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partybooper

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Posts posted by partybooper


  1. I had just tried the dynamic zombie sandbox mission for Operation Arrowhead the other day when I heard about DayZ. I expected it to be somewhat similar to this, but the whole "survival" subject with being forced to eat and drink every now and then and having to find that stuff in different places sounded very interesting. The first days in DayZ were the best to be honest. Starting at the coast, failing hard at the first contact with the zeds resulting in a quick death for me and a couple of friends, and most importantly: Teaming up with random survivors, sharing items and helping each other.

    At first it seemed that this social experiment of Mr. Dean Hall would show that players actually had an interest in being friendly to each other. This was DayZ. These were our stories.

    But then the sociopaths came. The rest is history...

    You can only play together with friends now, and we refer to DayZ as "ArmA 2: Deathmatch. With Zeds."

    Bandits in the first few weeks were awesome. Easy to spot and there were only a few around. It felt good to kill 'em since they were a threat, they were bandits. Dangerous to yourself, dangerous to other survivors. There was always a nice tension around.

    Now the servers are full of psycho murderers. Bandits are probably extinct. "Look at ma humanitiezzz! It's below a gazillionzzz!" What the hell? Banditry is ok to survive (the actual goal of this game, take a look at the website), but killing others players just because you can is just... Meh. The thing is, being a murderer is the easiest way. People who don't want to turn into a bandit are not constantly looking for others players because they want to find cool stuff. They are distracted by their joy of scavenging.

    The thing is, DayZ has changed a lot for me. In the early days, there was tension when trying to cooperate with others. They could try to shoot you in the back to get your stuff. Now? Pff... Our playstyle has been forced to something like this:

    Buddy: "Look, there's a survivor!"

    Me: "Did he see us - or can we avoid him?"

    Buddy: "Yeah, I think he saw us."

    Me: "He's not wearing a Shemag though. Oh, wait, it's a camo skin again..."

    Buddy: "Sigh, we gotta shoot him."

    <BANG>

    This is DayZ now. No social elements anymore. It's impossible.

    Thankfully our humanity is always so high, that when shooting and actually killing a survivor (survivors are rare these days) it doesn't really matter.

    Without the interaction between players who don't know each other DayZ has become a lot more boring and repetitive, but that's what the fast moving community of today has chosen it to be.


  2. Hey guys!

    The UK 172 server is my favourite so far because of its settings (No third person, yes!) and low latency/lag, but in the last few days I'm mostly not able to play on this server due to some strange errors. As of the last 18+ hours, I get the following message when clicking Ok in the Multiplayer setup:

    No entry 'bin\config.bin/CfgMarkerBrushes. "norrnRACarUp"
    addPublicVariableEventHandler {call compile markerText
    "WHY_YOU_NO_LOVE_ME_AYNMORE"; }; code '.

    Pretty strange error...

    Greetz Ballerpapst

    • Like 1

  3. Tools

    - map

    - gps

    - compass

    - radio

    - knife

    - matches

    - toolbox

    - entrenching tool

    - watch

    Ok, I just got a quick question Menny:

    Where did you get the radio from? The thing is, I got one too, but I've never seen one in a pile of loot, the only time I saw a radio was on the corpse of another player, and then I took with me.

    So, found it on another player/corpse or lying around somewhere?


  4. THERE ARE NO RADIOS IN DAYZ!

    This guy Ballerpapst (scroll up to his name' date=' damn link is borked) has one! And if he has one, once he dies, someone else will. So they're in fact in the game. :P

    I don't know anything other than that.

    [/quote']

    Yeah, but still I don't know for a fact that they are actually legit. I haven't stumbled upon one in a pile of loot so far, only managed to loot one from a guy named Chicago Ted. That's why I asked this a couple of posts above:

    So radios are definitely hacked in? I looted one from a guy named Chicago Ted yesterday after he opened fire on me and my buddy' date=' and he had very decent stuff.[/quote']


  5. So radios are definitely hacked in? I looted one from a guy named Chicago Ted yesterday after he opened fire on me and my buddy, and he had very decent stuff. NVGs (we both already had some so didn't bother to take 'em), an L85 with that weird infrared scope and said radio among other things I can't remember.

