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Evil Minion

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Everything posted by Evil Minion

  1. I agree - as soon as we got enough faces to recognise a person by them. Right now its often the only way to tell people apart.
  2. Evil Minion

    we need more distinctive characters!

    Thats a pretty sad little post you got there. And it actually bites your former argument - right in the a... Good job and now back to topic. So customization is actually a thing. Both temporary stuff like clothing and badges and permanent stuff like your face, build and hair. Hair might be the most tricky because of the animation. Anyways there are plenty of hairstyles that are just like the two ingame - they don't need much, if any, animations to look immersive. Allowing short hair for women and a bun for man is a start. Then there are different kinds of short hair and different kinds of buns. Now add different hair colors and you got a small collection without even touch the animation part. Similar for skin and eye colors: You could allow the skin to be a little lighter or a little darker without breaking immersion at all. Eye colors are only a little thing but might make the difference if you are close to someone. Then different faces: I do not really like the current way because it requires a lot of face models and makes picking one either very random or very elaborate. Maybe sorting them into a treelike structure might help. The other way (which I prefer) is a character generator where you select your features instead of the whole face - allows for more combinations with less data but might take more effort to implement in a way that the faces look "right". Now we got build - something overlooked by many games and used to great extend by others (see TF2). Its not about making your silhouette bigger or smaller. Its about making it different. Some might have longer legs, some might have broader hips or shoulders in relation to others. Thats actually something that can be used to have distinctive survivors over intermediate distances independent of clothing. Finally there is animated/growing hair and body modification. If its ever to come thats nice but its not a requirement. All the things mentioned above would do a great deal and this would just be the icing on the cake.
  3. Evil Minion

    we need more distinctive characters!

    Go on. Start with the different kinds of developers like artists and programmers and their respective jobs. Then continue on how a constructive discussion about desirable but not high priority features prevents game optimization from happening.
  4. We already got one/two full power cartridges that are well suited for sniping so .338 is not really needed. The 12.7mm/.50 cartridges on the other side are suited for both heavy snipers and heavy machine guns - both of which should be extremely rare anyways. An of course quite heavy and clumsy to use. The RPG-7 could be more common - but still very rare in comparison to assault rifles for example. Regarding heavy weapons in general: I understand why people don't want that much heavy weaponry - its supposed to be an apocalyptic world where resources are spare and people struggle for survival and not a military shooter that allows you to use all that crazy stuff on helpless freshspawns. But thats not really mutually exclusive: I want awesome stuff to be added - and I want it to require awesome logistics to be used. For example: If they add a tank it will proably need some repair before it starts working. Even then it needs fuel which should be really hard to get - and it needs a lot to keep going. So you better reconsider that ride to XY because it might end up with you running dry in the middle of nowhere. Any even if you manage to keep fuel logistics running you still have an armored but fairly uncomfortable and slow all-terrain-vehicle. To use the gun you need to find ammo - which should be exceedingly rare and located on dangerous places - and a buddy to aim and fire it as well as another to reload (or you jump around doing all by yourself which should take quite a while). Now keep in mind that all those positions are also pretty limited in their sight so you might another one to tell you want is going on around you in the first place. So you need: - find a tank - make it your tank - get it working - running fuel supply logistics - running ammo supply logistics - at least four people to use the vehicle to its full potential - stop your tank and logistics from getting taken away from you (RPG-7 should be more common than a tank I guess) If you manage to get all this then you might enjoy your reward of having a kickass battle vehicle - you earned it. Now is it worth shooting that bambi? (I am aware that a battle tank is a extreme example but the message should be clear.)
  5. Evil Minion

    Heavy & Light Machine Guns

    Any kind of machine gun might run into the issue of being rare, clumsy and needing a shitload of ammunition to be effective. So there is no problem in adding them if they are added in the right way. Same goes for other heavy weapons - they might seem awesome at first glance but turn out impractical pretty soon. Imagine running around with that really heavy M60 only to find a total of 10 rounds of ammo you can only load once upon a time because you did not find a feed belt.
  6. If you remove them the issue will be forgotten. If you keep them the testers will do what they are supposed to do: report the issue and give feedback which results in additional data.
  7. Evil Minion

    we need more distinctive characters!

