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Your DayZ Team
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Everything posted by Red_Ensign
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yeah, gotta love an inventory system that FORGETS TO FUCKING KEEP STUFF. it's only its only damn job.
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TWINKIES!!!
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I'm good with no persistence, if that's what it takes to make loot work.
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try david letterman - he's free now
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how you gear up: 1. shoot a guy who has gear. wow, nobody ever thought of that. thanks.
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Getting Rid Of Annoying Foreign Kids
Red_Ensign replied to DeltaGamingAu's topic in DayZ Mod Gallery
lol foreign kid makes video about getting rid of foreign kids -
what the hell was the point of even moving them to nwaf? at least they were unmoving and spread out before. for me this is a reason to only go a little bit inland. be damned if I'll go near the giant pvp magnet.
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How to make .22 long-range sniping impossible/unviable?
Red_Ensign replied to Sister Ray's topic in Suggestions
why would you expect a .22 to not drop a lot at range? it's a tiny tiny projectile without much momentum. you'd have to correct a huge amount for wind too, if that was a thing in the game. to have a flatter trajectory you either need a heavier projectile or a lot more power behind it, preferably both. -
Best Ways To Get A Hero Skin?
Red_Ensign replied to The_Lonely_Bandit's topic in DayZ Mod General Discussion
best way to get a hero skin is with a mosin and a sharp skinning knife. -
Persistence to be disabled on next stable update
Red_Ensign replied to Beizs's topic in General Discussion
the people who take the day off work to horde all the trucks the day after a reset are all mad. what did all you people complaining do before tents? yeah that 90% of your time playing this... -
so... are there flying ships, or is that an underwater tent?
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How would you feel if 1st person perspective was mandatory?
Red_Ensign replied to FlimFlamm's topic in General Discussion
I'd be fine if they let me keep my second character, and fixed the silent zombies. -
if you can't look over walls and see the surrounding area, I don't see the point of not just forcing 1pp, because there won't be much of a point to 3pp. I don't pvp, so mostly what concerns me is that right now 3pp is the best defense against the silent zombies. hopefully they'll fix the zombie sounds before they make this change.
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NWAF never disappoints. It's a DEATHTRAP
Red_Ensign replied to street707's topic in DayZ Mod Gallery
oh I didn't watch. but I know prettymuch what happened. and yes of course nwaf is a deathtrap if you go say hi to (or pursue) strangers there. annnnd that's why I don't do that. -
NWAF never disappoints. It's a DEATHTRAP
Red_Ensign replied to street707's topic in DayZ Mod Gallery
I think I've only ever died once at nwaf. but then if I see someone I leave. -
fyi nobody's really interested in videos of 'the guy I shot in the head today'. people like you are why there's a market for private servers. and I didn't watch either.
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have .57, will trade for .55
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Zeds are NOT zombies; just a small FYI
Red_Ensign replied to barnabus's topic in New Player Discussion
nobody would buy DayI. -
not being able to log out in high populated areas
Red_Ensign replied to valtsuh's topic in Suggestions
I'll stop logging out when assholes stop shooting at me. -
stop playing until the .57 update hits. getting used to the current inventory system will just make .57's system piss you off. if you're new, just start getting used to the .57 system on experimental. consider yourself lucky you won't have to adjust.
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I see guns there. cows are on the mainland. go eat.
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try dayz standalone. I hear food is everywhere.
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Thinking of playing again... worth it ?
Red_Ensign replied to [email protected]'s topic in New Player Discussion
it'll be more worth playing in a week or so when .57 comes out. if you play before then, everything you get will get wiped. -
A possible best protective character loadout?
Red_Ensign replied to Luftpancake's topic in General Discussion
best protection is not getting shot at.