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Zarniwoop

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Everything posted by Zarniwoop

  1. Zarniwoop

    Breaking Point

    Just a Question on Breaking Point: Why does it have its own sepparate launcher? Surely it would get more players with DayZ Commander?
  2. @ elf cakes: The video from PAX with the Q&A (the one that this video starts with) is not new. The video after that (with the huddle up around rocket) isnew methinks.
  3. You have me here. I would also be happy to wait with no devblogs (once every 2 months would be cool for me) but it seems many people depend on them so as to keep believing that the project is being worked on and the devs are not just promising thin air. Thats all it is anyway "trust" just as you say. I trust them but the majority of people waiting for the SA don't. The devs are trying, as you say, to make people not lose interest. Many of us on these fora wouldn't mind there being no devblogs because we have a better "closeness" with people involved in develpment etc. But most of the others that get their information second hand from not always reputable courses (*cough cough* at that kerfuffle with Kickstarter marketing thing and the "multiple" release dates that where "missed") so cannot be expected to keep an interest on a game that for all they know has been dead for a few months. Also I could agree more with you on the "Always under promise and over deliver." mentality. Thats always the best way to please consumers. Edit: Why is everyone wingeing on the lack of info? You got something which is clearly (for you, not you Gonzo. I mean Septimus etc.) better than nothing yet you still cry. I say no devblogs 'till release!
  4. No I dont mean Dallas. I mean you. I'm not knocking you for your opinion, I'm knocking you for your pricklyness. You say what you say, fine by me, but as soon as someone reacts (with an opposite OPINION) you get all defensive, and start spouting insults. Thats how I see it anyway. Also tell me what you would have the devs do that would coincide with your expectations. Im seriously curious. Edit: Starting already from page 3. Cool
  5. Dr Gonzo you love flame wars dont you? Please dont start.
  6. The Mod is being developed by the community and is indipendent from standalone development-wise. So Rocket and his dev team is doing standalone and community is working on the mod. And yes the mod will continue to be improved/worked on even after the release of standalone.
  7. ^YZ250 has a point, but its nice to see development is moving! Awesome Matt thanks! Keep up the awesome work devs Kudos! :beans: :beans: :beans:
  8. I don't think pooping will be implemented for SA alpha release. We shall see. :P
  9. Zarniwoop

    DayZ Developer Blog 15th April Highest one ever

    Edit: Image WHY U NO SHOW YOURSELF?
  10. Zarniwoop

    DayZ Developer Blog 15th April Highest one ever

    Devblog in about an hour guys! Bet your socks!
  11. Zarniwoop

    Dayz Of Thrones

    Quite nice actually! :P I liked Shit DayZ players say that was amazingly funny!
  12. Zarniwoop

    Boxing ring

    I heard something about the player not being able to actually throw punches at will but will be able to walk up behind someone and break his neck and stuff like that. Dont know if its true though. Hope its true.
  13. Zarniwoop

    DayZ Developer Blog 15th April Highest one ever

    Its like Rista said: Imagine you are a console gamer. You see an awesome free to play pc game and you decide to build a pc to play it. Once you've done that you realise there is loads more stuff to the pc gaming world than you had previously imagined/been aware of. That is not paying for a free to play game with 800 dollars. I call that something like an investment to more fun with more awesome games. Simplez.
  14. Zarniwoop

