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Everything posted by stinkenheim
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Makes a change for a Youtube video to be something other than shooting another player at the moment. Well played to the OP for actually being a bandit rather than a murderer, it is far more exciting for all the players involved to be in a hold up- the bandits don't know for sure what the other guy has so there is a risk for them and the victim has the fear/threat of being killed all the while they are rooting through his gear before the elation of getting out alive at the end. I'm 100% sure the guy will remember this far more than if he had simply been shot without knowing anyone was there.
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Only one who can say which is best is you. I personally love the blaze but I know many people absolutely hate it. Personal preference at the end of the day, try them out and see which works best for you.
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It's a glitch, it's been confirmed as such by the devs afaik.
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The main issue I have with your 'stop adding content and get it optimised' mini rant is that only a portion of the team will be able to effectively work on the bug fixing/optimisation side of the process. The other departments like art, animation, sound etc would be going what exactly? 6 month holiday?? As an animator myself, I know the programmes I use and can do most things I want in there. Sit me in front of a computer and tell me to recode section x of the engine to increase frame rate and I would likely look confused at you for several minutes before having to ask one of the programmers exactly what I'm meant to be doing or looking for. I'd much rather be working on the animations or textures, the things that I know, than making a hamfisted attempt to 'improve' the games playability by typing in random lines of code that I don't understand.
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yeah came in last patch i think.
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Is the ridiculous amount of loot due to the CLE?
stinkenheim replied to billyangstadt's topic in General Discussion
I really enjoyed the early days of .55, the struggle made me care about my character and I remember getting up by Devils Castle before I found an unlooted town. With .57 I don't care anymore about my guy because I know a little run through the apartments at cherno or somewhere and I'll be armed again. I've also found fewer friendly players this patch than previously because it's just die, spawn repeat at the moment in most of the main towns :( -
Is the ridiculous amount of loot due to the CLE?
stinkenheim replied to billyangstadt's topic in General Discussion
I'm not taking the piss out of DanicaHamlin with this comment, it's more of a sweeping statement. Last patch people moaned that they couldn't find loot anywhere and that the game was too hard, now there are loads of people complaining that there's too much loot and its too easy to gear up. Makes me chuckle is all.... Loot will take a long time to get to a good state/balance. The devs are looking at making areas spawn only a set level of gear- coast for instance would spawn only basic thing whereas inland you could get ak's and the rest. They are also looking at putting in a limit to the number of items a building will spawn to ensure that these lootbombs don't keep happening. In .58 the gatehouses aren't even in the spawn files so nothing will be there, same with humvees. -
Meh. I play on both and enjoy both for different reasons- 1pp feels more tense to me but in 3pp I can actually see out of the windows in buildings without feeling like a child that needs to stand on tip toes to see over the window ledge. A lot of the assets in game feel wrongly sized in 1pp, something which is mitigated to an extent in 3pp. I also know people who feel sick when playing solely in 1pp, especially during long runs so they prefer 3pp. I personally don't like how the camera moves when you are running and looking around in 1pp (I have head bob and all that jazz turned off) and have only noticed this change over the last few patches.
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Will anything of arma engine remain in final game?
stinkenheim replied to robophant's topic in General Discussion
By 'arma engine' I'm assuming you mean the RV engine... In which case no, it won't be that but the Enfusion engine instead. It'll share similar properties as the RV engine as it was derived from that but will include different scripting language, sound modules and renderer along with anything else they decide to change- at least that's how I understand it. -
When persistence is re-enabled... Probably next patch.
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Why couldn't this have been part of your 'is dayz 58% complete' thread?? This in and of itself doesn't really constitute a whole thread does it? Things to consider- cost of the engine. When originally planned could they have afforded to use this engine and train any programmers up in its use? Would the engine be able to create the world the developers wanted in terms of object detail, numbers and scale? By altering the engine the developers are already familiar with could they produce a similar outcome without the need to use a different engine? There's more to games development that just saying 'why don't they use engine X?' I'm fairly certain the devs had long discussions regarding the core engine of the game and which would be best for the project.
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Firstly I don't understand why this wasn't posted in the thread already going about optimization... secondly the game is in a transition period between engines at the moment so they aren't going to spend resources tweaking and optimizing the current engine when they plan on replacing the majority of it before the end of the alpha phase. Also turn your graphics up, your processor isn't the best (and DayZ runs shit on AMD ones anyway) so by increasing the load on the GPU you'll shift some of the work away from the CPU which should help a bit.
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I want to see weapons spawning in different states. In an ideal world weapons would spawn with a random condition (except ruined), with a chance of having ammo (either chambered or in a mag/clip), with varying attachments (more for AK/M4/MP5 style weapons than winchester etc.). I would also like to see mags/clips containing a random amount of bullets. Imagine finding a semi-kitted gun that was worn with a magazine with 12 rounds in it... has someone dropped it or is it a normal spawn?? Makes the game more interesting imo
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As per Forum Rules.... Hacking: If you believe you have found evidence of an unknown hack, submit the evidence to one of the Forum Staff and it will be looked into and verified. Please do not make topics or post videos. They will be locked or removed.
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Where do I find those stuff? (.57 stable)
stinkenheim replied to Yuval's topic in General Discussion
Military convoy on Northern edge of the map by severograd military base, neaf, vybor, myshinko tents, zelenogorsk and probably a few other places but not 100%. Gatehouses probably spawn them too but at a low rate not certain of that -
Where do I find those stuff? (.57 stable)
stinkenheim replied to Yuval's topic in General Discussion
SVD is chopper crash mostly and I think very low chance of humvee spawn Hunting scope is found in hunting stands and the sheds with the little ladder in front of them- I call them feed shacks but I don't know what they are. AKM is around tanks but ti's a lower spawn rate than most other AK weapons. Drum mags are by the guard houses. -
Last thing I remember seeing was 10-15% increase improving as the software around it is altered/optimized. The first iteration of the new renderer really won't be amazing and will work in parity with the current renderer
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Berezinho normally, however that place is more of a deathmatch clusterfuck than ever right now. Myself and a friend went from Novod through NWAF, Vybor, Zele, Balota and Cherno and saw 2 players- 1 in the distance running across a field near Stary Sobor and 1 bambi looting trucks in the apartments of Cherno.
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batteries batteries. Where art thou batteries?
stinkenheim replied to 97ADU Doug's topic in General Discussion
Or keep them and expect batteries to be reintroduced next update... -
batteries batteries. Where art thou batteries?
stinkenheim replied to 97ADU Doug's topic in General Discussion
?? You do know that people don't spawn with batteries now don't you? Starting gear is now a chemlight and a rag... -
New school buildings and bus depots are the places for cargo/hunter pants. Loot spawns are bugged atm and will be altered as central loot economiy is worked on.
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Answers can be found in this post which was on the front page of the forum http://forums.dayzgame.com/index.php?/topic/226341-mp5-k-buttstockwhere/#entry2279499
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That was fixed several patches ago, as for this patch zeds don't respawn once killed so it's a moot point at the moment.
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Heli crash sites spawn in same place on all servers
stinkenheim replied to frosti's topic in General Discussion
There was one by lapotino, vybor and stary sobor -
Heli crash sites spawn in same place on all servers
stinkenheim replied to frosti's topic in General Discussion
yep, the same as last patch.