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Ninefingers

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Posts posted by Ninefingers


  1. 5 hours ago, -Gews- said:



    Because you can easily play for 2-3 hours on a full server and not see another player. That's boring.

    I have ran around for 6-8 hours, going from hot spot to hot spot and never encountering anyone, this on full servers, with 15+ man queue's to get on them, if this happened only once in a while it would be a non issue, but the truth is it doesn't, it happens quite a bit .


  2. I pretty much agree with your "missed opportunity", by the time DayZ is finally released, it will be irrelevant, the hype is dead, and long since gone, a lot of the issues you've mentioned (like the infected) I am not sure will ever be resolved, they recently reworked the audio for them, and I quite frankly think the mod infected sounded better, how is that even possible? we are all still waiting for this game to live up to it's potential, which it may or may not actually do, if all these issues, AI pathing, colliding, shody mocap infected animations, no variation in the way they all run at you when aggroed, the new infected audio that sound totally unprofessional, if these all remain unresolved I do not see them living up to the massive potential we all know this game has, not only will they not recapture the older players attention, but they will also fail to attract new players in .

    That being said I still trust Bohemia as a long time Arma player, I know they will do right by the community, and what they will not get right modders will, and that will attract some of the old mod players back atleast .

    I played pretty much every variation of DayZ mod, from Vanilla, to Epoch and Overpoch/Overwatch, to the more hardcore one's like Day Zero (which was my go to, FPP is my bae) and Edict on Arma 3, and for all the improvements that we have seen in Standalone, and there are tons, there is one thing that I feel never was recaptured or improved, something that actually regressed, call it nostalgia, or rose tinted glasses, but a lot of the mods gameplay mechanics are still vastly superior, and made the game addictive, I was hooked the first time I played the mod, and each and every one of my 4K hours... I know I will get bashed for saying this, this is my opinion though, agree with it, disagree with it, it is all the same, so feel free to bash away .

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  3. 11 minutes ago, ☣BioHaze☣ said:

    I didn't mean to say that I should get anything other than the satisfaction of having contributed to something I believe in.

    I really just meant that my opinion would carry more weight due to my knowledge base and depth of participation.

    Thank you though, seriously.

    As far as pessimism is concerned.... I've come to realize that since 1.0 is an arbitrary label they could stop now and call it 1.0 if they wanted. So, they can basically say that whatever they have December 31st is 1.0. :/

    Mate, totally understood what you were meaning, as far as I am concerned you have been here since day one, and you have supported and believed through thick and thin, honestly I wish I had such strong convictions left, we must not be made out of the same material, where you are willing to bend I have broken long ago, I still believe in the potential of this game, I just no longer believe it will be delivered in full, and more importantly that the ship has long past sailed .

    I sincerely wish I am proven wrong by the talented developpers at Bohemia

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  4. 20 hours ago, ☣BioHaze☣ said:

    So if I spend 6 years studying something, my opinion carries just as much weight as someone who just learned about something that week?

    I've hung on every word of EVERY status report. I've watched every dev stream and convention stream. I've tested nearly every patch, and contributed 1,000's of lines of feedback pertaining to those patches. I've watched this community grow, flourish, and then whither, and die. I trudged through many near zombie-less experimental patches, just to add another set of logs to the database when hardly anybody played DayZ at all.

    None of that adds weight to my input?

    The whining threads are epidemic around new patches and are not created by informed invested testers. I have been branded a fanboi or white knight countless times over the years and NO ONE calls the new members out for that. With a clear historic understanding of this project, anybody would understand why a strong supportive voice might be necessary among the absolute cacophony of negative, misinformed, "opinions". I pine for the days when we had these threads merged or deleted more often.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Many long time supporters bowed out of active engagement with this forum and DayZ in general because of the negative echo chamber that became the discussions around DayZ.

    Rocket melted down and left the communities because Reddit assaulted him so intensely.

    Reddit has also caused multiple personal problems for other devs on this team.

    If you simply look at the reviews on Steam, you might see just how infected (pun intended) the thinking has become around what the progression of this project should be. Facts can't pierce the bubble around haters that pat each other on the back day in and day out.

    How many, "look at how far PuBG has gotten in less time!", threads should people create?

    How many, "I'm dying of thirst... fix your game!", threads should clog the boards?

    How many, "I wasted 2 hours trying to find my friends.... just put in bicycles!", threads really add anything constructive?

    Honestly on a forum it doesn't, if you think having thousands of messages counts towards something and that you will be rewarded anything for your time and effort you will be sorely disappointed .

