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Caatalyst

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Everything posted by Caatalyst

  1. Caatalyst

    Nvidia 660 vs 870M - Performance Troubleshooting

    Cannot recommend the xp fix above enough!! The game runs so damn smooth now at high settings! I have left anti aliasing at low but SMAA at high and trees / grass rendering at max. I can't understand why win xp compatability mode makes the game run so much better.
  2. Caatalyst

    Nvidia 660 vs 870M - Performance Troubleshooting

    Many thanks for the replies guys! that does make sense! I expected that the mobile graphics cards would be significantly weaker which is why I went for a new generation gpu (870M). I did just come across this guide though: http://steamcommunity.com/sharedfiles/filedetails/?id=216291078 The -winxp function in particular has given me a significant performance increase. I'm running 40-50 fps now on medium / high settings. I strongly recommend this for anyone trying to gain some extra FPS. The only problem I'm having is that the -winxp tweak won't allow me to minimize dayz without it crashing with a memory error message. Cheers, James
  3. Hello Everyone!, So far I've had a lot of fun playing the alpha. I've not really played a sandbox game quite like DayZ and I'd really like to see this game progress and do well. In my opinion their are two main problems relating to gameplay right now that I would like to see improved; How the player interacts with other playersHow zombies interact with the playersI know there are a great deal of bugs and fixes are coming, but from what I've read on the feedback page and in the dev notes there isn't much detailed information on what is planned for the future regarding the two points above. I have some suggestions that could potential improve both of them and make game play more dynamic. Player Meet Player Currently, player interactions pretty much involve pirating. More than half of my encounters with other players involves somebody dying. Something needs to be done to make pirating / banditing more risky because right now anyone can shoot anyone with no consequences. In the games current state it just makes game play incredibly frustrating if you've just spent days farming gear at the airstrip only to get shot in the face the moment you arrive at a city where other players are. Improving Player meets Player by introducing Player vs Player vs Zombie Naturally, banditing problems occur more frequently in large cities where loot is high and more players are. I think the best way to tackle this problem would using the zombies. If a player fires a single shot, EVERY zombie in a half mile radius (quarter mile if using a silencer attachment) should head straight for that player's location. This will make them think twice about shooting, even if they did want to be a bandit it would require more strategy. In the current version of the game this wouldn't be very effective as zombies are far and few between and quite annoying considering they would be flying through the walls and because there is no variation amongst them. They all run extremely fast. Improving the Zombie While the existing zombies are cool, there is so much room for improving them to make game play more dynamic and allow for the point above to be introduced. Variation - Slow Zombies (would be the vast majority in the game) / Fast Zombies / crawling zombiesResponse to high imapct sounds and visuals such as gun shots, explosions etc...Physics - Everytime the player hits a zombie it should respond. If the player hits a zombies leg with an axe it should cut it off and force it to crawl. If a player blasts a zombie in the chest it should send it flying back. I still like the idea that severing the head is the only way to kill them, but introducing physical responses to every hit should make it much easier to tackle them solo as your moving round the map.More zombies in cities would force the player into thinking new ways to evade them. Imagine shooting a player only to find 50 zombies coming at you from all directions. You run into the nearest building up the stairs and cower. Zombies should also eat corpses making it even less worthwhile shooting players in highly populated areas. Flame Thrower Mass zombies call for the flame thrower! Thanks guys, I hope you like my suggestion. James
  4. Thanks for the comments guys. Regarding the zombies, I was purely making suggestions to make game play more dynamic and further combat easy banditing. If zombies were to eat the corpses and by doing so ruining all of the dead players items then this would make it even less worthy assaulting in highly populated areas. It would be more worthy doing so where zombies can be tackled easier. The main point I guess would be to introduce more variation amongst the zombies and physics effects.
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