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Evil Minion

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Everything posted by Evil Minion

  1. Evil Minion

    The 'war on snipers'

    Because it was unrealistically strong and needed to be brought back to normal. In fact not nerfing snipers would have casualized the game by making long range kills far too easy to accomplish. Sway made sniping way more fun for me because its less point&click (as it is in casual games). Its harder, its more interesting to play and its more rewarding if you manage to hit. Dispersion is a little different as the player has neither control nor feedback here - however if done right dispersion should not affect your ability to kill your target within your weapons effective range. And for the Mosin thats below 1000 meters (even smaller if you actually want to hit the head). Now I would really like it if they changed attachments in way that they (apart from some muzzle attachments) don't mess with dispersion but rather with sway, recoil and dexterity. And where does this "Mosin bullet does the same damage than AK round" stuff come from? As far as my experience (practical as well as theoretical) goes the Mosin hits harder - did they change something here?
  2. Evil Minion

    Fundamental Game Issue (Servers).

    I was talking about spawn rate - not item count. Items that already spawned should persist/degrade at the same rate as usual. If clans want to use low pop servers for loot farming - let them. The idea behind the suggestion above is to make loot farming on low pop servers about as difficult as on high pop servers. If people want to loot peacefully they may but they should also bring some time (as well as supplies etc. - the PvE elements are still there). Here a better way is to introduce an optional ping limit for servers and/or show the current ping state in the browser. Server hopping needs to be penalized as otherwise it would still be the fastest and lowest risk ways between two high value loot areas. The point is to make moving on the map more attractive than moving between servers. One key is providing necessary information about the servers before you actually join (includes pressing the "Play" button). The other key is to start with a low penalty (to allow a few switches without much trouble) that significantly increases with frequent switching (to "nerf" the server hopping strategy to a point where it is at least not "overpowered" anymore) but doesn't interfere with "server wandering" (play a few hours on one server and the next day a few on another). And contrary to popular belief private hives do not solve any of those problems. Its like suggesting "play Soccer" as solution to "I suck at Chess". Different server populations and switching between servers are elements of the game dynamics and as such should be balanced instead of simplifying the game to a point where they simply don't matter anymore (thats what private hives do).
  3. Evil Minion

    Suggested vehicles list.

    Could you put some formatting on the OP, please. All I can see is a wall of text. Also try to use Spoiler-Code for better sorting and easier searching.
  4. Evil Minion

    Fundamental Game Issue (Servers).

    A possible solution is to make the loot spawn rate depending on server population so high population servers have a high spawn rate (that gets mitigated by higher risk and competition), low population servers have a low spawn rate (which results in longer search times but less risk) and empty servers simply do not respawn loot unless they are below a fairly low minimum threshold (otherwise new servers would not have any loot on them) - basically they "freeze" until someone joins them. This way switching between servers of different population doesn't give you an advantage but is a pure gameplay preference choice. Now add some server hopping prevention measures (penalty for excessive switching) and empty servers cease being a problem.
  5. The game being in development doesn't mean we shouldn't criticise the current state - quite the contrary: we should give as much constructive criticism as possible. Especially to gun damage that is indeed odd right now. For example weapons deal damage only depending on their ammo which makes longer weapons comparatively weaker than they should. Then .45 APC is for some reason as strong as .357 Magnum when it should be only slightly more powerful than 9mm. And distance seems to have no effect on damage. All things that are hopefully subject to change. Only counted two but both into the upper body. Maybe they hit you in the arms. Not sure what happened before that shot knocking you out though - you took damage but it was way too low for a Mosin or most guns. The last time I was hit by a Mosin it put me straight into the state you had after getting shot for the second time (I wasn't aware the blur-removal bug is still in though). So at absolute minimum you can survive two Mosin shots to the chest and some other but significantly lower damage spike. At maximum you survived 3 Mosin shots to the chest (without regeneration as the screen was gery the whole time).
  6. Pretty sure thats not the case. Mosin kills in 1-2 chest shots (and always killing in one shot is actually the unrealistic part - people love to overestimate gun damage) while people regularily survive 3-4 shots from an SKS or AKM. I guess wound mechanics are planned and if they are implemented you would see an actual effect instead of people just not dropping dead. And if zombies break your limbs its very likely they were already damaged (it seems not being at full helath drastically increases the chance of fracture - or its just weird coincidence for me) or its a bug (I had that bug that breaks your legs and ruins pants, boots and items stored inside while fighting zombies once).
  7. Evil Minion