    I do understand your point of view though, I have also been around for a while, and gave my feed back countless times to the devs through other platforms, I have followed every patch and played extensively through each and every one, yet I still understand that people may be misinformed, uninformed? and that they would not know every detail pertaining to development, it has been a hot minute after all, that being said I have only respect for passionate people like yourself that are present and supportive every step of the way, I myself am just another guy that loved DayZ and is losing hope of ever seeing it arrive to it's full potential, call me a pessimist, I know what has been said on the dev front, and that we will finally be seeing things that were very long in gestation come to fruition, but still I will believe it when I see it, it is time to deliver now, I still do not believe we will be seeing much until at the very least another year .

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  5. 2 hours ago, FunkInYourTrunk said:

    Dont count your chickens before they hatch.  Your friends may take longer or be more hesitant but everyone who truly loves or loved dayz will be back.  Some during developement some after release.  A finished product will be too much for them to resist.  Besides, anyone who doesnt return will be replaced with new players and console players after release.

    Keep in mind a lot of people have been playing this game for years and years, have thousands of hours played, the likely hood of some older blasé players coming back is there, the likely hood of them sticking around after doing the usual reinstall Dayz Experimental test new update, depends entirely on the devs and them actually delivering on what we have all been waiting for . 

    I am one of said players, I have played thousands of hours of Standalone and I always come back to test new patches, that being said nowadays I usually play a week before going back to what other game is my go to, I truly want DayZ to be a success, and as far as I am concerned I had loads of fun playing, still do from time to time, can I sink as much time into the game now? not really, I played on most big PvP servers, I played on RP servers like DayZ RP and Underground, I played on my own private server, I have lone wolfed, played with clans etc etc, and I have even more hours played on the numerous ARMA 2/3 DayZ mods, what I am getting at is a lot of us have played the crap out of this game, and we have seen all there is to see, done most of what there is to do and it will take something truly special from the devs to recapture that magic and make the game feel fresh again .

    Will I be there if that happens ? hell yeah, will it hold my attention for another few thousand hours, probably not, maybe with mods? I truthfully do not know .

     

    • Like 1
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  6. 55 minutes ago, Beavis3D said:

    I'm new around here so the discussion is all fresh to me, and soooo much more interesting than the "waa waa there's no lewt/food/water" threads that were going on. They've quieted down a bit recently though, haven't they? Or have I just developed an internal filter to ignore them?

    Going to play devils advocate here and say this, white knighting and being apologetic to a fault never helped move things forward either, being positive is one thing, the other two are just as bad as being a harsh critic, or a whiny entitled cry baby .

    When it comes to games and/or tastes we all have our own opinions and expectations, you nor I, nor anyone else's opinion carries more weight than any one else's here, so keeping an open mind and accepting we might not all agree on everything, and being civil is key, so not labeling another's opinions as "waa waa" threads, but possibly valid concerns from another individual with his or her own equally valid opinions, if ignoring them works for you by all means feel free to continue doing just that, but if people can no longer discuss, argument, or voice their appreciations or concerns on a forum without getting bashed or branded as a cry baby or a white knight, then maybe people need to realize that is what forums are mostly for, communicating, discussing, arguing, if all of us agreed all of the time there would be no need for a forum, we would also probably be more AI than man at that point too . ^^

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  7. Quote

    dont worry.  everyone will return.  the more they add the more people will want to come back for a peak. once they return the game will recaptivate them.  

    Sadly this, it is overly optimistic to expect everyone to return, it simply will not happen, we'd already be lucky to get half the players back and even that is a stretch .

    • Like 1
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  8. FPP or bust, switched to FPP in Day Zero mod for Arma 2 and never looked back, I cannot play 3PP anymore, in Arma, Dayz or PUBG it is just disgusting to me, floating camera, that is abused to get information risk free, in FPP you need to expose yourself to get information, which makes the action way more tense, it also gives more meaning to flanking maneuvers, and things like suppressive fire, which are pretty much useless in 3PP when people see you moving from perfect safety, or can prefire a corner accurately while being suppressed or without you being even aware they were there, it is just dumb, this is my personal opinion, to each their own . 

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  9. 33 minutes ago, ImageCtrl said:

    The "loop" comes from dying. Don't die. The 6+ tins phase you have in the first half hour. In a bad run maybe one hour.

    After the first "hunger phase" you have not to eat constantly. In the steam forum they post pictures with backpacks full of food. They do not scavenge for the next meal.

    With each new stuff (for example stamina) also food has to be recalculated. I don't see any surprises here.

    I was a bit surprised that we have no "stuffed" status. Knowing that it is not final, makes it easy to ignore this.

    True.

    Like I said the biggest problem at the moment is the 12x speed, has it been confirmed this affects food and hydration levels? a lot of people have implied it does, in which case it makes sens . 

