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Everything posted by Evil Minion
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Evil Minion replied to alexeistukov's topic in Suggestions
You already mentioned slingshots in the category title so what about adding them to the category itself: a basic slingshot as improvised weapon (or even as loot item) - relatively weak but smallan improvised sling - even easier to make and more powerful but requires you to stand to shoot -
How would you feel if 1st person perspective was mandatory?
Evil Minion replied to FlimFlamm's topic in General Discussion
And here we got a third person elitist in full denial how BAD peeking gamplay is. That's the kind of player that lobbies for an exploit to stay in and keep the third person camera in the crappy state it is now. Again: Only because the other guy can do the same it's neither fair (it's still asymmetrical) nor good for gameplay - it removes tactical options without adding any and also dominates any kind of player interaction. And for a game that aims at authenticity it's twice as bad. Again: You can combat log as well. Is combat logging good gameplay? -
How would you feel if 1st person perspective was mandatory?
Evil Minion replied to FlimFlamm's topic in General Discussion
^This. Sorry to say that but your reply is lacking in the logic department. Third person is more popular but that does nothing to disprove peeking creating bad gameplay. There are multiple reasons to play on third person (including the one you just mentioned with first person lacking in some regards). There is exactly one reason to play on first person only servers and that is peeking. People are playing first person. There are players playing on first person only servers and there are also players using the first person perspective on third person servers as well. You only count the first person only server players. Server hopping and combat logging in the current state are very similar to peeking: you exploit an intended game mechanic (server switching, third person view) to gain an advantage (faster looting at less risk, avoiding death or gaining an advantage in combat, looking around corners/over walls while staying invisible). Calling one cheap while saying "what's the point? everyone can do it!" on the other strikes me as slightly hypocritical. Also by your logic nobody would play on public servers because of this. Now server hopping is something I would like to address again as it was (and hopefully still is) planned to use server connections for a greater loot economy and and make rare (parts of) items spread across multiple servers. However, with the current implementation switching servers creates an extremely fast and low risk way to get from one place to another compared to ingame travel where you can get shot, lose energy and water and have to walk for quite some time. It basically works like some kind of teleport feature that speeds up looting immensely. How to solve it? Add a significant cost to the use of inter-server travel to make it (at least) comparable to intra-server travel in terms of efficiency. -
How would you feel if 1st person perspective was mandatory?
Evil Minion replied to FlimFlamm's topic in General Discussion
That's not the point. The point is that it (1) creates bad gameplay because of the asymmetrical vision and (2) makes the choice between 1st/3rd person not only a matter of preference. Yes, everyone can do it but this doesn't make it less of a bad thing that keeps the game down. As comparison: Everyone can server hop and combat log as well. -
I think having two modes of attack and one mode of defense should be enough. Flinching makes the whole thing more thoughtful as you cannot simply spam attacks until one drops. For defending the hit detection might need to be refined - or you just defend by holding an object between you and the strike and let the object take the damage for you. Also having dexterity rates similar to guns would add depth - long and heavy weapons would do more damage at greater distance but are cumbersome at very close range. Another thing might be different bleeding amounts depending on the weapon/attack used (instead of flat blood damage). This way you can use different attacks for different purposes: slashes for high health damage and heavy bleeding, stabs for more range and a higher bleeding chance (penetration of protective clothes), blunt strikes for high shock damage etc.
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There are entirely different goals to achieve. In Witcher 3 you have a medieval-ish fantasy world as setting for a specific singleplayer story. In DayZ you have a modern authentic world as setting for a multiplayer sandbox. As every PC only has som many resources there are tradeoffs to be made. For example: a singleplayer RPG can turn off the monster AI on the other side of the world while a multiplayer sandbox might not (it's possible if there are no players around but it's not a guaranteed performance boost). Thick undergrowth also causes more issues in multiplayer. If you have a non-high-end PC you can reduce it's detail or disable it for singleplayer games. Now this would create a massive advantage (additive graphics - what you get most of the time) or disadvantage (subtractive graphics - like the treeline becoming a green wall) in multiplayer so it's more reasonable to "smooth out" the effects.
