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Everything posted by Evil Minion
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whelp, looks like the glitchiest patch yet :S
Evil Minion replied to hellzbro's topic in General Discussion
Glitchiest patch? No way - when I started playing zombies were freely running through walls and you could peek through walls by putting your head inside them. Also people who were killed or knocked out had the habit of just standing there, not to mention all the rubberbanding. -
Which will probably be the last thing you do. Its a little harder because of the lower effective range and stopping power but its still a gun. With the 30 round magazine its on the same level as most civilian guns - they might hit harder but the Sporter has the advantage in ammo count (you won't have problems supplying this gun) and effective fire rate (due to very low recoil).
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I have found two without really looking for them. Considering the patch is out for about half a week and I just happened to stumble across them I was either very lucky or they are simply not much rarer than before. One was north of Green Mountain the other north of the Airfield (the lower one on the picture).
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I just killed a deer with a Cattle Prod. Took me a few tries but eventually abusing its low awareness and short flight distance as well as the Cattle Prods range I managed to hit it. It ran for ~4 meters (probably due to server lag) before falling down, dead. I have a new favorite hunting weapon!
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Loot spawns - anyone else frustrated?
Evil Minion replied to johnny0964 (DayZ)'s topic in General Discussion
Not frustrated at all - in fact I found tons of supplies, clothes (though necessary in the current state as getting hit by zombies twice will ruin your topwear), ammo (mainly 12 gauge, .380 Auto and 7.62mm) and guns. I didn't find assault rifles but thats fine because I mostly stuck to cities and towns with only a few visits to military bases. However I am currently carrying a Blaze 95, an Obrez, a CR75 and a Longhorn - civilian weapons seem to be very common. I also think military gear should be very rare in the first place - so not finding an AKM for a long time is actually a good thing. -
Not sure why people are playing on those. If you want to play during daylight you can join a server in the morning or noon hours. servers that give you the option of playing at nightime as well if you like. I think enforcing a 24 hour cycle would do the game no harm - quite the contrary in fact. Exact parameters like shift or scale should be up to the server owners though. If that issue is out of the way - sure, why not? But I think both items should be pretty damn rare akin to very specialized military weapons (AMRs, HMGs etc.). Only very few players should be able to get their hands on them (as they give you a huge advantage).
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There is no need for name tags. A wide variety in clothing allows for some temporary identification up to medium or even long distances. And a wide variety in faces (character creation) allows for permanent identification over short distances. Now the first can be expanded on by allowing to attach batches to your clothes and the second can be expanded on by allowing things like tatoos. The fact that it is mostly "negative distrinction" meaing you can only tell that someone is not the person you know isn't too much of a problem.It helps in firefights and also in general group play. The more options there are the better the chances for "positive distinction" meaning to actually recognise a specific survivor. Here the short range (you need to see the face clearly as clothes can be switched) is not a problem as this only affects friendly encounters anyways. But thats a little too far into the game here - focus of the poll is survival within the environment and how much help/cooperation should be needed here.
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Adding a "Broken" condition before Ruined...?
Evil Minion replied to NagsterTheGangster's topic in Suggestions
I like the "Badly Damaged" state more - its basically the same (the condition before ruined) but instead for forcing you into repairs it gives you the choice of further using the item at the risk of breaking it beyond repair. It simply gives more options to the player and emphasizes thoughtful handling. Also it gives you the option of being able to perform an action at expense of an item in dire need (like breaking your axe to craft a fire and avoid freezing). -
S.T.A.L.K.E.R.S. Survival Guide [Complete] [Update on May 30th]
Evil Minion replied to S.T.A.L.K.E.R. Dust's topic in New Player Discussion
Awesome guide but sadly outdated. -
Is a Down Jacket better than a Rain Coat?
Evil Minion replied to lys (DayZ)'s topic in New Player Discussion
The down jacket is the warmest piece of clothing. But thats basically its only advantage. Less storage space than most other jackets, pretty damn bulky, not repairable - I can't recommend using it. Also I was walking at night on a hill in the northwest with a Wool Coat and was just fine temperature-wise. The Down Jacket is inferior to most other jackets but superior to shirts (that should take up their own slot in my opinion). Also as written above its good for warming up but for staying warm its just overkill. -
Funny how nobody posts here but those things suddenly appear in their own suggestion topics. :lol:
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Information of nearby players logging in/out
Evil Minion replied to roguetrooper's topic in Suggestions
I would only like it for logging in. -
"Other Player Near" messages suggestion
Evil Minion replied to Cliff_beefkake's topic in Suggestions
I do not support this. Its just a magical radar giving you information you should not have. Eliminates any stealth, deception and quite a lot of excitement. The only situation where I would approve of such a message is when someone logs in very close to you as there are no other means of telling (I would also approve of moving the player spawn away to create a minimum distance here) - in this case the logging player should also get the message. -
I am not getting into Chivalry bubble discussions here. But the character collision in DayZ seems a little big - most noticable on stairs. As for melee weapons I think the Fireaxe is the best choice right now and will be as long as the free slot on your back persists - because those 5 slots simply don't matter. Its not as bad as with ranged weapons (where a small handgun needs 4 slots and a rifle zero) but it has an effect. After some practise strikes you should be able to reliably hit zombies. Those damage values seem a little low so there are probably some modificators still to applied. Both guns and melee weapons are listed to do far less damage than they actually do so its probably <raw damage>*<hit area>. Axes kill players pretty fast especially when you go for the head. The Stun Baton/Cattle Prod might be better at not killing them though - but I haven't tested them yet.
