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haknslash

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Everything posted by haknslash

  1. Experimental is not where you would want the entire player base to be. It's full of bugs, more so than stable build, so it makes zero sense to have everyone always on experimental. Yes a lot of people initially rush to experimental any time there is a significant addition to the game but it generally dies down after the first few days. I've never had issues joining exp servers (when they're up). Experimental is for small data sampling after internal testing. The idea is to find any bugs they missed internally and before those bugs make it to stable where you're large player base is and where the implications of bugs is much more serious. This isn't directed towards you but more so in general; what would be cool is if everyone understood game development to some degree and actually had some patience. We've waited this long for what has been shown in exp so we can wait a little while longer until it's ready to be pushed out to stable. Dean was right when he said they probably should of made SA closed-alpha or at least cost a significant amount to get early access as it would weed out the people who came to play a game rather than help with development (and have fun too). Similar to Star Citizen on Kickerstarter where you had to have big bucks and be commited as a backer to get in on the development early. This model would typically weed out the players that are not the core scope of development.
  2. The rubberbanding is related to loot spawn per Dean http://www.reddit.com/r/dayz/comments/23pe9t/psa_the_rubberbanding_on_045_experimental_is/cgz9n1c?context=1 Loot spawn is vital to DayZ moving forward, so it's more important they resolve the core issue than put in hunting or cooking. They would rather push most, if not all of everything in the current exp to stable but only after they address the rubberbanding. We need the loot to respawn more than we need cooking I guess you could say. Just hang in there.
  3. OP states not here to complain about rubberbanding. OP proceeds to complain about rubberbanding.
  4. haknslash

    Your first kill

    Mine was only a few months ago but I remember it like it was yesterday. I was looking for some player interaction after being bored with my then-current character. So I posted up off the coastal road in hopes of finding a fresh spawn in need. I found a player but then another guy was desyncing out of nowhere and popped into my FOV down the hill. He spotted me and then I'm guessing was going to flank me. I don't know. All I know is he had his gun in the "ready" position when he approached me and unless you're a friend of mine, there is only one action I'm going to take. I felt horrible after it happened. Hell I didn't even have the guts to loot his corpse. Things might of turned out different for him had he made an attempt to talk in chat. Here's the video of it :D
  5. haknslash

    Rubberband Man (Experimental server)

    The rubberbanding is real. :D
  6. haknslash

    Rubberband Man (Experimental server)

    Thanks man glad you enjoyed it and reminding me to add the artist and song info on the youtube description. ;) RJD2 "Smoke and Mirrors" is the artist/song
  7. haknslash

    Another Bloody Sacrifice - Sister of The Object

    Haha loving this guys!
  8. haknslash

    for balancing the pvp

    ^^But RP is not realism (and I like RP'ing to an extent). They are looking for player interaction above all else. If you KOS then you get banned or kicked from a server. I'm a huge disbeliever of KOS but there are times when I would do such a thing. Say I come up on some players and I see a person slay someone else, am I supposed to casually approach that person because that is the rules? Sorry but in real life if I see someone get murdered and I'm armed, the last thing I'm going to do is give away my position and approach this murderer. I'm going to take them out because they are a threat to me, rules be damned. This type of scenario can happen at any time during an apocalypse. For the most realistic approach there would be no rules because let's face it if the world turned to shit tomorrow and there was no government, no military, no anything but raw survival of every man for himself, you would see KOS and lord knows what else. It would be a horrible time to live in and I hope none of us ever have to experience it.
  9. I am loving the experimental updates!
  10. haknslash

    Mouse Acceleration

    Then it must be some setting with your mouse driver or something because the game is 1:1 now. Before it felt like you had a refrigerator strapped on your back.
  11. haknslash

    Lets post some screen shots (Standalone)

