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stinkenheim

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Everything posted by stinkenheim

  1. stinkenheim

    Proffesional Alpha/beta tester

    He explained that a) English isn't his first language, b ) that he is dyslexic and c) he didn't know the correct term for 'experienced' and used the closest one he knew of which was 'professional'. So yeah, before you start insulting people about their lack of punctuation and spelling errors ensure that you have read all the information presented to you.
  2. stinkenheim

    Hordes of Infected...Finally!

    Last I had heard ()from Hicks in a stream a few weeks ago) was that suppressors only worked on players not on the AI, so they would make your shots less likely to be heard by someone else but the zeds wouldn't tell the difference between a suppressed and an unsuppressed gun
  3. stinkenheim

    Sound

    Two things- this subforum deals with DayZ SA only, the video is for one of the mods so expect it to be moved by a mod. Secondly, in the SA sounds are messed up due to a legacy issue with the engine apparently, likelihood is it is an issue present in several Arma games.
  4. stinkenheim

    Here's a glitch I can get behind

    lol, i know that feeling dude. Been tricked many times by random necros
  5. stinkenheim

    Here's a glitch I can get behind

    Really?? Really??? You resurrect a nearly 6 month old thread for that amazingly insightful, thought out and constructive response... Wow
  6. stinkenheim

    Final Thoughts from an Early MOD player....

    This isn't the first time I've seen comments like this from different posters, but what exactly is everyone saying has been watered down? What are people saying that BI has dumbed down to cater to apparently console based players or people who want a more mainstream game? I'm not advocating either stance, I want this game to be hard even though I can't play it a lot because I enjoy the struggle... I'm just curious as to what exactly these issues are, if people could expand or explain I'd be grateful.
  7. stinkenheim

    Final Thoughts from an Early MOD player....

    I think we can stop complaining about the ui at the moment because it's going to be changed (there's a test version image on these forums somewhere), so critiquing something that will be changed is a waste if effort IMO. @nexventor how exactly are BI 'selling out' and 'catering to the new players'?
  8. Since when does your body de spawn but not the gear without having another player strip it off of you? Never seen it happen like this in standalone, was this in a dev log or change notes, or are you possibly mistaking when players load up random backpacks with junk in lootsplosion areas??
  9. if it took more than ten minutes for you to get back there then your body would have despawned. The gear, if it was stripped off, may have lasted longer (backpack certainly) but if you're on your own you need to get back within 10 minutes to salvage anything.
  10. stinkenheim

    Private Shard Servers

    Private shards store character information differently to Public Shard servers so you can rock as many characters as you can find private servers and none of them will delete a public shard character. I currently have about 3 privates that I regularly play on as well as 3PP and 1PP public characters
  11. stinkenheim

    "My stomach grumbled violently"

    loot spawns on private shards were messed up with the first iteration of .55 loot system, they have the ability to turn the persistence off allowing loot to spawn on server restarts so if the server you play on is private they may not have done this. Otherwise I am really struggling to believe that you can';t find anything at all. For a start water is easy to get, simply go to a well, drink and hey presto- water. As for food, the first house in this list http://dayz.gamepedia.com/Residential_Buildings?cookieSetup=trueis superb for food. The brown house normally serves me well too, failing that- apple tree or even farming
  12. stinkenheim

    Graphical Settings

    Wow. So a finished game (arma3) runs better than a game that's still being made and is awaiting massive changes to its core engine. Who woulda thunk it...
  13. stinkenheim

    Lootsplosions Still A Thing?

    Loot is a big issue at the moment but will be changed massively over the next few patches. Usual reasons apply (alpha stage, WIP, awaiting central economy iteration etc.). Have a look on this site at other threads pertaining to loot to get a full idea of what has been happening recently.
  14. stinkenheim

    Survivor Gamez VI Discussion Thread [SPOILERS]

    I enjoyed it but turned it off towards the end due to the constant crashes and server restarts.
  15. stinkenheim

    Player running speed. Dev response appreciated.