    You realize that more clothing options and hairstyles serve a purpose in the game, right? Namely the identification of individual survivors? Sure its not a priority thing because is basically just "adding more" but same goes for new weapons and body armor. Being recognisable can save your life just as much as protective clothing. Thats what this topic is about - sadly you can't see it because you are busy taunting people with your nonsense posts.
  8. Evil Minion

    Whats your player type?

    Seems reasonable as highly geared players are most likely of the types: 1) got gear slowly -> worked hard for it and doesn't want to lose it 2) got gear quickly (via killing or other means like server hopping) to get into killing business faster Of course you might also run into a player who just happens to be highly geared without falling into one of those categories (e.g. a heart player who killed and looted a highly geared player in self defense).
  9. Evil Minion

    Heli crash sites fixed after maintenance?

    I read something about helicopter spawn tech being reworked without ETA - and shotgun fix ETA is friday. So I conclude helicopter spawns won't be fixed before friday (and might take even longer).
  10. Evil Minion

    m4/5.56 nato

    I wouldn't say they screwed up - the weapon is available in both calibers. There might be design reasons to make it 7.62x39mm instead of 5.56x45mm. Maybe they want the latter to be more of a military round and the CZ 527 more of a civilian (hunting) rifle.
  11. Evil Minion

    we need more distinctive characters!

    Clothing and communication is nice but you can switch clothes and communication can go wrong so its not really a good way to base character identification on this. Sure identification does not remove all friendly fire but it really reduces the occurances. Its less about squad gameplay but about meeting random strangers - if they are friendly and help you the next time you meet them you should be able to recognise them. There should be much more different faces and probably also hair/eye colors to make characters more distinctive. Multiple body shapes would also help - see my own suggestion (link my my signature). I hate guys like this. Probably the same kind that answers posts with "who cares" or "I don't give a shit". Try to be constructive or stop posting please.
  12. Evil Minion

    m4/5.56 nato

    Thats how it should be if there is some orientation on the real life values. I am playing on stable so I did not manage to test the AK-101 yet. However, its seems like the parameters are more or less copied from the AKM at this point (from experimental videos). I am not sure about the pistols but I think weapons in general might need some rebalancing at some point.
  13. Evil Minion

    Shout button

    Doesn't make that much sense of they are very different: shouting has nothing to do with fire arrows for example. I don't think there is a need for a separate shouting button unless its just as "scaled up" talk button for shouting ingame without having to shout in real life. There shouldn't be a separate shouting voice or multiple buttons for what is basically the same thing. Also Alt is already free look - something people use excessively and they wouldn't like to shout anytime they use it.
  14. Evil Minion

    m4/5.56 nato

    Its supposed to spawn at helicopter crash sites and with the addition of the AK-101 you will probably find more 5.56mm rounds. The weapon makes sense if you consider the background setting and should not be removed. Overall compared to the AK-101 the M4 should (in my opinion): - deal slightly less damage (shorter barrel) - be about as accurate (speaking of random dispersion) - be easier to handle (its shorter and lighter -> higher turn rate and less sway) - fire faster (~12-15 rounds per second) - have slightly more recoil (its lighter) - be harder to find (helicopter crash sites)
  15. This guy seems to think different. I think they will split the cartridges when they add more 7.62x54mmR weapons (SVD is semi-confirmed for example) and probably call the NATO round .308 Winchester to make it easier to differentiate (also its used in hunting weapons so far instead of military ones). I think if they wanted to add another high caliber it might be the 12.7x108mm (Soviet/Russian heavy cartridge) - but its not sure if they want heavy weaponry at all (I really hope for a RPG-7 though).
  16. Evil Minion

