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Your DayZ Team
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Bringing it up once again as I haven't seen a word about it in a while. Cooking the ingredients together would give you more energy and water than eating them separately. Maybe having some type of Tupperware boxes or using already existing containers like jam jars where you can store the food so you wouldn't have to carry full pot of soup in you'r pockets. Simple cooking recipe would look something like this: Fish soup 1 cooking pot filled with water 2 potatoes 2 tomatoes 1 fish Boil and eat. Bon Appétit.
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The effect of intoxication for fun gameplay
benedictus replied to maxon-69's topic in General Discussion
Alcohol and drugs will be on a huge demand if when the zombie apocalypse hits us. It would just add to the realism. -
That's how they reel you in. First you do it out of necessity then something semi interesting catches you'r eye and before you know it, you're throwing 240 character long racist slurs posts back and forth with feminists. Twitter.. Twitter never changes.
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Plenty of important stuff is missing from the game. A pen is probably a pretty low priority.
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I guess the "Smiley" part in your name is sarcasm.
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That's why put it in brackets. "(open)".
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Actually in most of the "non-super" zombie movies they tend to break the doors open if not barricaded or at least try. Running away from zeds is too easy, them being able to "break" (open) the doors by smashing the door for a while would great!
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Bolting the door should definitely be an option. Doesn't make much sense if the bolt is outside though.
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Many things you mentioned are already in the game or supposedly getting added later, like bears, custom controls and spray paints. Things like cars and bases are supposed to be part of the end game and something that require group effort. Some of the things are straight up silly, like realistic decay on axes or more durable clothes. Quality axes will last for tens of years in real life with little maintenance while your character lifespan is usually counted in hours. Rest can be solved with modding. I suggest you switch to PC.
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Nowdays almost every game comes out unfinished, not saying it's an excuse but that's the industry standard. You make a seemingly working product, release it, downsize the crew to cover expenses and fix the bugs along the way. There is also the copy/paste genre where you just use the same engine and same gameplay mechanics over and over again when releasing "new" products. Those tend to work properly.
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We probably gonna get the headtorch back and they mentioned about NV goggles. Also there are flashlights for weapons etc. Just hoooooooooold.
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I don't really understand the concept bases either. If I had to pick between "bases" and shelters, I would pick shelters and camps in general just because it just makes more sense. You could still have things like traps, water collectors etc. I don't mind it though, since it's totally optional.
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That's the whole idea. Base building is part of the "end game" that requires team effort and the use of vehicles. That is if you want to build into a secluded spot.
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Yeah things like trying to apply a bandage multiple times because it would work or dropping item to the ground just to make it dissapear. Zombies running trough walls. etc. Man those were the dayzz.
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Not surprised by negativity about upcoming 1.0
benedictus replied to Mantasisg's topic in General Discussion
So you totally ignored my suggestion of looking at the game from different perspective I'm gonna tackle you here. Unless avoiding player interaction is considered as player interaction, in your words the people who play lone wolf or only groups are missing the core gameplay? People wanna go out and create a certain character, like full adidas gopnik killer who shoots everyone in their sights. ? It's a sandbox game where you and the other players create the game. It doesn't require interaction with other players. You can play the game in a way you want to play it. If you don't believe me, try it. It's also rare to find a person that you hit it off so well that it becomes memorable moment / session. Usually the conversation revolves around finding a place/player or asking for items.