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ChairSmiles

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About ChairSmiles

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    On the Coast
  1. Well guys, it's very easy to deduce that Dayz SA has countless gameplay bugs, causing the death of characters at even the safest moments, and that the lack of base building/cars/guns/etc. puts it a significantly large step down from all the content in the mods, but despite the enraging moments and the high quantity of "kill on sight" bandits, we all keep finding ourselves coming back to the buggy alpha that is Dayz Standalone. Why is this, one may ask? Could it be the everlasting urge all gamers share to role play as something cooler than reality, allowing the massive levels of customization in the game to attract them again and again? Or could it possibly be the beautifully suspenseful interactions between your beloved character and random survivors found on the Berezino coast, provoking intuitive tricks due to lack of trust and overall fear? Or maybe is simply just too fun to give up, like cocaine. Either way, this game has found a way to continually bring us back to our computer screens, forgetting what happened the day before regarding a 13 year old boy with an axe that killed you as you were giving him a nice can of tactical bacon. Let me know what you guys think the reason this game is so addicting is...
  2. ChairSmiles

    Yesterday I played the Mod after 200 hours of Standalone.

    This post is fantastic. The standalone does have cool clothes and professional looking customization, but a real game isn't about that. The mod offers amazingly fun gameplay and genuine fear, as opposed to the everlasting, underlying fear of getting glitch hit once by an invisible zombie and instantly dying in the standalone. The game developers of the SA are definitely going backwards, in the sense that they are way more worried about the "COD-like" customization aspect, rather than the fundamental gameplay mechanics. Vote up for you, sir.
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