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Everything posted by scriptfactory
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What would be a realistic level of stamina/run time?
scriptfactory replied to UltimateGentleman's topic in General Discussion
Zombies should shamble, not sprint. We should be able to jog 5km to start but have to walk/rest for a real-time couple minutes afterwards. We should also have a hidden "endurance" trait that increases over time until we can jog 40-50km without resting. Wearing jogging shoes increases your endurance trait. Wearing combat boots decreases it. Edit: Longest sprint distance should be 300m. Then your endurance is completely depleted and you have to do your normal walk/rest stuff. -
So they just released a new "Authentic Gameplay Mod" for Arma 3. I would love to see some of these features in DayZ. Some thoughts: - Show names: this is authentic and needs to be in the game regardless of what realism fanboys have to say. - The realism changes for weapons (e.g. wind/humidity affecting bullet flight) are supposedly being added to DayZ already. - The medical features are sick. Especially pain. - Hopefully DayZ gets rid of the horrible action menu entirely but, if not, change it to some kind of radial menu. Here is a link to the full feature list: https://github.com/KoffeinFlummi/AGM/wiki What do you guys think? Will we get some of these features in DayZ?
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I want SOME of these authentic gameplay features
scriptfactory replied to scriptfactory's topic in General Discussion
In my opinion it is as "authentic" a representation of friendly recognition as we can get in this particular video game. You look at your friend, you recognize who he is. Since you love semantics maybe use this definition and open your mind. :) authentic 2. b. "conforming to an original so as to reproduce essential features <an authentic reproduction of a colonial farmhouse>" http://www.merriam-webster.com/dictionary/authentic -
I want SOME of these authentic gameplay features
scriptfactory replied to scriptfactory's topic in General Discussion
Because I can accurately identify humans by a quick glance. I don't have to confirm over voice chat. Everything is best implemented as a server option, in my opinion. Even friendly fire (on private hives). -
I want SOME of these authentic gameplay features
scriptfactory replied to scriptfactory's topic in General Discussion
I was referring more to the implementation of these features. Some of them are really nice compared to what we have in DayZ. -
I got not timer on experimental either. But I didn't have much time to test. I just changed server once.
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Rocket. Please force your dev team to use an automated testing framework now please. Edit: Ignore my post if duping bodies is intended behavior, of course.
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What is the ingame map good for?
scriptfactory replied to roguetrooper's topic in General Discussion
The hotkeys work like shit for me. They often don't react. But here is my hotkey setup: 1 = melee 2 = primary 3 = silenced pistol 4 = regular pistol 5-6 = empty 7 = canteen/binocs 8 = binocs/canteen 9 = compass 0 = bandages Have you played Arma? That game has fixed slots for compass, map, binocs, watch, etc. and a single key press opens them up. It's so smooth and intuitive. I love and hate the DayZ inventory system at the same time... It makes me feel like the character I am playing is suffering from brain damage. -
What is the ingame map good for?
scriptfactory replied to roguetrooper's topic in General Discussion
If you had a chance to find a complete map and could access it via a single key press I would use it. I use the in-game map extensively in Arma 3 missions. It is super useful, unlike the DayZ map. -
What's the current hacking status like in DayZ:SA?
scriptfactory replied to RadikulRAM's topic in General Discussion
There is bullet penetration but it shouldn't be possible to accurately shoot people through a wall unless he was glitching through. The problem with many hacker reports is the game is so damned buggy situations like these are hard to diagnose as legit. -
Intresting article on DayZ on Wired
scriptfactory replied to [Outcasts]Massacre's topic in General Discussion
If every DayZ account was connected to a person's real identity everyone would act completely different. -
I consistently qualified "Expert" for my weapon qualifications (M9, M4/M16A4). I also got my gold "German marksmanship badge". I missed very few shots on ranges. I could not consistently get an extremely tight grouping @ 300m with an ACOG. Very few people can do that. Almost no one. I agree with your assessment, sir.
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Character locks to servers once loot respawn in effect
scriptfactory replied to Baklavah's topic in Suggestions
Get out. -
Exactly. Which means he wants it this way. Drop the topic and move on. Realism will come with modding support. :)
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I had a very tight grouping @ 100m with iron sights. So tight that it was hard to tell how many bullets hit my targets successfully. That being said, no one is consistently "keyhole-ing" shots with iron sights at that range. I guess it was mostly hyperbole.
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People copying dayz are doing it wrong.
scriptfactory replied to Slyguy65's topic in General Discussion
In BP, for performance reasons, the client handles loot and zombie spawn/cleanup. -
Character locks to servers once loot respawn in effect
scriptfactory replied to Baklavah's topic in Suggestions
Only the character location needs to be saved to server. Rocket is planning on having a global loot system to promote cross-server raids. -
To the guy that taught me how to fish before the server crashed (and my great fishy adventure)
scriptfactory replied to flintandtinder's topic in General Discussion
Shhhhhh! While they are trying to fish other people will try to fish them. XD But for real, once the novelty of fishing wears off the majority of people will just go back to the most efficient means of getting food (e.g. finding it is cans, shooting an animal) then get back to the deathmatch. -
Second "Game" listing in Steam for Experimental
scriptfactory replied to Frough's topic in Suggestions
:( I really didn't mean to offend you Forum mods. Sorry if it seemed that way. You guys do a great job. -
Second "Game" listing in Steam for Experimental
scriptfactory replied to Frough's topic in Suggestions
They should really do this. You might want to post this on Reddit so the devs actually read it. -
Doesn't vanilla Arma 3 have 3D hex markers? Every mission I play on Arma 3 has them. Edit: The white hex markers like this. They are in, literally, every mission I play. It is impossible to keep track of friendlies without it. https://www.youtube.com/watch?v=dYTg2XqO8k0
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There need to be more features separating Regular and Hardcore servers anyway.
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Combat logging is not much of a problem, in my opinion. I haven't been in many firefights that lasted long enough for the other guys to combat log anyway. The real problem is ghosting. Want to prevent ghosting? Save player locations per server instead of per hive.
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People copying dayz are doing it wrong.
scriptfactory replied to Slyguy65's topic in General Discussion
Altis is fine even though it isn't even close to as good as SA Chernarus. You just need to learn the map a bit more and know where to go. I have grouped up with randoms many, many times in Breaking Point mod. I have also murdered shitloads of people (as a Survivalist, teehee.) Next time you play try Thirsk (Summer/Winter). You might like it better since it is a smaller map. -
People copying dayz are doing it wrong.
scriptfactory replied to Slyguy65's topic in General Discussion
Based on my KoS experiences in other games coop levels will not improve much because of disease, zombies and rare military weapons. There may be some slight improvement but it will not change the basic problem with KoS... which is that when two random player elements come in contact with each other the most rewarding (and safe) course of action is to murder.