    Human versus human/Human versus zombie combat

    For the existing cartridges its roughly .22LR < .380 ACP < 9mm < .45 APC < .375 Magnum < 5.56mm < 7.62x39mm < 7.62x54mmR and then there should be a significant difference between rifles and handguns with the latter being significantly weaker because of their barrel length (which should also translate into minor damage differences between rifles of the same caliber like AK-101/M4A1). In fact the weaker guns (e.g. Makarow) would need quite a few shots while even larger caliber rifles usually require more than one. So it would be something like about 1 to 5 shots to the head and about 1 to ~10 shots to the body depending on weapon. So instead of calculating damage based on category I propose calculating damage independently for each weapon. I also think your melee weapon damage is a little overbuffed compared to the firearms. A Fireaxe should not instantly kill someone with a body hit - its already annoying that you can do this to zombies right now.
  17. Add both - though the MAC-10 might have a higher chance of making it (because we did not get a .45 APC submachine gun yet). Edit: I just figured as there are quite a few German weapons on the list and we already got the P1 pistol there might be a place for the other WW2 weapon still in use: The MG42/MG3 - it was suggested before but it seems it drowned in posts. The weapon is around for quite a while so some might have found their way into Chernarus, However, it should be pretty rare and unique.
  18. Evil Minion

    Water bottle fillup method in the rain

    I would like a gradual model for eat/drink all as well - start the action and cancel it at any time without having to restart all over (its especially stupid if you cancel the action shortly before it would have ended anyways but have to restart all over).
  19. Thats about as much shit as grass being green. The AK101 as an export version is meant to fire the much more commonly used 5.56mm round. I hope they will rebalance the guns at some point as there should be a noticable difference between the AKM and AK101 in terms of damage and recoil. Also the M4 needs a boost in rate of fire - in reality it fires much faster than both the AKM and AK101 but deals less damage. I also hope the AK's will be select fire at one point.
  20. Evil Minion

    Human versus human/Human versus zombie combat

    I would like zombies and survivors taking the same damage from attacks with zombies not getting knocked out though (making them technically "more resistant" as they won't stop fighting). Specific damage should depend on the weapon in question. Gunshot does not equal gunshot (though for military rifles the difference might be more about penetrating obstacles/armor). Zombies are flithy and should carry risk of disease. Sticking is a pretty decent concept but I am not sure if there is a way to implement it in a satisfying way. Maybe simply increasing the time between strikes if you hit a (soft) target would do it.
  21. Evil Minion

    A Refreshing Change - STEALTH

    Thats actually more personal preference than anything else. For some socializing and meeting people is enough reason not to kill them. Some go meta and want to be known as someone who does not kill people if there is another option. Then you get the benefits of cooperation: more eyes might spot more dangers and more weapons can resond to greater threats. And then there is the rush of social paranoia: someone in your group could be a traitor while the others are genuinely nice guys. Also trading loot might be less risky than robbery (both in condition and survival chance). Finally we got information: hearing what someone has to say can make the difference between life and death (one way or the other). Those are just examples - in the end its what you want to do. "Sneaky lone wolf" has its thrill from "not getting caught" but I think its not a playstyle many people want to watch. But the same goes for the "xenophobic collector" who likes to gear up and blows everyones brains out if they come too close.
  22. Evil Minion

    Whats your player type?

    While its tempting to keep the votes at exactly 100 I will still bump this.
  23. Updated - camo pattern poll is down, next is coming soon (probably coats).
  24. Evil Minion

    ROBBERY AND JUSTICE!

    Did you get caught cheating? Because it looks like you got caught cheating...
  25. True - but thats eventually the fate of most mods. My fears: end of development/support (of course)change in payment policy (both microtransactions and monthly payment would probably kill the spirit of the game)the game being too easy and forgiving (especially when handling death and respawn)the addition of game magic (items that disappear when the owner dies, items that can only be equipped by one person etc.)the addition of any artificial identification feature (floating names, icons etc.)the addition of any artificial "gameplay enforcement" (e.g. paranoia for bandits, items for heroes)3rd person "wallhack" staying in game (3rd person is okay, being able to look over or around obstacles with it is not)a sequel (just moneymaking unless its done many years later with much better technology)
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