    GHOSTS CONFIRMED ! - DayZ Standalone

    Those zombies are hitting you "through walls" because your actual hitbox (at least for zombie attacks) seems to be stuck somewhere. If you encounter this the next time observe them: They are attacking a place close to where you were located some time before. So the best way to deal with this is not running away but running back and "rescuing your hitbox" by killing the zombies. Sometimes its possible to abuse this bug to your advantage - if you manage to get between your hitbox and a zombie trying to attack it you can kill the zombie without him/her fighting back. That ghost is interesting - seems like it kept everything you did not manage to take back. As it appeared right before your corpse disappeared I wonder if this happens everytime before removal when seen from the "reincarnations point of view". Of course its possible that a naked guy using them same skin as you ran into the building, looted some pieces of your equipment (weapon and head), hidingm then looting your pants and hiding the corpse before aiming at the other buildung and running away the second you decided to come over. But thats very very unlikely - in fact some people might believe the Illuminati played a prank on you because of that.
  8. Evil Minion

    Tents. What are they good for? Absolutely Nuttin

    I hate that concept. Items magically linked to an omnious "owners" life force would destroy the experience for me. Stuff you set up should stay there even if you die - given nobody else takes them away. There should not be an "owner" - just a tent someone placed somewhere it put in some items. So if you playce a tent fill it and die, the tent is still there. But if someone finds it he should be able to loot it and steal it as if it was his. Static ownership destroys the game dynamics and magic life-force-linked ownership does the same but also ruins any immersion. Barricades are similar but much "slower" - putting them up should cost time and effort. Destroying them should take a lot of time and effort (making up for the fact that people go offline and won't be able to defend their base during thus period) - but it should always be possible. Now storage somewhat takes away the penalty for death - no need to blame storage. Blame death having not enough impact. Losing all your gear and waiting for 30 seconds before respawning at the coast may have been fine without storage but now there should be a harsher penalty for death itself. One that actually hits you instead of that lucky guy who was just about to loot your camp.
  9. Evil Minion

    Another game copy

    Should have thought about this before. And since when do hackers care about things not being allowed? New account, new copy and if you keep cheating you will keep getting banned. You money is finite. Alternatively let him play on your account. ;)
  10. AK and Makarov mags are easy to find - just look at generic military locations or UAZ wrecks. Other handgun magazines however...
  11. Evil Minion

    Put your hands up = death

    One time I raised my hands on accident and could not get them down (server lag, bug ... I don't know). A player I just met who was about to leave too the opportunity to shoot me instead. So yes - raising your hands will probably end up in you getting killed.
  12. Evil Minion

    SOLVE Prone in Grass Please..

    The game seems to have a feature where "the ground rises" over greater distances. Sadly this suffers from two issues: rise is not high enoughit just cuts off leaving a sharp lineSo over longer distances there is only a part of the players visible but it sticks out nonetheless. Maybe it can be tackled by keeping the current "ground rise" but also adding a "fuzzy zone" above it that helps covering the silhouette. Prone players would find themselves in the lower half of this zone so they might be very hard to spot unless they are wearing bright clothes and/or are moving.
  13. Evil Minion

    Status Report - Week of 01 September 14

    Does this mean coast spawns are coming back? Yes please! I don't like the inland spawn points.
  14. Evil Minion

