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Evil Minion

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Everything posted by Evil Minion

  1. Evil Minion

    Clothes

    Its already established that there were NATO troops in Chernarus and we even got Britsih vests. So adding more gear or even weapons is not an issue at all. Being foreign military equipment those items should be very rare though.
  2. Evil Minion

    How would you get out of this situation?

    Get to the bottom. Get hit by a few strikes. Start bleeding. Rage about ruined gear. Get some distance. Draw pickaxe. Craft berserk mode from pickaxe and rage. Kill all the zombies. Bandage self.
  3. Evil Minion

    Melee aiming - post your info

    Look at the animation - if you direct your weapon into your target (ignoring the white dot) you will hit most of the time. Many of the twohanded weapons are not all that difficult and hit not very far from the middle (seems to be a very steep diagonal strike). Knifes slashes hit to the right - but obviously so. Onehanded stabs are close to the center (includes ashwood stick). The Fire Extinguisher is very easy to hit with - if you have problems in melee try it out. The Pitchfork is strange - seems like the tracers are smaller than the model. Baseball Bats hit to the far right - best to aim at your target and then when you start the strike turn left. A Hammer is very short and you might need to move towards your target even if already in kissing range - but its good for finishing off downed zombies.
  4. Evil Minion

    What's your favorite clothing?

    For some reason I am fond of Jungle Boots. I also like to wear some kind of helmet.
  5. Voice chat always on would not work as you might wish. You would hear a lot of background sounds and real life stuff you are not supposed to hear. And you would also send all real life sounds you would produce yourself. Have fun getting killed because your phone rang. "Telepathic" people on the other side would just mute their mic on the driver/hardware stage. If you know how to do it you can mute yourself in DayZ while still being able to talk to your buddies via Skype/Teamspeak. All this would do is f***ing up the voice chat making it painful and annoying to use.
  6. Evil Minion

    The amount of a-holes in this game. Share your stories.

    I once spawned inland near Krasnostav where I met another freshspawn. We looked around and I didn't find anything of value - he found an axe though. So I ventured into the police station where I found a soda can. The moment I opened it the other guy came in and delivered two strikes to my head killing me instantly. I respawned - another inland spawn. Moved a few meters when I noticed another freshspawn. I said hi when a wild geared one appeared and unloaded his assault rifle into me (not sure about the other freshspawn). Respawn again - Cernaya Polana. Less than 20 minutes later the only thing I was missing was a magazine for my AKM. :lol:
  7. Evil Minion

    Hitboxes broken

    It seems like clothing protects players from damage (blood, health and shock) but items inside your clothes and inside your backpack increase the blood and shock damage you take. At the time tested this only depended on the number of items carried. So without gear its easier to die from straight up hitpoint damage but when carrying many items its easier to be knocked out or die from blood loss. Also your hitbox seems to get stuck sometimes - most noticable when trying to run from zombies and entering houses. You move inside and close the door behind you but for some reason your hitbox stays outside and is attacked. You might get the impression of zombies hitting you through walls or invisible zombies hitting you but its not their fault. Now I am not sure what happens if this hitbox is getting shot - if it takes damage this might explain why shots seem to have differing effects: It might look like you are shooting someones chest but in reality you hit his back or arms as the hitbox is desynced from the character model.
  8. There was a separate character on those servers if I am not mistaken. I also had no problem finding loot without even leaving the coast. The areas were already looted so I did not find many guns or ammo - but plenty of supplies. After the hotfix this happens on stable as well - especially with sewing kits. I used a pristine one to repair all my clothes until it said I cannot be used because its ruined. Still both model and condition said it was still pristine...
  9. Evil Minion

    A Feral Bandit wallpaper

    I have no problem with this kind of outfit - as long as it really offers as much protection and utility as it would in real life. Speaking of both bandits here.
  10. Evil Minion

    Hypothermia.

    Did you have your fire indoors? Because it seems indoor fires do not cause you to get warm. Also you are aware that things are added to be tested? And thats not possible to release anything in completely fixed and working state without testing?
  11. Evil Minion

    Flashlight pool

    As I strongly believe there should not be any daylight servers on the official hive (and also avoid them whenever possible) I keep the flashlight until I find some kind of upgrade (head torch, weapon flashlight etc.). Now at the moment nighttime is pretty rare (stupid daylight servers/restarts) and very bright (its like permanent clear sky and full moon) there are few true uses for light sources. However, by enforcing a 24 hour cycle on every server they might become useful within the dynamics. Most players would still play during the game but you could join any server during nighttime and exploit that fact or just play there because you like dwelling in the dark. Get rid of those daylight servers, please! They do no good.
  12. Evil Minion

    Get rid of the ambient sounds.