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If rarity/supply is a thing for you and you happen to play on 0.57 the Winchester 70 might be a good choice: relatively easy to findrelatively quick to handle (~SMG level)does not need a magazineammo is easy to find and allows for 40 bullet stacks (the latter might change as it is actually a high caliber round)very accuratehigh damagecan mount a hunting scopefits on that magic back slotIt does not come without downsides though: it's loud, has a slow rate of fire and only holds 5 rounds. If you do not care about rarity the M4A1 with Magpul handguard, ACOG optics and CQB stock is the most versatile but it might require more than one shot to kill. Bipods fit onto assault rifles if you get the rail handguard. They will increase your effective range by ~120 meters but hamper close quarters combat by reducing your turn rate. And according to the gamefiles the AK family does indeed allow for more shots without maintenance (AKM ~1000 shots, M4A1 ~800 shots, AK101 ~850 shots).
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How would you feel if 1st person perspective was mandatory?
Evil Minion replied to FlimFlamm's topic in General Discussion
Both have their place. And I would really appreaciate if people would simply stop asking for a third person removal as this actually hampers a constructive discussion about the peeking issue (because third person players feel threatened and go berserk). -
An interesting point about the periodic table.
Evil Minion replied to yazar8's topic in General Discussion
The most interesting fact about the periodic table is that you can reach through it to get on the roof. -
This is more for the experimental players as the stable version might work differently here. Most player might have encountered a situation were they entered a building and tried to interact with an item inside (most likely take it). However, upon choosing the action nothing happened and the item stayed on the ground. Dropped items seem to disappear. Now try the following: Leave the building the way you came in. Take a close look at the door you used to enter the building. (Do you find your dropped loot here?) If it gives you the "open" option while already open do the following: open > close > open. The door should now be open, enter the building and go back to the item you wanted to interact with. Try to interact, come back here and report whether it worked.
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Persistence to be disabled on next stable update
Evil Minion replied to Beizs's topic in General Discussion
Seems like item spawning/despawning does still run into long term issues. Now persistence off without any infected makes for a relatively poor experience so I will probably dodge the 0.57 stable version. -
How would you feel if 1st person perspective was mandatory?
Evil Minion replied to FlimFlamm's topic in General Discussion
I would actually not like it that much even though I almost never play on 3rd person servers. However, the true issue is the peeking and it's gameplay implications and not the perspective (in fact peeking is more of an issue for people who want to play in third person). And this should be fixable without removing the third person option which people like for many reason that do not screw up gameplay at all. Remove peeking, unite the playerbase and give people a true choice of perspective. -
In general I try to argue with the following points: People play third person for a variety of reasons (seeing your characters/animations, playing with friends, issues with first person camera etc.).People play first person for a variety of reasons (immersion, not having your vision blocked by random objects, playing with friends etc.)Peeking results in asymmetrical vision that alters gameplay in a way that reduces player options/counterplay and can cause unfair situations.Peeking can be avoided on first person only servers. It cannot be avoided on third person servers.You can choose to play first person on third person servers. "Not caring enough" was meant only in relation to peeking. Here we got the following player groups: People who "do not care enough" (about the peeking issue) - I dare to say this is the majority of players who choose their servers independent of the possibility of peeking.People who "care enough":Players who like peeking (I am pretty sure a very small minority who are elitist about their "skills" to abuse the camera perspective) Players who dislike peeking:Some will still play on third person servers because they value other factors higher and just cope with the peeking. Others don't play on third person servers because they do not want to cope with peeking.Alright lets remember: You can still use the first person camera on third person servers. So if peeking is either not very much of an issue for you or you cope with it for other reasons you lose almost nothing on third person servers. However, when playing on first person servers you lose the option to go into third person perspective. Sure you lose in gameplay terms (asymmetrical, less authentic, less tactical and less counterplay/more random) but in the end it's an early access alpha and gameplay is often lacking anyways, right? So in the end first person servers are only really attractive to the last group. You might want to play with friends who are