    Radio didn't do anything even when sitting literally next to tower at Green Mountain.


  6. I'm having some issues with a javascript here.

    My FireFox always freezes for a short time after a site refresh on the main page or forums.

    After that I get the following error:

    The script http://ajax.cloudflare.com/cdn-cgi/nexp/v=3029832572/cloudflare.min.js has stopped working on line 15.

    Any idea what's causing this?


  7. But that's not the point Undead_Clown, he wants to know if it's possible on the same computer, probably even same OS.

    The retail and (non-steam) download version of ArmA 2 stores the cd key in the registry. I don't know how this works with the steam version though.

    I haven't tested it, but I do believe you could have just as many characters as you had legit copies of ArmA2:CO or ArmA2:OA using the same (non-steam) installation and simply switching between their cd keys.


  8. I don't need a K/D ratio, statistics like these destroyed teamplay over the past couple of years, in all shooter series which introduced statistics. While BF3 is an excellent game, BF1942 had more teamplay going on. I'm a decent player in such shooters, but please don't introduce statistics like those common ones in DayZ. If there are statistics I'd be interested in it would be stuff like time survived, # of food/drink items consumed, distance travelled/driven, average blood level, # of times bandaged another player/gave him/her a transfusion etc.

    And carrying a certain piece of equipment or item just to gain some points (whatever they may look like) doesn't seem fitting to the whole setting. And I wouldn't want to do it so that CoD players could take a look on some kind of scoreboard and start hunting me for an item I don't even need to survive, no thanks.

    You want to survive. Stay alive as long as possible. Some more long-term goals like fixing vehicles and building a little camp with your buddies would be welcome in my opinion, but it shouldn't be a necessity to reach all of those goals. Besides that, I can't think of an additional long term goal which would be fitting.

    Oh and please no achievements.


  9. About halfway through i realized somehow the players were going to have to select it. I also realized that selection is a complex process' date=' that places some demand on the database. So I very quickly put a basic dialog together and slapped it in the middle of the authorization process.[/quote']

    Thanks for clearing that up. This is a reason I fully understand, quick and dirty implementations are the only way to get a quick glimpse if and how something could be working.

    So I got hopes that the one time only selection isn't a feature set in stone for the final version.


  10. Well YOU might find attachment in making decisions that you can change on a whim' date=' but a decision that I can't change is something that will always be more important to me then something I can go, "Well I can just change it later if I dont' like it."[/quote']

    I feel the same as Carcer though. And I'd support the "select your character's gender once per life" idea.

    I'm in the "pro variety" club. Long term entertainment is what ties me to a game. DayZ is a game. Don't tell me it isn't. It's not conventional, but it's still a game, and a damn good one (minus the obvious bugs).

    I wouldn't have bought ArmA 2 when there was a shooting exercise in the very beginning which would rate you and give you the choice of only a small set of weapons and a rank, tied to your cd key, and for example you could never switch from a regular rifleman to a marksman, from a Private to Colonel or vice versa. I want to try everything, whenever I want. If the game has something to offer but doesn't let for reasons I haven't been told, I'll question those reasons and get bored because I can't change my experience anymore.

    If DayZ would ask you which color the T-Shirt has you are currently wearing and you'd pick red, would you like the idea to never be able to switch to an olive colored Shirt afterwards? Never ever? I'd care. And I wouldn't like it.


  11. Did you ever fill a test where they ask about your gender? It's the same here.

    Now imagine yourself going o the guy after have delivered the paper' date=' asking: "Hey, may i change my gender after? Coz i'm not sure if i feel confortable with the current one".

    C'mon, stop childish, and press the damn button, it's not that hard.