    This has a lot of impact on performance or reduces the instances of birds singing by a lot causing a less "living" world. Though it might work if little critters like birds would only appear via some event system: If you hear a bird and get close it either goes silent or flies away. In the latter case a bird appears ingame while the former case just makes the sound go silent. Might not happen with birds far up in some trees - unless you cut the tree in question. Now with no players around small critters should be removed to have less impact on performance (keeping track of thousands of birds, mice etc. is costly). Ambient sounds caused by wind etc. should still be played - maybe louder or more often if there is more wind giving you some feedback here.
  13. Evil Minion

    Anyone using the Blaze 95?

    I like the Blaze 95. Usually my playstyle favors the use of SKS or Sporter 22 but with 7.62x39mm and non-aussault-rifle magazines so rare I use the Blaze. I like it over the Mosin as it allows for two shots in short succession and the ironsights are better. Now it can't mount a scope - but who needs a scope.
  14. Evil Minion

    Lockpicking: Minigames yes or no

    Shot playing inventory tetris? As in "lets sort my backpack in this unsafe spot, whats the worst that could happen"? Well you just lost at inventory tetris! In my opinion being shot while playing a minigame fits DayZ very nicely (one of the reasons inventory tetris is a good thing to have). And its more exciting than just standing in front of something spamming F until you succeed. For my part we could even have a berry/apple picking or blood transfusion minigame. The minigame version - though a lot less easimode than in Skyrim. In fact it should be pretty damn fiddly so most people would most likely give up or get shot in their backs. Also no lockpicking skill - this should be determined by player skill. With tools much more rare than in Skyrim breaking them on failure would probably be a major setback. Unless... I also want to see Krawallkurts suggestion in game. The Masterkey is called this way for a reason. Should not work everywhere though.
  15. Evil Minion

    Snipers

    Thats only if you are retarded enough to ignore the sway and continue to use the point&click method you are used from other games. People who actually factor in the sway can shoot much further and still hit their target - just like real life shooters. You may have the argument that the sway is too much for rifles with buttstock - though its not enough for rifles without. Even less sway would still cause those "issues" people are crying about: not being able to shoot people at long range easily. Bipod should also reduce sway instead of dispersion.
  16. Evil Minion

    More ammo ASAP

    Less ammo, less guns but more magazines. I found tons of rounds and tons of guns but a total of less than 10 magazines, none of which were CR527 mags - the gun I found most often. It seems easier to find magazines for an assault rifle than for hunting rifles or handguns...
  17. Evil Minion

    Snipers

    If it was both very rare and liited to specific places like helicopter crash sites - why not? In fact the weapon might be even on the impractical side outside of organized squadplay. I would also like it if sniper rifles would share ammo with some other weapons to get some competitive pressure. I think the L96 might fit quite nicely. L115 less so because of the specialized caliber that does not allow for a more common competitor. L121 is actually interesting as well if they would also add a vehicle mounted HMG of the same caliber.
  18. Evil Minion

    Does the Hacksaw still spawn?

    Carrying one since quite a while and found a few others in industrial spawns. I am using mine to craft an Obrez out of any Mosin I find. But you will never find the item you are looking for. Ever. Unless you trade.
  19. Evil Minion

    How are we supposed to play the game right now?

    You are supposed to punch those zombies to death. Just try it - it works.
  20. Any ideas? Its about as different as it gets without using a worse layout.
  21. Not sure if we are playing the same game. I can find tons and tons of food everywhere (but supermarkets...) and most of the time zombies only annoy me by destroying my clothes. Many doors stop zombies but not always it seems, needs some work but is way better than before. Also I would like to have that "leave your hitbox behind" bug (aka "zombies hit through walls") fixed - and I suspect it has something to do with opening doors and zombie collision as well.
  22. I simply cannot see how somebody could possibly disagree with this. The only thing I would like to add is also adding a yawning sound when logging in.
  23. Evil Minion