    That being said I am a long time player with thousands of hours played, I do not have issues gearing up or finding food (even after a long break), as I know the map like the back of my hand, the problem I am seeing is new players struggling and not enjoying their first DayZ experience, I still remember mine on the mod as one of the best gaming experiences I have ever had .

    Many players first impressions of DayZ right now will flat out suck, spawn in already dying, loot mostly empty houses, gets mauled by a zed and die of starvation/dehydration, rinse repeat... for newcomers this is daunting and doesn't show the game under the best light, more often than not a players first experience in DayZ is decisive on whether he will play it again .


  10. 11 hours ago, Guy Smiley said:

    Please clarify.  Do you hate the fact that you actually have to stop, eat and drink, and take your time or do you hate the fact that there's no instant gratification of finding gear so you can go pew pew with you buddies every 15 mins?

    Nah I have no problem having to stop eat and drink, I even said making food rarer would be a better option, than having to eat 6+ tins to restore yourself, the problem comes from the gameplay loop, again making food rarer (and more effective) is a better gameplay mechanic (imo) than having to constantly eat and scavenge for your next meal, (I am exaggerating the issue a bit) but yeah you get the gist of it, I also realize that this is most likely due to the 12x accelerated time we have at the moment, either way when they put the servers back to normal speed there will be a problem, as you will never need to eat ...

    I am just surprised that they haven't nailed down this specific aspect of the game after so many years of alpha testing and collecting data, just seems weird to me .


  11. 12 minutes ago, ImageCtrl said:

    I guess that you claim that it is way to hard to find food. Maybe you even claim that you have to eat all ten minutes. After a few hours more you say the opposite.

     

    I did not claim that, atm finding food is a non issue as there is no sickness in the game, it is the fact that the devs still haven't found the formula that is worrisome, gameplay>everything else, even if you have all the food and water you need, having to drink and eat all the time is a pretty lousy game mechanic, I'd much rather food be rarer, but you need less of it, one tin = a decent meal, 2 tins a feast, and then you're sorted for the next couple hours, it just isn't fun gameplay wise, when they add sickness back in, it will be even more of a chore .

     

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  12. I hate the contrast between realism and how unrealistic some of the game mechanics have become, gameplay is the most important aspect of a game; you would think in 5 years since this game has been in early access, and we have alpha tested thousands of hours each, they would know what was best hunger/thirst mechanics-wise, balancing and fine tuning gameplay aspects like this should have been hammered out and very close to final implementation years ago ...


  13. Please tell me this is some kind of bug, the way the upper part of trees move looks terrible and is immersion breaking, what is up with that? is it a bug or did somebody actually think that looked good? I get that tree's sway in the wind, but to the point of making them wiggle around like some giant rubber dildo's is just ridiculous, specially when there is obviously less than 30 knots of wind .

    Apologies for the rant but started playing after a near 2 year hiatus and this among other things got to me .

    • Haha 1

  14. Yes debug forests sucks but you are not "stuck" in it for a long shot, I respawned there at least four times and each time I managed to find the borders of the map (albeit after a 20-30 minutes run), the only way you get "stuck" in debug forest is if you dont try to leave it...


  15. We were closing in on the last man standing in the admins team, he was in the corner of the supermarket 2 of us went through the front door one through the back (me), and Mades was circling around but out of view, watsukette and Dean were the first banned, they were the first the dude in the supermarket spotted, he spotted me right after and banned me aswell, he did not see Mades who backed off when he heard we got banned, he also did not get spotted... That's some serious coincidence imo...


  16. We got banned from EU6 because we killed the server admins team, and we were just about to loot their corpses (and 3 of ours which fell aswell) and take their Humvie, a bunch of sore loosers abusing their admin status, not only we did not get their equipement but we lost our own, NVG's, Fnfal, M4A3 CCO SD, our 2 vehicles etc, if anyone should be banned it's them not us ...


  17. I really hope someone is going to look into this and take the appropriate mesures, admin abuse is dispicable and should be enforced ... they banned us injustly claiming we are bug users, which we are not .

    (05-09-2012 07:26 PM)Antipop Wrote: BEWARE - The same restrictions apply to Non-Dev run servers!

    - Their are only two reasons why you, as a server owner, should ban a player on your server. Those two reasons are: Malicious talk, and racism. You may not ban a user for stealing your loot, killing you, spying on you, etc.

    Failure to adhere to these rules will BAN YOUR SERVER'S IP from DayZ.


  18. We got banned from the server, not from the game, what a shame to act like that, we were having loads of fun, started playing on EU6 quite early, had an epic 10+ players shoot out at the NW airfield, found a car, chased another car, managed to kill the drivers, so we now had 2 cars, watsukette explains the rest of what happened in detail... we were really having a blast ... >

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