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Everything posted by Evil Minion
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Thats why we are still talking instead of going "Private hives! -> Problem solved!". No server hopping is not evil, it just nets people who hop excessively an advantage that hurts everyone else. Why? Because the pathways they are using for getting gear are:extremely fast (compare switching server to running from military base to military base)very low risk (you can only be shot for 30 seconds while traveling and you can control the probability of getting shot on destination by chosing it)So yes - its a matter of balancing the game not about "removing evil serve hoppers". Switching to anyother server every day or even after some hours is the kind of server hopping that should be encouraged while switching multiple times within a few hours should be discouraged and simple server switching for meta reasons should not be punished. Thats what the proposed system does and long waiting times would only apply if you switched multiple times during a certain time frame. Quoting you here: "no excuses". A "normal player" would hardly end up with more than 10 minutes of waiting time so if you get more you chose it that way in exchange for lower risk. You can still go for the classic looting sprees but you will now pay the right price instead of only getting an advantage. I am not sure if you don't actually argue against the old "10 minutes for everyone" system. Sure there is something better - only applying log-in-time-penalties to excessive server hopping! Are there even better options? I don't know but if they exist I have never seen them. The other suggestions in this topic hit normal players too hard and excessive hoppers to little (in my opinion).
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does anyone find the crossbow underpowered
Evil Minion replied to hellzbro's topic in General Discussion
Its a crossbow... one that can only be loaded with proprietary bolts adding to its weakness. It shouldn't be unreasonable strong or accurate but being able to craft bolts or simply use sharpened stick (at much less accuracy) would greatly increase its viability. -
Private hives prevent server switching - so they won't solve the problem at all. Its simply a completely different "battlefield". The suggested solutions would not affect private hives/single server shards in regards of server-hopping but they would still improve the experience in terms of combat logging/ghosting. Consider the discussion focussed on public hives/multi server shards - private hives have different issues like limited capacity, capped rarity etc. I am no fan of no-logout zones in general as it restricts the players choice of how to play the game too much. It would barely help against server hopping (people would just need to add "move in" and "move out" to their server hopping routine) but impose some major limitations on casual play. Bad luck would have horrible results, real life circumstances would have horrible results, getting kicked would have horrible results etc. Also its no soultion to combat logging outside of those zones leading to perceived inconsistent combat mechanics. Being spawned outside is probably a better way how to deal with it (and abuse isn't as bad - you have to log out in a freaking danger zone after all) but it would still disrupt group play and punish excessive server hopping even less. The timer system is still my favorite (updated list): first switch free, further switches cost increasing waiting timeno penalty for switching when kicked or in case of server restart (up to 10min before - where joining the server should be impossible)if you switched to another server you have to wait 30 minutes before you can rejoin the old one (independent of switch penalty)if you log out and rejoin within 30 seconds you can play on with your character as if nothing happened (no switch penalty increase)if you log out and want to rejoin after 30 second have passed you have to wait 5 minutes (independent of switch penalty)switch time penalty applies after leaving rather than joining the next server - in case of rejoin it gets ignored, not increased and the rules above applywhen about to leave people will be warned and shown:their expected switch timetheir expected time to rejoin (all three variants)when stuck in waiting time players can see the reasons for the time penalty (list with timestamps)waiting time should be shown before joining a serverafter waiting time a "Ready" button appears - after pressing it you will spawn instantlythere should be either a log in sound or a few seconds wait before you can fully control your character
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What new Rifles would you guys like to see?
Evil Minion replied to Forrelist's topic in General Discussion
Thats because to the time the SVD was introduced there was no such thing as "Designated Marksman Rifle". Arguably every DMR is a "SVD clone" just like MOBA's are "DotA clones". -
What new Rifles would you guys like to see?
Evil Minion replied to Forrelist's topic in General Discussion
Bonus points for being the (first) DMR by design. -
I think you are either banned from a particular game (ingame offenses like cheating) or your whole Steam account gets banned (offgame offenses like using a "illegal copy").
