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Everything posted by benedictus
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Bringing it up once again as I haven't seen a word about it in a while. Cooking the ingredients together would give you more energy and water than eating them separately. Maybe having some type of Tupperware boxes or using already existing containers like jam jars where you can store the food so you wouldn't have to carry full pot of soup in you'r pockets. Simple cooking recipe would look something like this: Fish soup 1 cooking pot filled with water 2 potatoes 2 tomatoes 1 fish Boil and eat. Bon Appétit.
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The effect of intoxication for fun gameplay
benedictus replied to maxon-69's topic in General Discussion
Alcohol and drugs will be on a huge demand if when the zombie apocalypse hits us. It would just add to the realism. -
That's how they reel you in. First you do it out of necessity then something semi interesting catches you'r eye and before you know it, you're throwing 240 character long racist slurs posts back and forth with feminists. Twitter.. Twitter never changes.
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Plenty of important stuff is missing from the game. A pen is probably a pretty low priority.
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That's the downside of popularity, you can't please all so you have to take the middle road. Not saying DayZ is particularly popular but the player base got tripled after the "1.0". I hate to admit but I still got hope for the game, only because there no other game like DayZ.
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I guess the "Smiley" part in your name is sarcasm.
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That's why put it in brackets. "(open)".
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Actually in most of the "non-super" zombie movies they tend to break the doors open if not barricaded or at least try. Running away from zeds is too easy, them being able to "break" (open) the doors by smashing the door for a while would great!
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What makes you think we are bored? People are still posting and reading the forums. Obviously the post-patch hype isn't there but other than that, it's pretty much down to normal. What happened at Christmas? I think I missed that one.
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Bolting the door should definitely be an option. Doesn't make much sense if the bolt is outside though.
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Many things you mentioned are already in the game or supposedly getting added later, like bears, custom controls and spray paints. Things like cars and bases are supposed to be part of the end game and something that require group effort. Some of the things are straight up silly, like realistic decay on axes or more durable clothes. Quality axes will last for tens of years in real life with little maintenance while your character lifespan is usually counted in hours. Rest can be solved with modding. I suggest you switch to PC.
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Nowdays almost every game comes out unfinished, not saying it's an excuse but that's the industry standard. You make a seemingly working product, release it, downsize the crew to cover expenses and fix the bugs along the way. There is also the copy/paste genre where you just use the same engine and same gameplay mechanics over and over again when releasing "new" products. Those tend to work properly.
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We probably gonna get the headtorch back and they mentioned about NV goggles. Also there are flashlights for weapons etc. Just hoooooooooold.
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I don't really understand the concept bases either. If I had to pick between "bases" and shelters, I would pick shelters and camps in general just because it just makes more sense. You could still have things like traps, water collectors etc. I don't mind it though, since it's totally optional.
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That's the whole idea. Base building is part of the "end game" that requires team effort and the use of vehicles. That is if you want to build into a secluded spot.
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Yeah things like trying to apply a bandage multiple times because it would work or dropping item to the ground just to make it dissapear. Zombies running trough walls. etc. Man those were the dayzz.
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Not surprised by negativity about upcoming 1.0
benedictus replied to Mantasisg's topic in General Discussion
So you totally ignored my suggestion of looking at the game from different perspective I'm gonna tackle you here. Unless avoiding player interaction is considered as player interaction, in your words the people who play lone wolf or only groups are missing the core gameplay? People wanna go out and create a certain character, like full adidas gopnik killer who shoots everyone in their sights. ? It's a sandbox game where you and the other players create the game. It doesn't require interaction with other players. You can play the game in a way you want to play it. If you don't believe me, try it. It's also rare to find a person that you hit it off so well that it becomes memorable moment / session. Usually the conversation revolves around finding a place/player or asking for items. -
Not surprised by negativity about upcoming 1.0
benedictus replied to Mantasisg's topic in General Discussion
They might be playing the wrong game then. Let me tell you a very short story about a friend of mine who complained that Fallout 4 is too easy. Looked at him for two seconds and asked him if he could use he's own set of rules instead of playing with the best end game loot available. He Said no and we changed the subject. If the featureless, incomplete version of a sandbox game doesn't offer you any challenge maybe you are playing the wrong game or just playing it wrong? -
Oh, haven't happened to me yet granted I haven't logged in many hours for the past month.
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I haven't played 3pp but I heard there's some kind of gun alignment problem when you go ads, the gun points into wrong direction. Maybe these are related?
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Honestly can't remember it happening. Except when playing in a group of course. Just don't logout in populated areas or in towns even. Find a remote bush and log out there.
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1) Everything is not as it was 2 years ago. Also I don't think clothes can be addressed as content. Although I don't mind seeing more fashion further along the road. 2) What do you mean? Tarkov haven't really added anything significant in ages and technically neither have SC, although it has the potential to be the most massive in-depth space mmo ever. That being said, all 3 are great games and all of them are very different from each other so comparing them isn't going to lead anywhere and adding game objects into the world doesn't really count as content. Unless it's something like.. the greatest car ever made. Yes, I'm talking about Lada Niva.
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I think Escape form Tarkov did an excellent job when it comes to inventory management, especially reloading your guns. I wouldn't mind seeing something like that in DayZ, having clips on your vests/pockets to reload your gun with one button.
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DayZ should never be a BR game, never said that. In general, game needs to be a BR game for it to get easy sells, aka blow up.
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Every night I go to sleep I tell to my self that it's just a placeholder and it will be gone. I don't want to be playing on a modded server in future just because of this.