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Everything posted by Zarniwoop
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I like this, but it would only work imho with a working weight system. Otherwise it's just adding another item to the carryable items, with no tradeoff.
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DayZ BULLSH*T AT IT'S FINEST... [ 1:11 ] very early alpha :(
Zarniwoop replied to Toperek1990 (DayZ)'s topic in Gallery
It may have been the same guy coming back to get his revenge? :O -
DayZ BULLSH*T AT IT'S FINEST... [ 1:11 ] very early alpha :(
Zarniwoop replied to Toperek1990 (DayZ)'s topic in Gallery
Karma at it's best :P -
Suggestion: the game does not tell you whether or not you are "Dead" or "Unconscious"
Zarniwoop replied to cheeseburger8's topic in Suggestions
I think that's the point he's trying to make. That you're not supposed to know. Hmm, interesting. I could get into this, although it does not quite work from a gameplay point of view. It may lead to people just pressing respawn more often than they do, not caring either way. I like it all the same. -
Good Q, was looking forward to that myself! :beans:
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Sent in our Community Application for the Private Shard Contest! :D It's great what you guys are doing with that!
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Having looked it up a bit since I last posted, it does not indeed seem as far fetched as I thought. Still I have my doubts it's just going to be like eating rotten fruit etc. in-game. We have to see.. :)
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I don't like the idea of "made up" consequences for cannibalism that have a direct impact on your character's health. I think skinning and quartering etc. should just be an especially disgusting process that may deter some people from doing it. I'd also think some visual changes to the character would work nicely, like maybe sunken eyes or black circles... Nothing major you understand, just something that may change the way other players interact with the "cannibals".
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Beans beans beans for you my friend! :beans: :beans: :beans: I shall do the same. Game is too easy at the moment.
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Killed a guy, went to look at his inventory, just a backpack and nothing else?
Zarniwoop replied to Nickisis's topic in General Discussion
Sometimes the gear on other players doesn't update on your end of the game. Just drag an item into the clothing item in question and it will update your client with the contents of said clothing item. -
Maybe I didn't make my point very clear. Sorry about that. Of course it's logical to find kitchen knives and clothes. Of course it isn't logical to find tons of food in the each and every house you enter. Cans of food should be scarce and far between especially in large populated areas where it is again logical to have been quickly looted clean by the sheer mass of people living/leaving there. Scarcity of anything logically vital in such a situation (food, clean water, medication and naturally the MilGear) is what will give the game that extra depth, and will make players take different choices in order to survive. That being said, you start off making pretty good sense here and then make it sound like an outrage because the game is incomplete. Obviously you nearly died of starvation because the game as of "whenever you started" hasn't got it's survival mechanics anywhere near done. I still maintain starvation should play a large role in survival however. Not something that is a myth/outrage when it happens once in a million. DayZ will hopefully provide an experience that lets you think for yourself and give you the options and freedom to carry out what you are thinking.
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I'm not exactly sure what your point is. Making the game ultimately hardcore and difficult with a myriad ways of getting you killed, was what DayZ started out to become. I hope that they stand by their game and not give in to the easygoing mass that just wants vehicles "or at least a bicycle" nao. Further down the line stealth for getting past zombies will be added, current survival mechanics will work better, therefore warranting a harder gameplay for fear of making the whole thing a walk in the park. By the end of the year I expect, the game will have to become harder or face many of it's mechanics becoming obsolete. Who will go fishing/hunting if he can just find tons of food in the general store? Who will plant vegetables if he can just hoard tins in his tent? As you say survival is acting smart, but in the game as of now, no smartness is required since you can find mostly everything vital pretty easy. Smartness now in DayZ is just common sense. When it becomes hardcore and difficult that is when real smartness will be vital.
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I am waiting for the Centralized Loot Economy to make loot/food/everything finally rare. That is all I want to see the most. Stick to making the game hardcore and difficult please Devs! :thumbsup:
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It's a GOATY, that's why :P
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May have something to do with this: :P :P
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It seems people using experimental can connect to stable servers :3 Weird.. I've been told there was an exp update earlier? I don't know though.
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That'd be great! :D We need screenshots of this!
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How I Feel 95% of the DayZ Community Was Trained to Survive.(Video)
Zarniwoop replied to over9000nukez's topic in General Discussion
Hehehe :D I wasn't expecting that, although it does make a whole lot of sense! Beans! :beans: :beans: -
There's a word you may have overlooked. Anyhow you can't deny that the SA has far more potential than the mod ever did. Things don't work well now, they and we know that. I agree that SA is easier than the mod was in it's prime, but the mod is dead with no vanilla servers within the top 20. The SA will get harder as long as it's features become more numerous. Of that I'm certain. Also people need to test things and not wish they could find a weapon to test some bug or whatnot.
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Nudges pole: explodes Goes over bridge: flips 30 feet into the air :P In all seriousness I think it'll be extra hard to implement them functionally correct into the game.
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Hey there Michael! :D Good to see you around again buds, we've all been away from the game for a while it seems. As said above exp has seen loads of changes as of late, although with huge rubberbanding issues. I have yet to see if these have been fixed. :rolleyes: It's come quite a ways tbh, although very far from done. And that's a good thing imo.
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Any word on the ingame radios? I mean appart from the walkie talkies. The internet streaming ones that can be heard server wide. I remember them being mentioned in some devblog but can't be bothered to look it up. :rolleyes:
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Ammo loss chance while reloading and sprinting
Zarniwoop replied to Damnyourdeadman's topic in Suggestions
A good idea :3 Though I think far less ammo overall would somewhat solve whatever this is trying to solve. It'd stop the silly people saying: "wtf I can't sprint while reloading without dropping ammo" (see all the "drop food while opening cans" -gate) -
How Would Hitler React To Dean Hall Leaving?
Zarniwoop replied to ruskieconrad's topic in DayZ Mod Gallery
Hahahahaha! Loved it! Sarcasm of the Naysayers at its best! :D -
-Well the lore of DayZ says they are not undead but infected people. Therefore it stands to reason that they can run. I like them cos it will make it even more of a challenge when their numbers are pushed up and infections added. They are still very much a work in progress though. -Looting is OP at the moment. Too much loot. Albeit some houses are bugged and never spawn anything, but everwhere else the loot is just far too much. Especially military and food. -Maps are indeed quite hard to come by. It'd be nice if you could customize them, with custom markers etc seen only by people who get their hands on your map. -Melee is being worked on all the time and still needs work. -They ar going to introduce containers at some point, like fridges, boxes and cupboards which will spawn stuff you'd usually find in any such objects around the household. I don't know if it's possible to have every single drawer open and close though due to engine limitations. Edit: Welcome to the forums btw ;)