zombieland78
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Anyone else felt/noticed that their content gets automatically deleted on reddit?
zombieland78 replied to zombieland78's topic in General Discussion
see, something inane like this. I don't even get that. -
Anyone else felt/noticed that their content gets automatically deleted on reddit?
zombieland78 posted a topic in General Discussion
I make no bones about being vocal when it comes to my opinions on reddit. I get a deluge of downvotes the minute I step 1mm out of line. But recently, after some very simple posts or some carefully thought out/worded posts, they haven't had so much as a flicker of response. Even something simple like asking if there'll be any boats in SA, which I posted twice. Not even a sarcastic teenage put-down. So I created a new account and pasted the URL of a previous post from my original account and it says [content deleted]. For all my recent posts. And I swear the content isn't questionable or controversial. -
don't forget, the vast majority of the DayZ community hate anything resembling traditional zombies, they will go as far as to say the Z in dayZ stands for 'zero' instead of zombies. So these are infected who just hit stuff and don't eat folk. this game has almost nothing to do with zombies really. But that's where a good mod will come in.
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I'm very sorry.
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Fair enough. I wasn't quite aware of the intricacies of making weapons in games. Still though, we've slowly become used to more and more and more guns without really asking if it's making the game any better. While all along the very initial draw of the game way way back was - survival + zombies. And now I'd say survival has been reduced to topping up on beans and water (yes there's a ton of other stuff but it almost never comes into play) and zombies - yes, they're STILL IN DEVELOPMENT - but so are the weapons and how much attention has been spent on each proportionately. I'd say WAY more attention has been given to clothes than zombies.
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in-dev or no, improve eventually or no, the SA zombies will NEVER be scary. In fact, vanilla DayZ will NEVER be scary. It's a game designed, partially or maybe primarily to market guns for gun manufacturers (I have some proof/evidence of this, not just pulling it out of my ass - the DayZ dev team have to liaise with the arms manufacturers as part of their job description. Although maybe this is just because they don't want their guns badly represented, but I've never heard of that being a thing before in games ). hence why I'm going to hold out for a mod.
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Since SA, I've always thought the dev team regretted the day they added that 'Z'. Because it's pretty obvious they don't want zombies in the game. It's so so funny that pretty much all dayz players don't like zombies and are in it for the guns. I've seen this countless times.
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Ok, must choose words carefully on this. The basic gist is that there are fundamental differences between the mod zombies and the SA zombies. Let us rule out bugs as a differentiating factor and focus on style and application. Because whenever I bring up the issue of the old vs the new, everyone raves about how bad the old zombies were but only in the context of bugs etc. That being said I was never hit through a floor once from a mod zombie. And even today the new ones can hit through walls and at large distances. But that's not the focus here. The focus here is on animations, textures, speed and behaviour. I personally believe that the mod zombies trump the SA zombies on each of those fronts. Here's why: Animations I played some mod yesterday. I ended up backed into the far end of a military barracks (the long ones with the little corridor). Zombies come lumbering in with that trademark sway. Very creepy and unsettling. It conveys that the human is very sick, unlike the almost camp and pointless gate of the SA zombies. They literally walk like an old person going to the shops rather than someone possessed by a sick and violent virus. Speed Fast out in the open, slow indoors. Big debate here. Forget about the usual debate and let's focus on game mechanics. Combine good animation with numbers and behaviour and having a larger number of slow zombies indoors, while you try to take care of them, aiming, missing, they're getting closer, your gunfire is drawing more and more. Very tense, very good game mechanics. And let's talk about behaviour while on that note... Behaviour So in my example above in the barracks, it combined all of these points in one great experience, including behaviour - it was VERY clear that with every gunshot, there was