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scriptfactory

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Everything posted by scriptfactory

  1. scriptfactory

    I want SOME of these authentic gameplay features

    I was referring more to the implementation of these features. Some of them are really nice compared to what we have in DayZ.
  2. scriptfactory

    Bye bye spawn timer.

    I got not timer on experimental either. But I didn't have much time to test. I just changed server once.
  3. scriptfactory

    Bye bye spawn timer.

    Rocket. Please force your dev team to use an automated testing framework now please. Edit: Ignore my post if duping bodies is intended behavior, of course.
  4. scriptfactory

    What is the ingame map good for?

    The hotkeys work like shit for me. They often don't react. But here is my hotkey setup: 1 = melee 2 = primary 3 = silenced pistol 4 = regular pistol 5-6 = empty 7 = canteen/binocs 8 = binocs/canteen 9 = compass 0 = bandages Have you played Arma? That game has fixed slots for compass, map, binocs, watch, etc. and a single key press opens them up. It's so smooth and intuitive. I love and hate the DayZ inventory system at the same time... It makes me feel like the character I am playing is suffering from brain damage.
  5. scriptfactory

    What is the ingame map good for?

    If you had a chance to find a complete map and could access it via a single key press I would use it. I use the in-game map extensively in Arma 3 missions. It is super useful, unlike the DayZ map.
  6. scriptfactory

    What's the current hacking status like in DayZ:SA?

    There is bullet penetration but it shouldn't be possible to accurately shoot people through a wall unless he was glitching through. The problem with many hacker reports is the game is so damned buggy situations like these are hard to diagnose as legit.
  7. scriptfactory

    Intresting article on DayZ on Wired

    If every DayZ account was connected to a person's real identity everyone would act completely different.
  8. scriptfactory

    Weapon accuracies

    I consistently qualified "Expert" for my weapon qualifications (M9, M4/M16A4). I also got my gold "German marksmanship badge". I missed very few shots on ranges. I could not consistently get an extremely tight grouping @ 300m with an ACOG. Very few people can do that. Almost no one. I agree with your assessment, sir.
  9. scriptfactory

    Weapon accuracies

    Exactly. Which means he wants it this way. Drop the topic and move on. Realism will come with modding support. :)
  10. scriptfactory

    Weapon accuracies

    I had a very tight grouping @ 100m with iron sights. So tight that it was hard to tell how many bullets hit my targets successfully. That being said, no one is consistently "keyhole-ing" shots with iron sights at that range. I guess it was mostly hyperbole.
  11. scriptfactory

    People copying dayz are doing it wrong.

    In BP, for performance reasons, the client handles loot and zombie spawn/cleanup.
  12. scriptfactory

    Character locks to servers once loot respawn in effect

    Only the character location needs to be saved to server. Rocket is planning on having a global loot system to promote cross-server raids.
  13. Shhhhhh! While they are trying to fish other people will try to fish them. XD But for real, once the novelty of fishing wears off the majority of people will just go back to the most efficient means of getting food (e.g. finding it is cans, shooting an animal) then get back to the deathmatch.
  14. scriptfactory

    Second "Game" listing in Steam for Experimental

    :( I really didn't mean to offend you Forum mods. Sorry if it seemed that way. You guys do a great job.
  15. scriptfactory

    Second "Game" listing in Steam for Experimental

    They should really do this. You might want to post this on Reddit so the devs actually read it.
  16. scriptfactory

    FRIEND/FOE IDENTIFCATION

    Doesn't vanilla Arma 3 have 3D hex markers? Every mission I play on Arma 3 has them. Edit: The white hex markers like this. They are in, literally, every mission I play. It is impossible to keep track of friendlies without it. https://www.youtube.com/watch?v=dYTg2XqO8k0
  17. scriptfactory

    Remove In-game Player List

    There need to be more features separating Regular and Hardcore servers anyway.
  18. scriptfactory

    Login in/out and combat logging.

    Combat logging is not much of a problem, in my opinion. I haven't been in many firefights that lasted long enough for the other guys to combat log anyway. The real problem is ghosting. Want to prevent ghosting? Save player locations per server instead of per hive.
  19. scriptfactory

    People copying dayz are doing it wrong.

    Altis is fine even though it isn't even close to as good as SA Chernarus. You just need to learn the map a bit more and know where to go. I have grouped up with randoms many, many times in Breaking Point mod. I have also murdered shitloads of people (as a Survivalist, teehee.) Next time you play try Thirsk (Summer/Winter). You might like it better since it is a smaller map.
  20. scriptfactory

    People copying dayz are doing it wrong.

    Based on my KoS experiences in other games coop levels will not improve much because of disease, zombies and rare military weapons. There may be some slight improvement but it will not change the basic problem with KoS... which is that when two random player elements come in contact with each other the most rewarding (and safe) course of action is to murder.
  21. scriptfactory

    Anyone else think DayZ should switch engines?

    "The ambitious narrative and gameplay of Human Element required an innovative set of features in order to achieve our vision," said Bowling in a press release from Crytek today. "CryEngine is the perfect fit for us because it delivers so many powerful features straight out of the box such as the physical-based shading system and the infinite terrain from segmented worlds to create a massive open-world experience but still allow the visual fidelity and detail our players expect from a first-person experience from our team." http://www.polygon.com/2014/3/21/5534742/robotoki-human-element-cryengine-pc-consoles-ouya-canceled
  22. scriptfactory

    People copying dayz are doing it wrong.

    Some of the (A3) weapons are really nice. The axe looks like shit, though. Yup. Think of it as durability. Wrong. I have grouped up with randoms on many occasions while playing as a Survivalist. If there is a guy wearing a mask, shoot him. If you are playing a guy with a mask, kill everyone else. I have found several vehicles. You actually have to repair them, though... and traveling Altis on foot is pretty awesome. I have ran from one side to the other multiple times, hitting all of the high-value loot locations (e.g. Ghost Hotel, Stadium) on the way.
  23. scriptfactory

    FRIEND/FOE IDENTIFCATION

    You might have misunderstood me. I don't want to be able to identify friendlies through buildings and across mountains. If I am face-to-face with another player I don't want to have to say, "Is that you, mate. Right in front of me. Is the guy that is directly in front of me you? I am standing next to the police station. Are you standing next to the police station too?" I would much rather have aural and visual indicators for these things. If you leg is broken just show a bone popping out of my right leg. If I am hungry my stomach should growl and my face should look emaciated. If I am dehydrated I should look grey/de-saturated and my lips should be chapped. If I am healthy change my character to pose to one that shows confidence and the fact that I am ready for battle. I hope they will add a system like this eventually and, if not, just show me a damned smiley face icon that changes based on my healthy status. Within a range of 150m I can immediately tell if I am staring at a friendly in real life. This is impossible in every single game I have played. Player identification isn't casual. It is realistic.
  24. The insinuation was made that since there is an Alpha warning customers should just feel privileged to be a part of the DayZ Early Access.
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