    Anti tank rifles

    I actually think an RPG-7 fits the game best for this purpose. Anti-materiell rifles would be too precise and either too rare as anti-vehicle tools or too common as anti-personnel-overkill tools. Still a .50 cal precision rifle would be interesting - but ultra-rare (rarer than most vehicles and probably the rarest gun of them all), with ultra-rare ammunition that is also used by a slightly less rare heavy machine gun. Also it should be almost impossible to use in anything else than prepared long range fights. And I would like it to be a bolt-action so something like: AW50M95M99 (single-shot)KSVK 12.7It does not make sense to add two heavy calibers or even two AMR's because of the basic rarity involved. Getting to fire a single shot out of that baby should require a lot of effort beforehand.
  15. Evil Minion

    BRM-1K

    Yes to this, helicopters, tanks, heck even yes to self-propelled howitzers. But it should come at a high cost: ridiculously hard to findridiculously hard get running in the first placeridiculously hard to supply with enough food fuel and ammoneeds a realistic crew to operateTo get those high end vehicles groups of survivors would have to put in a lot of effort and time and also require a quantum of luck. And then the core rule should be "nothing lasts forever": Your crew gets slaughtered, the vehicle taken away from you, it breaks down and you cannot affort repairs, you run out of supplies and cannot find any or someone just uses explosives/rocket launchers/mines to blow it up. So in order to get an awesome vehicle players should have to pull up awesome logistics. And then better enjoy your reward it as it won't last. If it gets used to terrorize the coast shooting freshspawns until some hero squad blows it up or as a "superweapon" to break into or destroy another teams base (nothing lasts forever - remember) so be it - its up to the players. In the end those vehicles should be something like the "Deathstar of DayZ" and even extremely durable survivors should rarely see more than two in their entire life.
  16. Evil Minion

    Make life valuable

    I like how people think that life should be valuable. But I don't like how they want to enforce it by punishing the killers. Hello - wakeup call! Right now "death" consists of losing your gear and healthy status and waiting for 30 seconds. With persistant storage and base building you will get back to that sate in no time practically eliminating most drawbacks (or having buddies guarding your gear while you run back there). And getting killed right after spawning? Not a problem at all because you lose exactly nothing (but 30 seconds with is a laughably short respawn time). So how to make players value life? Make them try to avoid death! Add some cost to dying that makes players want to avoid death even when they have no gear and are close to starvation. What cost? I am not really sure but "respawn at the coast with starting gear after waiting 30 seconds" seems a little cheap right now. Some things people have come up with: Queue of Death - Increase the respawn timeMurphy's Respawn - You will spawn as far away from your death location as possible.Game Over - Your character dies, you leave the server, credits roll, then you might build a new one and rejoin.Welcome to Hell - Beat a minigame before you can respawn.Pay the Price - You have a certain number of respawns that - if not needed - slowly built up over time (faster while playing) up to a maximum number.Now Leave! - A X hour ban from the server you died on.Groundhog Day - Make the game hard enough that respawning at the coast after 30 seconds is a major setback.Either a very detailed character editor (with your character getting deleted after death) or character progress independent of gear status (nothing that requires grinding though) would help.
  17. Evil Minion

    Is this the most annoying thing in the game?

    Why do people use cheats and glitches? Why do they grief others? Because they can! I gives them feelings of power and greatness to affect others in a way they don't like. Its the same reason geared players go back to the coast hunting freshspawns - they want to impose themselves on others and maybe watch them suffer. Now freshspawn hunters "grief" in a legitimate way taking the form of ingame villains - its their way of having fun inside the game. But for others fun starts where it destroys fun for others - they don't want to be a danger or challenge, they want to destroy the others experience as completely as possible. So basically thats what happens if someone decides that being evil is not evil enough - or just sucks so hard at being evil that he can't get his enjoyiment via ingame methods.
  18. Evil Minion

    Dayz Achievments?