    Water purification tablets and ponds then? Usually a good bet, heck with the loot how it is atm you probably can get by just on cans of pipsi without having to carry any bottles...
  16. stinkenheim

    Complete Fail

    Does not matter about the quality or condition of the silencers they still don't work on the AI, only useful to hide the noise of the shot from another player.
  17. Wow, if only the devs knew how easy it was. You sir have me utterly convinced that there is nothing more to it than that. Please, please, please get in touch with BI (or indeed any games company) with your amazing knowledge of coding/programming and surely they will not only give you a job but likely start you at the very top of the dev team (if you're lucky maybe even CEO) because I'm sure no one there has thought that items should spawn in specific areas a certain percentage of the time... +edit+ for those that were unsure, al of that *points at what I've written above* is PURE sarcasm.
  18. stinkenheim

    Any info on the 24 hour cycle bug?

    perhaps by contacting them and informing that they are not supplying you with the option to set something that is supposed to be one of the features entitled to a server owner then you could get them to cancel the agreement you have with them and refund any outstanding rent
  19. stinkenheim

    Any info on the 24 hour cycle bug?

    could you not find out if other server hosts offer it the system (as from what Hicks has said it is something you should be able to set) so maybe changing provider would be a good solution (I realise that for the time being you are still paying for a server that you are not happy with)
  20. stinkenheim

    Any info on the 24 hour cycle bug?

    ah ok, yeah it sucks. I like the changing time and the twilight in the game is so beautiful.
  21. stinkenheim

    Any info on the 24 hour cycle bug?

    there are some servers with the time sped up, apparently they have an 'X' at the end of the server time. Don't know if that is what you are referring to?
  22. stinkenheim

    how do i make it run better without sacrificing too much.

    What's the point in optimizing the game if the next thing you add can break it, also no point optimizing anything when they are rebuilding almost the entire engine including the renderer. The whole point of an Alpha stage isn't to get a 'playable game', we aren't even getting a game, we are getting access to the development build. Effectively we are playtesting and finding bugs not playing a finished product, so keep patient with things and the game will come good.
  23. stinkenheim

    how do i make it run better without sacrificing too much.

    Easy way to get better performance- wait until full release. The game isn't even in Beta yet so there will be zero optimization for a long time. The new renderer will begin to be phased in about a month or so but it won't result in massive immediately or even when fully implemented until the game is further optimized. Don't want to sound like a jerk by the way, I just think that a lot of people expect the performance from a finished product in an extremely early build of the game. Also, there was a thread about this earlier today so it should still be on the top page. If you need to play around with the config files then just google DayZ FPS guide and you'll get some results that may help.
  24. no, persistence wipe on the servers. And for those saying that cooking pots were non existent in .55 they were, for a few days until it was hotfixed and then I was almost tripping over them on my travels. I will say, with the change to looting with this hotfix (putting it back to .54) the game feels a little more hollow to me. I liked not knowing exactly where to go and being genuinely concerned about my gear, played today and that concern was gone again because I know that I only have to loot one or two houses and I will walk away with weapons and food...
  25. stinkenheim

    What about the new renderer?

    even people with 'hardcore' computers struggle because the game isn't optimized due to it's very early development stage. Optimization will happen properly in the Beta phase,however, from what was said by the dev team (and assuming I remember it properly) the first segment of the new renderer will be implemented around mid-end of May. This doesn't mean the new renderer will be in and working but it is the first part so that all future modules can be plugged into it. It also won't be taken any of the strain from the existing renderer, it's literally the scaffolding for future updates. One last thing, the new renderer probably won't give you double the frames, think they were saying that until it's all optimized you'll be getting 10-20% more, so in your case it should push your 11-12 FPS up to 12-14 FPS. We are all in the same boat, I've watched streamers with Titan X's and i7's that get big frame drops in cities like Svet and Cherno. It's unfortunately just the nature of an alpha stage game.
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