    [/quote']

    First of all, I do not quote you just to criticise you, but the argument that players should choose their gender "according to real life".

    If that's the case, I demand correct age and correct physique per cd key. I want to be 6"4 tall and be able to carry three times the weight (I'm a workhorse, hehe) compared to the (probably very common) 4"6 tall (and way too young) player who shouldn't even play this game because of its content... Additionally, give me some kind of a Rock'n'Roll T-Shirt right from the start, my beloved outdoor chronograph and my size 14 shoes to smash some zed skulls when they crawl at me, cause that's how I roll in real life.

    What I mean is that it's not going to work, because it's not the way a game works. Telling the community over and over again that DayZ is an "anti-game" or something like that ain't a logical reason for me to restrict such features, because after all, it's still a game. I'm sitting in front of a computer and it has simple game mechanics, and furthermore, it's fun to play (no delicious tears from me for most of the mechanics, it's just the good old ArmA 2 bugs which sometimes make me "Damn you!"). It's a game. You can't tell me to not have fun with it. Period.

    That said, I made my guy look like a seventy year old hobo. Why? Because it's much cooler to see such an old bastard kick some zed ass and fight off people who want his beans. Right, HIS beans, not mine. This isn't me, this character isn't 6"4 tall and wears size 14 shoes, right?

    Now to the linking of your character's gender to your cd key: A lot people said that it's fair for rocket to do as he wants since we didn't pay him a dime for this amazing mod he created (it really is amazing), but I think it's a bad decision to link a game feature to something which has a measurable value, in this case your cd key. 1 choice of gender per cd key it says, so I could buy me Operation Arrowhead a second time and switch cd keys. I'd have the option regular players wouldn't have because I paid money for that. That's where the real problem is in my opinion, linking a game feature to a certain price tag.

    So I'd suggest (and that's what it is, just a suggestion, no demand) to remove the once per cd key choice of gender. Link it to your character's life like Spielburg suggested, make the players choose their character's gender (not their own) every time they die and spawn on the coast again. And hell yeah, I confess, I'd most probably try the female model at least once as well (yeah, yeah, I'm a selfish little chap, I know...).

    On the other hand, what was the real reason behind the limitation, maybe I will understand it then. "This isn't WoW" isn't a valid argument because I cannot understand what this means, I don't play WoW and I never will.

    So, what was the real intention behind it? A mature individual like myself expects a mature answer to such a question.

    - B


  12. * [NEW] Players can choose to be a female survivor (once only per CD-Key)

    I don't want to bitch about the fact that rocket simply wants to enforce decisions which can't be undone, but simply linking it to a cd key probably isn't the best idea in my opinion.

    So if I get this right, I could have 2 characters (one male, one female for example) by simply buying ArmA2:CO a second time? I mean, I could make a second installation after all, right...?

    If that's the case, then the "can't be undone" point is invalid for money's sake, which shouldn't be the case. Sounds like micro-transactions in an unintentional yet funny way. :)


  13. Date/Time:

    May 23rd, 8:15pm (GMT+1 + DST)

    What happened:

    I lost my backpack and all items inside due to switching to the goddamn M107

    Where you were:

    Somewhere up north, doesn't matter

    What you were doing:

    I had a large 24 slot coyote pack and some pretty nice equipment. When looking for a pair of NVGs for a friend, I found a M107 with 4 magazines yesterday. I put it in my backpack because it's pretty rare and might come in handy for a long distance firefight.

    Today I wanted to see how it performs and wanted to switch to it. So I dropped my M4A1SD on the ground and closed my inventory again with G. Then I looked away from the M4A1SD and opened my inventory again by pressing G, opened my backpack (full of good supplies!) and put the M107 into my main weapon slot in the inventory. The biggest I've ever done!

    My backpack was immediately lost, along with all items inside! It just vanished!

    Current installed version:

    1.5.8.2 of DayZ

    Server(s) you were on:

    US Hardcore 3

    Is there even the slightest possibility to get at least my large backpack back? I'm really kinda mad to be honest to have lost all my stuff AGAIN to a random bug...