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What new Rifles would you guys like to see?
Evil Minion replied to Forrelist's topic in General Discussion
Split of the 7.62mm ammo into: 7.62x54mmR (slightly stronger)AVS-36MosinPKMPechenegSVDSVT-38/40SVUUk vz .59Winchester Model 1895.308 Winchester (slightly less recoil)Blaze 95*FN FALFN MAGHK G3Longhorn*M14M24M39MG3I included more weapons than we will probably get but I wouldn't be sad if we could see them all. *Might stay 7.62x54mmR as you can easily handwave variants here. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Evil Minion replied to alexeistukov's topic in Suggestions
Very unlikely given the difference is only about 10% but it is existent (you could also look at other sources). Its similar to a .357 Magnum rifle being much more powerful than a .357 Magnum revolver - but less significant. Now stopping a bullet is unlikely but I can see a M16 knocking out a player under certain conditions while the M4A1 still has him standing (in DayZ mechanics). No need to glorify the shorter/carbine versions by making them deal the same damage - they already got their advantages in being lighter and easier to handle in close quarters. -
You ripped apart your shirt - of course this ruins it. And as ruined clothes give you ruined rags... :D Maybe its a new feature that requires you to clean your rags before using them (I think rag condition will determine risk of infection in future builds)?
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There are youtube videos about ricochets. Most noticable in Aggathors lastest weapon guide (Shortbow).
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Evil Minion replied to alexeistukov's topic in Suggestions
Pressure/velocity/energy - yes the most noticeable difference would be range. However, a higher force applied to your target might also cause more damage. We are talking about minor fluctuations here (~10%) but it might make a difference in terms of effective range (depends on how this would be handled ingame), protective clothing (a combination that would barely protect against a M4A1 shot would not protect against a M16 shot) and obstacle penetration (which seems to be only semi-implemented right now). Also you are right about gas/piston operation not making a difference - but automatic vs, manual operation might, simply because you cannot use the energy used for reloading to further increase your bullets impact force. Don't misunderstand me - I don't want the M16 to deal way more damage than the M4A1. I want it to be a little more effective in certain situations... just as it is in real life. Also speaking of "damage" in real life is a little odd as real people don't have a hitpoint system. Its just a model for the slightly higher power that would cause the right effects. -
Chatacter wipe next stable build(.49) possible
Evil Minion replied to cels's topic in General Discussion
Not a waste as all your effort provides data and feedback for development. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Evil Minion replied to alexeistukov's topic in Suggestions
Damage also depends on the weapon (barrel length, action etc.). Sure the differences shouldn't be as high as between different cartridges but there should be a noticable difference between the strongest (like the M16) and the weakest (like the M4A1) - thats actually one of the major downsides of carbines compared to longer rifles. So if the M16 would do 10% more damage than the M4A1 it would be a reasonable amount that is also supported by their technical data. the other rifles should fall in between (AUG also 10% damage increase, G36 6% increase and so on). -
Will I be able to take suicide in DayZ?
