Jump to content

Axel335

Members
  • Content Count

    16
  • Joined

  • Last visited

Everything posted by Axel335

  1. Axel335

    Is character movement too responsive ?

    Same, it was the first thing I noticed and probably the biggest deal-breaker for me.
  2. Axel335

    Meaningful Customization: Complete Edition

    When/if this is implemented the game will be ten times better
  3. Axel335

    how do YOU use the...

    Fair enough. But it does not strike me as a very quick death either, unless it hits a major blood vessel. A bolt through your arm/leg would surely cripple but maybe not kill outright. Depends on what the engine is cabable of, of course, if there is no good way of simulating a crippling blow then sudden death would have to do. Just one man's thoughts...
  4. Axel335

    how do YOU use the...

    No doubt. I just feel that the crossbow/bow should not be some kind of one shot kill machine as in Rambo or FarCry 3.
  5. Axel335

    how do YOU use the...

    Arrows/bolts should definitely paralyze (or make one a tad bit uncomfortable) and cause blood loss. But I would hate to see them be instant killers like bullets.
  6. Axel335

    how do YOU use the...

    I kinda have the feeling that a crossbow bolt is less fatal than a bullet, far less. We do have firearms instead of bows for a reason.
  7. This. These compromises are indeed needed, I'd say it's simply too easy to aim and shoot otherwise.
  8. This sounds excellent, I truly hope you are right. The distance one can cover now by sprinting is massive and hunger/thirst/fatigue is second to neglible. I fully agree that it shouldn't be a quick thing to joing up, rather a struggle for survival.
  9. To strike a balance between a lot of equipment and slower speed/tire easier or lighter equipment with better speed/range. This way it could be easier to assign roles when playing with friends also.
  10. Axel335

    KOS always!

    I have found plenty of friendly people but, as mentioned before, they are usually without much gear. The friends I play with usually shout out "friendly" when we see new people. Unfortunately in some cases these people freak out/have bad intentions and engages us on the spot. As mentioned above, it truly helps to have some friends in hiding, weapons pointed at your new "acquitance"
  11. Axel335

    First impression(s)

    First time poster here, been playing Day Z for some 16 hours. The atmosphere is very good and truly horrifying. Unfortunately one thing comes back and haunts me every time; your avatar's movement. This holds true (in my case) for all Arma2 titles. I find the slower movement to be at least satisfactory. Crouching, walking, jogging is actually alright and feels relatively good. The problem really rears it's ugly head when it comes to sprinting or jogging while having your weapon at "high ready". I find the movement speed during a sprint to be okay albeit one can run for a really long time. The problem is the agility and acceleration. Again this holds true for Arma2 in general but the acceleration is nonexistent, therefore, you character simply sprints away at maximum speed the second you start the sprint. My other complaint is the sheer agility of movement, there is no form of slower movement while strafing or changing direction while sprinting (same holds true for strafing) which, for me, makes the whole ordeal look very un-human-like and robotic. So, now I wonder if anyone feels the same about this, and in that case how did you cope with the situation? I have not been in many firefights, but I can imagine that it would be a pain to try and hit someone who is sprinting and weaving. I find that many titles ie. Project reality and Red orchestra 2 (more so than 1) have a way better movement system than Arma2 and therefore also Day Z. Apart from this little headache of mine the game is enjoyable and well worth the money (which my *eerm* friend spent while buying me a copy, thanks.)
  12. Axel335

    First impression(s)

    Yes, this syncs with my own thoughts. I really like the small touches like pain, discomfort and such and it would be nice if they had a (slightly) bigger impact. Would be nice if sprinting should be used more in dire situations and not just for trekking around, since a full-out sprint in offroad terrain with added gear and weapons might even cause injuries.
  13. Axel335

    First impression(s)

    I would gladly take what you describe over what we have now. For me it is not too much at all, but to each its own. There simply seems to be such a disconnection between the "slow" movements and the "fast" movements when it comes to fluidity IMHO.
  14. Axel335

    First impression(s)

    "This" meaning what? "Too" much realism can indeed kill a game, but for me too clunky/weird/robotic movement can do the same.
  15. Axel335

    First impression(s)

    I have no beef with the speed per se. As I said in my original post, the thing I find to kill my "immersion" is the agility and acceleration (or the lack of it). I fully agree that the momentum of the sprint is needed, I just think it could be made a tad bit more dynamic, hence why I mentioned RO2 and the BF2 mod Project reality.
  16. Axel335

    First impression(s)

    Alright, sounds promising. Thanks for the rapid replies!
×