    There should be different kinds of achievements: Newbie Achievements (easy to get while you learn how to play the game): "Health Nut" - reach the healthy state"Mike Tyson" - knock out another player with your fists"Samaritan" - give food to another playerWhore Achievements (given time and farming everyone can get them): "Vampire" - take blood from 100 handcuffed players"Not So Innocent" - kill 100 players"Glutton" - eat a total of 1.000.000 food itemsJoke Achievements (earned in certain special situations): "First Of His Name" - get killed by a boar"Did I Forget Something?" - die of starvation during a firefight"End of A Debate" - kill a player with a 9mm handgun after he/she hit you with an .45 APC handgun or the other way aroundReal Achievements (really hard to get, either liked to very spacial deeds or a single life): "True Survivor" - survive for 1000 hours"Dressed To Kill" - find and equip a full matching military outfit including the right weapon with ammunition in pristine condition"Inquisition" - kill 100 zombies in less than one minuteIf the last two categories are missing there is no point in adding achievements at all because the first two are not really linked to achieving anything.
  19. Evil Minion

    customizable faces

    Could be dealt with by simply not showing the parts that are hidden anyways. For body types they said you would need to get animations for each one. I really would like to see more than two though but I highly doubt they will add a "get lose/weight" feature as this would require to animate all "in between" states. I would like to have different (sorted by my personal opinion on how difficult they might be): eye colorsskin tones (like using Jana's slightly olive skin tone on Dean)hair colorsnosesearseyebrowseye shapeshead shapes (skull, jaw, cheeks)mouths (shape and color)beards (for males only, sorry ladies but doing the same for typical female features would cause cries about "sexism"*, "horny teenagers"** etc.)hairstylesbody shapesHeight and weight not included as people would choose the smallest silhouette in most cases. If anything this should either be random or aquired during gameplay. But as this might not happen I propose just adding a small number of differently built character models (like ~3 for each gender). Having 5 choices for most other options (leaving out skin tones and beards) would result in over ten million possible survivors - try this with adding complete faces only. *Actually very hypocritical... **...though adding something like "bust shape" would probably really result in most female survivors featuring the biggest size. Or not - see "smallest silhoutte". Quite interesting and worth adding for science.
  20. Evil Minion

    I don't see why people are saying dayZ isn't that fun.

    I can see that if you server hop until geared, join a high population server for action, get killed by a wall peeking camper and restart server hopping the game gets boring pretty soon. But thats because players just miss most of the gameplay by doing so. Currently the game is guilty of not making clear that thats not "the way how it is played". Specifically in terms of "level speed" and "power level" this way of gameplay is overpowered so people might get the impression of gimping themselves when actually playing the game as it is meant to be.
  21. Evil Minion

    Why do people use chemlights on day-only servers?

    It helps looting in some of the darker indoor areas as well. Compared to many players this is indeed extremely tough. Most of them seem afraid of the very idea that there is a nighttime on the server - which is a huge step down from being afraid of darkness. Otherwise they would not play on stupid daylight servers but on normal servers during daytime.
  22. It probably will as otherwise the path between two instances of the same place (e.g. Vybor military base) would be much shorter than the path between two similar places on the same server (e.g. Vybor military base and Zelenogorsk) and also less risky. If guys like this: would be annoyed by this as their cheap way of getting geared gets a well needed cost attached to it - they won't be missed. The game is better off without them.
  23. A (reasonable) server hopping penalty that punishes excessive switching without being too harsh to ordinary players.
  24. Evil Minion

    Starting to think I'm too nice of a player.

    Blurry is not a bug but happens when your health is low. The dumbest thing I ever did in DayZ was shooting some guy that looked like bad news but having second thoughts when I saw him running. So I followed him and managed to sneak up upon him as he was laying down. But instead of just putting him out of his misery I tried to talk to him - forgetting that you can spin around on your belly in no time. So he spun around on his belly in no time and shot me. Unloaded my magazine inside him but then I passed out from blood loss. In general I am very careful with giving weapons or ammo to strangers but until now whenever I actually did it worked out pretty well.
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