    Visited the new city today. It's MASSIVE and very cool looking, especially the industrial area! Im about to die lol... Thankfully I ran across two other players that didn't kill me and one gave me food. On to go fishing and build my campfire at Black Lake!
  12. haknslash

    for balancing the pvp

    Most everything moving you see in this game is a PLACEHOLDER. Things are going to change. There will be an entirely new zombie and animal navmesh to dictate where they can and can't go. New zombie skeleton rigging and models are being worked on along with a ton of other content that is going to give people shit to do. They are not going to waste any more time trying to fix these current zombies when I makes zero sense as they are replacing it entirely. Also 64 bit servers and hopefully hyper threading coming down the line so were not just using a single core on the client. Once that shit is done then they will amp up the zombies, lower loot spawns and other crap. That's why there is deathmatches in certain parts of the map now because there is little to do. Also in real life there would be deathmatches the same as two clans of survivors fight over territory, loot, whatever. PVP is part of Dayz as it should be you surviving against all odds, that includes people. I advise you to find a RP server on the mod if that is your thing. Or go try H1Z1 when I goes because they will have a "friendly" server option for people who like that gaming style. To me without the threat of humans this game would be boring and any game in this genre if it was purely co-op.
  13. haknslash

    Mouse Acceleration

    Morgan Freeman is confused by OP. As mentioned, mouse acceleration was replaced a while back for 1:1 as it should be. I'm guessing you haven't played the game recently?
  14. Saw this on reddit and its good info to know you can get sick from cooking if you don't get it right http://m.imgur.com/a/LYk7q http://www.reddit.com/r/dayz/comments/268cjz/experimental_cooking_a_how_to_and_survival_story/
  15. haknslash

    Some good info about cooking

    Wasn't me. I'm just sharing. ;) He said he undercooked them and got sick. He also said eating burnt meant didn't seem to get him sick.
  16. haknslash

    FRIEND/FOE IDENTIFCATION

    I'm all for a custom facial and body type system. I think it would be cool to add some personal touches and try to make our characters look like we really do, or like Ted Bundy if you wish lol. Oh and beards :D
  17. haknslash

    FRIEND/FOE IDENTIFCATION

    Now it would be cool if your face changed over time based off your actions. Like say you are a KOS'er (not saying you are but just an example lol) and if you kill a bunch of people maybe your face becomes rough and 'hardened' like you see most killers faces look. Maybe some scars like RDR lol. Then agian in order to see their faces that means youI gotta be in real close to see the features. At that distance I don't really think it's going to matter if the guy is friendly or not, you're options are severely limited at that point. Best to keep some distance before making contact with a stranger, at minimum keep a hard wall between you and him.
  18. haknslash

    FRIEND/FOE IDENTIFCATION

    IIRC there are no nametags in the mod. How is identifying someone in 3D space "realistic"? I imagine once mods become avialable after release, there will be someone who makes a buddy system or humanity system for those that want to play that way. For me, I like it as real as I can get it :D As for deathmatch, I've been playing since the release of alpha. I've yet to see this famous deathmatch ecept for on youtube. I guess because I know to stay the hell out of 'dangerous areas' just like I don't drive through the ghetto on the wayto pick up dinner for the wife and the kid IRL. If people would treat the map like it's one huge sandbox (like it is) and that it gives you areas of fighting, fishing, looting, relaxing, and so on all without having to go into a menu to change a 'game mode'. It's all there for you in one single large map but it's up to YOU to make solid decisions. Don't like the deathmatch then stay out of those areas and chances are you will run into like-minded people. Sometimes I feel froggy and have that itch I want to do battle and for that I would head towards those current hot spots of violence where corpses (loot) stack up. IDK, that just my .02 on the whole (enter latest city name) deathmatch topic comes up.
  19. haknslash