on the 3rd person servers or you want to play on full/low pop/empty servers and there are only 3rd person servers available at the moment or you want to play on the bigger hive with more servers or on specific servers with good ping/moderation. Or just for the option to jump into the third person camera for once and a while (checking animations, taking screenshots, looking at you outfit form different angles etc.). In fact the only reason not to play first person on third person servers is the existence of peeking. I think so. Or more exactly: You are at a disadvantage if you choose not to use the peeking even if you are playing in third person view. You are even at a disadvantage if you do but just happen to be in a situation where the asymmetry simply does not favor you. Yes. I am not sure how many you can solve by changing your settings (FoV, motion blur etc.) but there might be others as well. And of course: preference. Probably. Which is actually just as bad as dismissing the peeking issue - even though it is more a one-player thing and might not affect other players as much. Also keep in mind that currently players who like to avoid those issues are basically forced into a peeking environment. Not sure but this is not the solution (it's like "remove public hive" as "fix" to server hopping). Because the issue is actually that you have to choose between being forced into a peeking environment (which hurts gameplay) or a first person only environment (which might hurt your personal experience). This situation hurts everyone but the few players who like to abuse the peeking exploit to get an advantage over others. All the other third person players have to cope with this and all the first person players (in fact everyone) has far less people to play with. A better solution would be to fix peeking, make perspective a matter of preference and give the elitists (both 1st person and peeking) the tools to enjoy their more limited gameplay on private servers. TL:DR: Just the long version of what I wrote above.
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No reason to react hysterically. I was talking about the peeking issue and nothing more. Because that's actually the only reason why you would play on first person servers over third person servers. Which - not quite coincidentally - answers the topics actual question. But for some reason people react unreasonably aggressive if you point out that peeking is an exploit that should be fixed (which it is). Whether it is because they think you want to take away their precious third person view or because they use it themselves while knowing deep inside that it hurts gameplay.
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Hunting Scope Replacing The Long Range Scope?
Evil Minion replied to Weyland Yutani (DayZ)'s topic in General Discussion
As written above the Hunting Scope is supposed to have quite a lot of zoom. Also the new Winchester is quite a good weapon on it's own (though a little less accurate than the Mosin due to lack of compensator) and .308 rounds can be stacked twice as high as 7.62x54mmR (probably an oversight). Together with two additional precision rifles (SVD and VSS) as well has more rifles being able to mount a scope now I don't think sniping will be nerfed. You need a FoV slider because different screen sizes and types (distance) require a differnt FoV. Having it too narrow can cause people to get sick while having it too wide might look ugly and hurt orientation. -
For the really slow ones: Third person perspective -> feature (intended)Peeking -> exploit (not intended)It's the asymetrical vision creates subpar gameplay (because everyone can peek and many do it) not the perspective. As this asymmetry creates unfair situations and perspective should only be a matter of preference I call it "an unfair advantage". Also there are other methods of resolving peeking that crippling the third person camera. Strategy games have fog of war for years so something similar should be perfectly possible. Finally "most people obviously like it" is a misinterpretation. Most people play on third person servers because those are the "standard" ones and just don't care enough to switch to first person servers. So first person players are the ones who care about non-peeking dominated gameplay and don't mind losing the third person view in the process.
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I think thats because it is related. The question is less "why does nobody like first person only servers?" but rather "why do we even need public first person servers?". Well, at the moment the peeking exploit warps gameplay in a negative way. However, it's an early access game and gameplay is often lacking anyways. So first person servers serve as a refuge for the few players who really care about this aspect. Everyone else plays on third person servers and copes with the gameplay degradation.And then there are the elitists: First person elitists want the 3rd person view to be removed as they deem it too easy (and by extension everyone who uses it is a scrub). Third person (or rather peeking) elitists take pride in their ability to abuse the camera and point out that everyone can do it (and by extension everyone who doesn't is a scrub). In a certain way both have a point - but not when it's about vanilla public DayZ. That's private hive material.
