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Everything posted by Redstar Payne
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Stop adding picked-up stuff to the hotbar
Redstar Payne replied to roguetrooper's topic in Suggestions
agreed with this .... dont like how all my pepsi ... oh sorry pipsi lol ... gets assigned to the hotbar when i choose to just drink it -
Thank you kinda the ones i really want to see and use as well. Not the hand radio if thats what you mean but yeah i saw the throwing and im hoping it will be fine tuned a bit later and maybe actually add in some throwing knifes specifically or something along those lines. I was hoping for more pre made lore songs based on the land but i can see the benefit of using it over the inter web lol thanks for pointing that out.
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Not all weapons are going to be fine tuned till later when the Devs feel it necessary I mean hell a Zed took a shotgun shell to the face and still lived a little earlier then glitched and hit me, but my machete finished him off, seems to be the only melee weapon of choice for me besides combat knife. Its going to take some time for the development team to get the Zeds in complete working order but i have faith in those guys and know soon this game is going to be off the charts (2 million sold im sure its already off the charts lol). Either way my advice is stick to those blades or the fire ax seems those are the more perfected ones i use and as i said sometimes they will get the job done better then a gun ... just not the M4 ... I love that gun lol
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just use a machete lol seems to work better then a gun for me ... and silently
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I would love to be able to grab a plow to put on the front of my truck, maybe some Iron plated windows to prevent bullets blowing my head off why im driving lol and of course the ability to eventually attach a big gun or even have a gunner seat for a friend to blow people to little red chunks lol. I really hope to see these sort of attachments when the big vehicles are introduced and hopefully the DEVS take it even further in the future.
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I like the idea of safes and the whole transportation topic of it for the fact of making it harder to actually gain a safe in the first place with out a vehicle, i dont like the limit of safes for the fact that you can just make it a really rare loot item so when you do find it you get that heart pumping sensation of gaining really rare loot to store other rare loot in lol. Maximum storage space at 15 sounds perfect to prevent op storage abilitys and massive base loot hording for those kinds of players. As for the whole B-lining to your previous characters safe i feel thats fine i mean as Roy stated you lose the loot you died with meaning you have to now go out and loot more to re-gain your lost loot, doesnt really change anything except ok now your new character has all your old stored items if you even choose to store that many good items. I also agree with the fact of no storing main hand weapons for the fact of if you lose it go find another, no ultimate armory from players grabbing every weapon they see.
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love it and want it lol
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I really hope to see this in a future update man ... cant see anyone being against this at all
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exactly what he said ^
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A few suggestions that will add to the overall realism of the game while keeping players with end game content.
Redstar Payne replied to trainmasterxxx's topic in Suggestions
Weather yes, possible planting crops at a base I could see but as for getting cows to follow you to a base id say no, this isn't harvest moon where we should be able to get a cow pregnant and have to take care of it. If people want to farm animals they can just go on a hunt or even choose a base near the cow spawn but not be able to fence them in a breed them. As I said I love the weather idea because as the guy before me said it shouldn't be a walk in the park, don't know how well the destruction part could be implemented but I can see it and would enjoy another challenge. Planting I could see in a survival game since lets face it that's a key part to survival if the world were to end as we know it so yes to that as well just so long as we keep planting to just crops, no marijuana growing because honestly that's just dumb. Thanks for the idea I hope I wasn't to harsh and I hope to see some of this in game! Beans for you though. -
Honestly I don't agree with this completely. Yes I hope he makes the Zeds a little more attractive as in game play terms but I don't believe we need a different type of zombie as in one "smarter" type and then a "shambler" type, I believe the game should stick to one and maybe introduce the fact of one being a less of a threat by moving relatively slower vs. a pack on a feeding frenzy. I do agree that we should be less keen on firing off random shots though and I would hope for instance if I was in Electro and I shot off a gun I would attract multiple Zeds to my position, nothing OP but enough to make me want to get out of the area and not stand around the same area looking for loot or trying to mess with my inventory. All in all I don't wish to see different kinds of Zeds but maybe more variety as in single vs. groups .
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Well said a system like this could really change up realism for the good of the game, perfect realism and hell better customization for the win! good job sir beans for you!
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completely understand this and i would love to just use tents but i do believe digging a hole would be pretty fun for immersion.
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Hell yeah lol I'm sure i got some team mates that i would love doing this to for giggles lol
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Yes but this isnt Murrica when mustangs and high end cars are. This is a 2nd hand russian based country which im sure most lived in poverty while a few could be wealthy ... besides most cars like that would not be worth it in a survival sisuation, so they can be added but im just saying while your trying to off road a lambo getting to your base place ill ride up in a 4x4 rusted peice of crap and t-bone you into oblivion then your trusted sports car will be a heaping pile of car parts ... just saying
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Maybe one or two types but rare sports cars might just be a little too immersion breaking. last thing i want to see is someone blasting down the road in a ferrari or lambo while im trying to find a busted peice of crap to actually survive in lol but im all for some decently rare cars to be in the game. Hell some of the SUV's suggestly would make some nice luxury vehicles for players to fight over. Honestly I'll just take the busted truck or Van that i can fit a few friends in to set ambushes for those "higher class" survivors ;)
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haha way to go dark with it ... but effective for bandits to do i guess, certainly get the point accorss lol
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What buildings should be added/redesigned
Redstar Payne replied to Pokerguy12's topic in Suggestions
So far i like the plans that Dean Hall already has hinted at like a prison and multiple stores ... at least ive read he hinted at them not sure if he made it official or not or if he just scraped some of the ideas all together. Me personally would like to see a mall in either Cherno or Electro and of course add one to berenzino as well. Airports would be a cool idea to have around cherno and maybe north rather then just military ... or make NW a civilian/ military port, might be cool in the end. -
Yeah deffinetely should have a degrade system on buried items if it is added or even if stored in general when storage becomes a thing in the hopefully near furture, of course depending on the type of storage it is. Ground buried items though should have a fast degrade unless buried in a protective case which as stated will take a little longer.
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I actaully agree with this I like the idea of gestures being like other actions in the game
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I'm with that guy ^
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Meaningful Customization - IV: The Dynamic Character
Redstar Payne replied to Evil Minion's topic in Suggestions
Honestly no stats i mean i get it that it would be cool to gain something from healing people or sneaking around a lot but its not what this game has been about. As for the beards and customization im all for it because our characters are supposed to reflect ourselfs so of course we should have some facial hair and tattoos. Beans man all Beans! -
hahaha yes indeed the heart break would be too good but i like it
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Don't know if already posted about but I didn't see anything so i figured what the hell. Small loot able mansions, nothing too big just more then 2 bedrooms is all I'm saying with maybe some higher end loot (rare clothing for civilians, better civilian weapons or food). I've seen a lot of pretty big houses but nothing really too lavish which lets face it there should be one or two ... at least in my opinion. I'd like to see this happen because then its possible that people may find these more desirable then the air fields for loot (Fat Chance) ... basically it would give another area to fight over for either simple loot spots or possible bases ;)
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Couldnt have said it any better lol. I dont' want anything to big but like you said a mayor's house would be a nice touch or even some wealthier house on a hill top type area over looking the beach ... vaction for me right there lol