    FRIEND/FOE IDENTIFCATION

    It's not authentic or realistic to have a big neon sign over my head with my character name either though. Most of us here treat this game like IRL in the sense that I don't walk around in public with a nametag on my chest anymore than you do. I like the fact I have to check the pulse to find out who you are, sort of like checking your wallet for your ID. If they want to add a buddy system, similar to say Arma3 Breaking Point mod, where you have a chevron over your head to identify your 'buddies' in-game then I'm ok with that. I just don't want to see any 3D nametags over anyones head as 1) it looks stupid and kills immersion 2) it doesn't allow you to hide from anyone because there's this big neon sign over your head that reads [RavenousDead] or whatever. This is not CoD or Battlefield when you have this HUD on top of you giving you all sorts of 'virtual information'. I like not knowing if someone is friend or foe. I like it because it makes me nervous, makes me question myself, my surroundings, my actions and my options. Shit, my heart races and my hands sweat to be honest. Adding some form of indicator would instantly remove a large chunk of that immersive feeling! And who is to say you won't have trolls wearing 'friendly' arm bands yet kill you? It doesn't take long for me to find out the sort of player I'm dealing with based on their voice, actions and intentions. If someone sounds shady chances are they are shady. If you rush up to someone yelling "friendly, friendly don't shoot" chances are you will get shot simply because newspawns don't have anything to lose and will knock you out before you know it. A better means to approach someone who is armed would be to first assess the situation. When you think its safe to give away your positition then in a calm, clear, voice state you're around and ask if they need anything. If they don't say anything just leave while watching your back. If they sound friendly, then cautiously trade and who knows you might make a new friend. I've found this is the best way to approach people without sounding like a scared newb but also stating they are not alone and in a voice they know you will stand your ground if need be. Be assertive but not an ass. But don't run up to people yelling "I'm new, hey friendly please don't shoot" because chances are they will put you down for acting like an idiot running up to someone armed. IRL you wouldn't run up to some stranger in camo clothing garnishing a high power firearm yelling "friendly or hey man are you a nice guy?". I would hope you would hang back, try to see what kind of person you're dealing with, and THEN make a logical decision whether it's safe to approach this person or not. I really think a lot of you would stand little to no chance if the world decided to turn to shit tomorrow because you think you need some sort of "indicator" or other crutch to tell you someone's intentions. Use your gut and your brain. It's best to treat each encounter cautiously because, well, you just never know just as life truly is. As for colored articles of clothing, we already have that. There are press vests, UN helmets and police uniforms people can choose to wear that already signify 'neutral' or law abiding professions. Now obviously the community really doesn't give a shit if you're wearing a police uniform or the like because you could also be a cold-blooded killer that just so happens to like to wear police clothes, UN helmet, etc. Unless they add some sort of faction system, which I hope to god they don't, then I'm not on board with colored special arm bands or bandanas either. TL;DR: I'm not in favor
  20. haknslash

    Fixing the wall hacking in military buildings

    Rocket posted on the reddit a week or so ago that a dev is working on it. they are aware. Until then tread lightly to those areas.
  21. haknslash

    animal urine or scent for hunting

    Ok so we now have the animal placeholders in the current exp build. The new team hired for the new animal and hunting AI has experience in actual hunting games, so do you think we will see anything like animal urine or scents to attract certain animals for hunting? I don't know if something like this existed in their previous games or not and I know all this depends on how good the new AI is going to be, but I think it would be pretty cool to be able to lure in certain prey for hunting. What do you guys think? Not to mention who wouldn't want to force feed someone animal piss if they tried to kill you? :D
  22. haknslash

    Easter Eggs? Aliens? Mysteries? [Official]

    The sign reads "place light in south, spin sitting in center, unlocks navmesh"
  23. haknslash

    What types of DAYZ videos Do YOU like to Watch?

    I'll check it out when i get home tonight. Work cock blocks the youtube :(
  24. haknslash

    DayZ Standalone: Dark Days Ahead - Ep.2

    Subbed. I like your style.
  25. haknslash

    Trolling friends :)

    Meet David. He's still somewhat new to DayZ and hasn't popped his combat cherry yet. So I figured I'd have some fun last night before we logged out...
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