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Everything posted by Caatalyst
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I think I remember reading that when they launch a new branch will be crated for the stress test. I'm sure all will be revealed in the next couple of days not weeks.
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Days not weeks
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0.63 Experimental Release Check list
Caatalyst replied to Baty Alquawen's topic in News & Announcements
Lol 3 weeks and all we've got is jumping almost ready to be ticked off! Fingers crossed it doesn't take 3 weeks to complete each of the other tasks! -
Yeah I assumed May was more realistic at this point, I just thought we might have gotten to dabble in some stress testing by now considering what has been said in the dev blog / recent dev video.
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I have to say i'm pretty disappointed but at the same time It's just classic development at BI. I really thought this was going to be the week of 0.63 exp or stress testing. If they just communicated, even just to say it isn't coming anytime soon at least we can cry about it.
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Is fixing gamma exploit even possible? Any plans for it?
Caatalyst replied to Rekurv's topic in General Discussion
Night time in its current state works amazingly well in Rust. Players are forced to use in game light sources and it makes it feel so much more immersive. Dayz / Arma might as well just take night out if they aren't going to come up with a solution because as long as players can use gamma exploits its purpose is obsolete. -
Is fixing gamma exploit even possible? Any plans for it?
Caatalyst replied to Rekurv's topic in General Discussion
To the best of my knowledge the problem has been fixed. They made night time so dark that you have to use in game Light sources to see at night. I’d suggest testing it out. -
Is fixing gamma exploit even possible? Any plans for it?
Caatalyst replied to Rekurv's topic in General Discussion
Rust fixed the gamma exploit. They just made night time super dark and took out the gamma slider. Works a treat and adds 10x immersion at night. It's so cool seeing torches in the distance. I really hope they sort it otherwise they might as well take night time out of the game. -
DayZ Standalone Base Building is almost here! How do you plan to use it?
Caatalyst replied to DR. IRISHMIKE's topic in General Discussion
I really hope they add more assets than tents, towers and walls. I'm really hoping to see base building tie in with the crafting system and as a result tools, weapons and all other constructions become naturally tiered. For example, you start by placing a tent, build crude tools which you then use to salvage other resources and craft better tools and a work bench. This opens up to more constructions and maybe you can upgrade the workbench further to do more. We could even get things like smelting ores, and different crafting workstations like a chemistry lab to make medical supplies and poisoning tools.I just don't want to see bases become nothing more than a place to horde things we find out in the world. I also hope that the raiding system is looked at in detail and also tiered. If somebody has invested a lot into using high level defensive materials to protect their base then the raiders should need complex tools like C4 charges to breach. When base building drops I also hope that characters are permanently in the game regardless of whether the player is online. Kind of like Rust where they just go to sleep where the player logs out. So much hope... -
I still play Exile mod and as far as the PVP / Base raiding goes it is incredibly fun and balanced. It's a great mod and some of the server communities like EXO have done a great job of building on it further. but yes Arma 3 engine is buggy as hell, has terrible performance and is very limited. I'm hoping to see an Exile 2 on the new infusion engine.
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Dude did you not play Doom or Half Life 1? ... Counter Strike... Team Fortress.... Natural Selection... All these great mods and the huge community that was alive for so long because of modding. For the first time in a long time, I have high hopes for the future of Dayz.
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Modding which is due to come out in the next update will be most likely the driving force for rebuilding the player base.
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Yup confirmed in the video. 0.63 will be the next update and it will bring full modding support. This is where Dayz will really get its content I bet! I have to say for the first time in many years i'm pretty hyped about the game. The only problem is... we have no idea when 0.63 is coming... it could be 2019.
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Holy shit so modding is in the next patch and base building definitely not far behind YUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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How to make DayZ great again (by LIRIK and Shortyyguy)
Caatalyst replied to -Gews-'s topic in General Discussion
damn i hate all of those... Base building definitely needs to come! It will bring end-game fun. It just needs to be balanced well and really steer players away from always going for sky dong designs. Exile Mod for Arma 3 have got a really descent balance for raiding. -
Base building and raiding!!
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DayZ Standalone Base Building is almost here! How do you plan to use it?
Caatalyst replied to DR. IRISHMIKE's topic in General Discussion
It's great to see so much discussion about base building but what worries me.... Will it actually make it into the final release? I haven't played Dayz properly for a while now - Put many ours into this game a couple years back. I've been waiting for that end game content (base building etc). I do however keep my eye on the dev blog to see how things are progressing and I haven't seen any updates relating to base building. Now there is so much talk of beta been so close that makes me think that features are done and it is now over to optimisation. With that said, maybe it is no longer on the cards? Has anyone seen anything posted by the devs relating to base building in the last 12 months? -
- Base Building I really hope when they introduce this it is done in a way that encourages players to build bases that aren't just boxes or ugly and that don't sit well with the environment (think arma 3 overpoch exile). At the same time I really hope that the base building is in depth and takes time and really gives players something to work towards. There are so many new possibilities that come with base building. - Base Raiding I really hope this gets done right too as it's most likely to be the main end-game activity for most players. I know Dayz is built on realism but I hope that they do also consider the fun aspect of base raiding. If you've spent weeks building a wood base I hope that other players can't just chop through it with an axe. Taking note from mods like Exile for Arma 3 where you need specific charges depending on the wall / door material you are trying to breach. Balancing base raiding is super important, it needs to be challenging and risky and hard for players to do but at the same time rewarding enough to make it worthwhile. - Progression System / In-depth Crafting The two kind of go hand in hand. Progress to craft and craft to progress. One of Dayz's current issues is there isn't a great deal to do. I know a bit part of the game is making your own progression and challenges and I love that, but having some sort of progression system that gives you a bit of character development gives us all something to work towards. It makes the experience very rewarding as well. As you craft better items you progress more and you can then craft better things. Fairly standard survival but Dayz has the foundations in place to get this so right compared to many other survival games. I just hope the progression system and crafting system get there.
