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Everything posted by Evil Minion
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There is a deer stand on the island so it would make sense to have some animals on it. Maybe not the biggest types that require a lot of space but I can see wild boar, roe deer, different types of birds and maybe seals inhabiting it.
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Tired of spawning at the coast
Evil Minion replied to StayAlive (DayZ)'s topic in General Discussion
I hope so because spawning all over the map would make gameplay much more homogenous and kill most dynamics. No more progress, no more reward for traveling away from your spawn location, more "nothing to lose anyways" freshspawns all over the map, extremely luck based spawns that would require a horrendous penalty on death to not result in a suicide orgy etc. -
Currently there is not much reason for wearing the raincoat - it was the most effective jacket in 0.49 because it was both warm and waterproof but in the warmer DayZ of 0.50 its not the right choice. In real life this would be something like a very thin rain poncho but there is no such item in DayZ yet. Luckily getting wet shouldn't be that much of an issue because of the relatively warm weather. If you are still wearing the same clothes as in 0.49 you are doing it wrong* - thats just like still collecting 12 gauge shells as your ammo after switching from a Shotgun to an AK. *Given you are trying to wear clothes that keep you at the optimal temperature. If you want to get hot its the way to go.
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Be warned its an alpha and far from finished - there are lots of bugs, features are missing or prototypes etc.
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Only that this is basically impossible with the connectivity as you can take the SVD from one server and switch to another. I think it mainly means that the loot economy is far from moving to the "hive level" yet but every limited item ultmately needs to be limited per hive (depending on the number of servers/players). Exception are non-switchable items like vehicles but here it would also improve the game if not every server had the same numbers and types. In fact server quantity control is one of the basic steps to hive quantity control. First by allowing it to happen in the first place - hive quantity control would probably work by permitting a random* server to spawn an item - which means the server now controls the quantity. The feedback would be tracking of rare items which is basically the other part (probably much easier as items are storged inside the database already). The final part are some security measures: How to prevent people from picking up an item, logging off and newer coming back? How to prevent one server from getting all the good stuff? And so on. Especially the second question can be answered by server quantity control as well - if a server already has a lot of those limited items it won't spawn any more of them and in turn not accept any permission to do so. *Pseudo-random, weighted and maybe fullfilling some conditions though.
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Exactly - any public server that has any reference to behavior in its title is more likely a target for people who like to kill others. If you want a more friendly environment join a server without or a "friendly" private shard (if there is such a thing as I expect most friendly servers are actually meant for safely looting up and going for action elsewhere).
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While it doesn't have the damage or range of the other rifles the Sporter can be quite effective if used right. Especially if you found a 30 round magazine. It may not be an assault rifle but its comparable to the other hunting weapons. The Amphibia might have its uses but it feels much weaker inside its niche.
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For me playing on the public hive means being able to meet and play with friends. Playing on a private shard gives me another character for solo play (used experimental for this before). Thats horrible. Having only a homogenous area with no differences, no hotspots etc. would make the game drastically less interesting. Having areas of higher and lower risk, with higher or lower rewards on one of the core points for both gameplay and immersion. Take it away and you make the game much poorer. Also there are other methods to reduce server hopping - as written above and in several other topics there is no need to completely remove it. Nerf it far enough and we are fine. Server hoppers might still exist but ultimately they will be the ones sitting in front of a waiting screen while everyone is playing and without getting any higher reward from it. Completely removing all connections between servers comes with tons of downsides already mentioned. There is virtually no advantage of this over a very high cost for switching as the latter basically does the same but also increases the loot econemy size (video) and allows for emergency switches.
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Did you just say "no" and then argue for connections between servers anyways? Because thats what I was talking about: Connections between servers are a good thing - you should be able to play with the same character on multiple servers. However, you should not be able to rapidly switch between them. The one switch per 24 hour deal was an extreme example to show the ideas from the video would still work without server hopping as long as there is a connection. I am actually in favor of increasing waiting times - while this does allow for some limited hopping you have some room for switches in case your server is full, empty, down etc. And in case you decide to hop between servers for a couple of times you would have to wait much longer if you really need the switch for other reasons. Another version in between is to limit the amount of switches per day. Might work fine as well. As vehicle cores/stashes/bases etc. are limited to a single server those would basically determine your "home" as those features give you a reason to come back to this particular server. Same goes for horticulture if they decide to drastically increase the time it takes to grow plants and maybe for companion animals. All those things would drasically nerf server hopping but still allow to zse the benefits of a greater loot economy - and thats what Dean is talking about in the video. Private servers come with the mentioned downsides as well as a couple more - one is the much smaller loot economy.
