Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
788 -
Joined
-
Last visited
Everything posted by haknslash
-
What do you think about the building interiors in this game?
haknslash replied to Avant-Garde's topic in General Discussion
I think it's your FOV setting making it look more exaggerated. Mine doesn't look that distorted on default FOV. I snagged this pic today after remember your pic http://cloud-4.steampowered.com/ugc/66747416004943897/EDBBF7BAAEE2824E1448A4CD855860C2680C8F59/ -
Sometimes you have to go to extra lengths to find friendly people in DayZ. In this case I had to sing.
haknslash replied to HeyBEK's topic in Gallery
Great show. Maybe one day our paths will cross. Don't give up my man. Deep down you must of known a group that big the chances of walking out of there alive were slim to none. But it would of been so funny if you had dropped a grenade just after playing the song. :D -
It's your HDR Quality setting because it was set to Very Low. I had mine screw up on me once and everything looked horrible with weird things like you're seeing. Also look up at the sky near the sun you would see faint rainbow color bands and in the dark shadows too ;). Change the setting back to Low and that will fix your problem.
-
It felt good to kill him and I can't help but wonder what his reaction was when he thought he lost me then turned around :D. I hate little bastards like that so he got what was coming to him.
-
What do you think about the building interiors in this game?
haknslash replied to Avant-Garde's topic in General Discussion
Speaking of Silent Hill, I tried the new P.T. Demo for my PS4 and holy crap is it creepy. I wished the whole game was going to be in first person though. Can't wait for the new silent hill now! -
What do you think about the building interiors in this game?
haknslash replied to Avant-Garde's topic in General Discussion
Maybe you should take your own advise? I said when he mentioned "graphics" that's why I thought he meant textures as well. Besides the OP even joked about his potato so relax internet tough guy, nobody is hating on him. -
What do you think about the building interiors in this game?
haknslash replied to Avant-Garde's topic in General Discussion
I guess since I play in first person primarily I don't see this as noticeable but I can see your point in the models not being proportionate. The chairs in Novo tower look like they are made for a child for example :Dhttp://cloud-4.steampowered.com/ugc/73499800108282995/3004A81615F51DDD6E9BC804FC7FECF3E9EB8931/. Yes sorry when you said graphics I think of textures and yes this game is good no matter the settings IMO :) -
Looking for Friendly 24h Daytime server
haknslash replied to sykotik_khaos's topic in New Player Discussion
Friendly server? Clay Davis would like to have a word... Not until whitelisted servers. -
No zombies spawn in Novo (or other new villiages for that matter).
-
What do you think about the building interiors in this game?
haknslash replied to Avant-Garde's topic in General Discussion
Well damn after seeing those screen shots no wonder you're complaining LOL. You're on a potato so what do you expect? I can make out shimmering wallpaper grain on my settings. Native 1080p resolution http://cloud-4.steampowered.com/ugc/70122669274600048/68D588CECD853391DE0CD6EE18FF2A7EA1DB3C86/ -
Personally I've always wanted to see a large battle take place in the big meadows and fields Gettysburg style. The large city and town battles are a dime a dozen but a 20v20 battle in the fields would be pretty cool IMO. Pixel, I understand what you're saying and I agree with some of it. At the same time it's ok to have fun to do these kinds of battles every once and a while even if you know you're character more than likely isn't going to survive it. Crap loot? Just grab any Mosin or SKS on the way and you're set. We do community events like this with some streamers and its loads of fun and a nice change of pace from the survivor play style every once in a while.
-
Should Rocket go sooner rather than later?
haknslash replied to banjo (DayZ)'s topic in General Discussion
It was not a personal attack but rather legitimate questions. In some regards and some aspects I will agree. I think some of you jumped on my post and that's primarily my fault in the wording I chose as if saying everything on the roadmap was accounted for. I should have worded it by saying the majority of the roadmap is accounted for. My apology for causing the uproar. Make no mistake barricading is very important to me. I am looking towards it more than vehicles. However to say that barricading is more important than zombies clipping through buildings is just nonsense and you know it. It was one of the biggest complaints and still is. What is the point of barricading if zombies are just going to walk through it??? What are you talking about? I don't have any issues with what anyone has said in this thread and respect their opinion. -
Should Rocket go sooner rather than later?
haknslash replied to banjo (DayZ)'s topic in General Discussion
Multi core won't be added until the server performance is better stable. As you know, right now that's not the case so that's why we won't see any multi-core likely by end of Q3. Its not like you can forecast performance but there is no reason not to set a goal (roadmap). Advanced animals - we've seen the leaked bear models. Who else knows what art has came up with? These could likely be added by the end of September I would imagine. New zombie behavior, central loot, player statistics and horticulture we all covered in the status report released today, I suggest you read it. Most is expected to be released on experimental THIS WEEK. Again we are not at the end of Q3, but hey while we're at it let's conveniently dismiss all the other things like adding new cities and villages all around the map, completely redoing NEAF, new models, guns, items, etc or other aspects not covered on the zomg roadmap etc... -
Should Rocket go sooner rather than later?
