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Everything posted by Evil Minion
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Cannot seem to retrieve arrows out of zombies
Evil Minion replied to Johnny Depth's topic in General Discussion
You can pick up missed shots though, At least on some surfaces. -
I am not quite sure where those rarity categories in the wiki come from but they seem odd. For example "rare" goes from "can be found relatively easy with a little search" (Drybags) to "people already thought the item was removed" (Ammo Box). This information might be outdated or only take into account particular spawnpoints. I found an Ammo Box by the way - in a residential house.
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The Winchester Model 70 discussion thread
Evil Minion replied to 5mirkeh's topic in General Discussion
You can find less gimmicky things at less gimmicky locations but gimmicky things will require you to search for gimmicky locations. Makes sense from both a gameplay perspective (more work for more reward) and realism (find things where you would actually find them). With working persistence and harder survival/PvE your wish might come true as players loot military equipment in military bases but die elsewhere. The only additional feature needed here is dying/knocked out players dropping their weapons instead of keeping them in their hands - something I would strongly recommend. -
You will find axes in or next to those small sheds, industrial locations and firestations.In the end I found you don't really need one. Other items make for good melee weapons as well: Sledgehammer, Farming Hoe, Brass Knuckles or Fire Extinguisher. And for survival having a knife is currently much more important. The main use for an axe is bringing down Ashwood Trees to make a bow or fishing rod.
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The Winchester Model 70 discussion thread
Evil Minion replied to 5mirkeh's topic in General Discussion
So you want to tell me that after everyone got infected the zombies happy to be free of the gun regulations started to import, buy and distribute weapons? The amount of weapons would not change drastically but of course the distribution would - depending on how fast the infection happened. Collapse of society does not make military weapons more common but only increase your chances to find them outside of military locations - thats exactly what happens when survivors loot bases, camps and crashsites.Sorry, but "zombies = ARs everywhere" is stupid. If they weren't common before the apocalypse they won't be after. -
I do not like spawn immunity of any kind because it does screw over players. So I just support the "spawn when the game is ready loading and you got full control of your character" approach. Maybe even with a "ready button" to avoid survivors standing around with their players not yet in control.
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The Winchester Model 70 discussion thread
Evil Minion replied to 5mirkeh's topic in General Discussion
The mentality that its completely normal to find firearms everywhere and that even military grade weapons are quite common. -
If you puked you lost water and energy which might cause you to drop to a lower regeneration state. Now "healthy" means: You are at full health.You are at full blood.All conditions for full regeneration are met (bright green energized and hydrated).If you fullfill all but the first condition you will be "healing" which is the only state where you regenerate health. If you do not fullfill the second (which usually happens after taking damage) there will be no status until you regained all of your blood.
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The Winchester Model 70 discussion thread
Evil Minion replied to 5mirkeh's topic in General Discussion
This is not America. Sure ARs might be very common in the US but not in a country like Chernarus. In general firearms are not common in Europe - let alone military rifles. Finding them only at helicopter crashsites makes sense. In general I would tend towards firearms produced in Eastern Europe/Russia as the most common choices but in handguns/hunting weapons I don't see many issues with western ones. For military firearms everything NATO makes sense but only as rare crashsite loot while eastern weapons make the most sense as Chernarussian equipment. -
The Winchester Model 70 discussion thread
Evil Minion replied to 5mirkeh's topic in General Discussion
It will probably come in .30-06 especially after the M1 Garand was hinted. So both the new weapon and the new round might end up as a less common alternative to the Mosin which will probably lose the Longrange Scope but keep the PU Scope. Now the Model 70 Alaskan seem to hold only 3 rounds so there would still be reason to use the Mosin. I really hope they buff the CR527 in some way - making the ammo and magazines more common, AKM and SKS less common, adding attachments etc. to make it viable as well. In general I would like to see three things for weapons: A weight value that influences stamina/fatigue/speed as well as weapon sway/recoil.A "ballistic" value that represents barrel length and has influence on muzzle velocity/damage.Attachments having more authentic effects: impact on dexterity, sway, recoil, weight and reload speed instead of dispersion.On a smaller not I would like the .45 ACP round nerfed - right now it hits as hard as .375 Magnum and harder than 5.56x45mm NATO when it should be pretty close to 9mm Parabellum instead. -
Too me it seems like the first shot barely missed you and hit the tent. At ~5.40 you got barely hit by a few shotgun pellets that did not do much damage but caused pain in both legs and arms - but none of the effects seemed to stick for some reason. I think you got the shotgun bug on tape here - you were hit but all of the effects on your character did disappear for an unknown reason while your clothes got ruined. At ~6:55 you definitely got hit and took a good amount of damage and shortly after (~7:03 and ~7.05) your enemy hit you with two additional shots knocking you out (at least the first one seemed weaker - he probably hit your arm there). When you got back up everything was blurry and grey indicating you were very low on health - but you got really lucky and did not start bleding from those hits. Then it seems you went into the tent where you removed the blur via video options and realized you had not to bandage.
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
Evil Minion replied to Evil Minion's topic in Suggestions
Bump. -
So finally made my ghillie suit on stable 0.51
Evil Minion replied to [email protected]'s topic in Gallery
You mean the only way to make one is to survive for a very long time which can be cheated around by abusing the ridiculously low-cost server switch feature.If you server hop for something you do not deserve to own it. I really hope to see a fix as soon as possible but I honestly doubt it will happen before Beta or at least before the loot economy went through a couple more iterations. -
IS THIS A NEW THING!? I am running out of pants...
