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Zarniwoop

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Everything posted by Zarniwoop

  1. Zarniwoop

    Zombies in the next stable build....

    Placeholder! As said zombies are way too easy to get rid of.
  2. Zarniwoop

    I cant add servers to favorites

    I don't think the favourites tab is currently working. Καλησπέρα φίλε! :P
  3. I don't know if this has been posted before but here it is:
  4. Zarniwoop

    Blast from the past

    Interestingly I get more feels from reading that and from my memory of my first few weeks of playing, than from playing the game now (SA and MOD included). :( Night played a great part in this I guess. The difficulty and my noobiness too. Hopefully SA will be like that later. Difficult, impossible, dark and highly tense at night. Oh what wouldn't I give to go back to May 2012 for a while.... :beans: :beans:
  5. Zarniwoop

    if you had the choice

    Completely Random. Anywhere. In the woods a miilion miles from nowhere.
  6. I hope the spawns of the pistols themselves are lowered to that of the mags. Especially the 1911 and other western weapons. But that is me.
  7. Zarniwoop

    Crafting A "World" Map Vid :o

    Everyone just uses the DayZDB (or other) online maps. Sucks, no exploration to be done since you can see the whole map straight away. :(
  8. Zarniwoop

    Cannot find morphine/sticks after patch

    I found some sticks earlier, made a backpack with them. Basically they can be anywhere, but be sure to check industrial buildings. Also server hopping: Don't do it.
  9. Zarniwoop

    time to retire the "forward leaping zombies"

    Then what is the point of posting? :rolleyes: I personally love the jumping zeds. Would be even better if they could latch on to you and you'd have to shake them off.
  10. This will take quite a while. Make it hard now I say, so that people don't get used to the easiness.
  11. I couldn't agree more with N7292 on the first page. Sure the zeds have loads of issues but the whole difficulty thing is deffinately a step in the right direction. Don't listen to the easy goers. Make this game hard. Don't give in and don't make them easy. IMO they shouldn't be made easier again even on the pretext that they are broken with difficulty upped again later.
  12. Zarniwoop

    Dead player's bodies can get back up as zeds

    Has been suggested many times before. I seem to remember rocket posted on a similar suggestion thread that there are engine limitations as to the plausibility of it. Something to do with characters being way more complicated than zombies as models/code (idk) therefore there could only be a limited amount/if any at all. Could someone confirm?
  13. Zarniwoop

    Seriously DayZ?

    No need to get whiney. They only spawn 3 feet from you if you are 3 feet from any town. Use brain. Simplez. ;) Also the "A" word.
  14. Zarniwoop

    Thoughts after trying new patch. Mostly good.

    Well, putting the axe in the ready position is only one keystroke, so I don't know what the fuss is about. It compensates for pulling back when swinging a heavy object.
  15. Zarniwoop

    Seriously DayZ?

    Indeed. DC'ing 5 meters from the airfield is never going to be a good idea is it. Forests are empty, except from phantom rabbits. Head there.
  16. Oh yes please! When the better respawn mechanic is implemented, zombies cranked way up, less loot, zombies harder to kill, water infections/contaminations (and less water overall i.e empty wells etc), deseases and zombification infections I'll be in heaven. Anyone with me?
  17. I think that's what its ment to be like in an apocalipse. Impossible. Loving the patch. Not at all perfect but a good step in the right direction.
  18. Zarniwoop

    Seriously DayZ?

    Just head off to somewhere safe. Easy peasy.
  19. Zarniwoop

    Rolling Update Rev - 0.43.116251

    Nope its anything but a zombie shooter. Its a hardcore survival exprience. A step in the right direction with respawning zeds and harder to kill, although respawn mechanic is placeholder, and the bleeding is a bit too fast. i.e scratches do not make you bleed out. Otherwise good changes.
  20. Zarniwoop

    Rolling Update Rev - 0.43.116251

    Getting "session lost" every 5 minutes on Exp, with server lag issues (no interactions done), and "wait for host" indefinitely on login. And there only seems to be 1-2 servers.
  21. Zarniwoop

    Target Practice

    Clicked expecting a firearm shooting/worshipping thread. 0/10 would not click again :( :P
  22. Very nice post. Cannot agree more with the harder zombies point. On the matter of NVG's etc. I would have to agree with you that they should not be in the game at all if the global lool spawning mechanism was not in place. Now they can spawn an exact amount of said items across all spawn points, across all servers. This could mean there are 10 sets of NVG's across 150 servers. This has awesome potential. Moving on down the line I'd expect we'll see a focus on survival, as in the sense of not finding much of anything anywhere, with respawning loot reducing the amount of server hopping.
  23. Zarniwoop

    First Impressions and Hopes

    On the subject of the controls: I found really early on in playing ArmA2 (which has similar controls) that changing them is a bad idea. There are simply too many buttons, and they cannot be assigned to the typical FPS control setup. Example: Say you change the shift key to make you sprint while holding it. What then will you use for the slow tactical walk? I'd say one of the easiest things is adjusting to the different controls, so I'd suggest you get used to them. Sure enough after a few weeks you'll get used to them. ;) On the hunger/thirst bars: The Devs are not keen on on-screen HUD appart from the hotbar. So we'll probably see the inventory notifications worked on more, although I dare say we'll never see "arcadey" things like: 56,4% hunger. And yes zombies are easy atm, but I wouldn't get used to it. ;) Zombie fixing is a top priority and an ongoing procedure which will take a while. Rome wasn't built in a day. Welcome to the forums, if you need anything please do not hesitate to pop me a PM.
  24. Zarniwoop

    Bolt action operation....

    Good idea. Like how it is in Red Orchestra if I'm not mistaken.
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