slyder73
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All those poor Soviet soldiers in WW2..... assaulting whole cities with just the Mosin. :) To the original poster, any old rifle with a scope is a sniper rifle. Anything fancy and black and "sexy" looking is just trimmings that are not necessary. If you are looking for a tool to do the job of killing people at long ranges without them having time to find you and fire back, any rifle will do, even a .22. If the tool you want is to go head to head in buildings and into towns, then you need something that fires faster or bigger, such as the SKS or a shotgun. Then again, once the game is fully fleshed out and developed past the Alpha and Beta, the last thing any player would want to do is get into a firefight with other players. The time and risk involved will be too great to waste on a simple fight. Trust and player to player interaction will be far more risky and rewarding than shooting at each other. Surviving the diarrhea one has, or the broken bone or staving off starvation will require some very interesting yet very distrustful daily interactions with other players (or at least one can hope they stick to this). There will however, always be a role for the long range shooter and the breacher with the assault rifle.
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The people who work on the game are not the same people who work on the updates, forum posts and the twitter/blog things. Different employees, different job descriptions and neither do the same work. Someone isn't doing their job.
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No idea how to get a twitter and don't read the blog. I come here for news and there isn't any again. I agree, the update news is very late again.
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I agree with this. Until fully 3D, VR headsets are available for PC games like DayZ, the only way to approximate real life sensory acuity and proprioceptive awareness is to use 3rd person perspective. In real life, I can see over things by a quick glance, I turn my head quickly without losing my frame of reference and can see almost 360 degrees with my head turn and peripheral vision added to my awareness of the local environment. In 1st person perspective in game, it is far to artificial and false to be confined to the small square of your monitor resolution, no matter how big your monitor is, your awareness of the space around you is far too restricted and small. It is like walking through life looking through the window of a welding helmet. 3rd person is much more realistic in terms of awareness than the current 1st person perspective.
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Just the ones the bears pooped on.
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Judging by the age and physical rendering of the models of all the characters in DayZ, they better be able to hold a gun steady after a little bit of exertion..... They are all in good shape and carry a decent level of musculature.
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It was all I could do in a few minutes at night at home. Kept it to the Mosin as the post started with. I have a scoped M14 that comes in at about 13.8 pounds, an arm burner if you try to hold it after exertion. I would stick to the M4 any day as well though the point I think in this thread is that even at rest there is too much sway. Video would be fun to do as a test but.... I'm not THAT interested in forum posting! lol
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Yes, very true. What you are saying comes down to the balance that games like DayZ have to find; do they keep it to the real thing or to they add handicaps to account for the aspects of reality that a video game cannot reproduce? Given this question.....I would suggest the exaggerated sway of some of the rifles is NEEDED to keep some sort of reality represented.
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To add some perspective, I just weighed and measured my actual Mosin Nagant 91/30. It weights in at a whopping 8.6 pounds and just over 48 inches. I can hold it with negligible sway standing off hand at rest. I can do 10 pushups then some cardio exercises to get my heart rate up and still hold it fairly steady. Anything under about 200 yards, the sway won't matter. At further distances it would make me look for something to brace on or to lay down. Aiming these old WW1 and WW2 rifles isn't that much harder than much lighter modern rifles like the M4 variants, the weight is balanced near the stock end of the rifle and if held properly, sits over the shooter center of gravity with the left arm bracing what should be a balanced length. Given that, the sway currently in game is FAR too exaggerated (unless we are talking about starving, weak, sick, urban dwellers who have no idea how to shoot and are traumatized by having to hold a rifle and are also unfortunate enough to suffer from a gross motor tic that causes constant arm movement).
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Sticks burn when you light a fire under them? And hats....all sorts of hats everywhere taking up loot spawn locations.
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Better yet if you didn't blow them up and could use them to run a stove and heater in the house or fill smaller bottles for camp stoves or lamps. Come to think of it, I've never explored whether this works with the big ones at a gas station. Does it?
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Wow, your desktop setup is almost as old as that Mosin. Don't tell us you play on that???? :o
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looks like .56 will be a character wipe..saw msg in server earlier
slyder73 replied to thewire's topic in General Discussion
The battle eye message cannot possibly be more concise. It warns players that the .56 update will include a wipe of everything, including characters, vehicles, camps, everything. What more would you like? lol -
Empty tents are persistent and will not disappear. The backpack was probably stolen (in fact, that is probably what someone earlier thought was "decay" of items, just someone stealing a few things trying to go unnoticed). Remember, you might think it a remote part of the map, but those so called remote parts are high travel areas for tent hunters. It is also quite likely if you found a good spot, many others have as well and other servers have a camp in the exact same place. Anyone coming by can't easily steal your tent, but throwing on a backpack is easy. They may even have scouted the area, taken your pack then logged off to take it over to whatever server they have their camp set up on.
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Anything inside tents and backpacks are safe. They do not disappear and there is no "decay" as someone suggested. The tent has a longer timer before it disappears than the backpack. I don't know what either timer is, as I've never had a backpack disappear. We have been picking up and putting down our collection of backpacks and our tent for weeks now and not only have they not been found, nothing inside has disappeared. In fact, some of the "garbage" items we threw out that happen to be near to a few backpacks have also somehow been persistent. There are a couple SKS, a Repeater and some bottles of water, extra junk food etc that has been there since at least Friday, laying on the ground where we put them.