice will appears if you're wrong assemble the drum mag (by rules of serving that drum you need to insert section roller/follower and by your hand make a 1 full round of that roller/follower, to set the tension on the spring and then it will work fine as it should. Yes drum mag is same like AR15 is awesome but if you're not at the battlefield. If standart mag you can disassemble put some lubricant/soft shooting oil on the parts and then remove it (without huge remains of that oil and assembly back the mag it will op like it's mostly new one), with drum mag it requires to put some lubricant on inner ways/roads/channels where your ammunition follows (reduce the friction over those sideways and it's done no more clangs or unnormal sounds). All the same like in the normal life. And same as I said before serve your drum mag well and it will not jam even in hot combat, the same for the firearms. What's brings us back to main position of BI about DZ : DZ is not the simulator. It never was and never will be the simulator, that's why many suggestions was and will be fallen apart.
  5. Sid Debian

    "Expand" the base building system

    Well folks you shall understand that Player Behavior (not actual players but playable unit) is creazy dūmb, it can use any type of firearm, knows how to unjam, can repair any tipe of firearm, but can't build more then dümmy walls, and towers. Idk DayZ Expansion gaves in dozen more abilities, I think that BI shall talk with Exp Mod team and add their mechanics in the game, because current base building is ridicùloúsly simple that even chield can make it better. I can accept that behavior @ 1.00, or 1.05 but it's already 1.27 and still useless base building. Really that's not fun.
  6. Sid Debian

    AKM 75rd Drum Nerf

    Actually drum has a spring inside it's valled rotation spring. Check on photo. AKM Drum inside And I've got some bad news it was designed for RPK, but still has ability to be attached to AKM, because mag size and mag systems of the mag well for RPK and AKM is the same, like for RPK-74 and AK-74/M. Spring in the drum is under the tension so it's not so loud while you shooting same as internal sectis creating the pressure and special rows on edge of back plate and front part preventing from noise , it might be noisy when you're jumping but not more. If you didn't understood, I'll repeat you the BI com manager: "DayZ is not simulator", so if you didn't understood I've got some good news, that's why it doesn't matter what's type of mag do you using, heck man I reached the 1 tonn weight (1000 kg) and still not dead and could moving. Drum mag didn't reduce reload speed because mag full of ammo is heavy but not enough to slow down reloading speed sorry checked that on my Saiga (funny Russian's carabine of AK-103 7.62x39 is called Saiga). But as I checked on old AKM full auto fire full drum is actually adding the barrel stability and reduce recoil. Then M4 shall jamming every 10 rounds, because of it's construction, but I've got some bad news, if you serve your drum well it will not jamming, because if you didn't server your firearm not important is that AK or M4 or any other firearm it will jam or will broke down. So stop please those fairy tails...
  7. Sid Debian

    Mod Not Working After Update

    Maybe issue is hidden not in mod but in your configs? Honestly I have no idea how long do you working with DayZ Servers, but did you checked your mod (in single player mission) before the publishing , or on test server (you can run it on another PC or at the same one. I'm checking my mods before publishing and yes I'm not pretty dev, but I'm the human who can make a mistakes. I suggest you to try with that way and you'll find that sometimes small things can ruin everything.
  8. Sid Debian

    Mod Not Working After Update

    I have my watermark mod and it's working on my server last 2 years. Even after 1.27 tools update. At the base you have done something wrong and your mod isn't working. That's all how I can help you based on information you'd been submitted, if you'd submitted more details I could point about mistakes.
  9. Sid Debian

    How do lifetime, restock and min fit together?

    Take the base: 1 hour = 3600 seconds. By your numbers: lifetime = (7200 / 3600) = 2 hours. restock = (86400 / 3600) = 24 hours. So your item just spawned, it will be on the same place next 2 hours, then it will be removed, since that 'mark' started 24 hours cooldown. When 24 hours is ended item shall be spawned again (possibly at different location).
  10. Sid Debian

    How do lifetime, restock and min fit together?

    Just place the quantmax in front of quantmin, or any also xml-tag. And scheme of XML would be broken and case the 'magic carpet ride'...
  11. Sid Debian

    How do lifetime, restock and min fit together?

    If you're brake your types - that's fine behavior. If you didn't breake the types - that will not ever happens. Also you forgot about flags behavior, if you didn't set Count_In_Players flag for the item, the Central Economy (CE) will not check that case and if item will be stored somewhere else then on ground, CE will reconsider that's item's count isn't enough and in emergency case will request for respawn items of that class.
  12. Sid Debian

    How do lifetime, restock and min fit together?

    Idea of system is simple. Max - Min = between <- this value would amount of items on your server. Like: max = 2, min = 1, mid = 1, so 1 item of that class you can find around the map. Now the lifetime: lifetime is the value, that's defined how long will your item will be stored on the server. Keep in mind, that if item was changed (putted into/out vehicle/storage -> lifetime will be resetted to MAX), each second the lifetime will be moved down, when lifetime of current item reaches 0 -> item would be removed from server. Since that second started the cooldown period (24 hrs, based on your definition), and in range 24 hrs item of that class will not appeared anywhere. That's how it works. When 24hrs timeout is ends - server can spawn new item of that class, and so on...
  13. Yeah perhaps, but I think you're wrong in basic definition. DayZ it's not CoD, BF, Tarkov and all other, it's about survival and not about 'cleaning corners', and on that point it's definitely not required at all. 🙂 Anyway game is the game, and behavior or controls depends only on viewer/player. In current game definition I don't see any reason for such implementation. Oh also that's awesome, but how about the hardware part of the question, same as software part, can you imagine how many needs to reimplements and checks for proper validation against the control behavior? I think that will only add the headache to gamedevs and stability then 'comfort' for players.
  14. Sid Debian

    Craft sling before you can shoulder weapon

    Whatever it called xD
  15. Sid Debian

    Craft sling before you can shoulder weapon

    The best what u all shall understand that's "DayZ is not simulator", so no ropes/slings and etc. Wpns are attached by air on shoulders.
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