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DayZ Standalone Base Building is almost here! How do you plan to use it?
Caatalyst replied to DR. IRISHMIKE's topic in General Discussion
Base building is what I'm really waiting for! It's the big opportunity to really make Dayz standout if they get it right and I just hope that team are taking notes from all the other games that have got it so wrong and right. I've played a hell of a lot of base building games over the years and I have to say the best experience I've had so far is with Exile mod. Specific chargers for specific walls, generally quite hard to get and it is a very time consuming to raid someones base but still rewarding and worthwhile. Multiple approaches to steal loot (lock picking / hacking / thermal scanners etc). All raiding tools though are hard to come by and take time and effort to farm. Then there's the risk that it will all go wrong anyway and you lose everything. This system introduced into Dayz I think would bring us onto a winner! To date though I've not seen one base building system that truly looks aesthetically pleasing. Generally speaking you can make some good designs on most servers but I hope we don't have ugly boxes and towers everywhere. I also hope we don't have loads of flap pack items and instead we have to properly build them. -
Hello Everyone! I'm tryng to get my girlfriends laptop to run Dayz. Now I'm not expecting anything pretty but I literally cannot get it to run about 15fps in or out of cities. The specs; If anybody has any suggestions I would be very grateful! LIke I said the low settings isn't an issue. As long as it's playable. Cheers,
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I'll have a look at this. The thing is, I'm pretty sure I had it running on Windows 7 in the high teens pretty consistantly with the settings still all set to low.
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Haha thanks for the replies, I particularly like the suggestion on finding a new girlfriend as a pose to optimising her laptop. Now I can't verify exactly which Intel GPU is inside this beast. Like I said it just specifies 'Intel HD graphics' in device manager / adapter info. If I could just get a somewhat stable 20-30fps outside of cities. She can keep away from them until we can afford to get her a new laptop. I don't believe that the laptop is that old, just a year or two. It's just a budget laptop not really targeted for gaming.
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I'm not sure if this has been suggested already but it would be great to see some musical instruments added to the game. Now that base building and camping is starting to fall into place, I'd love to wack out the acoustic guitar and play a few tunes! You could have keys 1,2,3,4,5,6,7,8,9,0,-,= represent the notes (one octave). Lower ocatves for bass notes, mid range for say a guitar and higher octaves for something like a xylophone. Let's face it, who needs a gun and a bag on there back when they could have an acoustic guitar? Make music not war.
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Hello everyone! I've been playing Dayz for about a year now. Up until recently I've been playing on a desktop machine: Gigabyte X49-UD3 Motherboard Intel i7 3820 2011 socket 3.4ghz Quad Core (Overclocked to 4.4ghz) 16GB Quad Channel memory (4x4GB PC3-12800 (800mhz) MSI Twin Frozer - NVIDIA Geforce 660 (with up to date drivers) Windows 7 64 Bit Premium (with latest service packs) Samsung 320GB SSD Drive I've invested in a descent case with good airflow, cooling and a Corsair 850Watt PSU. I haven't really had any serious problems with Dayz. I run with most settings at high / very high and at my monitors native resolution 1920x1080. I also use 100% for the rendering setting. Generally speaking the game runs very smooth except for when I'm in cities where my FPS can drop signifcantly. I assume that DayZ is not very well optimised at this stage due to only been alpha and I've not noticed any performance gains over the year I've been playing it. If anything it's probably started to perform worse as new features have been introduced. Anyhow, I purchased a laptop a few months ago for playing DayZ so I could have comfortable sessions in bed! I bought a custom build from Pc Specialist with the intentions of playing DayZ and other games. Here are the laptop specs Intel i7-4710QM Quad Core 2.50ghz (with core boost feature I think to 3.4ghz) 8GB Kingston Hyper-X Impact 1600mhz (single stick) Nvidia Geforce 870M Graphics Card Kingston v300 SSD card 120GB Windows 7 64bit Premium I have to say, playing DayZ on the laptop has been very disapointing. While I expected a performance decrease due to the dedicated graphics card having the mobile stamp I wasn't expecting to have to drop most of the settings to low / very. The performance is dramatically different and the game runs very poorly on the laptop. I've been attempting to apply as many optimisation tweaks as I can but with no prevail. If somebody could just put my mind at rest and tell me it's game over I will grit my teeth and accept the poor performance. I just wasn't expecting to lose some much FPS as the clock speeds are only different by a small amount. Here you can view the two graphics cards in comparison: http://gpuboss.com/gpus/GeForce-GTX-870M-vs-GeForce-GTX-660 Many of the settings don't seem to make a huge difference in Dayz to performance. Especially when you're in cities it just gets clunky. I've made sure all the power settings for the laptop are locked on performance. This includes the Nvidia control panel settings. I've been monitoring CPU / RAM usage and they never peak, even close. If anybody could enlighten me I would be very grateful! Cheers, James