    NPC Survivors

    Hello 1. Indeed it does not take much effort, but I don't like the idea anyway. Human interaction (for me) is WAY more interesting. :P 2. I see what you mean, but here is the catch: We have a zombie apocalypse right? Survivors are supposedly the guys/girls who are immune to the virus and subsequently have a propperly working immune system. I dont think an old man with a dickey heart and a leaky bladder would even make it through the first stages of the apocalipse. Dont get me wrong I'm not saying it cant happen but it would be very rare. Also from a gameplay standpoint it would just encourage suiciding. Having a dissability like that permanently (cos lets face it an old man with health problems is hardly gonna get better with no medication and a proper environment) would just be silly. On the other hand there was an excellent thread somewhere in the suggestions saying that the player could start off sickly and weak and gradually get better if he treats himself right. That would give more meaning to the players' life and not just his loot. You can see it here: http://dayzmod.com/f...art-out-sickly/ On the subject of having them as NPCs seems too much like a quest to me. You would have to escort them somewhere and we all know that nearly every RPG has escorting quests and we all know how frustrating they where. Everything that reminds of a quest for me is boring. Sounds a bit too "gamey". The game makes you do stuff which is against the principles of DayZ IMHO. As said before in this thread. To quote Rocket: "Just because I did not script rules, doesn't stop anyone from making their own in game. Are people so used to games shoving rules, tasks, stories down their throats that they can't handle it when something doesn't? Or would you like a world where the players actually get to do this? Not a structured and controlled environment that is "dressed up" as post-apocalyptic?" 3. I get your point but it is completely different when you know the other player is just as likely as you to do anything and everything to kill you and something else entirely to know that: "a random attack yes or no to npcs' reaction senario" is going to happen. 4. I think the world could not be fleshed out more with zombies and survivors roaming about. (OK I know it could be fleshed out more but please not with NPC geezers in houses and the like. Its an apocalipse after all and whatever you would meet would either be zombie/survivor looking for food or some(one) hiding place/camp. Remember DayZ is set quite a while after the apocalipse when everything has settled down a bit and not as it is unfolding.) For me AI is the problem since you cannot have an NPC act just like a player without huge amouns of coding etc. Cheers :P PS add me on steam if you like: steveco95
  15. Zarniwoop

    NPC Survivors

    Hello there fellow country man! :P I just thought I'd throw in my 2 cents here cos I dont agree with NPCs in DayZ: 1. It has been done has it not? Its a trend nowadays in private hives to have NPCs around the map. Like having 838439 vehicles and the like. 2. I really dont get what your point is here. Care to elaborate? 3. I think player interaction is far more interesting than any interaction with an NPC. With NPCs you dont get any tension or adrenalin rush. You know their behaviour and know how to manipulate it. Its just boring. With other human players thats a different story. You dont know if you can trust them and you never know if they are gonna hatchet you to death once you turn your back. 4. This is a zombie apocalipse! Not the supermarket on a saturday morning! :P You dont meet people all the time and everywhere. If empty servers is your problem dont join them. Simplez! Also: From what I've seen NPCs on DayZ servers are incredibly silly and OP at the same time. Once they might snipe you from 300 meters away(in a bush with a guillie) and the other time you might stroll up to them and they barely blink. If they are to be included (not for me thanks! They are fine as an admin option on private hives) they should be done right. Cheers :P
  16. Zarniwoop

    I'd like Rocket to do more with fire

    I agree here. In Arma 2 its kinda ridiculous how much "big fire" there is and yet how little effect it has on the player. Its like: "Oh look a HUGE fire in the forrest! Cool!" It should be more impacting and realistic. And also you should have limited capabilities if setting things on fire. @Bloodtrozorx: Beans for Micheal Caine.
  17. Zarniwoop

    Still think this is a good game?

    What good game made from scratch is ready for an alpha in 6 months? Please tell me.
  18. Zarniwoop

    movement

    As I said: Tactical walk with shift is probs what you mean. But be sure you have your gun up. If you do not then your char will just walk . something like this.
  19. Zarniwoop

    Dayz Funny Moments Episode.1

    Classic banditry I call it! If the other guy is silly enough to come near with no protection, he deserves what he gets IMHO. I have done this many a time when I play as a bandit but only when I need quick supplies. I would agree with you though if it was completely uncalled for and if he hadnt gained anything. But he took his ATV ofc which justifies it for me.
  20. Zarniwoop

    movement

    Holding down shift gets you into the tactical walk if that is what you mean.
  21. I have not heard anything about this! Have I missed something? I agree with you on the whole! There is litterally a TON of features being implemented, as informed from PAX (Dont know why no one has mentioned this. There was material in the presentations to cover a few devblogs), Devblogs, here and (as much as it pains me) Reddit. You cannot expect them to put out a good game with all these features fast.
  22. Zarniwoop

    New patch coming soon to dayz

    You start with flares now! Much more danger involved!
  23. Zarniwoop

    Never go afk close to your group.NEVER

    Yes the almighty bicycle is the best! Sometimes they can be the most eluding though! Especially on low blood! I once missed a bike half hidden in a bush a few hundred meters from my camp, and it turned out it belonged to the guy that was hunting our camp since we had ambushed him.... He razed our camp to the ground XD I remember my middle ages of dayz as the best times I had in dayz. Cant wait to get back into the game when I finish my exams! Edit: That was the worst kind of death! Frustration to the max!
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