haknslash replied to banjo (DayZ)'s topic in General Discussion
Are you 12? Can you not have a conversation like an adult without showing your ignorance? I'm not "proving" anything. I am simply saying we are in-line with the roadmap, which save for barricading, advanced animals and multi-core should be good on .49 based on the status updates. Things also worth mentioning is a new weather system for your character being added that wasn't mentioned on the roadmap IIRC. BTW Barricading does not equal "many things" as you put it. It's also not nearly as important as implementing navmesh or fixing the melee system. Different teams work on different aspects of the game development, yet these all overlap into the Implementation of any feature or asset in the game. These features and/or assets are assigned a priority which may or may not have an impact on other features being implemented. The point is some things get pushed back for whatever reason but I tho most would agree they have checked off the list more than there are things that's missing, like some of you imply. I suggest leaving the game if you don't like it and just wait on the beta, final release or uninstall it if you hate it that bad. -
Should Rocket go sooner rather than later?
haknslash replied to banjo (DayZ)'s topic in General Discussion
Perhaps there are issues with how they want to implement the barricading? Maybe they changes their minds and direction of scope AFTER Rezzed where the roadmap was mentioned? Maybe if there wasn't issues with persistance and melee it wouldn't have slowed down progress on other aspects that the teams work on. These are all thins that can attribute to delay or progress in certain areas. It's just how development goes and no matter how good you think your roadmap might be and that you've accounted for downtime with bug fixing, there is always something that pops up and throws a wrench in your plan. I am learning this the hard way and earning my scars by working on developing my own game that is nowhere near the scope of a project like DayZ LOL. -
Should Rocket go sooner rather than later?
haknslash replied to banjo (DayZ)'s topic in General Discussion
We are not at the end of Q3 (September). We are roughly 2/3rds in, so that must mean you're a liar too huh? The roadmap is not a concrete guide. It is simply a scale to measure an approximate time of when things are to be expected in the game or nearing ready to be in the game. Obviously some things can be delayed if they are not working as intended or create more bad than good with major bugs or setbacks. This is how game development works. To counter your agruement I would say most of the roadmap features are in than those that are missing or not implemented fully. Full server persistance should be in .49 I think. My main point was that we are not "far off and stuck in the mud" from the roadmap like everyone tries to make it out. -
Should Rocket go sooner rather than later?
haknslash replied to banjo (DayZ)'s topic in General Discussion
We are on track per the Roadmap. The only time development seemed "slow" is when the new teams were hired earlier in the year and it had an impact on getting updates out because they had to be trained and get up to speed with the engine. Training people takes time so it's only logical some falloff would have coccured. Regardless the team seems pretty much right on track with the roadmap now so I'm not sure why you would think otherwise. -
Gimme gimme barricades (moar DOGE please )
haknslash replied to blackberrygoo's topic in General Discussion
Yea Dean has briefly touched on barricading before. He said he draws a lot of inspiration from how barricading is in Dead Linger. After seeing some ArmA 3 Epoch yesterday, I can only hope it's a blend of Dead Linger and ArmA 3 Epoch because that would be amazing! @damnyourdeadman, Barricading in DayZ is less about the zombies and more about the other critters ;) -
My first death came from a zombie. I was new to the game right after the game released, didn't read no stinkin' wiki or watch tutorial videos so I jumped in with both feet. I didn't know you could rip off your shirt to bandage so I just died from blood loss in the streets of Cherno like the total newb I was. :D
-
You misunderstood what the "end of the month" meant. It does not say the milestone was intended to be for stable. It specifically mentioned experimental in the August milestone goal statement. Statement read: "August milestone goal...we will continue to iterate upon the experimental branch with bug fixes and 0.49 intended features". Builds never go directly to stable and exp is stil on version .48, so just be patient.
-
DayZ Commander not working? Read this. [DayZ-Launcher - the new alternative]
haknslash replied to MadWookie's topic in DayZ Mod Troubleshooting
Just gotta say this was the ONLY way I've been able to download and run any mod effortlessly. I've tried DayZ Commander and PlaywithSixx with zero luck but this DayZ Launcher is a breeze to get up and running right out of the gate. Kudos to the devs. -
I would actually like that. Can't wait for whitelisted servers as its needed for servers to build a real community.
-
We don't need to see more zombies until melee and new zombies are in. Right now it's just a frustrating mess dealing with them. My guess is this special build will be running on a Wii U at a constant 90 FPS. You heard it here first folks! :D On a serious note I can only hope it's showcasing the new renderer or maybe multi-core version. It doesn't make a lot of sense for them to showcase .49 as a special build if we are getting it (hopefully) this week on experimental.
-
^^ Yea I was gonna say I hope you don't get too attached to your gear :D. It's all part of the process. Glad you are having fun as that is the most important.