    Overalls

    I will just taken that picture, if you don't mind... :D
  24. Evil Minion

    Implications of 100-150 Player Servers

    With 40 players most parts of the map are far from populated. Other places have a higher population and would become crowed - for some time. Now overpopulation in cities might cause more people to move elsewhere as the pressure is simply too high. So this "super saturation" might actually help the less popular areas. More reasons for players to move away from their spawns and the closer cities is a good thing. Some here - loot being more scarce does increase competition and might cause more travel/interactions which improves gameplay. Server hopping has to be dealt with anyways - key is to make it unattractive enough for people to rather not attempt it without hurting basic server switching too much. There are some good ideas around. Be it 40, 80 or 150 player servers excessive hopping will always be very unhealthy for gameplay and reduce the overall experience. Bad. Very bad in fact Just as competition for loot and possible overpopulation in coastal cities is a good thing this would hurt the gameplay. Why? Map Layout goes to waste: You either got a boring homogenous map with loot spawns scattered as well or a heterogenous map that would result in vastly better spawns. Now in order to prevent suicide spams you would have to increase the penalty for dying by a lot causing frustration for people who really didn't want to die. Now death should be harsh - but it should not prevent you from playing as long as it would have to with all map spawns.Lack of Migration: Why would you move to another place if its pretty clear that there are people who already spawned in this place and picked it clean. Better stay in the city or town close to your spawn point as you won't lose as much time and the chances to find something are probably higher. No reason to look for high value areas because its very likely that someone already spawned closeby.Lack of Pathway Coverage: With people spawning everywhere there will be less pressure on them causing less people to move over the map and more people to stay in place. So the paths between cities and towns would experience much less traffic. There is simply not much reason to move elsewhere so the few who do might actually experience less encounters while the other will stay in their hometowns knowing that every other place is already claimedLack of Progression: You spawn somewhere and get some of the loot in this area. Well done you are finished. What you can't find in your home town you won't find in other places either as people spawned there just like you. With coastal spawns moving away from the coast would create some natural progression as more and more players will be left behind and the ones who don't will have better and better gear leaving items people at the coast would fight over. And of course the chance of meeting geared players would increase as well.People pop up everywhere: There is a much higher chance of a feshspawn sudenly appearing in an area you just secured. In fact at every time someone could spawn right next to you. And as freshspawns have nothing to lose chaos and insecurity ensue. Can be countered by increasing the death penalty - to unfun amounts.In short: All map spawns destroy game mechanics by homogenizing the experience and will most likely create a very stagnant gameplay. Its better to keep coastal spawns and make game dynamics fill the rest of the map as this makes for a more interesting and heterogenous experience with far more movement and basically more things happening on the map. However with coast spawns we should not have single easily predictable spawnpoints but rather an area along the shore you can spawn in. The exact point should be based on both a random factor and some weight that depends on: player density (the lower the higher the chance of spawning -> allows for less spawnkilling and a little higher chance of finding basic gear)storage density (same as player density to reduce the chances of gearing back up quickly)the location of your corpse (spawns should tend to be far away from the place of your death)player locations (you should never spawn too close to other players) Definitely a very good thing. Give people a reason to travel - and make sure to not destroy this reason by adding things like all map spawns. Right - loot respawns should create a robust system that allows for dynamics to unfold. Frequent resetting hurts this so server restarts should be rare and their effect on game dynamics should be minimal. Somethings that might help: Loot Persistence: Server restarts should not chance the location or properties of items. If you build a fire and drop your gun next to it after restart there should be a fire with your gun next to it. Half cooked meat would still be half cooked and so on. So if you log abck in after a restart you would encounter the same conditions you left. This effect may or may not be limited to the immediate surroundings of players active at the time.Time Consistence: Server restarts should not chance the time of day. the serve restarts at 0:00 it will be 0:00 when it comes back up and the weather should be the same as well. Evey server should be forced to go through a 24 hour cycle though owners might change to have a specific time of day correspond with a specific time in real life or speed up time. So you could just shift time by 6 hours to allow for more daytime or more nighttime experience or speed up time slightly to make for a more diverse experience at the same real life time. Now forcing a 24 hour cycle would also allow to set server restarts to less popular times (might correspond to less active real life times as well) thus affecting a low number of players.Player Count based respawns: More players on a server might more players would compete for loot. So to avoid low population servers being a superior source of gear the loot spawn/respawn rate should increase proportional to player count. Empty servers hsould only spawn loot to a (fairly low) minimum amount to keep them from becoming uninteresting. In the end the (risk+effort)/reward ratio should be roughly the same for all servers regardless of player count.Density based respawns: Loot should be more likely to spawn in areas on the map with low player density and it should not spawn close to players. This would also help emphasize travel over camping the same place and waiting for spawns and as players get to expect this helps scattering players all over the map. The difference to all map spawns? The disadvantages above would not be an issue and the whole gameplay would be much more dynamic and rewarding (as you travel further there is a higher chance of getting a reward).This - together with the necessary fix to server hopping - is probably the most important part to create the right dynamics that offer a challenging but not impossible, dynamic, exciting and diverse experience.
  25. Evil Minion

    AK mods - where ?

    I really hate it when military or public buildungs spawn tons of food. Especially as supermarkets don't spawn tons of food. Right now you only need to loot the places that spawn guns because they also spawn food and drinks - its like an all-in-one pack.
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