  14. Ok, second post for me in this thread. I think this is very important:

    On three servers I experienced the issues I described here. Freezing in broad daylight while sprinting around and losing 2 points per minute. Ridiculous! This was on the FI2 server, EU16 server and one I can't remember.

    Now I tried another one, and it's completely the other way round. It was night, and guess what? I was crouching quickly through the woods and GAINED tempval. When standing still, I lost some. No rain and wind though.

    So I guess some servers aren't properly patched and/or set up yet, despite having "1.5.8.2" in their name.

    The way the system works now is ok. You can't lie down for an hour in the darkness without freezing, but you won't freeze when moving around cause it will produce heat. So it seems to work on some servers, on some others - not at all.


  15. Considering 1.5.8.2:

    Idea: Cool!

    Implementation: So wrong!

    I lose 2 points of tempval per minute when SPRINTING in sunshine at midday, regained 1 point after approx 5 minutes of sitting in a barn.

    Tested with two people, others confirmed this in the chat as well.

    We found 2 piles of wood ( in a barn with two open doors), but couldn't pick up even one of them (yes, inventory was completely empty once as well for testing). Others in the chat said that "some are impossible to pick up".

    The rising rate is fine, but the drop rate should be about a third of the rising rate if you ask me. And I shouldn't get cold when standing in bright sunshine, this is just wrong.

    I've been around the Nordschleife last weekend. I was only wearing a T-Shirt. Did I catch a cold? No!

    The problem of this is that it really shifts gameplay to warming up, completely. 5 minutes of running around outside will force you to sit in a building for about 30 minutes. So far I played DayZ because it's immersive, cruel, but yet - fun! Immersion is now gone because the temperature system is uber-unrealistic, and the fun is gone for me as well. All that's left is cruelty.

    I am a carebear. Taste my delicious tears! ;)

    I'll come back when the drop rate isn't that retarded anymore.


  16. Murder is not a humane punishment' date=' self appointed justicar.

    [/quote']

    Come on, in a videogame? It sure is. Especially when shooting guys who killed others, probably even without a reason. I find it quite amusing when bandits whine about how they became a bandit in self-defense in the chat...

    I'd say: Try harder next time. Avoid suspicious acting survivors. If he shoots, run away. If you're too close to him when he starts firing, you were too close or not stealthy enough.

    DayZ is about survival, about distrust. You should never trust anyone. If I do and have to shoot a survivor afterwards and become a bandit, it's my own fault. So without the bandit skin feature those who played as survivors and went on bandit hunting will lose a feature. I'm just pointing out which is a negative aspect of removing the bandit system altogether.


  17. If the bandit thing is taken out, then the humanity score should be taken out as well. If humanity will still rise and drop depending on the player I'll shoot (one who killed other players, one who didn't), then there's something wrong. ESPECIALLY if you want to bring it back one day rocket.

    If there are no bandits anymore, I can't be blamed for shooting anyone I want to as well, even if he never murdered another one.

    Think of it this way:

    With the current system and me being a survivor with a high humanity level, I can avoid another survivor I don't think to be trustworthy. I HAVE TO avoid him because I can't kill him even if he attacks me first, if I did I'd lose a lot humanity. When I see a bandit, I can engage him, hunt him down, and kill him. I killed someone who killed another player, and I like it to be some kind of a tool for payback myself. Some kind of a freeroaming officer.

    Now, let's just imagine a system where you can't tell friend from foe visually-wise. What am I supposed to do? Right, avoid ANY contact with other players altogether because every one of them could be a "shoot first, ask questions not at all" guy while at the same time it is possible I'll lose a lot humanity when shooting him because he was a "good" guy.

    It doesn't work. And I really don't want to be punished for killing players when humanity will have an impact on gameplay later on when it makes its way back in a later version.

    So, if you want anarchy, make it right. Remove both or none.

    Just my 2 cents.

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