Evil Minion replied to harley001's topic in General Discussion
Did those people wear black clothes? -
Why not add multiple options instead of the magic slot: Using a rope/leather strap/etc. to tie an item to your back. This would only work for transport as there should be relatively long animations for this.Using a rope/leather strap/etc. with a backpack to add a weapon on its side - better for transport but the animations should be much shorter allowing relatively quick use as well.Using a specialized backpack that allows storage longarms that just works like any other backpack and might also allow for another weapon to be carried by the other means.Using a gun sling/holster to get the same additional quick-access slot we have right now (can only be combined with the specialized backpack).The melee slot is not needed - almost everthing it does is marginalizing the smaller weapons and tools. You are perfectly fine storging melee weapons/tool in your backpack. Instead combine the slots to a single one. Some items like the fishing rod or bow might also come as if equipped with a sling. For this to work carrying items in your hands should be less bugged though and persistence has to work (wiping that freshspawns rifle or axe is not cool).
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I like it less and less because it has no advantages over finding your "starting gear" at the nearest loot spawns and needlessly increases the power level of freshspawns which is pretty bad. You got that flashlight as a gift that allows you to start playing on night servers - and with the addition of new items its even too much. Why? Because that battery can be used for other purposes and increases your power level. Give survivors a Chemlight instead - it also serves as light source but does not give them a free battery. Same with pristine clothes - you should not start in pristine or even worn clothes but rather in damaged/badly damaged ones. As a freshspawn your power level should be very low - you should be happy to find any tool or a good piece of clothing in the loot spawns. No head start!
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This. You can spot a running player over great distances without much trouble. A walking player is much harder.Also you won't trip as easily in buildings (castles, barns) and it allows you to move around without getting exhausted (sway/heavy breath).
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While I agree with not punishing players for eating until they are full that doesn't mean "stuffed" should not have any negative effects. After a good (but not too big) meal you will basically dip into the stuffed state so any negative effects would not last long. Now they should not be that aggravating - just similar to what everyone experiences after a filling meal. Orange stuffed could have aggravated effects and even a small risk to cause serious problems resulting in a need for medical help. Why would we want this? It results in a smoother interaction with food especially after vomit stuffing is fixed (at least the patchnotes said something like this). Instead of stuffing all the food inside your belly until you are close to vomiting and then stop worrying about it you would have to eat smaller portions to avoid side effects - there is still the option to stuff yourself if required but you have to deal with the consequences. It would also reduce the "ready time" (time to "healthy" and "not stuffed") for everyone who got lucky or had help.
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Wait? Did you really lump "yes, reduce weapon sway" and "make weapon sway as realistic as possible" in the same vote option? I call a biased poll on this! My opinion: The sway as it is works perfectly fine on handguns (that huge sway is after sprinting over long distances) but its a little too much for any rifle/shotgun with a buttstock and not enough for rifles and shotguns without a buttstock (on average). I would like it if sway depended on the weapon - possibly linked to its weight with modification through specific attachments* like handguard, buttstock and bipod (sway reduction) as well as silencers, gun wraps, scopes and underbarrel equipment (increased sway). *Including fixed ones like the Mosin stock.
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Why would the devs do that? Where would be the room for exploration? Not saying you have to find out everything on your own - you can still get information from your fellow players.
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Finally someone who got the new shotgun on tape! Does it really reload faster?
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Your starter loot is the stuff you pick up at the loot spawns you visit first. Random clothes... maybe but only low tier stuff that does not significantly change your situation (Canvas Pants for Jeans, Tracksuit Pants+Shirt istead of T-Shirt+Jeans etc.). Also remove the Flashlight and replace it with a random Chemlight and make the stuff you start in "Damaged" or "Badly Damaged" instead of "Pristine".
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Maybe its the same sound bug that plays can opening sounds when someone on the map is opening a can just with brain disease?
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The first part is true - that scope gives you an situational advantage. But as a fixed weapon part it does not decrease dispersion. The AUGs reliabe range is ~300m (0.0015 dispersion value). The M4s reliable range is ~360m (0.00125 dispersion value) with the CQB stock. The M4s reliable range is ~460m (0.000975 dispersion value) with Magpul parts and ACOG optics. The M4s reliable range is ~420m (0.001075 dispersion value) with Magpul handguard, CQB stockj and ACOG optics. So saying that saying that the AUG is much less accuracte is just plain wrong is just plain wrong. The CR527 also suffers from this by not having any attachment but its main issue is the relatively rare and small magazine and the SKS having a bigger internal one as well as being semi-automatic. Compared to the SKS the CR527 falls short in all but dexterity. And even here the advanatge is only minor and mitigated by the SKS' much higher rate of fire. Add to this the relatively rare ammo and you can see why the CR527 cannot compete. Now by removing the Longrange Scope from the Mosin and adding it to the CR527 it would at least get a niche role (while still being less accurate than Mosin, Repeater and Blaze).
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I am less worried about the CR527s lack of scope and more about its lack of magazines In DayZ its this in spades. Why? Because mounting a scope does increase the accuracy of your weapon. Same for other attachments which has the effect that every weapon with detachable handguard/buttstock that can mount a scope is way more accurate than a weapon with fixed stock and no/fixed scope. The AUG is the best example - its basically a M4 clone in values but everything is fixed so it ends up being much less accurate.