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Should There Be a Respawn Button ( Discussion )
Evil Minion replied to pookie's topic in General Discussion
No- because people would abuse that button hard. On the other side the positives and potential legit uses are very few - its a game about survival after all. I know its sucks to get stuck somewhere but the real use for such a button would be to get one of those juicy south coast spawns or click it until you spawn near your corpse/tent. I think there are two situations where you should be able to respawn: when you are dead (obviously)when you at below 500 blood (because thats technically dead if nobody is around to help you) I also recommend upping the respawn time (high enough to prevent people from suiciding but still short enough to keep you playing) and intruducing respawn bias (to avoid quick regearing and spawnkilling). The game already got a wallhack - it does not need a teleport as well. -
Nice tips and well presented. Also Battlefield 4 looks an awful lot like Call of Duty.
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Seems like this guy last played the game when it was still possible to combat log. :lol:
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In my pockets. I am hoarding handguns to have one ready when I finally find a magazine. (You may also want to look on top of those little kiosks.)
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I think attachments are supposed to be rare. I found a PU-Scope, some flashlights and various parts on helicopter crash sites. As they fixed duplication issues this might mean people are actually looting the attachments spawning on the map right now - in consequence you will find less.
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I think having a ruined status is a good thing. First its authentic that items reach a state where its no longer possible to repair them ("repairing them" in this state would boil down to "build a completely new one using the materials"). Second it helps the gameplay mechanics - you have to watch out for your gear or it ends up unusable, items eventually get unusable resulting you you needing new ones and it prevents the servers from getting stuffed with items. Now what needs change is the way "ruined" works - it should take much longer to reach the state, especially for clothes. However, once you reach the stae the effects should be significant: ruined clothing should provide NO protection (though I think it should still give you a smaller number of badly damaged rags)ruined shoes might even cause negative effects like fatigue or even damageruined items should provide no storage (could be gradually get less with damage via pocket system)ruined tools should not be usableruined guns should not shoot or even loadruined ammo WILL jamruined melee weapons would still be usable but much less effectiveruined food items should only provide a very small amount of food (a ruined apple is an apple hit by a sledgehammer for example)ruined drinks should not provide water but rather cause the container and items inside to get wetruined vehicles sould require a completely new chassis (ruined parts would simply not work at all)ruined attachments/magazines should not be impossible to attach/fall offruined crafting materials should not be usable for craftingruined medical items should not be usable (ruined rags would be "small scraps of fabric")So basically a ruined item gets useless and has to be replaced. But it should not become useless after getting hit by some zombie twice. I even think worn clothing should not get ruined by a single gunshot - simply blowing a hole into it would rather cause a "damaged" or "badly damaged" state though it might ruin items stored inside and make some pockets unusable.
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7 Silly Bandits Humiliated At Balota Airfield :D
Evil Minion replied to Toperek1990 (DayZ)'s topic in Gallery
How did you make peace with the zombies and use them as your personal attack dogs? :lol: -
One out of 20 seems much less than one out of one. A bigger group could cover more space in order to find food and might be more effective in hunting and securing the kill (both players and NPC animals). Working together does not mean you have to form one big group all the time but cooperating to stay alive.
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The new location of the balota camp screams "sniper bait!"
Evil Minion replied to TheWizard14's topic in General Discussion
Which is a big plus in my opinion. If you want military gear you better take the risk. And snipers need habitat just as much as survivalists, predators, friendlies etc. -
The War on Wilderness - Reclaiming Myshkino
Evil Minion replied to Katana67's topic in General Discussion
That map is a little old right now as we got different spawns. But in relation to those spawns the red are is actually a good thing to have (also you get pretty good loot there as well). I agree with all points but 4. You don't need to screw realism (at least not very hard). With the other points players will end up using civilian items more often. Now for clothes there are some things to consider: make them more durable (right now they get destroyed by as few as two zombie hits)divide storage into pockets that get gradually unusable when the clothes get damagedruined clothing should lose all its positive properties (protection, storage etc.)you should be able to tear ruined clothes into rags (though a lower number of badly damaged ones)to repair clothes you would need other clothes of similar materialNow as civilian clothes are much more common this would make them much easier to get and maintain making them more practical than military clothes. This can also be done with weapons - most civilian weapons would use ammo that is more abundant than that of most military firearms and the more complicated the action the more involved their maintainance: a break action would only need a cleaning kita bolt action would require to remove the bolt firstother actions would require disassembling the weaponautomatic weapons might degrade fasterAs for vehicles - fuel. Military ones usually need a shitload of it and if there were different types the one used by them (most likely Diesel fuel) could be a little more rare as well. In general military or similar buildings (police station, prison etc.) should spawn much less other items especially food. The main source of food should be supermarkets and the wilderness followed by residential homes (village houses should have more than city apartments). For clothes city apartments and shops should be prime targets. For tools industrial areas and barns. Now in the North there are open spaces clearly intended to become towns - and I have no problem with that as its not much wilderness to begin with. However they should not insert towns in more developed parts of wilderness to give the animals some space to dwell - which directly inproves the experience of playing there (e.g. hunting, stalking, camping). -
I think they might do it for target practise. Or maybe they want to play prey for some bandit hunters.