Evil Minion replied to heradon89's topic in General Discussion
I actually believe suicide to be an anti-feature in a game where your main objective should be to survive. -
Chatacter wipe next stable build(.49) possible
Evil Minion replied to cels's topic in General Discussion
In the Final version I would be pretty frustrated if my survivor got reset but in Alpha or even Beta its to be expected. I would rather be estranged if we would enter Beta with not a single reset happening before. Also in Beta resets should/might be even more common for testing of altered game mechanics. -
Misplaced arguments are misplaced. Countering KoS should not be done by artificial means but rather by making cooperation beneficial. Suppression might be reasonable though, but not overdone. Even the most hardened survivors might lose their cool if bullets fly really close to them. Here - in order to play your badass coldblooded survivor - the player might have to actively counteract/overcome the effects.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Evil Minion replied to alexeistukov's topic in Suggestions
As the were NATO troops in Chernarus the list of assault rilfes found on Helicopter crash sites could be increased. Now those rifles should not be M4A1 clones but rather have some slightly different stats so the choice might be a matter of preference (none of them should be straight better). However, they should probably share attachments and use STANAG magazines. My list (sorted by likelihod): M16A4 (compared to the M4 sacrifices dexterity for accuracy and damage, 3-round burst instead of full auto, both share a very high rate of fire) L85A2 (damage comparable to M16, less recoil but heavier, full auto but lower rate of fire, slightly higher dexterity but slightly lower accuracy) FAMAS-G2 (like the L85A2 but lighter, higher rate of fire, probably higher recoil and slightly less damage) G36 with STANAG adapter (similar to the M16 but slightly less damage, lower rate of fire and more accurate, capable of full auto fire) AUG NATO (comparable to the M4 but lower rate of fire and more damage, maybe also a little bit less accurate)Now the properties in brackets are just my personal interpretation. The idea is to have more choice instead only ever finding the same assault rifle at crashsites and without having to add too many magazine types or attachments that basically do the same thing. So even if you found a fully fitted out NATO assault rifle on a crash site you might want to visit others to find a weapon that better suits your preferences. -
I don't think this should be added for four reasons: its pretty hard to implement in a authentic way that doesn't feel like an artificial barrier (which might add frustration)the effects you describe are already caused by fatigue and pain (and they feel more authentic as they are linked to the body)the player is the survivors mind so its always better to induce those feeling in his own headI think such kinds of feelings should have their origin in the player (the survivors mind) rather than the character (the survivors body). People already get nervous when being shot at. Instead of getting a "afraid" state in certain situations the players should experience a "shit, my survivor is about to die!" moment. One step in this direction: Make death a real setback instead of just losing your gear and respawning at the coast a mere 30 seconds after.
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I would like it if you could start a forest fire, intentional or by accident. Really big ones would probably never happen as its autumn and might be too wet and cold it would require too much resourcesbut in the end having some local fire would be pretty interesting. Burns, fire as weapon etc. - of course!
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Speculation about "coming" loot system(s)?
Evil Minion replied to Zeppa's topic in General Discussion
If you won't be able to move certain parts between servers it should be reasonable to have all parts needed on the same server - now you have to find and somehow get them to one place. With this it makes sense to have ultra-rare parts small enough to fit a backpack or at least being carryable by hand (is it possible to transport tents between servers this way?). For larger parts the issue of transportation has to be solved anyways so in the end you might need a car before you can even think about getting a helicopter, Server hopping won't be solved by disallowing switching - and there are other options - see the topic in the "Suggestions" subforum. A distantly related topic here is loot respawn rate depending on server population. So empty servers will only spawn loot if under a certain minimum threshold (to avoid having new servers with no loot at all and thus never populating), low population servers got a lower spawn rate and high population servers got a higher spawn rate (to make to speed of gearing up less dependent on server population). On a single server its probably the best to have gear spawn in areas with a lower player density. This way zones of high activity will slowly run out of supplies (if not sustained from the outside) and people would need to migrate or compete to get resources. This would either lead to a shift of high activity areas as the herd moves on or in some kind of "import economy" where hotspots would be supplied by players bringing new supplies from elsewhere. -
Speculation about "coming" loot system(s)?
Evil Minion replied to Zeppa's topic in General Discussion
Or... you could just make those parts small enough to move them from server to server via backpack or while holding them. -
Lets follow that weird naked guy to Berezino. Whats the worst that could happen? Seems like you guys got lucky that those guys were impatient and opened fire too soon.
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You can also find sticks by walking under some trees and use the "Search for kindling" option.
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Double tap shift switches between "walk mode" and "run mode". Also you might not be able to run if you double tapped Q or E and your character is stuck in leaning position. You can fix this by pressing Q-E-Q-E or E-Q-E-Q (pretty sure there is a simpler way but that how I do it).
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
Evil Minion replied to Evil Minion's topic in Suggestions
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