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Everything posted by VVarhead
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[Opinion] The Value of Base Building?
VVarhead replied to [DGN] Johnny's topic in General Discussion
I dont like base building. We should be able to fortify the existing structures within chernarus, would be a hell of a lot more atmospheric. Some user here made a big post about it sometime, it was a great read. I dont want this to become rust 2.0 or H1z1 (not that I played any of those shit games lol) where every meter there is a fucking player base -
I hope the Small Object Interaction wont ruin the fps.. other than that I'm really excited. Food is spawning in too high quantities as of right now in experimental, also soda cans almost spawn exclusively in industrial shacks
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Dayz: the Road to Beta - PAX Aus Presentation
VVarhead replied to edwin3's topic in General Discussion
I hope when a group of people clears out a village the zombies won't instantly respawn once another player enters the bubble and the group left. Would kill a lot of immersion and is kind of a persistence flaw. Once a zombie gets killed in a specific bubble, zombie-respawns should be deactivated in said bubble for at least a few hours, so players can actually encounter zombies killed by others, or a village which has been cleared of zombies. -
Do not want!!! I don't want a graphic display of the skills, every bit of more HUD, UI or anything totally ruins the game for me and a lot of friends.
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I have to say I'm a little disappointed, expected some more, but nevermind. I hope the focus lies still on the return of the zeds and fixing sync problems. I'm intruiged by the new gun and use mechanics, though. I sincerely hope environment stuff (woods, night, lightning, rain, thunder) will get worked on after the new renderer is in. Can we expect a reset once 0.59 (I want to believe) hits stable? Duping and loot explosions still aren't fixed, makes persistence obsolete since everyone is hoarding everything anyway.
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Again, guys. I trade: M4 or AK 101 for SVD (with scope) or a PSO-1 Scope alone on 1pp
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I love the idea
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Sup guys. Just wanted to adress something that I feel is rather important for the atmosphere of and in DayZ. Where'd the dark nights go? I remember in the mod (vanilla) it was so dark you could only see a zombie when he was standing 0,5m in front of you. Now the colours seem to be different, brightness is definitely higher, also it doesn't look as realistic as it used to. What the fuck happened and why did they remove real nighttime? I don't wanna cry casual but it pretty much seems like it. Also, now that we finally got weather back in the game: Where did the fucking roaring and frightening thunder sounds from DayZ-Mod and early Standalone go? You had them in-game, they scared the shit out of me each and every time I heard em'. Please, bring those back!
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I'd trade an M4 with MP handguard and MP Buttstock for an SVD with worn/pristine PSO-1 Scope I'd trade just about anything for a SVD and a PSO-1 scope, actually. 1pp only
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Dark nights? Where'd they go? Also: Thunder?
VVarhead replied to VVarhead's topic in General Discussion
That's exactly what I'm saying. But people on these forums seem to think it's realistic to be able to see 1,5-2 kilometres into the distance, in the dark... Like, what the fuck? I can't even look further than 300 metres when it's real dark outside and see anything, you just see the silhouettes of some trees and shit, some slight alterations in color (dark/light) maybe with whom you can try to decipher what you're looking at. Right now in DayZ I can see a tree from 1km distance and I still see every branch of it! That's better realism for you, PongoZ? Also, I agree that the world loses it's colour in the night, but it doesn't end up being gray but rather blueish-black, like it used to be. ArmA 3 did it well, too. If you light a gas lamp on a night-time server - everything stays grey. -
There is stealth.. Crouch, press shift, your character will walk very slowly and gently almost causing no sound. It will be fairly loud to you, but a player standing outside of the house you're in wouldn't hear, I tested this. If you're on the second floor and a player is on the first floor, he will definitely hear you no matter what you're doing to conceal your movement and sounds. It will be more important once zombies are back. There was a time where you really needed to evade Z's and being loud in general
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I'm worried about mods splitting the community even more, to be honest.
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I actually just plug in the xbox 360 controller and put it on the table so the running stick points forward = autorun
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Dark nights? Where'd they go? Also: Thunder?
VVarhead replied to VVarhead's topic in General Discussion
Seriously? You wanna tell me I can see about 1 to 1,5 kilometers when it's night? And there's a clear sky? Just go on a night server, go up some mountain and tell me how far you're able to look. It's exactly as far as in daytime, so stop talking shit. Yes, the field of view is okay when it's raining, or very cloudy. But when there's a clear sky the field of view is ridiculous! I'm not kidding, you can see up to 2 kilometers far. -
I have 2 of em, do you play on hardcore?
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Anyone got AK101 Magazines up for trade? I got a pristine LRS, 4 Protector Cases (Worn, Pristine), I could also expend a sword and some UMP mags playing on hardcore
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Dark nights? Where'd they go? Also: Thunder?
VVarhead replied to VVarhead's topic in General Discussion
You clearly haven't been out in the countryside, where there are no street lights or light sources near you and it's cloudy, foggy or even crescent moon it's just fucking pitch black. The nights right now are silly. -
Dark nights? Where'd they go? Also: Thunder?
VVarhead replied to VVarhead's topic in General Discussion
I don't think it sucked at all. If you didn't abuse gamma and brightness like everybody else it was immersive and atmospheric as hell. Of course the current engine really isn't doing well with illumination, like the other guy said - even in the night inside buildings it's much brighter all of a sudden. Also I think thunder should be as loud as it was, loud enough to disguise a shot, definitely. -
Dark nights? Where'd they go? Also: Thunder?
VVarhead replied to VVarhead's topic in General Discussion
Really? Never noticed. It used to be so fucking loud you literally jumped out of your seat. Is it location specific now? I can't imagine this works properly when gun sounds won't even be heard by everyone in the vicinity (for example: the nearer to the lightning - louder thunder) -
All you Hardcore players packed it up and left?
VVarhead replied to infiltrator's topic in General Discussion
1pp Player aswell, I'm really intrigued which one of you built the huge huge huge tent city near Lopatino on EU: Survivors Battlefield? I stole all your shit -
This would be great, awesome idea!
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after looking at the video all I have to say is HYPE HYPE HYPE btw I love the idea with the long range transmissions and dynamic events being transmitted over radio or Long Range Transmitter
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The poster above me is a whiner who knows nothing about (alpha) development. -- Please just make the game harder, Loot-wise, I'm not even talking about infected here. I like the idea of soft-skills a lot. I used to think this was already somehow implemented, because one of my characters (probably through a weird bug) was left untouched by any kind of rain or water, I did not get wet. Some survived up to 8 bullets, passed out, then still woke up and lived. It's probably just random, but this "connection" to your character and the stuff he experienced always made the game for me. And soft-skills will make this even more immersible.
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Sup guys. I just wanted to address something that's quite important to me and wanted to hear a few opinions concerning the priority of food in the loot distribution. I don't think food should be plentiful, in fact the most fun hours I've had with the game was when the stable patch hit where neither wells worked nor any food was to be found. Imo, food should be as rare as civilian firearms, afterall we're in a post-apocalyptic scenario and there's already more than enough ways to find food. Afterall I thought DayZ Standalone was focusing on the survival-aspect, finding food at every shithole isn't survival to me.
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That's a great idea, it really is. Also, shouldn't be hard to do. Please, Dev's..