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ProtoWasHere

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About ProtoWasHere

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    On the Coast
  1. ProtoWasHere

    Couple of Questions about Zombies Etc

    What's the best way to kill zombies with melee weapons / fists? Strafe (Side-step) a circle around them in one direction. Close, tight circle, and beat them down. I've found that 9 times out of 10, if done right, I walk away without getting touched once, they die pretty quickly. What's the best way to evade zombies? Stay out of line of sight, and don't sprint around. The easiest thing to do is hold ALT(Default) and look around before going in to any place. Also good to do random checks of your surroundings in order to see who all is around you. Check your corners in 3rd person. This tactic works well for players too... ...but... Zombies have very predictable elements about them. Players, do not... some have better instincts than others, and will investigate a cricket chirp. ...and a good way to avoid getting spotted or having to engage players? Look up some creepy DayZ interactions... and you'll want to avoid everybody... Have any other tips for the Standalone Noobs out there? Get your smartphone, and pull up a map of Chernarus. The more detailed, the better. Use it to get around, as finding maps in-game is a pain in the arse. There are also apps you can get that will show you spawns of items, where, and what. Weapons, supplies, clothing, equipment. Do not EVER announce your presence in a large town like Elektro. Doesn't matter how well armed you are, or who you're with. There will always be some sicko with a rifle on a building waiting to end your life. ALWAYS check your corners. Less blind spots you have, the less chance there is of somebody sneaking up on you, or getting the drop on you. If you're exiting a door-way, look on either side of the outside of it. Never walk backwards unless you can see behind you. If somebody has their weapon raised, they more than likely are looking to kill something, or someone. If you have a lot of stuff... you're a walking treasure chest. ...and lastly... if you can see them, they can likely see you. Stay low, go slow.
  2. ProtoWasHere

    Feeling bad after first kos

    I was in a small medical building. Found 20 bullets for my AR... came out of the room where I found said bullets and there was a dude, literally RIGHT IN MY FACE. No gear, no backpack, nothing... and I emptied all 20 rounds in to him. ...by the time I realized what I'd done, his chest looked like a blood fountain... HE SURPRISED ME! I... I didn't have a choice... I... I did what I needed to do... right?
  3. ProtoWasHere

    Clipping (and other things)

    This post might likely piss some people off, that isn't the intention... TO DO: Fix the infected running through walls, floors, doors, and buildings. (Same clipping as a player.) Allow infected to climb stairs. (Pathfinding) Remove ability to see parts and pieces of players through walls they are standing behind. NOT TO DO: Radiated areas in the game? Look, I'm a fan of zombies, and the mythos behind them. Seeing as that there are no nuclear reactors, or bomb sites in the game, adding them would mess with the mystery of the game. Beyond that, this isn't RUST, or Fallout. This is DayZ. Part of the fun is not knowing where the infected came from. Not giving any more information than needed. You are dropped in the middle of nowhere, with nothing... with zombies... now... live. Then you have to worry about how how the radiation interacts with animals... killing player food and leaving the bodies in said places they can't get to gather food. It would potentially kill the zombies as well, being a good spot to 'kite' the infected through and kill them that way instead of having to engage them. Radiation suits would be needed, and adding the mechanic for that is honestly too much to ask the developers to do. Guys... think about this reasonably... DayZ has 2 very key elements. Interaction with zombies. Interaction with players. I don't think that anything that doesn't add to either of those 2 things needs to be considered so early in development... at least not as a thing that EVERYBODY has to deal with.
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