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scriptfactory

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Everything posted by scriptfactory

  1. scriptfactory

    Trust issues

    And this is why the KoS/griefing mentality of Mod will continue in SA. This is why the community will fragment into private hives as soon as modding support is added. Rocket has shown time and time again that he is heavily influenced by the vocal minority and ignores his own vision. Without mechanics being added to influence teamplay and trust his whole plans for cooking, hunting and farming should just be scrapped as they won't be used. But it's cool. As long as they add modding support and increase the max. server population to 150-250 people (like promised) the game will be saved.
  2. scriptfactory

    What's the current hacking status like in DayZ:SA?

    How the hell are people able to create items from thin air? I thought item spawn was controlled by the server.
  3. scriptfactory

    What has the standalone become ?

    Based on my observations from playing on Experimental (were loot is much more rare) I think that this will do little to lessen KoS and would probably increase it. Fresh spawns would start camping Elektro in the hopes of killing players with their fists. I don't really like the idea of a humanity system as well. Those were only ideas for an emotion-based system. Ideally I would like to see teamplay mechanics strengthened by adding a very simply party system. Basically if a reward system that requires teamplay was added as well as the ability for players to team up without fear of being shot in the back KoS would probably decrease dramatically. They could do something like add random helicopter crash sites that were visible for kilometers. These sites could have powerful PvE enemies and also extremely rare loot. On top of that add an (admittedly, unrealistic) party system that removes the ability for teammates to shoot each other. Players would start forming parties immediately to loot these sites and fight off other groups of both player and non-player enemies. Right now we are playing DayZ deathmatch but what I really would like to experience is DayZ team deathmatch. In-game party and clan support would change the entire DayZ experience in, what I feel, would be a positive way. Edit: Regular mode parties couldn't shoot each other. Hardcore mode would, of course, allow party members to shoot each other offering a true hardcore experience for those elite 1PP players.
  4. scriptfactory

    What has the standalone become ?

    They could add a system where the ghosts of the players you killed flashed in your vision. Or maybe the more players you kill the more zombies look like other players and only when you get close to them do you realize they are zombies. Maybe increase the random bullet-loading noises you already hear in-game. There are many ideas but the only way they would work is if emotions were persistent. Otherwise, once persistent items and bases are added, players would just suicide and gear up again instantly to be free of the effects of their psychotic proclivities.
  5. scriptfactory

    that abuser...

    I play on high-pop European servers. Maybe the problem is worse here than in the US.
  6. You don't think the current visibility problems on night servers have anything to do with the popularity of 24/7 Daylight servers?
  7. scriptfactory

    that abuser...

    Hackers are running rampant currently. Over the last 2 weeks I have encountered several GROUPS of hackers as well as individuals. Out of my last ~10 deaths only one was legitimate. Everything from teleporting players to full-auto Mosins that shoot exploding ammo and break every bone in your body while killing you in one hit.
  8. In your opinion what is DayZ about?
  9. scriptfactory

    What has the standalone become ?

    Emotion itself is primarily a physiological experience created by chemicals in your body. Hormones and other neurotransmitters are responsible for the majority of your mental state at any given time. If DayZ thinks it can simulate health in a sandbox environment then simulating mental health is just one step closer to the "realistic" game everyone goes on about. In real life you don't murder shitloads of people and just carry on like nothing is wrong.
  10. scriptfactory

    What has the standalone become ?

    I agree. But many DayZ players don't want to hear that. Hopefully there is actually a game designer at BI that will realize this and turn the current deathmatch shooter into an actual survival game. I love PvP but I also want to be able to experience survival at some point.
  11. scriptfactory

    What has the standalone become ?

    No, we get some false positives from our anti-cheat engine because it is so strict. Any process that manipulates the game memory in any way causes the client to exit.
  12. Because they can. It is clear that DayZ doesn't have a clear vision from a game design perspective. You can't have it both ways. Either the dev team needs to wake up and say, "Ok. We are making a survival game and we need to introduce game mechanics that enable this experience to happen" or they need to continue on their current course and it will eventually devolve into 1000+ vehicle PvP deathmatches.
  13. Vanilla DayZ is pretty bad from a PvE aspect which is why people don't want to play it. Even when more game mechanics like hunting, fishing and farming are added it will stay a horrible PvE experience due to the rampant KoS and griefing. The fact that PvP servers are packed just illustrates the fact that the majority of DayZ players don't want a survival game, they want a slow deathmatch shooter.
  14. Isn't "better" quite the subjective phrase? Many people want different things.
  15. scriptfactory

    What has the standalone become ?