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It's not feature as it does not add but take from the intended gameplay. If you want to make an authentic game with tactical PvP elements the least thing you want is people magically looking around corners while staying completely out of view. It's a design flaw originating in some players having the weird urge to prefer playing with a camera floating behind thier character and filming his/her backside. A negative side effect of this is the peeking asymmetric vision. Unfair advantage in two ways: First it's unfair towards people who prefer the first person perspective. If you say they are free to use 3rd person - yes they are. But they are not free to use the first person perspective without being put as a severe handicap. So it gives the select few that do not mind using an unimmersive view an advantage. Secondly peeking vision is asymmetrical: Player A can see player B and player B has no chance of seeing player A whatsoever. So player B has no way of defending at all only by virtue of being in some distance to an object that happens to have player A close behind it. As written above by peeking you exploit a feature (being able to see your character from behind) to get an ingame advantage (looking around obstacles without being seen yourself). This being able within the parameters of the game makes it an exploit rather than a hack/cheat. Peeking is an exploit. Stop defending exploits! Peeking causes bad gameplay. Stop defending bad gameplay!
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not being able to log out in high populated areas
Evil Minion replied to valtsuh's topic in Suggestions
Preventing players from logging out is not the way to go as you can just alt+f4 or disconnect. However preventing characters from disappearing (and in extension from reappearing on other servers) might be an option. Now there might be different stages: Normal logout, no active players close - your character disappears after 30 seconds as usual. Prolonged logout, active players nearby - your character gets another extra 60 seconds before disappearing. Frozen logout, active players extremely close - your character does not disappear (timer stopped) but the radius should be very small (~same house).Now what is an active player? An active player would be a player who is not in the process of logging out and and who did not spawn within the last 30 seconds (login and freshspawn). What happens if I relog? You should be able to take over the character you left behind immediately. If yor survivor already disappeared you should have to wait for 5-10 minutes, What if my character is stuck on a server and I want to join another one? There should be an option to kill your old character and start anew for both this case and server switching (that should otherwise come at a significant cost). -
Works for me on experimental 0.56. I can press Shift+W+Alt+CAPSLOCK and my character will sprint forward while looking around and talking both in running and walking mode.
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Yeah exploit. It's a design flaw shared by many games featuring third person view that does give people who are using the third person camera an unfair advanatge they should not have. It does not help that it warps gameplay away from an immersive, authentic and enjoyable way to "who exploits the asymmetrical vision the most". Sure the game is designed as a first/third person game but in reality enabling third person makes it a third person game as it just gives you more information. It is not a matter of preference anymore - to make it a true first/third person game you should not get that information regardless of your chosen perspective. In fact the sole reason why there are first person servers is them serving as a refuge for people who really care about gameplay that doesn't revolve around a periscope game. Fix the third person view and there is no reason to split the playerbase anymore.
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I play on first person servers because I enjoy immersion and hate the gameplay that comes with peeking. If perspective was really only a matter of preference I would probably play on first/third person servers though.
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If you are talking about 0.56: 0. Water pump is working. 1. No Ashwood trees as far as I know. 2. I only remember blue berry bushes but I didn't really look for them. 3. Yes loot is spawning. 0.55: I don't know as the one time I visited the place I fell from the stairs and died.
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New Player - Hardcore makes me Motion Sick due to Head Bob even when slider is off
Evil Minion replied to Akiruu's topic in New Player Discussion
Did you try to increase your field of view? FoV being to small might also be a reason why people feel sick. Oh - and motion blur/bloom. You might want to test different settings here as well. -
Add 'base layer', remove current minimal layer t-shirt
Evil Minion replied to Roshi (DayZ)'s topic in Suggestions
What about making players choose what kind of underwear their characters will wear? And people running around in underwear (with the proper drawbacks) is hardly perverted regardless of gender. This would allow for a variable base layer for temperature regulation (and thus ore flexibility in clothing choices), would give T-shirts and similar clothes another use besides getting torn into rags as soon as their owner finds a jacket, and also allows for sleeveless clothing options (that would look horrible with the current shirt).