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The only way to survive those moderately warm temperatures in 0.50 is not being stupid and stop sprinting around while wearing clothes that are clearly intended to be worn on much colder days. People here are complaining about freezing on cold days when wearing only jeans and a t-shirt and about overheating on warm days when sprinting around dressed like this. Makes me wonder if some players use different brains for playing the game and for going outside. But I agree: We need more white clothes! Both camouflage patterns and civilian ones.
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Its not about server hopping but about using the loot economy to its fullest by also taking into account the connections between maps. Which means you have more area to search and and vehicle parts. However the intended procedure is more likely like this: day of search -> server A, found some parts day of search -> server B, found nothing day of search -> server C, found some parts, day of search -> returning to server A to assemble parts found day of search -> server D, traded some parts for other gear I found day of search...And not the server hopping where you switch servers rapidly. Its more like single maps being islands you can travel between and search for the things you need or you just trade between servers. In fact this would require server hopping to be fixed as one of the key mechanics is a significant cost for "changing the island" that makes staying and looking around more viable, reduces excessive switching and opens some opportunities for trade. So for this to come true the current unhealthy server hopping needs to be transformed into a healthy mechanic. In fact it would work perfectly fine even if players were limited to a single server each day (after you first joined a server you are unable to switch for 24 hours). Server hopping kills this idea (as you can see from the comments above) - but thats not because the idea is bad but because server hopping needs fixing. Everyone who wants to "create a community" listen up: By limiting characters to a single server you will have far more characters per player which in the end might result in much less of a community as players switch between them at will and there is simply no connection. Having one character per player on a hive that structurally resembles a cluster of islands might work much better especially with persistence - because while you can travel around (again: key is travel between "islands" being quite costly) you might have a "home island" - and even if its full or completely empty it will still be your home.
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Maybe they added more potential spawns thus reducing the probability on the old ones? Prime candidate for this is the Northwest.
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Right - also other military clothes should come in a greater variety of patterns. Sure, military equipment should be rare (way rarer than it is now) but it doesn't mean it shouldn't be diverse if you manage to find it. Though equipment an patterns should depend on where you find it - for example MICH helmets, DPM camo, MultiCam etc. would be crash site loot while Gorka helmets, patterns etc. would be find in military areas (depending on which forecs used them).
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Bump.
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Lets see...
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fireplace not working ! help please (.50)
Evil Minion replied to rotteck's topic in General Discussion
Is it possible you were standing on top for the fireplace when you tried to light it? -
And thats terrible! Really if I understand correctly you are suiciding to abuse the short respawn time as a means to teleport around the map and now you cry on the forums because it didn't spawn you where you wanted to be? And tomorrow you will be here crying about having hopped between 50 servers without finding an AKM with drum magazine?
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Seems like a pattern is evolving (not a bad thing) - need more votes though.
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What are you guys doing? I simply put my jacket inside my backpack for travel - no bath needed. And it doesn't even take up any inventory space (adds even in case of military jackets).
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For me the effects don't seem exaggerated at all - temperature is similar to a cooler summer day or a warmer autumn day. When running around with Gorka pants, Balaclava, boots, helmet and backpack my temperature is about right. When stopping I get the "I am cooling off" message and my body temperature drops and when wearing a jacket I get the "Hot" status after some time. Did not test stopping and wearing a jacket yet but I guess it would be too warm - something like a (tactical) shirt might be better.
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Get your clothes off, get wet and don't run around. Overheating will drain water so make sure you have a pond nearby or something to drink.
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Game would be fun if they had a smaller boundry
Evil Minion replied to Frost20's topic in Suggestions
Stopped reading here. For obvious reasons. -
I am sitting on ~100 Soviet rounds right now... and the last guy I met had 30.
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Any updates on the lots of bugs on stable being fixed?
Evil Minion replied to kll4's topic in General Discussion
The current problems will probably be addressed in the next stable patch as none of those issues are hotfix-worthy/gamebreaking. -
Because 30 seconds are peanuts and people like to skip parts of the game for various reasons. Thats as much of an exploit as server hopping: server hopping is teleporting between maps, fresh spawn suicide is teleporting across the map. Both come at almost no cost and people abuse the hell out of it for this reason.