a scream, followed by another zombie or two. Awesome. Just think about how that shapes gameplay. It's quite immediate. I think they even spawn in for gun-fire. You have a situation that is quite common, where your back is against the wall, the zombies are coming forward, ignoring any shots that don't make the head, and shit gets tense! But behaviour shouldn't just stop here. Why don't zombies bang on/damage doors/barricades (once decent door barricading is in)? Why don't they grab you? why do they sort of gently swipe at you in between doing the little old lady shuffle? Not remotely scary or intimidating. Often it's just annoying. Textures/appearance Finally, let's talk about textures (and to some degree models). Here's your typical zombie face from the mod. Really grim and inhuman. I really find them to be quite disturbing and along with the great sounds, I often find myself trying to get away from them because of just feeling uncomfortable around them, which is a very necessary aspect to a zombie. and another... New zombies Here's a typical SA zombie: And here's another: You can see that there's no focus on fear or intimidation here. They're just designed to look a bit unwell, even slightly sad. In fact, I'd say the above one just looks like a normal dude with a skin condition. Great quality model/textures though, in this there is no debate. Here's an example of a zombie design for Rust: Not sure if this is in the game (as the image above is from an old article) but it also goes in the right direction of looking unpleasant and scary etc. although I think that the zombies that made it into rust are likely very poor in quality. So in conclusion. I know we'll never see such attention given to the SA zombies but just hope we can do something in a mod of SA. Hell, I'd even be happy to reinstate the old zombies models/animations in a future SA mod!
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I've had my experience of dayz nights (on the mod mainly) and the best solution is to have the weather affect how dark it gets. if it's pitch black I've known seasoned Dayz players just rage quit. If you don't have a medium dark night then all the night-haters (which is around 90% of dayz players) will just server hop or never go to that server again.
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trying to get back into the mod after being away - several issues
zombieland78 replied to zombieland78's topic in DayZ Mod Troubleshooting
anyone? -
trying to get back into the mod after being away - several issues
zombieland78 posted a topic in DayZ Mod Troubleshooting
So back in the day, I used to use DayZ Commander to find a mod. Now it's all screwy: - when I start commander it says I don't have any of the mods, but when I click on install it then goes, oh yeah sorry, you do have them. - when I try to find a server it doesn't show any Panthera results. - when I choose 'any mod' the results are greyed out, implying incompatibility. Likely Commander if borked, so then there's Launcher. For some messed up reason, Launcher thinkgs I also don't have any of the mods installed, despite having the correct path. But it really DOES want me to install everything all over again. Gigs of stuff I already have. Finally.. I'm mainly trying to get on a good, busy, Panthera server. I have FOUR version of panthera in my mod directory. What's that all about!? - @dayzepochpanthera - @dayzepochpanthera_panthera - @dayzepochpanthera_epoch - @dayzpanthera Hope there's still a good mod community coz the mod will almost always beat SA. -
Getting shot = stay blurry or not stay blurry?
zombieland78 replied to zombieland78's topic in Troubleshooting
someone above linked it. So I get it now. but everyone on reddit thinks that it should stay blurry and if you take it off it's a cheat. although a lot of reddit users are extremely dumb and get the idea of being hit once and staying blurry - confused with - getting shot half to death and staying blurry. In fact, I'd go so far as to say that the ONLY time you should stay blurry is if you're on your last drop of blood. -
Getting shot = stay blurry or not stay blurry?
zombieland78 replied to zombieland78's topic in Troubleshooting
again, are you talking about being totally fresh and getting hit ONCE? -
Getting shot = stay blurry or not stay blurry?
zombieland78 replied to zombieland78's topic in Troubleshooting
Thanks. Most of these reports treats it like it's by design and the video settings/escape thing is a work-around. But apparently, if you don't use the work-around, you'll stay blurry indefinitely and it won't restore. -
Getting shot = stay blurry or not stay blurry?
zombieland78 replied to zombieland78's topic in Troubleshooting
it's under post-processing. If you disable that it stops the blurring. But you're very sure it's an old bug? Don't suppose you have any links that confirm it?