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Lobotomy Lobster

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About Lobotomy Lobster

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    On the Coast
  1. Lobotomy Lobster

    Dogs: Discussion

    I've got no opposition to dogs being in game, but right now daedrick is correct. There's a ton of much less sexy stuff that needs fixing and balancing before you start getting into feature creep.
  2. Date/Time: 1300 GMT / 14th May 2012 What happened: As I went prone from running on flat ground my legs broke and I started bleeding. I was very close to a bush as I went prone. Where you were: 300m North of Stary Sobor What you were doing: Jogging along flat ground. To my knowledge I was not shot and there were no zombies nearby. *Current installed version: 1.5.7 *Server(s) you were on: US Hardcore 1 *Your system specs: Not relevant *Timeline of events before/after error: I had logged in 2 minutes before it happened and I did not encounter the bug again in the following hour and a half of play
  3. I like the new zombie numbers but its showing how doddery the zombie AI is. Make them less perceptive, stop them running through walls and make it easier to distract them and I think this number will work well. PS: I know what you think about zombie speed Rocket but it would be really good if they stopped sprinting and zig zagging at the same damn time
  4. Lobotomy Lobster

    1.5.7 update

    We seem to have gone from one extreme to the other. Yesterday when I played even the bigger towns like Stary and Cherno seemed to only have a few lonely zombies standing around on the loot spawns and it was obvious that the map was far too sparsely populated with zeds. Now its too far the other way and the only real strategy for raiding towns is to aggro the zombies and then pick them off from a distance with a group. I would be all in favour of this number of zombies if the AI was more refined. If zombies were less perceptive and were more easily distracted (with cans for instance) then it would be easier to move through towns without having to clear the whole place before you move in. It would be nice if zombies didn't literally spawn on top of you too.
  5. Lobotomy Lobster

    Food and water being used offline

    Seconding the OP. This is one of the only design problems I have with the game. Either freeze people's hydration and hunger while logged off or at least slow it considerably. At the moment it really hurts players who only play for a few days a week.
  6. Lobotomy Lobster

    IF this was an actual game...

    Game purchase only. Studio Developed. Kickstarter.
  7. Lobotomy Lobster

    Should we scrap bandit models?

    YES Scrap them, they are bugging out and honestly you shouldn't be trusting people based on their shirt
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