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stinkenheim

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About stinkenheim

  • Rank
    Survivor

Profile Information

  • Gender
    Male
  • Location
    Kent
  • Interests
    Men's special interest literature such as Razzle, Hustler, Daily Sport Annual 1979.
  1. stinkenheim

    How To Win Playerbase Back

    What is it you think .63 will have? Why do you think that will bring players back for the long haul? I guarantee the first month of .63 will see dayz being one of the more popular steam games. The problem is, even with a new and polished engine the game will be effectively the same as it has been for the last couple of years. I love this game, it's probably my favourite game ever but there are only so many times you can loot the same town and do the same basic things before it gets dull. Part of the problem is that a lot of players are not interested in interaction which reduces the unique feel of the game in areas, I've not been handcuffed and forcefed disinfectant for a year or So, no I just get shot in the back of the head when drinking from a well or something. As much as I don't want the players diluted I think the only time you'll get a constant upsurge in numbers is when nodding is released, until then there are games like PUBG which offer a similar level of gameplay (in terms of the shooting element) without the Labour intensive looting and sparse map population.
  2. stinkenheim

    New patch!?

    I don't see you can say they are pushing off beta priorities by focusing just on audio and visual patches. You do realise that .60 (the first graphical update) was the implementation of the new renderer allowing for massive fps gains on almost all systems. .61 included the new sound engine and not only changed the way the game sounds but added removed several bugs like gunshots not being heard by players. .62 has now introduced a range of new textures and models to allow the engine to use fewer resources whilst creating a scene as well ass redesigning aspects of.the map to completely change the western border. the renderer and the sound engine were the two easiest parts of the new engine to install (relatively speaking) because they were not intertwined with everything. That's why they were done separately. It's the fact that the remaining modules all depends so heavily on each other that is making .63 such a ball ache. So yeah, on the surface the latest patches are just visual but there's surface of much more that you clearly don't see.
  3. stinkenheim

    Weapon dissipears

    Press g. Chances are something got stuck in your hands and g will throw it out
  4. stinkenheim

    Food & drink Fix

    Look at the stone texture on some floors and you will get a message saying 'search for stones'. Do this until you find a stone, then take the stone into your hands and look at the same texture and it will say 'craft stone knife'. Do this, and you will have a 1 slot knife to open tins, skin and quarter animals/people, cut up rags, cut up bushes for sticks, cut bark off of a tree (combine with 1 stick to make a drill kit that you can use to light fires to cook food) and cut a branch from a tree (used as a melee weapon and also can have meat attached and then 'pose stick towards fire' and wait until it is cooked). Apple trees are pretty common and you can search for apples by walking up to them and selecting the 'search for apples' option. They both hydrate and energise you and are pretty decent food sources. Berries can be poisonous so it's risky imo. Loot the Dean Hall zombies (do a google search) and you will always find a kiwi on them. I seem to be finding a lot of tinned tuna on firemen zombies atm, might be a fluke though. Food frequently spawns in clothes so it's worth looking at them in the inventory screen. Best advice though, move away from the coast. Use an app like isurvive or an online map to help you navigate. Most towns have water pumps to get safe, clean water (just walk up to it with nothing in your hands to drink straight from the pump). A cooking pot, bottle or canteen can be used to hold water by having them in your hands and selecting the same option at the pump. You can drink from any ponds too, although if you are low on health (colours are faded/grey) then you are likely to get cholera which will more than likely kill you. When healthy drinking from them is unlikely to harm you at all. Hope some o those help.
  5. stinkenheim

    DayZ Experimental 0.61

    Have you downloaded experimentall on steam? If not, in your library right click dayz. Select properties and then opt in to the beta through one of those options. You'll download the latest experimental patch and be good to go.
  6. It's Wednesday. They do maintenance every Wednesday and have since the game launched. Wait until lunchtime at the latest and it'll be back up.
  7. stinkenheim

    Feedback on guns and ammo in 0.61

    Don't use experimental as a basis for how the game will be on stable. Experimental has a handful of servers available all of which are full 90+% of the time. the amount of through traffic in all towns is ridiculously high. Compare that to a stable release where a good 40% or more of the servers are less than half full the majority of the time and you'll find that the rarity of loot won't continue. I agree though, a stack of 20 rounds should be a really rare spawn. If you find 5 in one go you should be happy.
  8. And the majority of other posters in that thread say they are meeting more people in land on the routes between those tents. You obviously don't think it's a good idea but until it's on stable and been live for a few weeks no one will be able to say for sure how it's impacting the game
  9. Let's not forget the CLE is to be regionalised meaning high tier weapons and such won't he found on the coast. chances are, once fully implemented, you'll get backpacks, boots, helmets and clothes near the coast. further inland you'll start getting vests and ammo. At the main military locations you'll get standard military weapons and gear and in ttisy the rarest military items.
  10. stinkenheim

    [REVIEW] Debug Monitor

    I was under the impression it's only in experimental as a way of assisting with bug reports and tracking issues in game. as such I really don't see the point in this thread, no offence intended.
  11. stinkenheim

    Hypothermia(Stable) Bug?

    Apologies, I assumed as you said hyperthermia in the post that the headline was a typo. Light three or four fires and sit in the middle of them. iirc a single fire doesn't warn you up quickly enough. if you can get a raincoat, firefighter or m65 jacket as they have good thermal properties.
  12. stinkenheim

    Hypothermia(Stable) Bug?

    Hyper= too hot Hypo= too cold. Sit in a pond until soaking and don't worry about it. it'll cause you too dehydrate quicker but nothing else.
  13. stinkenheim

    RP map additions

    I thought all buildings had 'useable' fireplaces in them since a few patches ago... Plus there are plenty of small groups of houses around the map both in land and nearer to the edge of the map. Don't see the issue personally.
  14. stinkenheim

    Simple question.

    Nope. Despawns on restart.
  15. stinkenheim

    Tents Stay Persistent for How Long?

    Last i heard it ws 45 days because of an issue with resetting the timer when moving gear inside a tent
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