    Have you ever heard of the concept of "cognitive dissonance"? It is definitely not d-sync and lag. -_-
  16. scriptfactory

    What has the standalone become ?

    In that case the devs should state that KoS is an intended feature and consequence of the game design and put the whole KoS debate to rest. All of my friends that have purchased this game and have played less than 10 hours due to the rampant KoS can move on to another multiplayer experience that offers the possibility to have some sort of social interaction apart from shooting guns at other people. p.s. DayZ is not a "true" sandbox game ala Minecraft or Garry's Mod. DayZ is a survival game based on a sandbox environment. The gameplay and game mechanics are tailored towards fulfilling a specific experience; in this case "survival". No matter what anyone says, the KoS mentality exhibited by the majority of the DayZ community is not conducive to a true survival experience. But maybe it is perfect for the survival experience that is DayZ...
  17. scriptfactory

    What has the standalone become ?

    The game isn't forcing anyone to KoS but it also doesn't hinder the practice. If people are given the opportunity to grief then they will. If the fact that an overwhelming majority of users kill-on-sight is an unwanted component of DayZ then game mechanics need to be added to combat this. The game IS to blame unless this is intended behavior.
  18. scriptfactory

    What has the standalone become ?

    I work on an UDK-based F2P FPS that is connected to Linux Java/C++-based game servers (believe it or not). We licensed a separate signature-based anti-cheat engine that is causing massive performance issues for some users but it is strict. Since we are trying to get into the competitive gaming scene we decided to say "fuck cheaters and possibly some valid users" to make sure that the game experience is good for the majority. We push out signature updates ASAP which has occasionally bit us in the ass. But we have managed to keep the cheater population relatively low (for a F2P game) and insta-ban hackers. If there are a bunch of hackers in our game the users will not blame the hackers, they will blame us. As they should. The rampant fanboyism in the DayZ community is detrimental to the eventual success of the game. We all have to look at the game as objectively as possible and give kudos when something good occurs and constructive criticism when the dev team is slacking. Just my opinion.
  19. scriptfactory

    What has the standalone become ?

    I don't own WarZ (and will never buy it) but I do own Rust. You are correct that there are a crazy amount of cheaters but, again, it is a fault of the development team. I work on a product that also has to fight cheaters. There are a lot of them but we have a team that proactively searches out hacks and reports them to our "cheat engine provider" so they can build new signatures enabling us to fight the hackers. Because it IS a fight. If we were not proactive we would lose a lot of money on a daily basis. I'm not saying cheaters have greater success in DayZ compared to other games but that the existence of cheaters in DayZ is 100% due to the failure of the dev team to combat them. It is a war and, only currently, the hackers are winning. Hopefully SA won't end up like Mod.
  20. scriptfactory

    What has the standalone become ?

    You don't think that you are, perhaps, a bit prejudiced in your judgement? DayZ has big problems not only on a technical level but also from a game mechanics standpoint. I love the game but it has huge problems that will hopefully be fixed at some point in its development but that doesn't mean the problems don't exist. Most of my friends have already stopped playing because of these issues (especially the hacking and KoS).
  21. scriptfactory

    What has the standalone become ?

    What? The game itself IS to blame, in my opinion. People try to cheat on every game they play. In DayZ they are just have greater success due to vulnerabilities the current anti-cheat engine. People only KoS because there are no game mechanics to counter it. The players in DayZ don't suck any more or less than in other games. They are just given the opportunity to act like big assholes in DayZ so they do.
  22. scriptfactory

    Can anyone justify the low price of this game anymore ?

    I'm simply comparing my experiences in the Battlefield franchise vs. DayZ. In BF3 I never met whole clans filled with people teleporting around insta-killing people. How does that mean I don't know what I am talking about? It's only a personal observation.
  23. scriptfactory

    Can anyone justify the low price of this game anymore ?

    There are far less hackers in BF3/BF4 than in DayZ SA/Mod. I have hundreds (>300) of hours in each and every one of these games. I can count on one hand the number of times I have faced hackers in Battlefield. In the last two weeks I have seen multiple GROUPS of hackers in DayZ. We won't even start talking about mod. It seems like they just aren't scared of getting banned.
  24. scriptfactory

    What's the current hacking status like in DayZ:SA?

    Well, the hacking situation right now is ridiculous. Hackers are camping airfields and insta-killing full-health characters in a way that break all of the bones in their body. You hear a whistle then all of your bones break and you are dead. It really isn't fun at all.
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