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Everything posted by VVarhead
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You completely lost track of what the core-community wants. Great, we got fucking half-assed base-building that nobody needs but core features aren't working. At least you're giving us modding support, so that more competent hobby-developers can take care of this mess. 0.50 played better than 0.63 does, I'm dead fucking serious.
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THIS
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Damn, this looks awesome!!!!!! new muzzle flash / smoke from the guns looks fucking AWESOME. I can't wait for the new weapon mechanics (jams, etc.)
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Welcome back, bro!
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Will u marry me, Alexa?
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0.63 Developer Live Stream - 14th March 2018
VVarhead replied to Baty Alquawen's topic in News & Announcements
Also, I want to ask the devs something that has been on my mind for some time: Can we get randomized wells? Some wells should be dried out or maybe filled with contaminated water which can give you cholera. It really sucks right now that you can just look at the map and run to the nearest well and you're never gonna be in danger of thirst. I know it's kind of a big task to make the wells dynamic basically, but it would really really benefit the game. Water would be a much more important resource. -
0.63 Developer Live Stream - 14th March 2018
VVarhead replied to Baty Alquawen's topic in News & Announcements
I really really hope that the weight you are carrying will have a big effect on your movement speed and stamina. -
Some questions to the devs regarding the content shown in the stream
VVarhead replied to exwoll's topic in General Discussion
I agree with all your points. I believe recoil is getting a re-work though. I don't believe that the current state of recoil in the stream is the finalized state. -
0.63 Developer Live Stream - 14th March 2018
VVarhead replied to Baty Alquawen's topic in News & Announcements
I'd rather see base-building implemented in a way which utilizes existing structures. Being able to reinforce houses or apartements in the big buildings and make them your home. Epoch-style basebuilding destroys immersion. I don't wanna run around in the wilderness and find ridiculous structures all over Chernarus. It just seems out of place. Why would anybody sleep in some makeshift-shacks when there are structures all over Chernarus which you could make easily inhabitable, plus it's probably easier to implement than free base-building. -
Lighting of players vs environment is an issue
VVarhead replied to Buakaw's topic in General Discussion
This definitely needs to be adressed. I would go as far as saying dynamic lightning needs to be removed from player chars if we can't fix this issue. -
0.63 Developer Live Stream - 14th March 2018
VVarhead replied to Baty Alquawen's topic in News & Announcements
Okay, didn't hear that about the HUD, that's good news. And yeah, I'm aware there's multiple ways of changing gamma, but removing the option from the in-game options makes it at least more annoying to constantly switch gamma. Also I'd like to ask about the draw distance: Why is it so incredibly low? There's so much fog, DayZ didn't always look like this. I guess it's a performance choice, but I never had performance problems with the higher draw distance in 0.60 for example By the way, I don't want to sound negative. I appreciate all the work done on the game, I was just bothered by the HUD and draw distance. -
0.63 Developer Live Stream - 14th March 2018
VVarhead replied to Baty Alquawen's topic in News & Announcements
Also, one of the most requested things in the live-chat was fixing gamma exploits in the night. Many people are asking you guys to remove all gamma settings from DayZ. -
0.63 Developer Live Stream - 14th March 2018
VVarhead replied to Baty Alquawen's topic in News & Announcements
I think the HUD is absolutely immersion-destroying. I don't want no stamina-bar, I want no indication of character status other than the old messages like "I am hungry" or "i have a weird taste in my mouth". It's way more immersive and we don't need a red "HUNGRY" or some stupid icons. Just remove this crap and let us play without HUD, nobody ever asked for a HUD lol. I just can't see the reason why you guys thought adding a HUD is a good idea?! Just because you want people to stay out of the inventory to check their status? That could be accomplished by removing any indicators of your hunger/thirst/health and just letting the character tell you what he feels and experiences. If you're down on health, you should get a message like "I don't feel too good." If you're thirsty, well, then you get a message that "I'm thirsty", etc. -
I am watching the stream right now - why is there no blood when the characters get hit by knives and stuff?
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Agreed, especially pulsating stars would be awesome.
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Where is Brian Hicks?!
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I hope we can get clarification on when to approximately expect 0.63 experimental, because right now it ranges from next month to next year which is kinda weird?!?
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Inventory wipe of all players carrying unreleased items
VVarhead replied to Baty Alquawen's topic in News & Announcements
Why is a Golden Desert Eagle planned for DayZ? How does that even make sense? Neither US troops nor Russian troops carry these. So where will they be found? Heli crashes I'm guessing? Makes no sense. Focus on what your fanbase wants, which is atmosphere and realism and a fucking authentic experience. -
THANK YOU FOR THE APPLE TREE CHANGE!! This is awesome!! But please dont remove eye-zoom... 3rd person is the problem.
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I'd rather have you remove 3rd person view. It's shit, anyway, and only causes problems. Make DayZ a first person game and all those camera exploits are fixed.
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100% accurate.
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PLEASE do not remove eye zoom!!! The effect will be very detrimental in numerous aspects.
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"sometimes wind is so loud and i ingame run inside the house to ease my ears but then i remember...its same sound:(..." agreed, wind is too loud, and doesn't change when you go inside structures. Bird sounds also are fucked.
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Stop giving out wrong advice. It's not good to set the graphics settings on low with that setup, especially not in DayZ or ArmA. You can put everything on high, easily! It will run far smoother that way because more stress is on the GPU than CPU, which is clearly preferable in your case. Turn post-processing, ambient occlusion (all trees) and anti-aliasing on, turn bloom down. Terrain high, textures high, clouds high, object detail high.
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@Five_Seven_Clown Those are beautiful, amazing work!